radv: Skip pipeline_no_null_shaders_flag tests
Those tests either fail or hang so just exclude all of them for now to make ray tracing CTS usable again. Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17443>
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@ -44,6 +44,9 @@ dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_13
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dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_14
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dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_15
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# Those test either fail or hang so just exclude all of them for now.
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dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.*
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# LLVM (soft hangs)
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dEQP-VK.graphicsfuzz.while-inside-switch
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