Commit Graph

640 Commits

Author SHA1 Message Date
Samuel Pitoiset 3a5adc2879 radv: add a predicate for reflecting DCC decompression state
It's somehow similar to the FCE predicate.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-13 09:21:10 +01:00
Samuel Pitoiset 3fbdcd942f amd: remove support for LLVM 6.0
User are encouraged to switch to LLVM 7.0 released in September 2018.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-06 14:02:56 +01:00
Samuel Pitoiset 824cfc1ee5 radv: rework the TC-compat HTILE hardware bug with COND_EXEC
After investigating on this, it appears that COND_WRITE doesn't
work correctly in some situations. I don't know exactly why does
it fail to update DB_Z_INFO.ZRANGE_PRECISION, but as AMDVLK
also uses COND_EXEC I think there is a reason.

Now the driver stores a new metadata value in order to reflect
the last fast depth clear state. If a TC-compat HTILE is fast cleared
with 0.0f, we have to update ZRANGE_PRECISION to 0 in order to
work around that hardware bug.

This fixes rendering issues with The Forest and DXVK and doesn't
seem to introduce any regressions.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108914
Fixes: 68dead112e ("radv: update the ZRANGE_PRECISION value for the TC-compat bug")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-05 09:26:31 +01:00
Nicolai Hähnle 729ebdf07e radv: remove dependency on addrlib gfx9_enum.h
v2:
- use SI_CONTEXT_REG_OFFSET

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-29 13:18:23 +01:00
Samuel Pitoiset 6d4f65deea radv: remove unused pending_clears param in the transition path
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:53 +01:00
Samuel Pitoiset 4b9bc4791b radv: only sync CP DMA for transfer operations or bottom pipe
CP DMA can only be busy when the driver copies buffers. The
only affected Vulkan commands are vkCmdCopyBuffer() and
vkCmdUpdateBuffer() (because we fallback to a copy depending on
a threshold). Clear operations are currently not concerned
because the driver always syncs after the last DMA operation.

Per the spec, these two operations have to be externally
synchronized with VK_PIPELINE_STAGE_TRANSFER_BIT.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-21 10:03:01 +01:00
Samuel Pitoiset 483a28bfd4 radv: tidy up radv_set_dcc_need_cmask_elim_pred()
This is just a small cleanup.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 14:05:33 +01:00
Samuel Pitoiset 90d68858ed radv: set optimal OVERWRITE_COMBINER_WATERMARK on GFX9
Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-13 10:24:36 +01:00
Samuel Pitoiset b5f213bb1d radv: binding streamout buffers doesn't change context regs
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-13 10:24:31 +01:00
Samuel Pitoiset c472ad82e4 radv: fix GPU hangs when loading depth/stencil clear values on SI/CIK
HTILE is supported on these chips, not sure how I missed that.
This restores using PFP_SYNC_ME when LOAD_CONTEXT_REG is not used.

Fixes: f425d9ee74 ("radv: use LOAD_CONTEXT_REG when loading fast clear values")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-08 11:20:03 +01:00
Samuel Pitoiset f425d9ee74 radv: use LOAD_CONTEXT_REG when loading fast clear values
This avoids syncing the Micro Engine. This is only supported
for VI+ currently. There is probably a way for using
LOAD_CONTEXT_REG on previous chips but that could be done later.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-08 10:41:45 +01:00
Samuel Pitoiset c571ca7a08 radv: replace si_emit_wait_fence() with radv_cp_wait_mem()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-05 09:48:50 +01:00
Dave Airlie 677b496b6b radv: fix begin/end transform feedback with 0 counter buffers.
If the user gives 0 counterBuffers then the driver should still
enable transform feedback on all targets. This changes the
driver to always enable xfb, and use counter buffers where
one is defined for the target in question.

Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-02 04:15:07 +00:00
Dave Airlie 7f37a52a21 radv: apply xfb buffer offset at buffer binding time not later. (v2)
In order to handle pause/resume properly, the offset should
be added to the buffer binding not to the begin/end paths.

v2: don't add offset to size
Fixes ext_transform_feedback-alignment* under zink

Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-02 04:13:31 +00:00
Samuel Pitoiset e60ab66e33 radv: rename some parameters in Cmd{Begin,End}TransformFeedbackEXT()
To match latest spec.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-31 09:21:28 +01:00
Samuel Pitoiset b4eb029062 radv: implement VK_EXT_transform_feedback
This implementation should work and potential bugs can be
fixed during the release candidates window anyway.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:10:58 +01:00
Bas Nieuwenhuizen d41c3cc013 radv: Emit enqueued pipeline barriers on event write.
Since the CPU can read them we need to execute any GPU->CPU
flushes before the event is written.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108524
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-25 16:17:54 +02:00
Marek Olšák fa023f293e ac: correct PKT3_COPY_DATA definitions 2018-10-06 21:50:09 -04:00
Samuel Pitoiset 6521d4a659 Revert "radv: Optimize rebinding the same descriptor set."
This introduces random GPU hangs on Vega, at least.

This reverts commit 02a43edf18.
2018-09-17 11:20:57 +02:00
Bas Nieuwenhuizen 02a43edf18 radv: Optimize rebinding the same descriptor set.
This makes it cheaper to just change the dynamic offsets with
the same descriptor sets.

Suggested-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-16 12:50:19 +02:00
Samuel Pitoiset c79aad30ae radv: emit the initial config only once in the preambles
It shouldn't be needed to emit the initial graphics or compute
state when beginning a new command buffer. Emitting them in
the preamble should be enough and this will reduce IB sizes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset 748f4cce18 radv: fix flushing indirect descriptors
Let say, we first bind a graphics pipeline that needs indirect
descriptors sets. The userdata pointers will be emitted at draw
time. Then if we bind a compute pipeline that doesn't need any
indirect descriptors, the driver will re-emit them for all
grpahics stages.

To avoid this to happen, just check the bind point type.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset 063264db5b radv: fix GPU hangs with 32-bit indirect descriptors
LLVM 6 isn't affected.

Fixes GPU hangs with new CTS:
dEQP-VK.binding_model.descriptorset_random.*

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset abdf396cbe radv: fix VK_EXT_conditional_rendering visibility
It's actually just the opposite.

This fixes the new Sascha conditionalrender demo.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset d4bf954fe6 radv: fix function names for VK_EXT_conditional_rendering
Otherwise they are not exported.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Dave Airlie <airlied@redhat.com
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-13 16:03:18 +02:00
Samuel Pitoiset 87fbc16e34 radv/gfx9: implement coherent shaders for VK_ACCESS_SHADER_READ_BIT
Single-sample color and single-sample depth (not stencil)
are coherent with shaders.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl
2018-08-23 15:42:56 +02:00
Samuel Pitoiset f9e8456c39 radv: initialize the DCC predicate correctly when it's compressed
We have to do a fast-clear eliminate when clearing DCC
metadata with 0x20202020. I don't know if that fixes anything
but that seems correct to me.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-16 14:11:51 +02:00
Samuel Pitoiset f3a78a9da0 radv: fix missing initialization of the conditional rendering state
This was missing when VK_EXT_conditional_rendering has been
implemented. The predication type should be -1 to avoid
restoring previous state when performing a decompression pass
with DCC enabled.

