vkd3d-proton/libs/vkd3d/vkd3d_private.h

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/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __VKD3D_PRIVATE_H
#define __VKD3D_PRIVATE_H
#define VK_NO_PROTOTYPES
#define COBJMACROS
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#define NONAMELESSUNION
#include "vkd3d.h"
#include "vkd3d_memory.h"
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#include <assert.h>
#include <inttypes.h>
#include <pthread.h>
#include <stdbool.h>
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#define VK_CALL(f) (vk_procs->f)
#define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u
#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
#define VKD3D_MAX_SHADER_STAGES 5u
struct d3d12_command_list;
struct d3d12_device;
#define DECLARE_VK_PFN(name) PFN_##name name;
struct vkd3d_vk_instance_procs
{
#define VK_INSTANCE_PFN DECLARE_VK_PFN
#include "vulkan_procs.h"
};
struct vkd3d_vk_device_procs
{
#define VK_INSTANCE_PFN DECLARE_VK_PFN
#define VK_DEVICE_PFN DECLARE_VK_PFN
#include "vulkan_procs.h"
};
#undef DECLARE_VK_PFN
struct vkd3d_instance
{
VkInstance vk_instance;
struct vkd3d_vk_instance_procs vk_procs;
};
struct vkd3d_fence_worker
{
pthread_t thread;
pthread_mutex_t mutex;
pthread_cond_t cond;
bool should_exit;
size_t fence_count;
VkFence *vk_fences;
size_t vk_fences_size;
struct vkd3d_waiting_fence
{
ID3D12Fence *fence;
UINT64 value;
} *fences;
size_t fences_size;
struct d3d12_device *device;
};
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HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker,
struct d3d12_device *device) DECLSPEC_HIDDEN;
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HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker) DECLSPEC_HIDDEN;
/* ID3D12Fence */
struct d3d12_fence
{
ID3D12Fence ID3D12Fence_iface;
LONG refcount;
UINT64 value;
pthread_mutex_t mutex;
struct vkd3d_waiting_event
{
UINT64 value;
HANDLE event;
} *events;
size_t events_size;
size_t event_count;
struct d3d12_device *device;
};
HRESULT d3d12_fence_create(struct d3d12_device *device,
UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
/* ID3D12Resource */
struct d3d12_resource
{
ID3D12Resource ID3D12Resource_iface;
LONG refcount;
D3D12_RESOURCE_DESC desc;
union
{
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
VkBuffer vk_buffer;
VkImage vk_image;
} u;
VkDeviceMemory vk_memory;
bool external;
unsigned int map_count;
void *map_data;
D3D12_HEAP_PROPERTIES heap_properties;
struct d3d12_device *device;
};
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
struct d3d12_cbv_srv_uav_desc
{
uint32_t magic;
};
struct d3d12_sampler_desc
{
uint32_t magic;
};
struct d3d12_rtv_desc
{
uint32_t magic;
VkFormat format;
uint64_t width;
unsigned int height;
VkImageView vk_view;
};
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d12_dsv_desc
{
uint32_t magic;
};
/* ID3D12DescriptorHeap */
struct d3d12_descriptor_heap
{
ID3D12DescriptorHeap ID3D12DescriptorHeap_iface;
LONG refcount;
D3D12_DESCRIPTOR_HEAP_DESC desc;
struct d3d12_device *device;
BYTE descriptors[];
};
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
/* ID3D12RootSignature */
struct d3d12_root_signature
{
ID3D12RootSignature ID3D12RootSignature_iface;
LONG refcount;
VkPipelineLayout vk_pipeline_layout;
struct d3d12_device *device;
};
HRESULT d3d12_root_signature_create(struct d3d12_device *device,
const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN;
struct d3d12_graphics_pipeline_state
{
struct VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES];
size_t stage_count;
struct VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT];
size_t attribute_count;
struct VkAttachmentDescription attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
struct VkAttachmentReference attachment_references[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
struct VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
size_t attachment_count;
VkRenderPass render_pass;
struct VkPipelineRasterizationStateCreateInfo rs_desc;
struct VkPipelineMultisampleStateCreateInfo ms_desc;
struct d3d12_root_signature *root_signature;
};
struct d3d12_compute_pipeline_state
{
VkPipeline vk_pipeline;
};
/* ID3D12PipelineState */
struct d3d12_pipeline_state
{
ID3D12PipelineState ID3D12PipelineState_iface;
LONG refcount;
union
{
struct d3d12_graphics_pipeline_state graphics;
struct d3d12_compute_pipeline_state compute;
} u;
VkPipelineBindPoint vk_bind_point;
