Since this text was written, VirGL has become a shipping, production
quality solution. It's no longer a research project. Let's update the
text to reflect that.
While we're at it, let's drop the project from the page title, as this
is no longer the docs for the entire project.
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13836>
This extension isn't wired up in Gallium, so there's just no way a
Gallium driver like Panfrost exposes it.
While there were support in i965 for this for the cancelled Broxton GPU,
thre's no such support in the Iris driver. And since Broxton has been
cancelled, it's unlikely to be wired up any time soon.
Fixes: da23a31726 ("docs/features: Update ASTC entries for Panfrost")
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15145>
Trivially implemented by using A6XX_GRAS_SC_CNTL_SINGLE_PRIM_MODE.
This extension is useful for emulators e.g. AetherSX2 PS2 emulator and
could drastically improve performance when blending is emulated.
Relevant tests:
dEQP-VK.rasterization.rasterization_order_attachment_access.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15106>
I always intended this to be covered by the MIT license like with the
rest of my contributions, but somehow forgot to add it.
Let's add that license to make things clear.
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14751>
This just legalizes a few of the pixelstore pack parameters in GLES2
that are already legal in desktop and GLES3. glamor takes advantage of
this in the GetImage and software-fallback paths.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14977>
Similar to RADV_FORCE_VRS but from a file. If present, this is used
instead of RADV_FORCE_VRS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
It's the default value.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
for drivers where separate cull distance variables are required, this
lets them avoid having to write yet another pass to undo gallium's mangling
of shader info
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14878>
Graphics Flight Recorder is:
"The Graphics Flight Recorder (GFR) is a Vulkan layer to help
trackdown and identify the cause of GPU hangs and crashes.
It works by instrumenting command buffers with completion tags."
This is a nice little tool which could help quickly identify the call
which hanged. Or if command buffer is executed for too long.
The tiling nature of our GPU shouldn't be a big issue aside from
lower performance.
For non-segfault case, if:
- Hang happens at the same place in cmdbuf and draw/dispatch is not
finished at that point - it is likely that there is an infinite
loop in some of the shaders in this draw.
- Hang happens always in different place - likely there is nothing
wrong and command buffer just takes too long to execute and you
should try increasing hangcheck_period_ms. If it doesn't help
it is likely a synchronization issue.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13553>
This is entirely implemented in the SPIR-V frontend.
Relevant CTS tests:
dEQP-VK.spirv_assembly.instruction.compute.non_semantic_info.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14829>
Moved nir_lower_compute_system_values to lower
load_local_invocation_index which could be emitted by
nir_zero_initialize_shared_memory.
Relevant CTS tests:
dEQP-VK.compute.zero_initialize_workgroup_memory.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14829>
VK_EXT_image_robustness is a strict subset of VK_EXT_robustness2
so we could just expose it.
Relevant CTS tests: dEQP-VK.robustness.image_robustness.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14829>
GitLab Pages has added a feature to do proper HTTP redirects, which
are genreally better than the HTML redirects we currently use.
Unfortunately, it doesn't support redirecting to other domains, all
paths must start with a slash. So there's sadly *one* redirect this
doesn't work for. So let's leave that one using a HTML redirect, and
use HTTP redirects when we can.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14369>
Beginning of Quake II RTX, 50% resolution scale, RX 6800: 48 -> 54 FPS.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14011>
According to RFC 4189 CSV files should be encoded using CRLF newlines,
not LF. This helps compatibility with tools, like python's csv module,
who always uses CRLF.
While we're at it, normalize the one CSV that was CRLF in-repo to LF,
and let git do the newline-normalization when needed instead.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12405>
Rather than using always the same metric set, let the user choose when
starting the producer with :
INTEL_PERFETTO_METRIC_SET=RasterizerAndPixelBackend ./build/src/tool/pps/pps-producer
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Acked-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13996>
Because these formats are introduced trough an extension, their
enum values are exceedingly large and we cannot use them to index
directly into the format table we had for core formats. Instead,
we put these in a separate table and we always use the
VK_ENUM_OFFSET helper to index into these tables.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
V3D does not support formatless writings.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>
Between a troubles with Marge and FD.O, and requests for a bit more
time for a few patches to land, we're going to bump the release out by
three weeks.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14502>
This splits application-provided FMA in vertex/geometry/tesselation/mesh
shaders.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14458>
Occlusion queries are supported always but only the number of
supported samples differ.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14361>
Occlusion queries are supported always but only the number of
supported samples differ.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14361>
- gen4 - has dp4acc and dp2acc, dp4acc is used to implement
4x8 dot product.
