Commit Graph

60952 Commits

Author SHA1 Message Date
Eric Anholt 63546b8e3d dri: Also support the loader with libudev.so.0.
As far as I know, this should be safe.  If not, we have to decide whether
to have variable lookup of the functions, or just drop support for .so.0
(which is a year and a half old it looks like)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74127
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-02-01 10:08:36 -08:00
Rob Clark dc00ec154b freedreno: better manage our WFI's
Updates to non-banked registers, CP_LOAD_STATE, etc, need a WFI if there
is potentially pending rendering.  Track this better, and add fd_wfi()
calls everywhere that might potentially need CP_WAIT_FOR_IDLE.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 12:10:17 -05:00
Rob Clark 1fe9df8f29 freedreno/a3xx: add logicop
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:59:25 -05:00
Rob Clark 8d27be2633 freedreno/a3xx: handle frag z write
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:58:47 -05:00
Rob Clark 083b27a1b1 freedreno: resync generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:57:39 -05:00
Rob Clark 98c1111462 freedreno/a3xx: fix const confusion
Gallium can leave const buffers bound above what is used by the current
shader.  Which can have a couple bad effects:

1) write beyond const space assigned, which can trigger HLSQ lockup
2) double emit of immed consts, first with bound const buffer vals
followed by with actual immed vals.  This seems to be a sort of
undefined condition.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:57:09 -05:00
Rob Clark 5c6961efae freedreno/a3xx/compiler: compiler cleanups
Drop color/pos/psize_regid, plus a few compiler and IR cleanups.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:53:21 -05:00
Rob Clark 69eca28dd0 freedreno/compiler/a3xx: remove lowered instructions
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:52:27 -05:00
Rob Clark 0f2df4ff90 freedreno: add tgsi lowering pass
Currently lowers the following instructions:

   DST, XPD, SCS, LRP, FRC, POW, LIT, EXP, LOG, DP4,
   DP3, DPH, DP2

translating these into equivalent simpler TGSI instructions.

This probably should be moved to util so other drivers can use
it, but just adding under freedreno for now so that I can clear
out a lot of the lowering code in a3xx compiler before beginning
to add new compiler.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:50:10 -05:00
Rob Clark 7524756199 freedreno/a3xx/compiler: add CLAMP
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:49:31 -05:00
Rob Clark fafe16a8a0 freedreno/a3xx/compiler: various fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:49:06 -05:00
Rob Clark 4971628bae freedreno: ctx should hold ref to dev
The ctx should hold ref to dev to avoid problems if screen is destroyed
before ctx.  Doesn't really fix the egl/glx issues, but at least it
prevents things from getting much worse.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:47:08 -05:00
Rob Clark 303df12db8 freedreno: add prims-emitted driver query
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-02-01 11:45:19 -05:00
Kenneth Graunke 80bf1fbaf6 i965: Silence unused variable 'ctx' warning.
Somehow I missed this before pushing the Broadwell PS state upload code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-31 21:40:27 -08:00
Kenneth Graunke e1cdafe6f7 i965: Fix math instruction hstride assertions on Broadwell.
In the final revision of my gen8_generator patch, I updated the MATH
instruction's assertion from (dst.hstride == 1) to check that source and
destination hstride matched.  Unfortunately, I didn't test this enough,
and many Piglit tests fail this test.

The documentation indicates that "scalar source is also supported",
which we believe means <0,1,0> access mode (hstride == 0).  If hstride
is non-zero, then it must match the destination register.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-01-31 17:50:09 -08:00
Kenneth Graunke d8878055f5 i965: Add (disabled) Broadwell PCI IDs.
This puts the PCI IDs in place so it's easy to enable support.  However,
it doesn't actually enable support since it's very preliminary still,
and a few crucial pieces (such as BLORP) are still missing.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:08 -08:00
Kenneth Graunke 3ade766684 i965: Disable 3DSTATE_WM_HZ_OP fields.
Eric believes this to be wrong and unnecessary, as the command is
supposed to emit an implicit rectangle primitive.  However, empirically
the pixel pipeline is completely unreliable without it.  So for now, it
stays until someone comes up with a better solution.