Note that we don't have to handle secondary command buffers
because we don't support this feature currently.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-16 14:11:48 +02:00
Dave Airlie 5040319331 radv: fix cdw check vs tracing emit
If we have tracing enabled we could do all the tracing emits
and overflow the precalculated cdw_max.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-07-28 06:20:27 +10:00
Samuel Pitoiset df679b1643 radv: allocate enough space in radv_cmd_buffer_after_draw()
The driver might emit up to 4 dwords when RADV_TRACE_FILE is
used.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-27 14:31:29 +02:00
Samuel Pitoiset c08ae911d9 radv: check CS space in radv_emit_write_data_packet()
This wasn't wrong but it looks better to me like this. It's
only used for debugging purposes (ie. RADV_TRACE_FILE).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-27 14:31:27 +02:00
Samuel Pitoiset c118c8938c radv: reduce CB/DB meta flushes in radv_dst_access_flush()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-27 14:31:24 +02:00
Samuel Pitoiset ce454d02cc radv: simplify a condition in radv_src_access_flush()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-20 10:17:17 +02:00
Samuel Pitoiset 0a8127bbfb radv: make use of radv_subpass_barrier() when resolving subpasses
The goal is to use radv_barrier()/radv_subpass_barrier() as
much as possible for further optimizations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-20 10:17:11 +02:00
Bas Nieuwenhuizen 978570769d radv: Always set disable zpass increment bit when possible.
When no occlusion queries are active even if out of order is enabled.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-07-19 02:38:10 +02:00
Bas Nieuwenhuizen c0144e915a radv: Disable disabled color buffers in rbplus opts.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-07-19 02:37:47 +02:00
Samuel Pitoiset e45ba51ea4 radv: add support for VK_EXT_conditional_rendering
Inherited commands buffers are not supported.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-18 13:44:09 +02:00
Samuel Pitoiset 4d99caf590 radv: set the predicate for indirect/indexed draw commands
VK_EXT_conditional_rendering allows to discard draw commands
(not only normal draws).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-18 13:44:04 +02:00
Samuel Pitoiset 1e83f65673 radv: set the predicate for dispatch commands
VK_EXT_conditional_rendering allows to discard dispatch commands.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-18 13:44:01 +02:00
Samuel Pitoiset d9526384bd radv: optimize radv_stage_flush() for pre fragment shader stages
We don't need to emit PS_PARTIAL_FLUSH for the pre fragment shader
stages (ie. geometry/tessellation). Emitting VS_PARTIAL_FLUSH
is enough for these stages. Note that PS_PARTIAL_FLUSH also
synchronizes all vertex stages.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-18 10:09:05 +02:00
Samuel Pitoiset 88e56804a7 radv: reduce number of CB/DB meta flushes for VK_ACCESS_TRANSFER_WRITE_BIT
If we know that the given image doesn't have any metadata,
we don't need to flush.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-07-17 09:34:20 +02:00
Samuel Pitoiset f1b3f7bfac radv: simplify the logic in radv_set_descriptor_set()
Now that 'set' can't be NULL because the meta operations no
longer bind a NULL descriptor, the logic can be simplified
a little bit.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-12 11:08:49 +02:00
Samuel Pitoiset 826b3a8773 radv: remove one useless check in radv_bind_descriptor_set()
'set' shouldn't be NULL.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-12 11:08:47 +02:00
Samuel Pitoiset 5b32926f7e radv: remove unnecessary verification code around ring_offsets_idx
I don't want to waste CPU cycles for nothing.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-12 11:08:42 +02:00
Samuel Pitoiset 6248fbe5e4 radv: get rid of buffer object priorities
We mostly use the same priority for all buffer objects, so
I don't think that matter much. This should reduce CPU
overhead a little bit.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-12 11:08:40 +02:00
Samuel Pitoiset 1f616a840e radv: emit a dummy ZPASS_DONE to prevent GPU hangs on GFX9
A ZPASS_DONE or PIXEL_STAT_DUMP_EVENT (of the DB occlusion
counters) must immediately precede every timestamp event to
prevent a GPU hang on GFX9.

Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-12 10:22:36 +02:00
Samuel Pitoiset 3a16c722cf radv: add support for VK_KHR_create_renderpass2
VkCreateRenderPass2KHR() is quite similar to VkCreateRenderPass()
but refactoring the code is a bit painful.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-12 10:20:10 +02:00
Samuel Pitoiset fe28978f2a radv: introduce radv_subpass_attachment data structure
Needed for VK_KHR_create_renderpass2.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-12 10:20:06 +02:00
Samuel Pitoiset 4a67ce886a radv: make sure to wait for CP DMA when needed
This might fix some synchronization issues. I don't know if
that will affect performance but it's required for correctness.

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-11 12:11:56 +02:00
Samuel Pitoiset e8f82b33fb radv: add the trace BO to the list when starting a new cmdbuf
That might reduce CPU overhead a little bit when using
RADV_TRACE_FILE.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-09 13:57:01 +02:00
Samuel Pitoiset 5e5a28d52a radv: reduce CPU overhead in radv_flush_descriptors()
The number of enabled descriptors for a given pipeline stage
can be computed at compile time.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-09 13:56:58 +02:00
Samuel Pitoiset 85865dbe0d radv: fix emitting the view index on GFX9
For merged shaders, VS as HS for example.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-06 10:22:53 +02:00
Samuel Pitoiset f2a310849e radv: only flush CB meta in pipeline image barriers when needed
If the given image doesn't enable CMASK, FMASK or DCC that's
useless to flush CB metadata.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-05 17:20:16 +02:00
Samuel Pitoiset 17bb4c2cf5 radv: only flush DB meta in pipeline image barriers when needed
If the given image doesn't have HTILE, that's useless to flush
DB metadata.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-05 17:20:12 +02:00
Samuel Pitoiset 2a3e9c89ff radv: fix "error: initializer element is not constant" build error
GCC 4.8 fails to compile with "static const", while GCC 8.1
fails to compile with only "static".

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-07-05 17:12:02 +02:00
Samuel Pitoiset 8339ba827b radv: optimize vkCmd{Set,Reset}Event() a little bit
Always emitting a bottom-of-pipe event is quite dumb. Instead,
start to optimize these functions by syncing PFP for the
top-of-pipe and syncing ME for the post-index-fetch event.

This can still be improved by emitting EOS events for
syncing PS and CS stages.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-05 11:31:06 +02:00
Samuel Pitoiset f635109140 radv: optimize radv_CmdWaitEvents()
This introduces radv_barrier() (same as the draw/dispatch codepath).
This helper is used for merging the code from CmdWaitEvents() and
CmdPipelineBarrier because it's quite similar.

We do ignore the source stage mask for CmdWaitEvents because
it's irrelevant when event objects are used.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-05 11:31:03 +02:00
Samuel Pitoiset 7a57c82767 radv: use separate bind points for the dynamic buffers
The Vulkan spec says:

   "pipelineBindPoint is a VkPipelineBindPoint indicating whether
    the descriptors will be used by graphics pipelines or compute
    pipelines. There is a separate set of bind points for each of
    graphics and compute, so binding one does not disturb the other."

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-27 09:48:31 +02:00
Samuel Pitoiset 9c09e7d66e radv: remove unused 'predicated' parameter from some functions
It's always false.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-06-27 09:48:15 +02:00
Samuel Pitoiset ba5e25ed29 radv: ignore pInheritanceInfo for primary command buffers
From the Vulkan spec:
"If this is a primary command buffer, then this value is ignored."

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-26 10:39:43 +02:00
Samuel Pitoiset 07cb1373a2 radv: fix HTILE metadata initialization in presence of subpass clears
If the driver ends up by performing a slow depthstencil clear,
the HTILE metadata won't be initialized correctly.

This fixes random VM faults on Polaris while running CTS
with Bas's runner. This doesn't seem to regress performance.

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-25 17:38:59 +02:00
Samuel Pitoiset 41f6096c26 radv: use EOP_DATA_SEL_* instead of magic numbers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-21 10:31:02 +02:00
Samuel Pitoiset 65b3fed037 radv: always initialize the clear depth/stencil values to 0
Similar to the clear color values.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-20 13:21:42 +02:00
Samuel Pitoiset 204cf5714a radv: always initialize the clear color values to 0
Having random data in there is probably not the best.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-20 13:21:42 +02:00
Samuel Pitoiset 4b564bd612 radv: always initialize the DCC predicate to FALSE
This might eventually skip some useless DCC decompression
passes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-20 13:21:42 +02:00
Bas Nieuwenhuizen ed06b1cdca radv: Don't check for pipeline being set in draw.
Draws without pipeline are definitely not allowed.

