Commit Graph

156523 Commits

Author SHA1 Message Date
Eric Engestrom 9554462f4d pvr: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Eric Engestrom ebb3ea5790 lavapipe: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Eric Engestrom 0ab33ec6d4 zink: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Hoe Hao Cheng c8bd10852c zink/codegen: use the updated identifiers
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Eric Engestrom 2c99dc5b22 turnip: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Eric Engestrom 9db1af8757 v3dv: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Eric Engestrom 9035408d62 radv: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Eric Engestrom 9844a2fb64 nir: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Eric Engestrom e706a915b0 vulkan: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Eric Engestrom c3d8395a14 vulkan/runtime: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Eric Engestrom 66af355a00 vulkan: add script to detect & replace identifiers that have been renamed
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Jason Ekstrand af6f6ce065 vulkan/wsi: Add debug variables to force the SW and PRIME buffer blit paths
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17436>
2022-07-12 14:14:01 +00:00
Jason Ekstrand 3ff7494a97 vulkan/wsi/wayland: Add a BUFFER_TYPE flag
This makes all the different ways of presenting a bit more clear.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17436>
2022-07-12 14:14:01 +00:00
Jason Ekstrand f336a4f9b3 anv: Init supported extensions before WSI
Otherwise WSI extension support checks won't work.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17436>
2022-07-12 14:14:01 +00:00
Mike Blumenkrantz fb917a606c lavapipe: don't crash on null xfb buffer pointer
cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17469>
2022-07-12 13:43:37 +00:00
Mike Blumenkrantz 276557b9c6 lavapipe: don't overwrite entire VkFormatProperties3 struct
this clobbers pNext and breaks tooling, as found by Panagiotis Apostolou

Fixes: f72d5a930b ("lavapipe: KHR_format_feature_flags2")

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17462>
2022-07-12 13:31:00 +00:00
SoroushIMG eb6faf329c zink: Fix BO size when it's not aligned to 16 bytes
glsl_get_explicit_size can return non-16 byte aligned sizes.
Therefore, make sure the sure the size isrounded up so that OOB does not happen.

Fixes: ea8a0654f5 ("zink: further improve bo sizing")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17460>
2022-07-12 12:58:02 +00:00
Konstantin Seurer e8d12bc2b7 radv: Fix acceleration structure size queries
From looking at the CTS,
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR
refers to the serialization size and not to the
actual, current size.

Fixes the following CTS:
dEQP-VK.ray_tracing_pipeline.acceleration_structures.query_pool_results.cpu.buffer.size
dEQP-VK.ray_tracing_pipeline.acceleration_structures.query_pool_results.cpu.memory.size
dEQP-VK.ray_tracing_pipeline.acceleration_structures.query_pool_results.gpu.buffer.size
dEQP-VK.ray_tracing_pipeline.acceleration_structures.query_pool_results.gpu.memory.size

Fixes: 5d56c2c ("radv: Add accel struct queries for maintenance1")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17444>
2022-07-12 12:30:42 +00:00
Bas Nieuwenhuizen 97641e5c94 radv: Add ability to override the build id for the cache.
This would allow us to keep the shader cache key the same for updates
that we know won't impact compilation on SteamOS.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17426>
2022-07-12 12:08:12 +00:00
Iago Toral Quiroga f286289c7f v3dv: remove unused lowering for nir_intrinsic_load_layer_id
This intrinsic is only produced when the compiler is instructed
to handle layer id as a system value, which we don't use. Also,
we have been supporting layered rendering for a while and passing
all the relevant tests which would've failed if we were hitting
this lowering.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17483>
2022-07-12 11:47:13 +00:00
Iago Toral Quiroga 5a4c5f46c7 v3dv: fix comment in texel buffer shader copy path
When using the texel buffer copy path to copy a buffer we need to
sample from the buffer and for that we need a texture shader state
record where we specify the base offset of the texture (the buffer).
If the copy operation has a start offset we can't add that offset
to the base address of the buffer because the texture state record
requires the base pointer to be 64-byte aligned, so it would only
work for offsets that are multiple of 64B. Instead, we pass the
offset (in elements) to the shader and we use that to shift the
indices into the buffer when selecting the source texel to copy.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17482>
2022-07-12 10:48:45 +00:00
Adam Jackson 4fbc237cae gallium/dri: Remove the memory of GLX_MESA_multithread_makecurrent
The only way this could happen was if GLX did it, which it doesn't.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17473>
2022-07-12 10:02:46 +00:00
Adam Jackson 92b2e479b8 glx: Remove the remains of GLX_MESA_multithread_makecurrent
This hasn't actually been exported for a while. I think I probably broke
this in

    commit 63a6b719d9
    Author: Adam Jackson <ajax@redhat.com>
    Date:   Tue Dec 5 11:10:09 2017 -0500

