radv: fix a GPU hang with RADV_DEBUG=syncshaders

The GPU hangs when the driver forces a PS_PARTIAL_FLUSH after
a dispatch call (and vice versa for graphics). Something has
changed in the kernel driver because it used to work.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-01-25 15:46:50 +01:00
parent b358e0e67f
commit 5391de1262
1 changed files with 7 additions and 8 deletions

View File

@ -429,15 +429,14 @@ void radv_cmd_buffer_trace_emit(struct radv_cmd_buffer *cmd_buffer)
}
static void
radv_cmd_buffer_after_draw(struct radv_cmd_buffer *cmd_buffer)
radv_cmd_buffer_after_draw(struct radv_cmd_buffer *cmd_buffer,
enum radv_cmd_flush_bits flags)
{
if (cmd_buffer->device->instance->debug_flags & RADV_DEBUG_SYNC_SHADERS) {
enum radv_cmd_flush_bits flags;
/* Force wait for graphics/compute engines to be idle. */
flags = RADV_CMD_FLAG_PS_PARTIAL_FLUSH |
RADV_CMD_FLAG_CS_PARTIAL_FLUSH;
assert(flags & (RADV_CMD_FLAG_PS_PARTIAL_FLUSH |
RADV_CMD_FLAG_CS_PARTIAL_FLUSH));
/* Force wait for graphics or compute engines to be idle. */
si_cs_emit_cache_flush(cmd_buffer->cs, false,
cmd_buffer->device->physical_device->rad_info.chip_class,
NULL, 0,
@ -3501,7 +3500,7 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer,
}
assert(cmd_buffer->cs->cdw <= cdw_max);
radv_cmd_buffer_after_draw(cmd_buffer);
radv_cmd_buffer_after_draw(cmd_buffer, RADV_CMD_FLAG_PS_PARTIAL_FLUSH);
}
void radv_CmdDraw(
@ -3821,7 +3820,7 @@ radv_dispatch(struct radv_cmd_buffer *cmd_buffer,
radv_emit_dispatch_packets(cmd_buffer, info);
}
radv_cmd_buffer_after_draw(cmd_buffer);
radv_cmd_buffer_after_draw(cmd_buffer, RADV_CMD_FLAG_CS_PARTIAL_FLUSH);
}
void radv_CmdDispatch(