v3dv: Implement VK_KHR_create_renderpass2
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13575>
This commit is contained in:
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1813c70943
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3c86292321
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@ -1319,9 +1319,9 @@ cmd_buffer_ensure_render_pass_attachment_state(struct v3dv_cmd_buffer *cmd_buffe
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}
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VKAPI_ATTR void VKAPI_CALL
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v3dv_CmdBeginRenderPass(VkCommandBuffer commandBuffer,
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const VkRenderPassBeginInfo *pRenderPassBegin,
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VkSubpassContents contents)
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v3dv_CmdBeginRenderPass2(VkCommandBuffer commandBuffer,
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const VkRenderPassBeginInfo *pRenderPassBegin,
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const VkSubpassBeginInfo *pSubpassBeginInfo)
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{
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V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
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V3DV_FROM_HANDLE(v3dv_render_pass, pass, pRenderPassBegin->renderPass);
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@ -1359,7 +1359,9 @@ v3dv_CmdBeginRenderPass(VkCommandBuffer commandBuffer,
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}
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VKAPI_ATTR void VKAPI_CALL
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v3dv_CmdNextSubpass(VkCommandBuffer commandBuffer, VkSubpassContents contents)
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v3dv_CmdNextSubpass2(VkCommandBuffer commandBuffer,
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const VkSubpassBeginInfo *pSubpassBeginInfo,
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const VkSubpassEndInfo *pSubpassEndInfo)
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{
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V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
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@ -1622,7 +1624,8 @@ v3dv_cmd_buffer_subpass_finish(struct v3dv_cmd_buffer *cmd_buffer)
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}
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VKAPI_ATTR void VKAPI_CALL
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v3dv_CmdEndRenderPass(VkCommandBuffer commandBuffer)
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v3dv_CmdEndRenderPass2(VkCommandBuffer commandBuffer,
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const VkSubpassEndInfo *pSubpassEndInfo)
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{
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V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
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@ -115,6 +115,7 @@ get_device_extensions(const struct v3dv_physical_device *device,
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*ext = (struct vk_device_extension_table) {
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.KHR_bind_memory2 = true,
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.KHR_copy_commands2 = true,
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.KHR_create_renderpass2 = true,
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.KHR_dedicated_allocation = true,
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.KHR_device_group = true,
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.KHR_descriptor_update_template = true,
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@ -712,7 +712,8 @@ create_color_clear_render_pass(struct v3dv_device *device,
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uint32_t samples,
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VkRenderPass *pass)
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{
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VkAttachmentDescription att = {
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VkAttachmentDescription2 att = {
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.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
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.format = format,
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.samples = samples,
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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@ -721,12 +722,14 @@ create_color_clear_render_pass(struct v3dv_device *device,
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.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
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};
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VkAttachmentReference att_ref = {
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VkAttachmentReference2 att_ref = {
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.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
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.attachment = rt_idx,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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};
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VkSubpassDescription subpass = {
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VkSubpassDescription2 subpass = {
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.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputAttachmentCount = 0,
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.colorAttachmentCount = 1,
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@ -737,8 +740,8 @@ create_color_clear_render_pass(struct v3dv_device *device,
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.pPreserveAttachments = NULL,
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};
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VkRenderPassCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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VkRenderPassCreateInfo2 info = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
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.attachmentCount = 1,
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.pAttachments = &att,
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.subpassCount = 1,
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@ -747,8 +750,8 @@ create_color_clear_render_pass(struct v3dv_device *device,
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.pDependencies = NULL,
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};
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return v3dv_CreateRenderPass(v3dv_device_to_handle(device),
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&info, &device->vk.alloc, pass);
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return v3dv_CreateRenderPass2(v3dv_device_to_handle(device),
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&info, &device->vk.alloc, pass);
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}
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static inline uint64_t
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@ -2176,7 +2176,12 @@ texel_buffer_shader_copy(struct v3dv_cmd_buffer *cmd_buffer,
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.clearValueCount = 0,