- gen3 - has dp2acc, in OpenCL blob uses dp2acc for dot product
on both get3 and gen4.
- gen2 - unknown, lower everything.
- gen1 - no dp2acc, lower everything. OpenCL blob doesn't advertise
cl_qcom_dot_product8 but still generates code for it.
The assembly is more verbose and uses yet to be documented
mad32.u16 instruction.
Passes:
dEQP-VK.spirv_assembly.instruction.compute.opsdotkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opudotkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opsudotkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opsdotaccsatkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opsudotaccsatkhr.*
Only packed 4x8 unsigned and mixed versions are accelerated.
However in theory we should be able to do better for signed version
than current NIR lowering.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13986>
Softpipe was the only driver still using this feature. I had enabled it
in ba22f014f9 ("softpipe: Enable PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS;") for
an instr count win, but it's really not important to that driver and it's
not worth keeping the knob around just for that.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14360>
We don't plan to support NV_mesh_shader officially on RADV,
because it performs poorly on AMD hardware. However, we are
implementing this extension to get some experience with mesh
shader technology.
Users should not rely on this support because we are going
to remove it if/when a potential cross-vendor extension appears.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
There exists hardware intel gen4 specifically that has only 6 clip planes
but supports GLSL 1.30. This enhances the CAP so that the current values
of 0,1 remain the same, but giving it a larger number will override the
max.
This allows the gen4 intel to set this to 6 and leave everyone else alone.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14344>
These are always going to be on with gallium
v2: drop call, tidy up switch (kwg)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14261>
- Default c_std is now c11, no need to workaround
89b4f337d5 ("c_std=c11 in meson default_options")
- gallium-xlib has been renamed to xlib:
76791db088 ("mesa/x11: Remove the swrast-classic-based fake libGL")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14216>
RGP doesn't support previous generations. This can be enabled with
RADV_THREAD_TRACE_CACHE_COUNTERS=true.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13737>
We're not going to move this directory like this comment suggests, as
the suggested target no longer exists. Let's just drop the mention.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14079>
This was useful for emulating GL 3.2 in virgl on a GLES3 host renderer,
before GL_EXT_depth_clamp introduced the ability for hardware drivers to
expose the feature on GLES. Now that we have that, the desktop-GL-capable
HW that virgl cares about can expose desktop GL even on its GLES renderer
on the host without this emulation. I don't think anyone particularly
cares about hitting higher GL versions on actually-core-GLES hosts with
virgl.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13729>
It's a *long* time since SGI was the copyright holder for the OpenGL
trademark. And we implement more APIs by now, so let's update the
disclaimer to instead redirect to the Khronos licensing page for
details.
While we're at it, soften the language on legal status as a formal
implementation, as we currently have conformant drivers for most of the
APIs by now. But refer to the Khronos website for details, as
conformance status for drivers are subject to change.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13833>
Through their specific PIPE_CAP.
v2 (Iago)
- Add comment in test failure
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
This capability is enabled for drivers supporting formatless image
writing in shader.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Move all the NIR related debug environmental variables in a single
NIR_DEBUG one.
Use NIR_DEBUG=help to print all the available options.
v2:
- Use a macro to simplify (Marcin, Jason)
- Remove wrong changes (Marcin)
v3 (Marcin):
- Remove rendundant NIR mentioning in option descriptions.
- Unwrap option descriptions.
- Ensure the constant is unsigned.
- Use extern array to remove switch.
v4:
- Add missing kernel shader (Jason).
- Add unlikely() (Marcin).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13840>
When using the Vulkan API, command buffers can be recorded way before
perfetto is enabled. This can be problematic if you want already
recorded command buffers to produce traces.