        glx: GLX_MESA_multithread_makecurrent is direct-only

in which I made it no longer default to having client support, but
failed to instruct dri{2,3,sw} to enable it. In any case, it was never
widely used, there is no EGL equivalent, and we've had zero complaints
about it getting nerfed.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17473>
2022-07-12 10:02:46 +00:00
Konstantin Seurer d528289c74 radv: Skip pipeline_no_null_shaders_flag tests
Those tests either fail or hang so just exclude
all of them for now to make ray tracing CTS usable
again.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17443>
2022-07-12 09:36:29 +00:00
Samuel Pitoiset e9b2fa6527 radv: fix wide points/lines by configuring the guardband correctly
Fixes all remaining wide points/lines failures with Zink.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6121
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17392>
2022-07-12 09:11:40 +02:00
Nanley Chery a07919edeb mesa: Follow ASTC decode mode extension for RGBA8 output
The GL extension, EXT_texture_compression_astc_decode_mode, enables
applications to specify the desired decoding precision when decoding
non-sRGB ASTC textures. The options for the channels are FP16 (the
default), UNORM8, and RGB9_E5.

The ASTC LDR decoder outputs to UNORM8 by doing the following
conversions: UNORM16 -> FP16 -> UNORM8. This doesn't seem to be defined
by any specification and is costly according to perf profiles. To
conform to the decode mode spec (and for better performance), we convert
UNORM16 to UNORM8 by simply storing/keeping the top 8 bits.

In a texture upload microbenchmark, this decreases the upload time for
textures in the linear color space by about 34%.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17195>
2022-07-11 21:59:42 +00:00
Nanley Chery dab0936141 mesa: Simplify UNORM8 conversions for sRGB ASTC textures
The ASTC extension specs state that a vector of UNORM8 values are
returned when decoding sRGB ASTC textures. For the alpha channel
however, they don't seem to specify how to get there from the UNORM16
produced after interpolation (or returned from a void-extent block).

The ASTC decoder in the VK-GL-CTS project treats the alpha channel like
the RGB channels and simply uses the top 8 bits of the UNORM16. For
better performance, we choose to do the same.

In a texture upload microbenchmark, this decreases the upload time for
textures in the sRGB color space by about 13%.

Ref: https://gitlab.khronos.org/egl/DataFormat/-/merge_requests/32
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17195>
2022-07-11 21:59:42 +00:00
Adam Jackson 81b0862642 mesa: Stub out GL_APPLE_object_purgeable
There's slots in the glapi static dispatch table (which is still
arguably ABI) which we need to preserve, but we can stop exposing the
extension string or doing anything in the added functions.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17425>
2022-07-11 16:37:34 -04:00
Emma Anholt 4822058b1c ir3: Use non-persp interpolation when appropriate for interpolateAtOffset.
Fixes dEQP-VK.draw.renderpass.linear_interpolation.offset_min_4_samples.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17322>
2022-07-11 16:56:05 +00:00
Emma Anholt c5eb7ef246 ir3: Clarify what's happening in the interpolateAtOffset() math.
nir_builder lets us build much cleaner code than we had (assuming that we
get a scalarizing after this).

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17322>
2022-07-11 16:56:05 +00:00
Emma Anholt 240a98297d freedreno: Rename the "SIZE" regs for interpolateAtOffset to "CENTERRHW"
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17322>
2022-07-11 16:56:05 +00:00
Emma Anholt 0e1fb2d984 nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3.
Now that we know what it does, it also explains what it's doing in
interpolateAtOffset in ir3.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17322>
2022-07-11 16:56:05 +00:00
Emma Anholt 9dcb94e0e1 ir3: Make sure to pass the interp_mode through in our load_bary lowering.
Fixes dEQP-VK.draw.renderpass.linear_interpolation.* in vkcts 1.3.3.0

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17322>
2022-07-11 16:56:05 +00:00
Emma Anholt 4b404e22d0 turnip: Refactor vertex input setup a little.
The repeated reservation code could be moved into the function.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17102>
2022-07-11 16:32:03 +00:00
Emma Anholt ec5984c0d4 turnip: Fix the reservation for vertex inputs.
It was too large since 2cd30266f1 ("tu: Refactor VS DECODE/DEST to be
emitted in two pkt4"), so fix it and also give it a name next to the code
it relates to.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17102>
2022-07-11 16:32:03 +00:00
Emma Anholt 12314067c4 turnip: Fix up per-stage additional size accounting.
input_size is the dwords emitted (hard to tell because of all of the * 4 /
4 going on), and constant_data is emitted with the emit_program call too.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17102>
2022-07-11 16:32:03 +00:00
Emma Anholt 7d9a824d27 turnip: Account for additional_cs_reserve_size for both bin and render.
Both emit_program() calls will use this space.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17102>
2022-07-11 16:32:03 +00:00
Lionel Landwerlin e082b26458 anv: move gfx12+ CCS_E clear color restriction
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17329>
2022-07-11 14:57:26 +00:00
Lionel Landwerlin 682383e5b3 anv: track if images can be fast clear with non-zero color
Because clear colors are stored as 4 32bit component values, there is
an issue if you try to format instance :

   - clearing in R16G16_UNORM
   - draw in R32_UINT

Clear will use 2 components of the clear color in dword0 & dword1.