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};
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v3dv_CmdBeginRenderPass(_cmd_buffer, &rp_info, VK_SUBPASS_CONTENTS_INLINE);
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VkSubpassBeginInfo sp_info = {
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.sType = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO,
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.contents = VK_SUBPASS_CONTENTS_INLINE,
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};
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v3dv_CmdBeginRenderPass2(_cmd_buffer, &rp_info, &sp_info);
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struct v3dv_job *job = cmd_buffer->state.job;
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if (!job)
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goto fail;
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@ -2243,7 +2248,11 @@ texel_buffer_shader_copy(struct v3dv_cmd_buffer *cmd_buffer,
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v3dv_CmdDraw(_cmd_buffer, 4, 1, 0, 0);
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} /* For each region */
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v3dv_CmdEndRenderPass(_cmd_buffer);
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VkSubpassEndInfo sp_end_info = {
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.sType = VK_STRUCTURE_TYPE_SUBPASS_END_INFO,
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};
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v3dv_CmdEndRenderPass2(_cmd_buffer, &sp_end_info);
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} /* For each layer */
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fail:
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@ -2964,7 +2973,8 @@ create_blit_render_pass(struct v3dv_device *device,
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const bool is_color_blit = vk_format_is_color(dst_format);
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/* Attachment load operation is specified below */
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VkAttachmentDescription att = {
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VkAttachmentDescription2 att = {
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.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
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.format = dst_format,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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@ -2972,12 +2982,14 @@ create_blit_render_pass(struct v3dv_device *device,
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.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
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};
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VkAttachmentReference att_ref = {
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VkAttachmentReference2 att_ref = {
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.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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};
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VkSubpassDescription subpass = {
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VkSubpassDescription2 subpass = {
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.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputAttachmentCount = 0,
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.colorAttachmentCount = is_color_blit ? 1 : 0,
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@ -2988,8 +3000,8 @@ create_blit_render_pass(struct v3dv_device *device,
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.pPreserveAttachments = NULL,
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};
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VkRenderPassCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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VkRenderPassCreateInfo2 info = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
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.attachmentCount = 1,
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.pAttachments = &att,
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.subpassCount = 1,
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@ -3000,14 +3012,14 @@ create_blit_render_pass(struct v3dv_device *device,
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VkResult result;
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att.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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result = v3dv_CreateRenderPass(v3dv_device_to_handle(device),
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&info, &device->vk.alloc, pass_load);
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result = v3dv_CreateRenderPass2(v3dv_device_to_handle(device),
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&info, &device->vk.alloc, pass_load);
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if (result != VK_SUCCESS)
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return false;
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att.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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result = v3dv_CreateRenderPass(v3dv_device_to_handle(device),
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&info, &device->vk.alloc, pass_no_load);
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result = v3dv_CreateRenderPass2(v3dv_device_to_handle(device),
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&info, &device->vk.alloc, pass_no_load);
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return result == VK_SUCCESS;
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}
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@ -4169,7 +4181,12 @@ blit_shader(struct v3dv_cmd_buffer *cmd_buffer,
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.clearValueCount = 0,
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};
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v3dv_CmdBeginRenderPass(_cmd_buffer, &rp_info, VK_SUBPASS_CONTENTS_INLINE);
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VkSubpassBeginInfo sp_info = {
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.sType = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO,
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.contents = VK_SUBPASS_CONTENTS_INLINE,
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};
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v3dv_CmdBeginRenderPass2(_cmd_buffer, &rp_info, &sp_info);
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struct v3dv_job *job = cmd_buffer->state.job;
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if (!job)
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goto fail;
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@ -4193,7 +4210,11 @@ blit_shader(struct v3dv_cmd_buffer *cmd_buffer,
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v3dv_CmdDraw(_cmd_buffer, 4, 1, 0, 0);
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v3dv_CmdEndRenderPass(_cmd_buffer);
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VkSubpassEndInfo sp_end_info = {
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.sType = VK_STRUCTURE_TYPE_SUBPASS_END_INFO,
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};
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v3dv_CmdEndRenderPass2(_cmd_buffer, &sp_end_info);
