radv: fix RADV_DEBUG=syncshaders on GFX9

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-01-25 15:46:51 +01:00
parent 5391de1262
commit 6d07e443ba
1 changed files with 10 additions and 1 deletions

View File

@ -433,13 +433,22 @@ radv_cmd_buffer_after_draw(struct radv_cmd_buffer *cmd_buffer,
enum radv_cmd_flush_bits flags)
{
if (cmd_buffer->device->instance->debug_flags & RADV_DEBUG_SYNC_SHADERS) {
uint32_t *ptr = NULL;
uint64_t va = 0;
assert(flags & (RADV_CMD_FLAG_PS_PARTIAL_FLUSH |
RADV_CMD_FLAG_CS_PARTIAL_FLUSH));
if (cmd_buffer->device->physical_device->rad_info.chip_class == GFX9) {
va = radv_buffer_get_va(cmd_buffer->gfx9_fence_bo) +
cmd_buffer->gfx9_fence_offset;
ptr = &cmd_buffer->gfx9_fence_idx;
}
/* Force wait for graphics or compute engines to be idle. */
si_cs_emit_cache_flush(cmd_buffer->cs, false,
cmd_buffer->device->physical_device->rad_info.chip_class,
NULL, 0,
ptr, va,
radv_cmd_buffer_uses_mec(cmd_buffer),
flags);
}