radv: add RADV_DEBUG=splitfma

This splits application-provided FMA in vertex/geometry/tesselation/mesh
shaders.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14458>
This commit is contained in:
Rhys Perry 2022-01-07 14:27:29 +00:00 committed by Marge Bot
parent b2ae4b2ac4
commit cc802cab7c
7 changed files with 35 additions and 10 deletions

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@ -651,6 +651,8 @@ RADV driver environment variables
dump shader statistics
``spirv``
dump SPIR-V
``splitfma``
split application-provided fused multiply-add in geometry stages
``startup``
display info at startup
``syncshaders``

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@ -65,6 +65,7 @@ enum {
RADV_DEBUG_NO_NGGC = 1ull << 34,
RADV_DEBUG_DUMP_PROLOGS = 1ull << 35,
RADV_DEBUG_NO_DMA_BLIT = 1ull << 36,
RADV_DEBUG_SPLIT_FMA = 1ull << 37,
};
enum {

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@ -850,6 +850,7 @@ static const struct debug_control radv_debug_options[] = {
{"img", RADV_DEBUG_IMG},
{"noumr", RADV_DEBUG_NO_UMR},
{"invariantgeom", RADV_DEBUG_INVARIANT_GEOM},
{"splitfma", RADV_DEBUG_SPLIT_FMA},
{"nodisplaydcc", RADV_DEBUG_NO_DISPLAY_DCC},
{"notccompatcmask", RADV_DEBUG_NO_TC_COMPAT_CMASK},
{"novrsflatshading", RADV_DEBUG_NO_VRS_FLAT_SHADING},
@ -909,6 +910,7 @@ static const driOptionDescription radv_dri_options[] = {
DRI_CONF_RADV_ZERO_VRAM(false)
DRI_CONF_RADV_LOWER_DISCARD_TO_DEMOTE(false)
DRI_CONF_RADV_INVARIANT_GEOM(false)
DRI_CONF_RADV_SPLIT_FMA(false)
DRI_CONF_RADV_DISABLE_TC_COMPAT_HTILE_GENERAL(false)
DRI_CONF_RADV_DISABLE_DCC(false)
DRI_CONF_RADV_REPORT_APU_AS_DGPU(false)
@ -951,6 +953,9 @@ radv_init_dri_options(struct radv_instance *instance)
if (driQueryOptionb(&instance->dri_options, "radv_invariant_geom"))
instance->debug_flags |= RADV_DEBUG_INVARIANT_GEOM;
if (driQueryOptionb(&instance->dri_options, "radv_split_fma"))
instance->debug_flags |= RADV_DEBUG_SPLIT_FMA;
if (driQueryOptionb(&instance->dri_options, "radv_disable_dcc"))
instance->debug_flags |= RADV_DEBUG_NO_DCC;

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@ -290,6 +290,8 @@ radv_get_hash_flags(const struct radv_device *device, bool stats)
hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS;
if (device->robust_buffer_access2) /* affects load/store vectorizer */
hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS2;
if (device->instance->debug_flags & RADV_DEBUG_SPLIT_FMA)
hash_flags |= RADV_HASH_SHADER_SPLIT_FMA;
return hash_flags;
}

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@ -312,7 +312,7 @@ struct radv_physical_device {
dev_t render_devid;
#endif
nir_shader_compiler_options nir_options;
nir_shader_compiler_options nir_options[MESA_VULKAN_SHADER_STAGES];
};
struct radv_instance {
@ -1709,7 +1709,8 @@ struct radv_event {
#define RADV_HASH_SHADER_USE_NGG_CULLING (1 << 13)
#define RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS (1 << 14)
#define RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS2 (1 << 15)
#define RADV_HASH_SHADER_FORCE_EMULATE_RT (1 << 16)
#define RADV_HASH_SHADER_FORCE_EMULATE_RT (1 << 16)
#define RADV_HASH_SHADER_SPLIT_FMA (1 << 17)
struct radv_pipeline_key;

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@ -49,10 +49,12 @@
#include "ac_llvm_util.h"
#endif
void
radv_get_nir_options(struct radv_physical_device *device)
static void
get_nir_options_for_stage(struct radv_physical_device *device, gl_shader_stage stage)
{
device->nir_options = (nir_shader_compiler_options){
bool split_fma = (stage <= MESA_SHADER_GEOMETRY || stage == MESA_SHADER_MESH) &&
device->instance->debug_flags & RADV_DEBUG_SPLIT_FMA;
device->nir_options[stage] = (nir_shader_compiler_options){
.vertex_id_zero_based = true,
.lower_scmp = true,
.lower_flrp16 = true,
@ -77,9 +79,9 @@ radv_get_nir_options(struct radv_physical_device *device)
.lower_unpack_unorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_unpack_half_2x16 = true,
.lower_ffma16 = device->rad_info.chip_class < GFX9,
.lower_ffma32 = device->rad_info.chip_class < GFX10_3,
.lower_ffma64 = false,
.lower_ffma16 = split_fma || device->rad_info.chip_class < GFX9,
.lower_ffma32 = split_fma || device->rad_info.chip_class < GFX10_3,
.lower_ffma64 = split_fma,
.lower_fpow = true,
.lower_mul_2x32_64 = true,
.lower_rotate = true,
@ -103,6 +105,13 @@ radv_get_nir_options(struct radv_physical_device *device)
};
}
void
radv_get_nir_options(struct radv_physical_device *device)
{
for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_VULKAN_SHADER_STAGES; stage++)
get_nir_options_for_stage(device, stage);
}
static bool
is_meta_shader(nir_shader *nir)
{
@ -464,7 +473,7 @@ radv_shader_compile_to_nir(struct radv_device *device, struct vk_shader_module *
* and just use the NIR shader. We don't want to alter meta and RT
* shaders IR directly, so clone it first. */
nir = nir_shader_clone(NULL, module->nir);
nir->options = &device->physical_device->nir_options;
nir->options = &device->physical_device->nir_options[stage];
nir_validate_shader(nir, "in internal shader");
assert(exec_list_length(&nir->functions) == 1);
@ -558,7 +567,8 @@ radv_shader_compile_to_nir(struct radv_device *device, struct vk_shader_module *
},
};
nir = spirv_to_nir(spirv, module->size / 4, spec_entries, num_spec_entries, stage,
entrypoint_name, &spirv_options, &device->physical_device->nir_options);
entrypoint_name, &spirv_options,
&device->physical_device->nir_options[stage]);
assert(nir->info.stage == stage);
nir_validate_shader(nir, "after spirv_to_nir");

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@ -544,6 +544,10 @@
DRI_CONF_OPT_B(radv_invariant_geom, def, \
"Mark geometry-affecting outputs as invariant")
#define DRI_CONF_RADV_SPLIT_FMA(def) \
DRI_CONF_OPT_B(radv_split_fma, def, \
"Split application-provided fused multiply-add in geometry stages")
#define DRI_CONF_RADV_DISABLE_TC_COMPAT_HTILE_GENERAL(def) \
DRI_CONF_OPT_B(radv_disable_tc_compat_htile_general, def, \
"Disable TC-compat HTILE in GENERAL layout")