We'll need to do better than this when we implement multisampling, HiZ,
or fast clears...but for now, this will do.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:08 -08:00
Kenneth Graunke 4c4e0ed64b i965: Update GS state for Broadwell.
This is quite similar to the Gen7 code.  The main changes:
 - 48-bit relocations
 - Thread count is specified as U/2-1 instead of U-1.
 - An extra DWord (DW9) with clip planes, URB entry output length/offsets
 - We need to program the "Expected Vertex Count" (VerticesIn)

v2: Set the number of binding table entries so they can be prefetched
    (requested by Eric Anholt).
v3: Add a WARN_ONCE for a missing workaround.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:08 -08:00
Kenneth Graunke a0d4311072 i965: Update multisampling state for Broadwell.
On previous platforms, 3DSTATE_MULTISAMPLE contained the number of
samples, pixel location, and the positions of each sample within a pixel
for each multisampling mode (4x and 8x).  It was also a non-pipelined
command, presumably since changing the sample positions is fairly
drastic.

Broadwell improves upon this by splitting the sample positions out into
a separate non-pipelined state packet, 3DSTATE_SAMPLE_PATTERN.  With
that removed, 3DSTATE_MULTISAMPLE becomes a pipelined state packet.

Broadwell also supports 2x and 16x multisampling, in addition to the 4x
and 8x supported by Gen7.  This patch, however, does not implement 2x
and 16x.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:08 -08:00
Kenneth Graunke 9cd65e3289 i965: Update 3DSTATE_{DEPTH,STENCIL,...}_BUFFER and such for Broadwell.
The amount of cut and paste from Gen7 is rather ugly, and should
probably be cleaned up in the future.  Even the Gen7 code is in need of
some tidying though; many of the function parameters aren't used on
platforms that use level/layer rather than tile offsets.  Tidying both
can be left to a future patch series.  This at least gets things going.

v2: Rebase on Paul's rename of NumLayers -> MaxNumLayers.

v3: Shift QPitch by 2 when storing it in the packet.  Bits 14:0 store
    bits 16:2 of the actual value.  Fixes tests.

v4: Add missing stencil buffer QPitch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:08 -08:00
Kenneth Graunke 2fce1e3c69 i965: Update BLEND_STATE for Broadwell.
v2: Allow logic ops on all surface types.  The UNORM restriction was
    lifted with Haswell and I simply hadn't noticed.  Also, add missing
    BRW_NEW_STATE_BASE_ADDRESS dirty bit.  Both caught by Eric Anholt.

v3: Fix swapped per-RT DWord pairs.  Eliminates bizarre hacks.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:08 -08:00
Kenneth Graunke 460e0df330 i965: Update SF_CLIP_VIEWPORT for Broadwell.
It has additional fields to support clipping to the viewport even if
guardband clipping is enabled.

v2: Update for viewport array changes.
v3: No, seriously, update for viewport array changes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
2014-01-31 17:50:08 -08:00
Kenneth Graunke dcbf25969e i965: Rework SURFACE_STATE entries for Broadwell.
v2: Add missing SCS setting in gen8_emit_buffer_surface_state (caught by
    Eric Anholt).

v3: Use stored QPitch rather than recomputing it.

v4: Shift QPitch by 2 when setting it in the packet; bits 14:0 store
    bits 16:2 of the actual value (fixes myriads of cube and array
    texturing tests).  Also, only enable cube face bits for cubemaps
    (matches Chris Forbes' commit on master).  Port to use offset64.

v5: s/gl_format/mesa_format/g

v6: Fix DW5 of renderbuffer state, which neglected to subtract
    irb->mt->first_level.  Use vertical_alignment() rather than
    hardcoding 4.  Use ffs for multisample counts rather than a
    large switch statement (all caught/suggested by Eric).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:07 -08:00
Kenneth Graunke 990aaf87c4 i965: Update SOL state for Broadwell.
Unlike on Gen7, we can directly set the offset via the state packet.
We also -have- to: the kernel SOL reset code won't work anymore.