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dirty_dynamic_state = V3DV_CMD_DIRTY_VIEWPORT | V3DV_CMD_DIRTY_SCISSOR;
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}
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@ -24,7 +24,7 @@
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#include "v3dv_private.h"
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static uint32_t
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num_subpass_attachments(const VkSubpassDescription *desc)
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num_subpass_attachments(const VkSubpassDescription2 *desc)
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{
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return desc->inputAttachmentCount +
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desc->colorAttachmentCount +
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@ -120,19 +120,25 @@ pass_find_subpass_range_for_attachments(struct v3dv_device *device,
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VKAPI_ATTR VkResult VKAPI_CALL
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v3dv_CreateRenderPass(VkDevice _device,
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const VkRenderPassCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkRenderPass *pRenderPass)
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v3dv_CreateRenderPass2(VkDevice _device,
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const VkRenderPassCreateInfo2 *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkRenderPass *pRenderPass)
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{
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V3DV_FROM_HANDLE(v3dv_device, device, _device);
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struct v3dv_render_pass *pass;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO);
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2);
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const VkRenderPassMultiviewCreateInfo *multiview_info =
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vk_find_struct_const(pCreateInfo->pNext, RENDER_PASS_MULTIVIEW_CREATE_INFO);
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bool multiview_enabled = multiview_info && multiview_info->subpassCount > 0;
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/* From the VK_KHR_multiview spec:
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*
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* When a subpass uses a non-zero view mask, multiview functionality is
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* considered to be enabled. Multiview is all-or-nothing for a render
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* pass - that is, either all subpasses must have a non-zero view mask
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* (though some subpasses may have only one view) or all must be zero.
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*/
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bool multiview_enabled = pCreateInfo->subpassCount &&
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pCreateInfo->pSubpasses[0].viewMask;
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size_t size = sizeof(*pass);
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size_t subpasses_offset = size;
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uint32_t subpass_attachment_count = 0;
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for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
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const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
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const VkSubpassDescription2 *desc = &pCreateInfo->pSubpasses[i];
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subpass_attachment_count += num_subpass_attachments(desc);
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}
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@ -176,13 +182,12 @@ v3dv_CreateRenderPass(VkDevice _device,
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struct v3dv_subpass_attachment *p = pass->subpass_attachments;
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for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
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const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
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const VkSubpassDescription2 *desc = &pCreateInfo->pSubpasses[i];
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struct v3dv_subpass *subpass = &pass->subpasses[i];
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subpass->input_count = desc->inputAttachmentCount;
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subpass->color_count = desc->colorAttachmentCount;
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if (multiview_enabled)
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subpass->view_mask = multiview_info->pViewMasks[i];
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subpass->view_mask = desc->viewMask;
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if (desc->inputAttachmentCount > 0) {
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subpass->input_attachments = p;
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uint32_t attachment_idx = subpass->color_attachments[i].attachment;
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if (attachment_idx == VK_ATTACHMENT_UNUSED)
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continue;
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const VkAttachmentDescription *desc =
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const VkAttachmentDescription2 *desc =
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&pass->attachments[attachment_idx].desc;
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const struct v3dv_format *format = v3dv_X(device, get_format)(desc->format);
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uint32_t internal_type, internal_bpp;
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@ -637,7 +637,7 @@ struct v3dv_subpass {
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};
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struct v3dv_render_pass_attachment {
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VkAttachmentDescription desc;
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VkAttachmentDescription2 desc;
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uint32_t first_subpass;
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uint32_t last_subpass;
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@ -108,7 +108,7 @@ pack_blend(struct v3dv_pipeline *pipeline,
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if (!b_state->blendEnable)
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continue;
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VkAttachmentDescription *desc =
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VkAttachmentDescription2 *desc =
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&pipeline->pass->attachments[attachment_idx].desc;
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const struct v3dv_format *format = v3dX(get_format)(desc->format);
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bool dst_alpha_one = (format->swizzle[3] == PIPE_SWIZZLE_1);
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