vkd3d-proton/libs/vkd3d/vkd3d_private.h

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/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __VKD3D_PRIVATE_H
#define __VKD3D_PRIVATE_H
#define COBJMACROS
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#include "vkd3d_common.h"
#include "vkd3d_debug.h"
#include "vkd3d_vulkan.h"
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#include "d3d12.h"
#include <assert.h>
struct d3d12_device;
struct vkd3d_instance
{
VkInstance vk_instance;
struct vkd3d_vk_instance_procs vk_procs;
};
/* ID3D12Resource */
struct d3d12_resource
{
ID3D12Resource ID3D12Resource_iface;
ULONG refcount;
D3D12_RESOURCE_DESC desc;
struct d3d12_device *device;
};
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
/* ID3D12DescriptorHeap */
struct d3d12_descriptor_heap
{
ID3D12DescriptorHeap ID3D12DescriptorHeap_iface;
ULONG refcount;
D3D12_DESCRIPTOR_HEAP_DESC desc;
struct d3d12_device *device;
};
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
/* ID3D12RootSignature */
struct d3d12_root_signature
{
ID3D12RootSignature ID3D12RootSignature_iface;
ULONG refcount;
VkPipelineLayout vk_pipeline_layout;
struct d3d12_device *device;
};
HRESULT d3d12_root_signature_create(struct d3d12_device *device,
const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN;
/* ID3D12PipelineState */
struct d3d12_pipeline_state
{
ID3D12PipelineState ID3D12PipelineState_iface;
ULONG refcount;
VkPipeline vk_pipeline;
struct d3d12_device *device;
};
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
/* ID3D12CommandAllocator */
struct d3d12_command_allocator
{
ID3D12CommandAllocator ID3D12CommandAllocator_iface;
ULONG refcount;
D3D12_COMMAND_LIST_TYPE type;
struct d3d12_device *device;
};
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
/* ID3D12CommandList */
struct d3d12_command_list
{
ID3D12GraphicsCommandList ID3D12GraphicsCommandList_iface;
ULONG refcount;
D3D12_COMMAND_LIST_TYPE type;
struct d3d12_device *device;
};
HRESULT d3d12_command_list_create(struct d3d12_device *device,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN;
/* ID3D12CommandQueue */
struct d3d12_command_queue
{
ID3D12CommandQueue ID3D12CommandQueue_iface;
ULONG refcount;
D3D12_COMMAND_QUEUE_DESC desc;
struct d3d12_device *device;
};
HRESULT d3d12_command_queue_create(struct d3d12_device *device,
const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN;
/* ID3D12Device */
struct d3d12_device
{
ID3D12Device ID3D12Device_iface;
ULONG refcount;
VkDevice vk_device;
struct vkd3d_vk_device_procs vk_procs;
struct vkd3d_instance vkd3d_instance;
};
HRESULT d3d12_device_create(struct d3d12_device **device) DECLSPEC_HIDDEN;
/* utils */
BOOL is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
BOOL check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
REFIID requested_riid, void **object) DECLSPEC_HIDDEN;
const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN;
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
static inline void *vkd3d_malloc(size_t size)
{
void *ptr;
if (!(ptr = malloc(size)))
ERR("Out of memory.\n");
return ptr;
}
static inline void *vkd3d_calloc(size_t count, size_t size)
{
void *ptr;
if (!(ptr = calloc(count, size)))
ERR("Out of memory.\n");
return ptr;
}
static inline void vkd3d_free(void *ptr)
{
free(ptr);
}
HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
VkInstance instance) DECLSPEC_HIDDEN;
HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN;
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#endif /* __VKD3D_PRIVATE_H */