This new environment variable makes perfetto enabled internally so
that command buffers are recorded with timestamps, even though no
perfetto recording happens.
v2: rename to GPU_TRACE_INSTRUMENT (Rob)
v3: Move instrumentation check to generated headers (Danylo)
Decouple instrumentation enabling from tracing (Danylo)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13911>
It was a bit trickier to RE, since blob doesn't expose this
functionality at all, however we had a clue from the very beginning:
lima_blend_factor is 3 bits, i.e. 8 values, but only 5 of them were
used, it just waited till someone tried what 3 unused values do.
Interestingly enough, it turns out "5" works just as "0" (which is
PIPE_BLENDFACTOR_*SRC_*), but only if output register for gl_FragColor
is $0, So it looks suspiciously similar with PIPE_BLENDFACTOR_*SRC1_*
behavior, and looks like secondary output is taken from $0.
Since output regs for all other outputs are configured via RSW, there
must be a field in RSW for output register for secondary color, it's
likely 4 bits and it's currently set to 0 for reg $0.
Then it was just a matter of brute-forcing various consecutive 4 bits
in RSW - and indeed, setting top 4 bits of rsw->aux0 to the index of
gl_FragColor output register fixes blending tests when we use "5"
blend factor instead of "0".
So it must be a register number for gl_SecondaryFragColor. Unlike
gl_FragColor, the field is only repeated once in RSW.
Wire it up in compiler, and piglit arb_blend_func_extended now passes.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13873>
We don't advertise bufferDeviceAddressCaptureReplay capability and
neither does blob, because at the moment there is no way to allocate
bo with predefined iova.
There is no support of any arithmetic with addresses since shaderInt64
is not enabled. However, we could enable int64 support whenever we want.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8717>
this reworks PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER into an
enum as PIPE_CAP_TEXTURE_TRANSFER_MODES, enabling drivers to choose
a (sometimes) faster, compute-based download mechanism based on a new
pipe_screen hook
compute pbo download is implemented using shaders with a prolog to convert
the input format to generic rgb float values, then an epilog to convert
to the output value. the prolog and epilog are determined based on a vec4
of packed ubo data which is dynamically updated based on the API usage
currently, the only known limitations are:
* GL_ARB_texture_cube_map_array is broken somehow (and disabled)
* AMD hardware somehow can't do depth readback?
otherwise it should work for every possible case
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11984>
Using 1 bit per wrap mode looked very suspicious and after some
experiments it turns out it's 3-bit enum.
Border color is also here, it sits right after depth field. For
some reason it uses 16 bit per channel just like for clear color in RSW
GL_CLAMP mode is broken for nearest filter just as on Midgard, so add
the same workaround - use GL_CLAMP_TO_EDGE for nearest filter.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13213>
This adds a new vk_queue_submit object which contains a list of command
buffers as well as wait and signal operations along with a driver hook
which takes a vk_queue and a vk_queue_submit and does the actual submit.
The common code then handles spawning a submit thread if needed, waiting
for timeline points to materialize, dealing with timeline semaphore
emulation via vk_timeline, etc. All the driver sees are vk_queue.submit
calls with fully materialized vk_sync objects which it can wait on
unconditionally.
This implementation takes a page from RADV's book and only ever spawns
the submit thread if it sees a timeline wait on a time point that has
not yet materialized. If this never happens, it calls vk_queue.submit
directly from vkQueueSubmit() and the thread is never spawned.
One other nicety of the new framework is that there is no longer a
distinction, from the driver's PoV, between fences and semaphores. The
fence, if any, is included as just one more signal operation on the
final vk_queue_submit in the batch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
It's a bit on the over-complicated side but the objective is to make the
debug log messages show up in the same thread as the first
VK_ERROR_DEVICE_LOST so we don't massively confuse the app. It's
unknown if this is actually ever a problem but, with submit happening
off on its own thread, logging errors from threads the client doesn't
know about doesn't seem like a massively great plan.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
Driver should enable this cap if it prefers varyings to be aligned
to power of two in a slot, i.e. vec4 in .xyzw, vec3 in .xyz, vec2 in .xy
or .zw
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13151>
This allows specific per-application override.
The existing MESA_EXTENSION_OVERRIDE env variable is kept.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13364>
vulkan requires that vertex attribute access be aligned to the size of
a component for the attribute, but GL has no such requirements
the existing alignment caps are unnecessarily restrictive for applying
this limitation, so this cap now pre-calculates the masks for elements
and vertex buffers in vbuf to enable rewriting misaligned buffers
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13556>
By default line mode is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT,
when lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT
and primtype is line - we enable bresenham line mode.
