vkd3d-proton/libs/vkd3d/vkd3d_private.h

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/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __VKD3D_PRIVATE_H
#define __VKD3D_PRIVATE_H
#define COBJMACROS
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#include "vkd3d_common.h"
#include "vkd3d_debug.h"
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#include "d3d12.h"
#include <assert.h>
/* ID3D12Device */
struct d3d12_device
{
ID3D12Device ID3D12Device_iface;
ULONG refcount;
};
HRESULT d3d12_device_create(struct d3d12_device **device) DECLSPEC_HIDDEN;
/* utils */
BOOL is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
BOOL check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
REFIID requested_riid, void **object) DECLSPEC_HIDDEN;
static inline void *vkd3d_malloc(size_t size)
{
void *ptr;
if (!(ptr = malloc(size)))
ERR("Out of memory.\n");
return ptr;
}
static inline void *vkd3d_calloc(size_t count, size_t size)
{
void *ptr;
if (!(ptr = calloc(count, size)))
ERR("Out of memory.\n");
return ptr;
}
static inline void vkd3d_free(void *ptr)
{
free(ptr);
}
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#endif /* __VKD3D_PRIVATE_H */