v2: Fix copy and paste mistake in buffer stride setup; drop stale
    comment (caught by Eric Anholt).  Add a perf_debug for missing
    MOCS setup.

v3: Rebase on Paul Berry's changes to CurrentVertexProgram.

v4: Fix SO Write Offset handling.  We need to set bits 20 and 21 so the
    hardware both loads and saves the offset.  There's also a
    restriction that 3DSTATE_SO_BUFFER can only be programmed once per
    buffer between primitives, so the "reset to zero" code needed
    reworking.  Fixes most of the transform feedback Piglit tests.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v2]
2014-01-31 17:50:07 -08:00
Kenneth Graunke fd91ab662d i965: Update the code that disables unused shader stages for Broadwell.
v2: Also disable 3DSTATE_WM_CHROMAKEY for safety.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
2014-01-31 17:50:07 -08:00
Kenneth Graunke 3d3c351cfb i965: Update 3DSTATE_CLIP for Broadwell.
Broadwell's winding order, polygon fill, and viewport Z test fields have
moved to DWord 1 of 3DSTATE_RASTER.

v2: Add a perf_debug for a future optimization and improve commit
    message (both suggested by Eric Anholt).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:07 -08:00
Kenneth Graunke 5c0d7dbcb9 i965: Rework vertex uploads for Broadwell.
v2: Emit a dummy 3DSTATE_VF_SGVS packet when not needed.

v3: Add WARN_ONCE and perf_debugs requested by Eric Anholt.

v4: Program 3DSTATE_SGVS even in the no-elements case so gl_VertexID
    continues working.  Fix 3DSTATE_VF_INSTANCING to not use an
    element index to access the buffers array.  Some ARB_draw_indirect
    prep work.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:07 -08:00
Kenneth Graunke 08a4714959 i965: Update STATE_BASE_ADDRESS for Broadwell.
v2: Fix missing "change" bit on instruction state base address
    (caught by Haihao Xiang).

v3: Add a perf_debug for missing MOCS setup, requested by Eric.

v4: Fix buffer sizes.  The value, specified at bit 12 and up, is
    actually measured in 4k pages.  We need to round up to the
    next multiple of 4k.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v3]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v4]
2014-01-31 17:50:07 -08:00
Kenneth Graunke f3c6d6f1e1 i965: Update 3DSTATE_PS, 3DSTATE_WM, and add 3DSTATE_PS_EXTRA.
v2: Fix setting of GEN8_PSX_ATTRIBUTE_ENABLE after rebases.

v3: Add missing binding table entry counts.  Don't worry about alpha
    testing or alpha to coverage when setting the "Kill Pixel" bit;
    those are specified in 3DSTATE_PS_BLEND (caught by Eric Anholt).
    Drop unused _NEW_BUFFERS.  Tidy comments.

v4: Rebase on Paul Berry's changes to CurrentFragmentProgram.

v5: Re-enable line stippling.  It doesn't crash or anything.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v3]
2014-01-31 17:50:07 -08:00
Kenneth Graunke 20d9286f71 i965: Rework 3DSTATE_VS for Broadwell.
v2: Remove incorrect MOCS shifts; rename urb_entry_write_offset to
    urb_entry_output_offset to closer match the documentation.

v3: Only emit a non-zero constant buffer read length when active.

v4: Add missing binding table counts (caught by Eric).

v5: Rebase on Paul Berry's changes to CurrentVertexProgram.

v6: Drop bogus SBE read length/offset field code.  We were programming
    the wrong values, and our 3DSTATE_SBE code overrides any value we
    put here anyway with the correct one.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v4]
2014-01-31 17:50:06 -08:00
Kenneth Graunke c96686a6cc i965: Add the new 3DSTATE_PS_BLEND state packet.
v2: Only set GEN8_PS_BLEND_HAS_WRITEABLE_RT if color buffer writes are
    enabled (caught by Eric Anholt).

