meta: Add VK_KHR_create_renderpass2 to README
This is required now. Signed-off-by: Joshua Ashton <joshua@froggi.es>
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@ -22,6 +22,7 @@ There are some hard requirements on drivers to be able to implement D3D12 in a r
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- `VK_EXT_descriptor_indexing` with at least 1000000 UpdateAfterBind descriptors for all types except UniformBuffer.
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Essentially all features in `VkPhysicalDeviceDescriptorIndexingFeatures` must be supported.
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- `VK_KHR_timeline_semaphore`
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- `VK_KHR_create_renderpass2`
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Some notable extensions that **should** be supported for optimal or correct behavior.
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These extensions will likely become mandatory later.
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