Fixes Coverity issue 1434216.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-06-19 22:35:13 +02:00
Marek Olšák 6703fec58c amd,radeonsi: rename radeon_winsys_cs -> radeon_cmdbuf
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-19 13:08:50 -04:00
Bas Nieuwenhuizen a3d93eec7c radv: Use less conservative approximation for context rolls.
Drops the number of time we set the scissor by 4x for F1 2017,
which results in a consistent performance improvement of about 4%.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-06-18 16:21:10 +02:00
Samuel Pitoiset f8e2c4c57c Revert "radv: always set/load both depth and stencil clear values"
This fixes a rendering regression with RoTR.

This reverts commit 4bdad9fadd.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-15 16:52:06 +02:00
Samuel Pitoiset 706d51de7f radv: update ZRANGE_PRECISION in radv_update_bound_fast_clear_ds()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-15 15:54:06 +02:00
Samuel Pitoiset fa8bc821a8 radv: clean up radv_{set,load}_depth_clear_regs() helpers
And replace _regs by _metadata because it makes more sense.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-15 15:54:04 +02:00
Samuel Pitoiset 4bdad9fadd radv: always set/load both depth and stencil clear values
I don't think that matter much to emit both values and that
makes the code a bit simpler.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-15 15:54:02 +02:00
Samuel Pitoiset 2193a6a828 radv: update the fast ds clear values only if the image is bound
It's unnecessary to update the fast depth/stencil clear values
if the fast cleared depth/stencil image isn't currently bound.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-15 15:54:00 +02:00
Samuel Pitoiset be794fa26b radv: clean up radv_{set,load}_color_clear_regs() helpers
And replace _regs by _metadata because it makes more sense.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-15 15:53:58 +02:00
Samuel Pitoiset d7b772abb4 radv: update the fast color clear values only if the image is bound
It's unnecessary to update the fast color clear values if the
fast cleared color image isn't currently bound.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-15 15:53:55 +02:00
Samuel Pitoiset 68dead112e radv: update the ZRANGE_PRECISION value for the TC-compat bug
On GFX8+, there is a bug that affects TC-compatible depth surfaces
when the ZRange is not reset after LateZ kills pixels.

The workaround is to always set DB_Z_INFO.ZRANGE_PRECISION to match
the last fast clear value. Because the value is set to 1 by default,
we only need to update it when clearing Z to 0.0.

We also need to set the depth clear regs and to update
ZRANGE_PRECISION when initializing a TC-compat depth image to 0.

Original patch from James Legg.

This fixes random CTS fails with
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.*

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105396
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-14 11:38:29 +02:00
Alex Smith dfff9fb6f8 radv: Handle GFX9 merged shaders in radv_flush_constants()
This was not previously handled correctly. For example,
push_constant_stages might only contain MESA_SHADER_VERTEX because
only that stage was changed by CmdPushConstants or
CmdBindDescriptorSets.

In that case, if vertex has been merged with tess control, then the
push constant address wouldn't be updated since
pipeline->shaders[MESA_SHADER_VERTEX] would be NULL.

Use radv_get_shader() instead of getting the shader directly so that
we get the right shader if merged. Also, skip emitting the address
redundantly - if two merged stages are set in push_constant_stages
this change would have made the address get emitted twice.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-01 08:53:34 +01:00
Alex Smith 7ca0167ae9 radv: Consolidate GFX9 merged shader lookup logic
This was being handled in a few different places, consolidate it into a
single radv_get_shader() function.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-01 08:53:31 +01:00
Bas Nieuwenhuizen 38933c1151 radv: Add option to print errors even in optimized builds.
Errors are not that common of a case so we can eat a slight perf
hit in having to call a function and do a runtime check.

In turn this makes debugging random errors happening for end users
easier, because they don't have to have a debug build on hand.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-05-31 11:51:23 +02:00
Samuel Pitoiset 02c7916298 radv: fix emitting descriptor pointers with LLVM < 7
This was terribly wrong, I forced use of 32-bit pointers when
emitting shader descriptor pointers. This fixes GPU hangs with
LLVM 5&6 because 32-bit pointers are only supported with LLVM 7.

Fixes: 88d1ed0f81 ("radv: emit shader descriptor pointers consecutively")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-05-30 11:38:54 +02:00
Samuel Pitoiset 88d1ed0f81 radv: emit shader descriptor pointers consecutively
This reduces the number of SET_SH_REG packets which are emitted
for applications that use more than one descriptor set per stage.

We should be able to emit more SET_SH_REG packets consecutively
(like push constants and vertex buffers for the vertex stage),
but this will be improved later.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-05-29 10:07:18 +02:00
Bas Nieuwenhuizen a29bc043ae radv: Implement VK_KHR_draw_indirect_count.
Literally the same as the AMD ext.

Passes *indirect_draw_count* CTS tests.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-05-28 12:08:26 +02:00
Bas Nieuwenhuizen 6914d5a2c0 radv: Implement alternate GFX9 scissor workaround.
This improves dota2 performance for me by 11% when I force the
GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my
threadripper), which should be a large part of the radv-amdvlk gap.
(For me with that was radv 60.3 -> 66.6, while AMDVLK does about 68
fps)

It looks like dota2 rendered the GUI with a bunch of draws with
a SetScissors before almost each draw, causing a lot of pipeline
stalls.

I'm not really happy with the duplication of code, but overriding
radeon_set_context_reg would also be messy since we have the
pre-recorded pipelines and a bunch of si_cmd_buffer code, as well
as some memory->context reg loads for which things would be more
complicated.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-05-28 12:04:25 +02:00
Samuel Pitoiset 36a4d6d081 radv: add support for 32-bit pointers in user data SGPRs
We still use 64-bit GPU pointers for all ring buffers because
llvm.amdgcn.implicit.buffer.ptr doesn't seem to support 32-bit
GPU pointers for now. This can be improved later anyways.

Vega10:
Totals from affected shaders:
SGPRS: 1008722 -> 1026710 (1.78 %)
VGPRS: 706580 -> 707136 (0.08 %)
Spilled SGPRs: 22555 -> 22209 (-1.53 %)
Spilled VGPRs: 75 -> 75 (0.00 %)
Code Size: 34819208 -> 35202140 (1.10 %) bytes
Max Waves: 175423 -> 175086 (-0.19 %)

Polaris10:
Totals from affected shaders:
SGPRS: 1029849 -> 1036517 (0.65 %)
VGPRS: 709984 -> 708872 (-0.16 %)
Spilled SGPRs: 22672 -> 22309 (-1.60 %)
Spilled VGPRs: 82 -> 66 (-19.51 %)
Scratch size: 76 -> 60 (-21.05 %) dwords per thread
Code Size: 34915336 -> 35309752 (1.13 %) bytes
Max Waves: 151221 -> 151677 (0.30 %)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-05-22 15:53:22 +02:00
Samuel Pitoiset 0d1406ad12 radv: allocate the upload BO in the 32-bit addr space
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-05-22 15:53:17 +02:00
Samuel Pitoiset fcba3934fc radv: add radv_emit_shader_pointer() helper
For future work (support for 32-bit GPU pointers).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-05-17 21:28:59 +02:00
Grazvydas Ignotas 4fdce205dd radv: assorted typo fixes
Trivial.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-05-10 11:50:46 +03:00
Samuel Pitoiset 1d766b0196 radv: only disable out-of-order rast for perfect occlusion queries
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-05-02 10:33:22 +02:00
Samuel Pitoiset 5c1233ed62 radv: use a global BO list only for VK_EXT_descriptor_indexing
Maintaining two different paths is annoying but this gets
rid of the performance regression introduced by the global
BO list.