v3: Set non-blending flags (writeable RT, alpha test, alpha to coverage)
    for integer formats too.  +14 Piglits.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v2]
2014-01-31 17:50:06 -08:00
Kenneth Graunke 17768bb7b4 i965: Replace DEPTH_STENCIL_STATE with Gen8's 3DSTATE_WM_DEPTH_STENCIL.
v2: Use stencil->_WriteEnabled instead of setting
    GEN8_WM_DS_STENCIL_BUFFER_WRITE_ENABLE twice (suggested by Eric).

v3: Mask stencil->WriteMask and stencil->ValueMask with 0xff.  The field
    is only 8-bits, so we'd trip the new SET_FIELD assertion when core
    Mesa gave us a value like 0xFFFFFFFF.  The Gen7 code uses structure
    field widths to implicitly do this truncation.  Fixes Piglit tests.

v4: Use uint32_t for dw1/dw2, not uint8_t.  Worst. Typo. Ever.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v2]
2014-01-31 17:50:06 -08:00
Kenneth Graunke 90fff1354b i965: Update SF, SBE, and RASTER state for Broadwell.
The attribute override portion of 3DSTATE_SBE was split out into
3DSTATE_SBE_SWIZ; various bits of 3DSTATE_SF were split out into
3DSTATE_RASTER.

v2: Set Force URB Read Offset bit.  Eventually the URB read offset
    should be set in 3DSTATE_VS, but that will require some refactoring.

v3: Rebase on viewport array changes.

v4: Improve comments about URB read length/offset overrides.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:06 -08:00
Kenneth Graunke 4552a22f04 i965: Bump generation assertions on workaround flushes.
I haven't investigated whether these are necessary on Broadwell or not,
but for paranoia's sake, we may as well continue doing them for now.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-31 17:50:06 -08:00
Kenneth Graunke 2184b519cd i965: Duplicate gen7_atoms to gen8_atoms.
It's going to diverge significantly.  Starting out with a copy allows
future patches to change atoms one by one.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-31 17:50:06 -08:00
Brian Paul f51ca46f0c radeon: move driContextSetFlags(ctx) call after ctx var is initialized
CC: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-01-31 17:09:44 -07:00
Brian Paul 2d6d69bab6 r200: move driContextSetFlags(ctx) call after ctx var is initialized
Otherwise, ctx was a garbage value.

CC: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-01-31 17:09:44 -07:00
Roland Scheidegger 1d53603f1f llvmpipe: fix denorm handling for r11g11b10_float format when blending
The code re-enabling denorms for small float formats did not recognize
this format due to format handling hacks (mainly, the lp_type doesn't have
the floating bit set).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-01-31 19:51:06 +01:00
Matt Turner 606544214e glsl: Expand non-expr & non-swizzle scalar rvalues in vectorizing. 2014-01-31 10:21:50 -08:00
Matt Turner 3f49a8c9a5 glcpp: Reject #version after the version has been resolved.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74166
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
2014-01-31 10:21:50 -08:00
Carl Worth 9d4a6bd6bb glcpp: Rename the variable used to enable debugging.
The -p option we now use when calling bison means that this variable will be
named glcpp_parser_debug not yydebug. This was not caught when the -p option
was added because this variable isn't used in the code as committed. (I prefer
the declaration to remain since it allows a developer to easily find this
variable name to enable debugging.)
2014-01-31 10:02:58 -08:00
Carl Worth 2dc93bd5d1 glcpp: Add "make check" test for comment-parsing bug
This is the innocent-looking but killer test case to verify the bug fixed in
the preceding commit.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-31 10:02:54 -08:00
Carl Worth 71978cf66f glcpp: Don't enter lexer's NEWLINE_CATCHUP start state for single-line comments
In commit 6005e9cb28 a new start state of NEWLINE_CATCHUP was added to the
lexer. This start state is used whenever the lexer is emitting a NEWLINE token
to emit additional NEWLINE tokens for any newline characters that were skipped
by an immediately preceding multi-line comment.

