radv: fix a GPU hang with RADV_DEBUG=syncshaders
The GPU hangs when the driver forces a PS_PARTIAL_FLUSH after a dispatch call (and vice versa for graphics). Something has changed in the kernel driver because it used to work. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -429,15 +429,14 @@ void radv_cmd_buffer_trace_emit(struct radv_cmd_buffer *cmd_buffer)
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}
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static void
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radv_cmd_buffer_after_draw(struct radv_cmd_buffer *cmd_buffer)
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radv_cmd_buffer_after_draw(struct radv_cmd_buffer *cmd_buffer,
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enum radv_cmd_flush_bits flags)
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{
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if (cmd_buffer->device->instance->debug_flags & RADV_DEBUG_SYNC_SHADERS) {
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enum radv_cmd_flush_bits flags;
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/* Force wait for graphics/compute engines to be idle. */
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flags = RADV_CMD_FLAG_PS_PARTIAL_FLUSH |
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RADV_CMD_FLAG_CS_PARTIAL_FLUSH;
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assert(flags & (RADV_CMD_FLAG_PS_PARTIAL_FLUSH |
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RADV_CMD_FLAG_CS_PARTIAL_FLUSH));
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/* Force wait for graphics or compute engines to be idle. */
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si_cs_emit_cache_flush(cmd_buffer->cs, false,
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cmd_buffer->device->physical_device->rad_info.chip_class,
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NULL, 0,
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@ -3501,7 +3500,7 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer,
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}
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assert(cmd_buffer->cs->cdw <= cdw_max);
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radv_cmd_buffer_after_draw(cmd_buffer);
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radv_cmd_buffer_after_draw(cmd_buffer, RADV_CMD_FLAG_PS_PARTIAL_FLUSH);
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}
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void radv_CmdDraw(
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@ -3821,7 +3820,7 @@ radv_dispatch(struct radv_cmd_buffer *cmd_buffer,
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radv_emit_dispatch_packets(cmd_buffer, info);
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}
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radv_cmd_buffer_after_draw(cmd_buffer);
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radv_cmd_buffer_after_draw(cmd_buffer, RADV_CMD_FLAG_CS_PARTIAL_FLUSH);
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}
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void radv_CmdDispatch(
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