radv: Skip pipeline_no_null_shaders_flag tests

Those tests either fail or hang so just exclude
all of them for now to make ray tracing CTS usable
again.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17443>
This commit is contained in:
Konstantin Seurer 2022-07-09 17:22:43 +02:00 committed by Marge Bot
parent e9b2fa6527
commit d528289c74
1 changed files with 3 additions and 0 deletions

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@ -44,6 +44,9 @@ dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_13
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_14
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_15
# Those test either fail or hang so just exclude all of them for now.
dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.*
# LLVM (soft hangs)
dEQP-VK.graphicsfuzz.while-inside-switch