We might find a better solution in the future, but for now
just keeps two paths.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-20 16:18:18 +02:00
Samuel Pitoiset 7bd5367546 Revert "radv: Don't store buffer references in the descriptor set."
In order to reduce a performance regression introduced by
4b13fe55a4 ("radv: Keep a global BO list for VkMemory."),
we are going to maintain two different paths.

One when VK_EXT_descriptor_indexing is enabled by the
application because we need to have a global BO list, and
one (the old one) when it's not enabled.

With Talos on Polaris, the global BO list reduces performance
by 10% which is too much for me.

This reverts commit ab6cadd3ec.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-20 16:18:13 +02:00
Bas Nieuwenhuizen d1ce31d36c radv: Add bound checking workaround for dynamic buffers.
I have seen a few applications and games do the dynamic buffer bounds incorrectly, this
make it easier to work around, e.g. for debugging.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-19 16:13:25 +02:00
Bas Nieuwenhuizen ab6cadd3ec radv: Don't store buffer references in the descriptor set.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-18 22:56:54 +02:00
Samuel Pitoiset 7e84d69861 radv: handle CMASK/FMASK transitions only if DCC is disabled
DCC implies a fast-clear eliminate, so I think this sounds
reasonable.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:59 +02:00
Samuel Pitoiset 584d1f2711 radv: merge radv_handle_{dcc,cmask}_image_transition() functions
Into radv_handle_color_image_transition().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:56 +02:00
Samuel Pitoiset d5812b900b radv: add radv_init_color_image_metadata() helper
In order to separate initialization from decompression. In the
future, that will allow us to init DCC/FMASK/CMASK in one shot.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:54 +02:00
Samuel Pitoiset fde7b90ecf radv: make radv_initialise_cmask() static
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:51 +02:00
Samuel Pitoiset 790f6e4718 radv: clean up radv_handle_image_transition() a bit
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:49 +02:00
Samuel Pitoiset 6967d32beb radv: add radv_handle_color_image_transition() helper
To handle CMASK, FMASK and DCC transitions in the same place.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:45 +02:00
Samuel Pitoiset c6b1f1c97a radv: handle DCC image transitions before CMASK/FMASK transitions
Mostly because DCC implies a fast-clear eliminate and we
should be able to skip some DCC decompressions by setting
a predicate like for CMASK and FMASK.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:42 +02:00
Bas Nieuwenhuizen ed94638156 radv: Enable RB+ where possible.
According to Marek, not enabling it on Stoney has a significant
negative performance impact. (And I guess this might impact
performance on Raven as well)

The register settings are pretty much copied from radeonsi. I did
not put this in the pipeline as that would make the pipeline more
dependent on the format which mean we would have to have more
pipelines for the meta shaders.

v2: Don't clear RB+ regs if not enabled as the CLEAR_STATE packet
    does already.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-11 01:19:10 +02:00
Samuel Pitoiset 9f6a28eb27 radv: add shader BOs to the list at pipeline bind time
Otherwise, the shader BOs are not added to the list on SI because
prefetching isn't supported. Calling radv_cs_add_buffer() in the
prefetch codepath was a bad idea.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105952
Fixes: 4ad7595f35 ("radv: rename radv_emit_prefetch() to radv_emit_prefetch_L2")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Turo Lamminen <turo@alternativegames.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-10 21:55:28 +02:00
Bas Nieuwenhuizen 41fbcc7901 radv: Always reset draw user SGPRs after secondary command buffer.
As we sometimes reset them to -1, -1 does not mean that they are
not written by the secondary command buffer.

Fixes: ad11fc3571 "radv: don't emit unneeded vertex state."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-09 23:04:42 +02:00
Bas Nieuwenhuizen 74b0b869dd radv: Don't set instance count using predication.
The packet can sometimes be skipped, but we still think the change takes effect.

This just makes the packet always take effect.

Fixes: ad11fc3571 "radv: don't emit unneeded vertex state."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105942
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-09 23:04:35 +02:00
Samuel Pitoiset 04e609f1f8 radv: fix prefetching of vertex shader and VBOs on SI
Forgot one check... Too many mistakes for a simple change.

Fixes: f1d7c16e85 ("radv: fix prefetching compute shaders on CIK and older chips")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-09 16:14:12 +02:00
Samuel Pitoiset 0fc9113ac5 radv: add radv_image_has_{cmask,fmask,dcc,htile}() helpers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-09 11:21:10 +02:00
Samuel Pitoiset f882c62218 radv: add radv_clear_{cmask,dcc} helpers
They will help for DCC MSAA textures and if we support mipmaps
in the future.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-09 11:21:05 +02:00
Samuel Pitoiset 8f9f62c2db radv: don't pass the pipeline to radv_flush_constants()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-06 19:46:27 +02:00
Samuel Pitoiset 2bd50cceff radv: rename radv_cmd_buffer_update_vertex_descriptors()
... to radv_flush_vertex_descriptors().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-06 19:46:23 +02:00
Samuel Pitoiset e829a0cc1e radv: do not try to skip draw calls when VBOs upload failed
This is unnecessary because we record an error which should
be returned by vkEndCommandBuffer(), and the app shouldn't
submit a command buffer when this happens.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-06 19:46:21 +02:00
Samuel Pitoiset f1d7c16e85 radv: fix prefetching compute shaders on CIK and older chips
Because the check was moved to radv_emit_prefetch_L2().

Fixes: 4ad7595f35 ("radv: rename radv_emit_prefetch() to radv_emit_prefetch_L2()")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-06 19:46:18 +02:00
Samuel Pitoiset 7fe586f6fb radv: only enable PERFECT_ZPASS_COUNTS for precision occlusion queries
This unnecessary when the precision bit flag is not set, and this
might hurt performance. The Vulkan explains that not setting
VK_QUERY_CONTROL_PRECISE_BIT might be more efficient on some
implementations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-06 09:07:34 +02:00
Samuel Pitoiset 942fdfe357 radv: implement a fast prefetch path for the vertex stage
This allows to start draws as soon as possible.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-05 10:03:48 +02:00
Samuel Pitoiset 4ad7595f35 radv: rename radv_emit_prefetch() to radv_emit_prefetch_L2()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-05 10:03:45 +02:00
Samuel Pitoiset a8a696a38f radv: use a mask for VBOs and shaders prefetching
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-05 10:03:42 +02:00
Samuel Pitoiset 922cd38172 radv: implement out-of-order rasterization when it's safe on VI+
Disabled by default for now, it can be enabled with
RADV_PERFTEST=outoforder.

No CTS regressions on Polaris, and all Vulkan games I tested
look good as well.

Expect small performance improvements for applications where
out-of-order rasterization can be enabled by the driver.

Loosely based on RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-04 13:32:00 +02:00
Samuel Pitoiset ab147cba77 radv: mask out high VM address bits in registers where needed
Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-04 13:32:00 +02:00
Samuel Pitoiset 2a329f4ada radv: set SAMPLE_RATE to the number of samples of the current fb
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-03-30 17:32:15 +02:00
Samuel Pitoiset 2cfba40eea ac/nir: move ac_shader_variant_info and friends to radv folder
Also replace ac_ by radv_.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-03-13 16:54:16 +01:00
Bas Nieuwenhuizen 5240fddb9d radv: Add trivial device group implementation.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-03-07 21:18:35 +01:00
Bas Nieuwenhuizen 84e877aa77 radv: Implement vkCmdDispatchBase.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-03-07 21:18:35 +01:00
Bas Nieuwenhuizen 5b3979704d radv: Update MAX_API_VERSION to 1.1.0
v2: Don't bump supported version.
v3: Update json files.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-03-07 21:18:34 +01:00
Samuel Pitoiset c133a3411b radv: do not set pending_reset_query in BeginCommandBuffer()
This is just useless for two reasons:
1) flush_bits is not set accordingly, so nothing will be flushed
   in BeginQuery().
2) we always flush caches in EndCommandBuffer(), so if a reset
   is done in a previous command buffer we are safe.

Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-03-02 09:44:12 +01:00
Samuel Pitoiset c956d0f406 radv: make sure to emit cache flushes before starting a query
If the query pool has been previously resetted using the compute
shader path.

Fixes: a41e2e9cf5 ("radv: allow to use a compute shader for resetting the query pool")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105292
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-03-01 09:14:49 +01:00
James Legg afd8fd0656 radv: Really use correct HTILE expanded words.
When transitioning to an htile compressed depth format, Set the full
depth range, so later rasterization can pass HiZ. Previously, for depth
only formats, the depth range was set to 0 to 0. This caused unwanted
HiZ rejections with a VK_FORMAT_D16_UNORM depth buffer
(VK_FORMAT_D32_SFLOAT was not affected somehow).

These values are derived from PAL [0], since I can't find the
specification describing the htile values.

[0] 5cba4ecbda/src/core/hw/gfxip/gfx9/gfx9MaskRam.cpp (L1500)

CC: Dave Airlie <airlied@redhat.com>
CC: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Fixes: 5158603182 "radv: Use correct HTILE expanded words."
2018-02-24 02:16:22 +01:00
Samuel Pitoiset 4922e7f25c radv: use separate bindings for graphics and compute descriptors
The Vulkan spec says:

   "pipelineBindPoint is a VkPipelineBindPoint indicating whether
    the descriptors will be used by graphics pipelines or compute
    pipelines. There is a separate set of bind points for each of
    graphics and compute, so binding one does not disturb the other."

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104732
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-02-01 09:37:09 +01:00
Matthew Nicholls ef272b161e radv: remove predication on cache flushes
This can lead to a situation where cache flushes could get conditionally
disabled while still clearing the flush_bits, and thus flushes due to
application pipeline barriers may never get executed.

Fixes: a6c2001ace (radv: add support for cmd predication.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-01-31 13:37:18 +10:00
Bas Nieuwenhuizen f0c9ef410a radv: Add PM4 pregeneration for compute pipelines.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-01-30 22:00:34 +01:00
Bas Nieuwenhuizen beeab44190 radv: Record a PM4 sequence for graphics pipeline switches.
This gives about 2% performance improvement on dota2 for me.

This is mostly a mechanical copy and replacement, but at bind time
we still do:

1) Some stuff that is only based on num_samples changes.
2) Some command buffer state setting.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-01-30 22:00:22 +01:00
Bas Nieuwenhuizen 7c366bc152 radv: Determine unneeded dynamic states.
Which avoids setting or emitting them.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-01-30 22:00:17 +01:00
Samuel Pitoiset 6d07e443ba radv: fix RADV_DEBUG=syncshaders on GFX9
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-01-26 12:14:27 +01:00
Samuel Pitoiset 5391de1262 radv: fix a GPU hang with RADV_DEBUG=syncshaders
The GPU hangs when the driver forces a PS_PARTIAL_FLUSH after
a dispatch call (and vice versa for graphics). Something has
changed in the kernel driver because it used to work.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-01-26 12:14:27 +01:00
Dave Airlie 298554541d radv: move spi_baryc_cntl to pipeline
We need to enable the pos float location 2 mode anytime we have
persample not just when forced by the frag shader.

This fixes:
dEQP-VK.pipeline.multisample.min_sample_shading*

Fixes: 58c97a079 (radv: enable location at sample when persample is forced.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-01-25 06:47:28 +10:00
Bas Nieuwenhuizen 61a790409e radv: Always re-emit the sample position offset user SGPR.
The user SGPR location can change between pipelines, so we need to
emit it again to the pottentially changed SGPR index.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-01-19 23:35:12 +01:00
Bas Nieuwenhuizen dbf1e918cd radv: emit pa_sc_mode_cntl_0 with multisample state.
We don't have the meta kludge with 0 viewports anymore,
so we can always enable them.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-01-19 23:35:12 +01:00
Bas Nieuwenhuizen 2ce11ac11f radv: Initialize DCC on transition from preinitialized.
Looks like the decompress does not handle invalid encodings well,
which happens with random memory. Of course apps should not use it
with random memory, but they are allowed to ....

Fixes: 44fcf58744 "radv: Disable DCC for GENERAL layout and compute transfer dest."
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-01-18 01:57:52 +01:00
Dave Airlie ad11fc3571 radv: don't emit unneeded vertex state.
If the number of instances hasn't changed and we've already
emitted it, don't emit it again.

If the vertex shader is the same and the first_instance, vertex_offset
haven't changed don't emit them again.

This increases the fps in GL_vs_VK -t 1 -m -api vk from around 40
to around 60 here, it may not impact anything else.

Dieter also reported smoketest going from 1060->1200 fps.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-01-12 00:43:07 +00:00
Bas Nieuwenhuizen d0ef3d4bb0 radv: Remove some typos.
Trivial.
2018-01-10 13:26:27 +01:00
Bas Nieuwenhuizen 5db0bf9994 radv: Implement VK_EXT_discard_rectangles.
Tested with a modified deferred demo and no regressions in a 1.0.2
mustpass run.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-01-10 13:26:22 +01:00
Bas Nieuwenhuizen 11b9cdd2d7 radv: Add mapping between dynamic state mask and external enum.
The EXT values are really large, e.g.
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000, so 1 << value
is not going to fit into a 32-bit mask.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-01-10 13:24:31 +01:00
Samuel Pitoiset be16bbe1d3 radv: avoid PS partial flushes when viewports/scissors don't change
For Vega10 and Raven that need a special workaround for the
scissor bug.

This seems to give a minor boost for Talos and Dota 2, at least.

To reduce the cost of memcmp, the driver checks if it's
really useful to do the comparison.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-01-08 21:24:58 +01:00
Samuel Pitoiset b09b3f8834 radv: add has_scissor_bug for Vega10 and Raven
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-01-08 21:24:56 +01:00
Samuel Pitoiset 85769759bf radv: limit the scissor bug workaround to Vega 10 and Raven
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-01-05 09:47:49 +01:00
Bas Nieuwenhuizen f2c9f13ec2 radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.
These are just shaders reads, so we need to invalidate L1.

Fixes: 6dbb0eaccc "radv: handle subpass cache flushes"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-01-04 19:35:36 +01:00
Bas Nieuwenhuizen 5158603182 radv: Use correct HTILE expanded words.
Seems like users are actually hitting 0xFFFFFFFF actually making
things broken for them, and the mad max regression is fixed, so
lets put this in once more.

v2: Use 0xf for depth-only htile. (Dave)

Fixes: af2844116f "radv: Revert HTILE reset word to 0xFFFFFFFF."
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-01-04 00:14:03 +01:00
Bas Nieuwenhuizen 6a36bfc64d radv: Implement binning on GFX9.
Overall it does not really help or hurt. The deferred demo gets 1%
improvement and some games a 3% decrease, so I don't think this
should be enabled by default.

But with the code upstream it is easier to experiment with it.

v2: Remove initializing the registers from si_emit_config.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-12-31 15:07:07 +01:00
Bas Nieuwenhuizen 44fcf58744 radv: Disable DCC for GENERAL layout and compute transfer dest.
Apps can use this for render feedback loops, where things are
defined if they render each pixel only once. However, DCC fails
here, as the level of coherence is a block not a pixel, so disable it.

This is also going to help implementing other stuff.