While draw will use only one component of dword0.

This change uses the mutable format information to track whether clear
colors can be non-zero for fast clears.

With :

   - non mutable formats, we can fast clear with any color on Gfx > 8
   - mutable formats with incompatible component sizes, we can only
     fast clear with 0 color

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5930
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17329>
2022-07-11 14:57:26 +00:00
Lionel Landwerlin ab4beaf3fb isl: add new helper for format component compatibility
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17329>
2022-07-11 14:57:26 +00:00
Eric Engestrom 10cd9ce606 mailmap: update my email to Igalia
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17461>
2022-07-11 15:03:53 +01:00
Matt Coster 27c57b8650 pvr: Make pvr_cmd_pack() macro clearly internal
Add a double-underscore prefix to mark this macro as internal-only. It
should not be used directly, and only exists as a helper for the
pvr_csb_*() macros.

Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17359>
2022-07-11 11:57:23 +00:00
Matt Coster 4084162ccb pvr: Remove pvr_cmd_struct() macro
Motivated by comments on !17252; this macro adds nothing of value over
just using PVRX() directly.

Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17359>
2022-07-11 11:57:23 +00:00
Matt Coster 3cc207bc03 pvr: Add a const qualifier to inline pvr_csb_*() helpers
These do not modify the input struct pvr_csb at all, so the function
signature should reflect this.

Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17360>
2022-07-11 10:57:46 +00:00
Iago Toral Quiroga 871a7536e8 broadcom/compiler: don't over-estimate latency of TMU instructions
Over-estimating latency can cause us to delay the critical paths of
the shader unnecessarily, producing larger QPU programs that take more
time to execute as a result (and it also adds register pressure) so
striking a balance is important. The thread switching model in V3D
is quite effective at hiding latency and usuallly we just need to
hint it to delay TMU instructions a little bit to find the best
compromise for performance.

The new latency numbers have been chosen empirically by testing
V3DV with Sponza and a few UE4 samples.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17451>
2022-07-11 10:34:58 +00:00
Iago Toral Quiroga f227aa7c98 broadcom/compiler: don't try to hide TMU latency at QPU scheduling
Based on empirical testing with Sponza and a few UE4 samples this is
consistently slightly benefitial for performance.

The most likely reason why this helps is that thrsw is probably
already quite effective at hiding latency and we are already trying
to hide latency at NIR scheduling and also via TMU pipelining, so
piling up on this when scheduling QPU typically ends up providing no
benefit at all for latency and is instead possibly preventing us to
unblock critical paths in the shader that depend on the TMU result,
requiring us to execute more cycles to complete the program.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17451>
2022-07-11 10:34:58 +00:00
Daniel Schürmann 66d46a23fb aco: fix packed 16bit fneg/fsat optimization
Make sure that the Operand is '1.0.xx'.

Fixes: b03be30e07 ('aco: optimize packed fneg')
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17395>
2022-07-11 10:10:00 +00:00
Tatsuyuki Ishi 11fd0e1dda amd: Revert gfx10 addrlib changes
These broke a bunch of RADV VK CTS tests.
Revert the ADDR_SW_4KB_R_X changes from the commit to get CTS passing again.

Fixes: 3514b73244 ("amd: update addrlib - trivial changes")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6844
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17453>
2022-07-11 09:10:16 +00:00
Daniel Schürmann 676700d660 radv/shader_info: fix load_frag_coord and load_sample_pos read masks
Fixes: a8c471f962 ('radv: gather more information about PS in the shader info pass')
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17417>
2022-07-11 06:36:45 +00:00
Samuel Pitoiset 30846f1596 radv: remove the radv_report_apu_as_dgpu workaround for Red Dead Redemption 2
This workaround looks actually broken. We added it in the past
because otherwise the game would just report 3GiB of video memory
(ie. size of GTT on SD). Though, with this workaround enabled, the
game explodes in memory easily.

One theory is that because we fake integrated GPUs as discrete GPUS,
and because we report 6GiB of VRAM (ie. driver redistributes memory
for small carveout), the game thinks there is 6GiB of VRAM only and
then keep allocating stuff.

People reported that the memory explosion is gone without this
workaround applied and I confirmed this myself.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17421>
2022-07-11 06:04:03 +00:00