We have to disable MSAA when bresenham lines are used, this is
a hardware limitation and spec allows it:
"When Bresenham lines are being rasterized, sample locations may
all be treated as being at the pixel center (this may affect
attribute and depth interpolation)."
This forces us to re-emit msaa state when line mode is changed.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6020>
This doesn't actually use the functionality or implement prolog
compilation yet.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
This is mostly a matter of auditing uses of
cmd->state.framebuffer and replacing every use of fb->attachments with
cmd->state.attachments. We already weren't using the attachments
anywhere outside of the render pass, so this is pretty straightforward.
We also don't have any use for anything in
VkFramebufferAttachmentImageInfo so we can just ignore it.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13228>
This commit enables NGG culling on all GFX10.3 GPUs by default.
A new debug flag environment variable RADV_DEBUG=nonggc is added to
disable this feature on GPUs where it is enabled by default.
The previous perf test flag RADV_PERFTEST=nggc will not be needed on
GFX10.3 anymore but it can still be used to enable the feature on
GPUs where it isn't on by default.
Totals from 58239 (45.27% of 128647) affected shaders:
VGPRs: 1989752 -> 2049408 (+3.00%); split: -3.21%, +6.21%
SpillSGPRs: 675 -> 883 (+30.81%); split: -78.07%, +108.89%
CodeSize: 72205968 -> 153572764 (+112.69%)
LDS: 0 -> 227125248 (+inf%)
MaxWaves: 1614598 -> 1646934 (+2.00%); split: +3.08%, -1.08%
Instrs: 14202239 -> 29654042 (+108.80%)
Latency: 87986508 -> 136960419 (+55.66%); split: -0.23%, +55.89%
InvThroughput: 14444832 -> 21141875 (+46.36%); split: -0.01%, +46.37%
VClause: 340794 -> 493067 (+44.68%); split: -1.33%, +46.01%
SClause: 520983 -> 738636 (+41.78%); split: -0.25%, +42.03%
Copies: 775639 -> 2787382 (+259.37%)
Branches: 296911 -> 1225431 (+312.73%)
PreSGPRs: 1316896 -> 2057270 (+56.22%); split: -0.14%, +56.36%
PreVGPRs: 1473558 -> 1658432 (+12.55%); split: -1.44%, +13.99%
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13086>
v2: Use u_foreach_bit64() (Samuel)
v3: Add missing handling of VkMemoryBarrier2KHR in pNext of
VkSubpassDependency2KHR (Samuel)
v4: Remove unused ANV_PIPELINE_STAGE_PIPELINED_BITS (Ivan)
v5: fix missing anv_measure_submit() (Jason)
constify anv_pipeline_stage_pipelined_bits (Jason)
v6: Split flushes & invalidation emissions on
vkCmdSetEvent2KHR()/vkCmdWaitEvents2KHR() (Jason)
v7: Only apply flushes once on events (Jason)
v8: Drop split flushes for this patch
v9: Add comment about ignore some fields of VkMemoryBarrier2 in
VkSubpassDependency2KHR (Jason)
Drop spurious PIPE_CONTROL change s/,/;/ (Jason)
v10: Fix build issue on Android (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9045>
The main motivation is to improve the score of viewperf13/snx.
This new interface is designed to be optimal for display lists as implemented
by the vbo module. It has much lower CPU overhead in the frontend, threaded
context, and the driver.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13050>
This was initially written by Mark Janes, and was part of MR 7354.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Mike Blumenkrantz <michael.b.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13043>
- Change section name to be more general
- Remove INTEL_SCALAR_VS (dropped as part of release 20.3)
- Sort alphabetically
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Mike Blumenkrantz <michael.b.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13043>
Was useful in testing a difference between D3D and VK ATOC rendering earlier today, would be nice to check this more easily in future.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13069>
Below were missed in the last update:
VK_KHR_incremental_present
VK_KHR_swapchain_mutable_format
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12980>
This helps to get a really nice and aligend disasm output.
Just use :align=X to define where in the line the field
should be printed.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11321>