However, that commit erroneously entered the NEWLINE_CATCHUP state for
single-line comments. This is not desired since in the case of a single-line
comment, the lexer is not emitting any NEWLINE token. The result is that the
lexer will remain in the NEWLINE_CATCHUP state and proceed to fail to emit a
NEWLINE token for the subsequent newline character, (since the case to match \n expects only the INITIAL start state).

The fix is quite simple, remove the "BEGIN NEWLINE_CATCHUP" code from the
single-line comment case, (preserving it only in exactly the cases where the
lexer is actually emitting a NEWLINE token).

Many thanks to Petri Latvala for reporting this bug and for providing the
minimal test case to exercise it. The bug showed up only with a multi-line
comment which was followed immediately by a single-line comment (without any
intervening newline), such as:

	/*
        */ // Kablam!

Since 6005e9cb28, and before this commit, that very innocent-looking
combination of comments would yield a parse failure in the compiler.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72686

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-31 10:02:36 -08:00
Brian Paul df21f31788 mesa: use _mesa_align_free() in _mesa_delete_buffer_object()
To match _mesa_align_malloc() call in _mesa_buffer_data().
Found by Colin Harrison <colin.harrison@virgin.net>

Signed-off-by: Brian Paul <brianp@vmware.com>
2014-01-31 09:52:11 -07:00
Michel Dänzer db8b6fb2df st/dri: Fix tests for no draw/read buffers in dri_make_current()
Fixes piglit glx/GLX_ARB_create_context/current with no framebuffer.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-01-31 11:06:26 +09:00
Keith Packard 3fbd1b0cb5 dri3: Track current Present swap mode and adjust buffer counts
This automatically adjusts the number of buffers that we want based on
what swapping mode the X server is using and the current swap interval:

        swap mode       interval        buffers
        copy            > 0             1
        copy            0               2
        flip            > 0             2
        flip            0               3

Note that flip with swap interval 0 is currently limited to twice the
underlying refresh rate because of how the kernel manages flipping. Moving
from 3 to 4 buffers would help, but that seems ridiculous.

v2: Just update num_back at the point that the values that change num_back
    change.  This means we'll have the updated value at the point that the
    freeing of old going-to-be-unused backbuffers happens, which might not
    have been the case before (change by anholt, acked by keithp).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-30 17:29:33 -08:00
Keith Packard aea4757eb4 dri3, i915, i965: Add __DRI_IMAGE_FOURCC_SARGB8888
The __DRIimage createImageFromFds function takes a fourcc code, but there was
no fourcc code that match __DRI_IMAGE_FORMAT_SARGB8. This adds a define for
that format, adds a translation in DRI3 from __DRI_IMAGE_FORMAT_SARGB8 to
__DRI_IMAGE_FOURCC_SARGB8888 and then adds translations *back* to
__IMAGE_FORMAT_SARGB8 in both the i915 and i965 drivers.

I'll refrain from comments on whether I think having two separate sets of
format defines in dri_interface.h is a good idea or not...

Fixes piglit glx-tfp and glx-visuals-depth

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-30 17:29:23 -08:00
Keith Packard f12d6d613a dri3: Flush XCB before blocking for special events
XCB doesn't flush the output buffer automatically, so we have to call
xcb_flush ourselves before waiting.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-30 16:40:25 -08:00
Keith Packard 09d6c19720 dri3: Enable GLX_INTEL_swap_event
Now that we're tracking SBC values correctly, and the X server has the
ability to send the GLX swap events from a PresentPixmap request, enable
this extension.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-30 16:40:06 -08:00
Keith Packard 1525474ead dri3: Fix dri3_wait_for_sbc to wait for completion of requested SBC
Eric figured out that glXWaitForSbcOML wanted to block until the requested
SBC had been completed, which means to wait until the
PresentCompleteNotify event for that SBC had been received.

This replaces the simple sleep(1) loop (which was bogus) with a loop that
just checks to see if we've seen the specified SBC value come back in a
PresentCompleteNotify event yet.

The change is a bit larger than that as I've broken out a piece of common
code to wait for and process a single Present event for the target
drawable.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-30 16:38:36 -08:00