Even if we optimize this later to only happen if there actually is
a loop (if possible at all ...), then the machinery is still useful
to exclude images accessible by the SDMA queue when that is implemented.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2017-12-29 12:21:53 +01:00
Dave Airlie 38e4467e99 radv: fix events on compute queues.
The event emission wasn't sending the correct packet for gfx8 compute
queues, which explains why it works on vega fine.

This fixes the mpv vulkan hang.

Fixes: ad61eac250 (radv: factor out eop event writing code. (v2))
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-12-28 19:30:32 +10:00
Dave Airlie b81f1a592b radv: fix issue with multisample positions and interp_var_at_sample.
This fixes vmfaults seen on vega with:
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample_.128_128_1.samples_1

These were caused by the don't allocate cmask but it was just accidental.

The actual problem was the shader was trying to get the sample positions from
a buffer, but the buffer was never getting configured to contain them, as the
previous shader never needed them.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 1171b304f3 (radv: overhaul fragment shader sample positions.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-12-22 05:42:48 +10:00
Samuel Pitoiset f9a07474a1 radv: remove one useless check in radv_flush_constants()
pipeline->layout can't be NULL now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-19 21:22:11 +01:00
Samuel Pitoiset 5a761167f5 radv: set FORCE_SIMD_DIST(1) for compute when profitable
Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-14 22:20:59 +01:00
Samuel Pitoiset 75b1c4997f radv: calculate best compute resource limits
Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-14 22:20:57 +01:00
Samuel Pitoiset 9fdc1437ba radv: store the dispatch initiator into the device
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-14 22:20:55 +01:00
Samuel Pitoiset 97e57740d8 radv: always emit all compute block components
The number of grid components is always 3 when gl_NumWorkGroups
is declared, because it relies on the number of components of
nir_instrinsic_load_num_work_groups.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-14 22:19:39 +01:00
Samuel Pitoiset c202119286 radv: remove useless check radv_set_dcc_need_cmask_elim_pred()
emit_fast_color_clear() already checks that.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-12-08 11:22:03 +01:00
Samuel Pitoiset d90b7a4c50 radv: remove useless checks in radv_set_{color,depth}_clear_regs()
Already checked by the respective callers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-12-08 11:22:00 +01:00
Samuel Pitoiset c7c7b00889 radv: only re-mit the index type when it changes
dota2 binds a ton of index buffers but the type is always 16-bit.
Note that we have to invalidate the type when switching from
indexed draws to normal draws.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-12-08 11:21:36 +01:00
Samuel Pitoiset a302009b7b radv: only reset command buffers that are not in the initial state
dota2 always calls vkResetCommandBuffer() before
vkBeginCommandBuffer() which is quite useless.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-12-08 11:21:23 +01:00
Samuel Pitoiset a380bc7ecf radv: track different status of a command buffer
RADV_CMD_BUFFER_STATUS_INVALID is not used for now, but I think
it makes sense to declare it. Could be used later with better
command buffer error handling.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-12-08 11:21:21 +01:00
Samuel Pitoiset 80e6e71b82 radv: only reset command buffers when the allocation fails
"vkAllocateCommandBuffers can be used to create multiple command
    buffers. If the creation of any of those command buffers fails, the
    implementation must destroy all successfully created command buffer
    objects from this command, set all entries of the pCommandBuffers
    array to NULL and return the error."

This has been suggested by gabriel@system.is.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-01 11:38:34 +01:00
Samuel Pitoiset 4eab78b03c radv: do not store gfx9_epitch in radv_color_buffer_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-30 21:37:58 +01:00
Samuel Pitoiset 1cc00b8e0e Revert "radv: remove unnecessary memset() in radv_AllocateCommandBuffers()"
This fixes two CTS regressions:
- dEQP-VK.api.object_management.alloc_callback_fail_multiple.command_buffer_primary
- dEQP-VK.api.object_management.alloc_callback_fail_multiple.command_buffer_secondary

These two tests are part the mustpass lists, so presumably they
are correct and my change was wrong.

This reverts commit 0f68208f1d.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-24 12:26:35 +01:00
Samuel Pitoiset cf54ea155e radv: only load needed depth clear regs for fast depth clears
Similar to how the driver sets the depth clear regs after a
fast depth clear. Most of the time, this will copy a 32-bit reg
instead of a 64-bit reg.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-20 10:45:27 +01:00
Samuel Pitoiset e55b7609fa radv: do not add the image BO in radv_set_depth_clear_regs()
For the fast path, radv_fill_buffer() ensures that the BO is
already in the list. For the slow path, the depth surface is
part of the framebuffer which means the BO is added to the list
when the framebuffer is emitted.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-20 10:45:23 +01:00
Samuel Pitoiset 403a3d8061 radv: remove useless check in radv_set_depth_clear_regs()
aspects can't be zero and there is an assertion that ensures
it's not in emit_clear().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-20 10:45:19 +01:00
Samuel Pitoiset 059d25a06d radv: add the vertex buffers BO to the list at bind time
This should reduce the overhead of adding a BO to the current
list, especially when the list is huge. Also, when a new pipeline
is bound, we only need to update the descriptor, the buffer objects
should already be in the list.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-15 09:01:07 +01:00
Samuel Pitoiset c665879455 radv: replace vb_dirty with RADV_CMD_DIRTY_VERTEX_BUFFER
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-15 09:01:05 +01:00
Samuel Pitoiset f9e1ff2464 radv: do not add the image BO in radv_set_dcc_need_cmask_elim_pred()
radv_fill_buffer() ensures that the image BO is added to the list.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-15 09:00:57 +01:00
Samuel Pitoiset 40290c805f radv: do not add the image BO in radv_set_color_clear_regs()
radv_fill_buffer() ensures that the image BO is added to the list.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-15 09:00:54 +01:00
Samuel Pitoiset 934b77f2fe radv: add unlikely() around radv_save_descriptors()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:05:40 +01:00
Samuel Pitoiset 305745457c radv: optimize calling radv_cmd_buffer_trace_emit()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:05:38 +01:00
Samuel Pitoiset 957d42271b radv: optimize calling radv_save_pipeline()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:05:36 +01:00
Samuel Pitoiset ebab5c8ff4 radv: use vk_zalloc instead of vk_alloc+memset
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:05:35 +01:00
Samuel Pitoiset 0f68208f1d radv: remove unnecessary memset() in radv_AllocateCommandBuffers()
This should not be needed, if the allocation fails an error is
returned and the host should handle it.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:05:32 +01:00
Samuel Pitoiset 66da4c75bc radv: remove useless initializations in radv_create_cmd_buffer()
There is a memset() above.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:05:30 +01:00
Samuel Pitoiset cd64a4f705 radv: use vk_error() everywhere an error is returned
For consistency and it might help for debugging purposes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:05:26 +01:00
Samuel Pitoiset 4e16c6a41e radv: make radv_emit_framebuffer_state() static
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:04:25 +01:00
Samuel Pitoiset f87c58dde3 radv: prefetch VBO descriptors at the right place
Just after the vertex shader.

