radv: Add PM4 pregeneration for compute pipelines.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Bas Nieuwenhuizen 2018-01-14 21:20:20 +01:00
parent beeab44190
commit f0c9ef410a
2 changed files with 68 additions and 58 deletions

View File

@ -2180,76 +2180,20 @@ VkResult radv_EndCommandBuffer(
static void
radv_emit_compute_pipeline(struct radv_cmd_buffer *cmd_buffer)
{
struct radv_shader_variant *compute_shader;
struct radv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
struct radv_device *device = cmd_buffer->device;
unsigned compute_resource_limits;
unsigned waves_per_threadgroup;
uint64_t va;
if (!pipeline || pipeline == cmd_buffer->state.emitted_compute_pipeline)
return;
cmd_buffer->state.emitted_compute_pipeline = pipeline;
compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
MAYBE_UNUSED unsigned cdw_max = radeon_check_space(cmd_buffer->device->ws,
cmd_buffer->cs, 19);
radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B830_COMPUTE_PGM_LO, 2);
radeon_emit(cmd_buffer->cs, va >> 8);
radeon_emit(cmd_buffer->cs, va >> 40);
radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
radeon_emit(cmd_buffer->cs, compute_shader->rsrc1);
radeon_emit(cmd_buffer->cs, compute_shader->rsrc2);
radeon_check_space(cmd_buffer->device->ws, cmd_buffer->cs, pipeline->cs.cdw);
radeon_emit_array(cmd_buffer->cs, pipeline->cs.buf, pipeline->cs.cdw);
cmd_buffer->compute_scratch_size_needed =
MAX2(cmd_buffer->compute_scratch_size_needed,
pipeline->max_waves * pipeline->scratch_bytes_per_wave);
/* change these once we have scratch support */
radeon_set_sh_reg(cmd_buffer->cs, R_00B860_COMPUTE_TMPRING_SIZE,
S_00B860_WAVES(pipeline->max_waves) |
S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
/* Calculate best compute resource limits. */
waves_per_threadgroup =
DIV_ROUND_UP(compute_shader->info.cs.block_size[0] *
compute_shader->info.cs.block_size[1] *
compute_shader->info.cs.block_size[2], 64);
compute_resource_limits =
S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
if (device->physical_device->rad_info.chip_class >= CIK) {
unsigned num_cu_per_se =
device->physical_device->rad_info.num_good_compute_units /
device->physical_device->rad_info.max_se;
/* Force even distribution on all SIMDs in CU if the workgroup
* size is 64. This has shown some good improvements if # of
* CUs per SE is not a multiple of 4.
*/
if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
}
radeon_set_sh_reg(cmd_buffer->cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
compute_resource_limits);
radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
radeon_emit(cmd_buffer->cs,
S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0]));
radeon_emit(cmd_buffer->cs,
S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1]));
radeon_emit(cmd_buffer->cs,
S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2]));
assert(cmd_buffer->cs->cdw <= cdw_max);
if (unlikely(cmd_buffer->device->trace_bo))
radv_save_pipeline(cmd_buffer, pipeline, RING_COMPUTE);
}

View File

@ -3277,6 +3277,69 @@ VkResult radv_CreateGraphicsPipelines(
return result;
}
static void
radv_compute_generate_pm4(struct radv_pipeline *pipeline)
{
struct radv_shader_variant *compute_shader;
struct radv_device *device = pipeline->device;
unsigned compute_resource_limits;
unsigned waves_per_threadgroup;
uint64_t va;
pipeline->cs.buf = malloc(20 * 4);
pipeline->cs.max_dw = 20;
compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
radeon_set_sh_reg_seq(&pipeline->cs, R_00B830_COMPUTE_PGM_LO, 2);
radeon_emit(&pipeline->cs, va >> 8);
radeon_emit(&pipeline->cs, va >> 40);
radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
radeon_emit(&pipeline->cs, compute_shader->rsrc1);
radeon_emit(&pipeline->cs, compute_shader->rsrc2);
radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE,
S_00B860_WAVES(pipeline->max_waves) |
S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
/* Calculate best compute resource limits. */
waves_per_threadgroup =
DIV_ROUND_UP(compute_shader->info.cs.block_size[0] *
compute_shader->info.cs.block_size[1] *
compute_shader->info.cs.block_size[2], 64);
compute_resource_limits =
S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
if (device->physical_device->rad_info.chip_class >= CIK) {
unsigned num_cu_per_se =
device->physical_device->rad_info.num_good_compute_units /
device->physical_device->rad_info.max_se;
/* Force even distribution on all SIMDs in CU if the workgroup
* size is 64. This has shown some good improvements if # of
* CUs per SE is not a multiple of 4.
*/
if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
}
radeon_set_sh_reg(&pipeline->cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
compute_resource_limits);
radeon_set_sh_reg_seq(&pipeline->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
radeon_emit(&pipeline->cs,
S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0]));
radeon_emit(&pipeline->cs,
S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1]));
radeon_emit(&pipeline->cs,
S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2]));
assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
}
static VkResult radv_compute_pipeline_create(
VkDevice _device,
VkPipelineCache _cache,
@ -3310,6 +3373,8 @@ static VkResult radv_compute_pipeline_create(
return result;
}
radv_compute_generate_pm4(pipeline);
*pPipeline = radv_pipeline_to_handle(pipeline);
if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
@ -3317,6 +3382,7 @@ static VkResult radv_compute_pipeline_create(
}
return VK_SUCCESS;
}
VkResult radv_CreateComputePipelines(
VkDevice _device,
VkPipelineCache pipelineCache,