v3dv: remove unused lowering for nir_intrinsic_load_layer_id
This intrinsic is only produced when the compiler is instructed to handle layer id as a system value, which we don't use. Also, we have been supporting layered rendering for a while and passing all the relevant tests which would've failed if we were hitting this lowering. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17483>
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@ -883,15 +883,6 @@ lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
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const struct v3dv_pipeline_layout *layout)
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{
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switch (instr->intrinsic) {
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case nir_intrinsic_load_layer_id:
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/* FIXME: if layered rendering gets supported, this would need a real
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* lowering
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*/
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nir_ssa_def_rewrite_uses(&instr->dest.ssa,
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nir_imm_int(b, 0));
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nir_instr_remove(&instr->instr);
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return true;
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case nir_intrinsic_load_push_constant:
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lower_load_push_constant(b, instr, pipeline);
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return true;
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