This seems to give a minor boost for, at least, Serious Sam
Fusion 2017 and Dawn of War 3. I don't see any real impacts
with The Talos Principle.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:03:16 +01:00
Samuel Pitoiset 9444a34f4a radv: add radv_emit_prefetch_TC_L2_async() helper
Will be used for VBO descriptors prefetching.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:03:13 +01:00
Samuel Pitoiset 36c2e46328 radv: rename radv_emit_shaders_prefetch() to radv_emit_prefetch()
For consistency because this function will also prefetch VBO
descriptors.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-13 11:03:11 +01:00
Dave Airlie bec716e844 radv: emit esgs ring size in one place.
This register is the same on all gpus so far, so emit it in one
place and also for the pre-gfx9 gpus set the value in the pipeline
creation.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-13 07:17:09 +00:00
Dave Airlie 031e591923 radv: move calculating vs out info regs into pipeline.
This moves some calculations of register values into the pipeline
construction, it saves looking at outinfo in the cmd buffer emit.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-13 07:16:53 +00:00
Dave Airlie 25660499b6 radv: wrap cs_add_buffer in an inline. (v2)
The next patch will try and avoid calling the indirect function.

v2: add a missing conversion.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-06 21:45:59 +00:00
Dave Airlie 31b5da7958 radv: when loading regs no need to add buffer
The function that calls us has just added the buffer to the
list already, no need to try and add it again.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-06 21:44:49 +00:00
Dave Airlie 3bf8be41b8 radv: pre-calculate user_data_0 registers and store in pipeline
There's no point recalculating these the whole time on descriptor
emission, just store them at pipeline creation.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-06 21:44:49 +00:00
Dave Airlie 60a9705e00 radv: move descriptor sets out of cmd_state.
Instead of storing all the pointers and zeroing them all out,
just store a valid bitmask in the state. This also moves
the CmdBindPipeline path down the cpu usage path for the
multithreading demo as it no longer has to traverse MAX_SETS
to find the active descriptor sets.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-06 01:11:03 +00:00
Dave Airlie 3a0d098252 radv: add helper for setting a descriptor.
This is just a simple refactor.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-06 01:11:00 +00:00
Dave Airlie b48063a2f2 radv: move vertex binding out of cmd state.
This isn't required to be cleared, since buffers are only linked
by vertex elements, so if elements are clear then no buffers
should be referenced.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-06 01:10:56 +00:00
Dave Airlie f0ae06a13c radv: free attachments on end command buffer.
If we allocate attachments in the begin command buffer due to the
render pass continue bit, we were leaking them.

Since renderpasses inside a cmd buffer malloc/free these properly,
and set to NULL, we just need to call free at end.

Fixes a memory leak with multithreading demo.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-06 01:03:47 +00:00
Bas Nieuwenhuizen 608af05ffb radv: Optimize calling radv_save_descriptors.
uint32_t data[MAX_SETS * 2] = {}; was getting executed before
the exit and took significant amounts of time. By having the
check outside the function, we skip the execution of the clear.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-11-04 20:18:17 +01:00
Samuel Pitoiset bad31f6a65 radv: use the optimal packets order for dispatch calls
This should reduce the time where compute units are idle, mainly
for meta operations because they use a bunch of compute shaders.

This seems to have a really minor positive effect for Talos, at least.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-02 23:03:59 +01:00
Samuel Pitoiset c39f39106d radv: make radv_bind_descriptor_set() static
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-11-02 09:36:14 +01:00
Samuel Pitoiset 5010436e09 radv: bail out when binding the same vertex buffers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-31 10:16:38 +01:00
Samuel Pitoiset 11fdc2cd34 radv: bail out when binding the same index buffer
DOW3 appears to hit this path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-31 10:16:35 +01:00
Samuel Pitoiset 0d61109bb7 radv: make radv_fill_buffer() return the needed flush bits
Only needed when the CS path is used.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-27 13:47:03 +02:00
Dave Airlie a639d40f13 radv: add support for local bos. (v3)
This uses the new kernel interfaces for reduced cs overhead,
We only set the local flag for memory allocations that don't have
 a dedicated allocation and ones that aren't imports.

v2: add to all the internal buffer creation paths.
v3: missed some command submission paths, handle 0/empty bo lists.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-10-26 23:59:28 +01:00
Samuel Pitoiset 06a12f250f radv: only copy the dynamic states that changed
When binding a new pipeline, we applied all dynamic states
without checking if they really need to be re-emitted. This
doesn't seem to be useful for the meta operations because only
the viewports/scissors are updated.

This should reduce the number of commands added to the IB
when a new graphics pipeline is bound.

Also, rename radv_dynamic_state_copy() to radv_bind_dynamic_state()
and set the dirty flags directly there.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-26 09:37:05 +02:00
Samuel Pitoiset b1e31c1911 radv: store the dynamic state mask into radv_dynamic_state
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-26 09:37:03 +02:00
Samuel Pitoiset 672cf692fb radv: only emit the depth bounds test values when set dynamically
The depth bounds test values are either set at pipeline
creation or dynamically using vkCmdSetDepthBounds().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-26 09:37:00 +02:00
Dave Airlie a5499b639c radv: only emit dfsm packets if dfsm is allowed.
radeonsi only emits these when dfsm is enabled, so for now
just hinge them on a flag we never set.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-10-24 23:00:57 +01:00
Bas Nieuwenhuizen 050f7e2df2 radv: Don't explicitly reference vertex shader for draw_id.
With merged shaders the vertex shader may not exist. This got in
because the offending patch was written before merged shaders were
upstream, but committed after.

Fixes: 75dfab24a2 'radv: refactor indirect draws with radv_draw_info'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-10-21 20:00:22 +02:00
Bas Nieuwenhuizen 20fb15bfe4 radv: Don't reset cmd_buffer->state.dirty.
Otherwise for non-indexed draws we set and immediately unset
RADV_CMD_DIRTY_INDEX_BUFFER. As all the set functions should
clear their own bit, this is unnecessary.

Fixes: 341529dbee 'radv: use optimal packet order for draws'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-10-21 20:00:16 +02:00
Bas Nieuwenhuizen fb55477990 radv: Correctly detect changed shaders for vertex descriptors.
As they were emitted after the new pipeline, the changed pipeline
detection was not working anymore.

Fixes: 341529dbee 'radv: use optimal packet order for draws'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-10-21 19:59:44 +02:00
Samuel Pitoiset 341529dbee radv: use optimal packet order for draws
Ported from RadeonSI. The time where shaders are idle should
be shorter now. This can give a little boost, like +6% with
the dynamicubo Vulkan demo.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 20:07:53 +02:00
Samuel Pitoiset af6985b309 radv: add radv_emit_shaders_prefetch()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 20:07:53 +02:00
Samuel Pitoiset 0d85f4a9e2 radv: add radv_emit_shader_prefetch()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 20:07:53 +02:00
Fredrik Höglund e2053b8e3d radv: don't flush the VS when srcStageMask == TOP_OF_PIPE_BIT
The Vulkan specification says:

   "... an execution dependency with only VK_PIPELINE_STAGE_TOP_OF_-
    PIPE_BIT in the source stage mask will effectively not wait for
    any prior commands to complete."

Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-10-20 11:37:51 +02:00
Samuel Pitoiset 565c22158f radv: mark total_count as MAYBE_UNUSED in CmdSet{Viewport,Scissor}
Fixes two compilation warnings in release build. Trivial.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-10-20 11:22:19 +02:00
Samuel Pitoiset c8f2b73656 radv: rename radv_cmd_buffer_flush_state() to radv_draw()
Similar to the dispatch codepath.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 11:20:16 +02:00
Samuel Pitoiset 9e45e5c9fd radv: emit primitive restart from radv_emit_draw_registers()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 11:20:14 +02:00
Samuel Pitoiset 93207a8e89 radv: add radv_emit_draw_registers()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 11:20:12 +02:00
Samuel Pitoiset 9466856456 radv: refactor indirect draws (+count buffer) with radv_draw_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 11:20:11 +02:00
Samuel Pitoiset 75dfab24a2 radv: refactor indirect draws with radv_draw_info
Indirect draws with a count buffer will be refactored in a
separate patch.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 11:20:08 +02:00
Samuel Pitoiset 03afa95d9f radv: refactor simple and indexed draws with radv_draw_info
Similar to the dispatch compute logic but for draw calls. For
convenience, indirect draws will be converted in a separate
patch.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 11:20:05 +02:00
Samuel Pitoiset 54fa635f82 radv: re-emit VGT_INDEX_TYPE because non-indexed draws overwrite it
Only on CIK and later. We should only update VGT_INDEX_TYPE but
it seems easier to re-emit all the index buffer packets.