struct d3d12_device *device;
};
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN;
/* ID3D12CommandAllocator */
struct d3d12_command_allocator
{
ID3D12CommandAllocator ID3D12CommandAllocator_iface;
LONG refcount;
D3D12_COMMAND_LIST_TYPE type;
VkCommandPool vk_command_pool;
VkRenderPass *passes;
size_t passes_size;
size_t pass_count;
VkFramebuffer *framebuffers;
size_t framebuffers_size;
size_t framebuffer_count;
VkPipeline *pipelines;
size_t pipelines_size;
size_t pipeline_count;
VkCommandBuffer *command_buffers;
size_t command_buffers_size;
size_t command_buffer_count;
struct d3d12_command_list *current_command_list;
struct d3d12_device *device;
};
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
/* ID3D12CommandList */
struct d3d12_command_list
{
ID3D12GraphicsCommandList ID3D12GraphicsCommandList_iface;
LONG refcount;
D3D12_COMMAND_LIST_TYPE type;
ID3D12PipelineState *pipeline_state;
VkCommandBuffer vk_command_buffer;
bool is_recording;
bool is_valid;
uint32_t strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
struct VkPipelineInputAssemblyStateCreateInfo ia_desc;
VkImageView views[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
unsigned int fb_width;
unsigned int fb_height;
VkFramebuffer current_framebuffer;
VkPipeline current_pipeline;
struct d3d12_pipeline_state *state;
struct d3d12_command_allocator *allocator;
struct d3d12_device *device;
};
HRESULT d3d12_command_list_create(struct d3d12_device *device,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN;
/* ID3D12CommandQueue */
struct d3d12_command_queue
{
ID3D12CommandQueue ID3D12CommandQueue_iface;
LONG refcount;
D3D12_COMMAND_QUEUE_DESC desc;
VkQueue vk_queue;
struct d3d12_device *device;
};
HRESULT d3d12_command_queue_create(struct d3d12_device *device,
const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN;
/* ID3D12Device */
struct d3d12_device
{
ID3D12Device ID3D12Device_iface;
LONG refcount;
VkDevice vk_device;
struct vkd3d_vk_device_procs vk_procs;
vkd3d_signal_event_pfn signal_event;
struct vkd3d_fence_worker fence_worker;
unsigned int direct_queue_family_index;
unsigned int copy_queue_family_index;
VkPhysicalDeviceMemoryProperties memory_properties;
struct vkd3d_instance vkd3d_instance;
};
HRESULT d3d12_device_create(const struct vkd3d_device_create_info *create_info,
struct d3d12_device **device) DECLSPEC_HIDDEN;
struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface) DECLSPEC_HIDDEN;
/* utils */
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struct vkd3d_format
{
DXGI_FORMAT dxgi_format;
VkFormat vk_format;
size_t byte_count;
VkImageAspectFlags vk_aspect_mask;
};
const struct vkd3d_format *vkd3d_get_format(DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN;
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
static inline bool is_cpu_accessible_heap(const struct D3D12_HEAP_PROPERTIES *properties)
{
if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
return false;
if (properties->Type == D3D12_HEAP_TYPE_CUSTOM)
{
return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
|| properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
}
return true;
}
HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
REFIID requested_riid, void **object) DECLSPEC_HIDDEN;
const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN;
const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
bool vkd3d_array_reserve(void **elements, size_t *capacity,
size_t element_count, size_t element_size) DECLSPEC_HIDDEN;
HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
VkInstance instance) DECLSPEC_HIDDEN;
HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN;
/* We link directly to the loader library and use the following exported functions. */
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance,
const char *name);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(const VkInstanceCreateInfo *create_info,
const VkAllocationCallbacks *allocator, VkInstance *instance);
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(const char *layer_name,
uint32_t *property_count, VkExtensionProperties *properties);
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(uint32_t *property_count,
VkLayerProperties *properties);
VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *allocator);
VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *allocator);
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#endif /* __VKD3D_PRIVATE_H */