Fixes: 966d66f28f (radv: do not re-emit the index buffer for every draw call)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 10:40:01 +02:00
Samuel Pitoiset eae46f192e radv: clear the dirty flags in the corresponding emit helpers
This will allow us to fix the VGT_INDEX_TYPE issue properly.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 10:39:28 +02:00
Samuel Pitoiset 68cd3564a0 radv: rename RADV_CMD_DIRTY_RENDER_TARGETS to RADV_CMD_DIRTY_FRAMEBUFFER
To be consistent with the emit function name.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 10:39:26 +02:00
Samuel Pitoiset 94e69f4141 radv: move DB_COUNT_CONTROL initialization to si_emit_config()
CLEAR_STATE will initialize DB_COUNT_CONTROL to 0 for CIK+.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-20 10:38:11 +02:00
Bas Nieuwenhuizen 73749caf0e radv: calculate and emit GFX9 GS registers to pipeline state.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-20 06:23:47 +01:00
Bas Nieuwenhuizen f82797b56d radv: Only emit TES when it exists.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-20 06:14:14 +01:00
Dave Airlie 5bc5e07d81 radv: fixup tess eval shader when combined.
This fixes some access to the tess eval shader when it's combined
with geometry on gfx9.

This is a review of Bas's commit:
radv: Prevent crashing by accessing TES for VGT reuse depth.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-10-20 06:11:10 +01:00
Bas Nieuwenhuizen 6a074f87be radv: Add GFX9 HS emitting code.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:34 +02:00
Bas Nieuwenhuizen b096245030 radv: Remove remaining hard coded references to VS.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:31 +02:00
Bas Nieuwenhuizen 91b033f4f6 radv: Update GFX9 user data regs for GS/tess.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:27 +02:00
Samuel Pitoiset 535aa43df0 radv: reset dirty flags after flushing all states
Move it to radv_cmd_buffer_flush_state() because if
rasterizerDiscardEnable is true, the flags are not cleared.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 21:21:48 +02:00
Samuel Pitoiset 966d66f28f radv: do not re-emit the index buffer for every draw call
It can only be changed when CmdBindIndexBuffer() is called
or when a secondary buffer is used. Though not always, but
let's re-emit the packets in this situation for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 21:21:43 +02:00
Samuel Pitoiset e5480be0d1 radv: remove useless mask operation in radv_cs_emit_draw_indexed_packet()
This saves few CPU cycles when CmdDrawIndexed() is used a lot.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 21:21:30 +02:00
Samuel Pitoiset e6b9abf294 radv: use the dispatch initiator for indirect dispatches
Missed that when I allowed waves to be launched out-of-order.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 11:22:41 +02:00
Samuel Pitoiset f16382d35b radv: update ia_multi_vgt when executing secondary buffers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-16 14:50:30 +02:00
Samuel Pitoiset 47d7d18613 radv: be smarter with the draw packets when executing secondary buffers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-16 14:50:27 +02:00
Samuel Pitoiset b253f3189a radv: always dirty some states after executing secondary buffers
The spec requires the number of buffer to be greater than 0.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-16 14:09:51 +02:00
Samuel Pitoiset 4e65b4ea4b radv: be smarter with pipelines when emitting secondary buffers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-16 14:09:51 +02:00
Samuel Pitoiset 0c1aecf177 radv: do not allocate CMASK for non-MSSA images with 128 bit formats
This saves some useless CMASK initializations/eliminations in
the Vulkan SSAO demo.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-14 12:25:48 +02:00
Samuel Pitoiset a4c08c8cd5 radv: set correct INDEX_TYPE for indexed indirect draws on GFX9
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-14 12:05:19 +02:00
Samuel Pitoiset 3e5f27faf3 radv: add the draw count buffer to the list of buffers
My guess is that the GPU is going to report VM faults if
vkCmdDrawIndirectCountAMD() (and friends) are used.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-14 12:05:19 +02:00
Timothy Arceri 7664aaf331 radv: remove duplicate debug_flags field
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-12 08:52:38 +11:00
Marek Olšák 7b697c8b78 amd: move r600d_common.h into r600g
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-09 16:27:06 +02:00
Marek Olšák 76997e9133 radeonsi: shrink r600d_common.h and stop using it
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-09 16:27:05 +02:00
Samuel Pitoiset 7824cb4b03 radv: configure VGT_VERTEX_REUSE at pipeline creation
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-09 10:06:19 +02:00
Samuel Pitoiset 5848565ee3 radv: emit PA_SU_POINT_{SIZE,MINMAX} in si_emit_config()
These registers don't change during the lifetime of the
command buffer, there is no need to re-emit them when
binding a new pipeline.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-09 10:05:04 +02:00
Samuel Pitoiset aab1537568 radv: allow launching waves out-of-order for compute
Ported from RadeonSI, and -pro seems to enable it as well.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-09 10:04:17 +02:00
Samuel Pitoiset b53c207659 radv: check that pipeline is different before binding it
We only need to dirty the descriptors when the pipeline is
a new one, because user SGPRs can be potentially different.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-04 23:18:48 +02:00
Samuel Pitoiset 278679f09a radv: make radv_dynamic_state_copy() static
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-02 19:00:05 +02:00
Samuel Pitoiset 0a208122d7 radv: remove unused param in radv_handle_{cmask,dcc}_image_transition()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-02 11:56:20 +02:00
Gwan-gyeong Mun d0d6a611d9 radv: add an assertion in radv_BeginCommandBuffer()
To check a valid usage requirement.

CID: 1401616

Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-09-28 13:20:14 +01:00
David Airlie 3e54493265 radv: add gfx9 scissor workaround
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
2017-09-24 05:50:02 +02:00
Samuel Pitoiset 8e9e339c53 radv: copy the number of viewports/scissors at pipeline bind time
The number of viewports/scissors can only be specified at pipeline
creation time, so make sure to copy them when binding a new one
because the dynamic state is cleared in BeginCommandBuffer().

Fixes: dcf46e995d ("radv: do not update the number of scissors in vkCmdSetScissor()")
Fixes: 60878dd00c ("radv: do not update the number of viewports in vkCmdSetViewport()")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-21 09:03:20 +02:00
Bas Nieuwenhuizen d235ff6e8f radv: Don't use a virtual function for getting the buffer virtual address.
We are really not going to use a winsys which does not need to store
the va, so might as well store it in a standard field.

Not sure this helps perf much though, as most of the cost is in the
cache miss accessing the bo anyway, which we stil need to do.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-09-20 22:04:25 +02:00
Bas Nieuwenhuizen 68dc19d400 radv: Use for_each_bit in the descriptor set flush.
Since most games use only a few, iterating through all of them is
a waste. Simplifies the code too.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-09-20 22:04:25 +02:00
Samuel Pitoiset dcf46e995d radv: do not update the number of scissors in vkCmdSetScissor()
The Vulkan spec (1.0.61) says:

   "The number of scissors used by a pipeline is still specified
    by the scissorCount member of VkPipelinescissorStateCreateInfo."

So, the number of scissors is defined at pipeline creation
time and shouldn't be updated when they are set dynamically.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-20 10:27:32 +02:00
Samuel Pitoiset 60878dd00c radv: do not update the number of viewports in vkCmdSetViewport()
The Vulkan spec (1.0.61) says:

   "The number of viewports used by a pipeline is still specified
   by the viewportCount member of VkPipelineViewportStateCreateInfo."

So, the number of viewports is defined at pipeline creation
time and shouldn't be updated when they are set dynamically.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-20 10:27:32 +02:00