glcpp: Rename the variable used to enable debugging.

The -p option we now use when calling bison means that this variable will be
named glcpp_parser_debug not yydebug. This was not caught when the -p option
was added because this variable isn't used in the code as committed. (I prefer
the declaration to remain since it allows a developer to easily find this
variable name to enable debugging.)
This commit is contained in:
Carl Worth 2014-01-29 13:25:08 -08:00
parent 2dc93bd5d1
commit 9d4a6bd6bb
1 changed files with 1 additions and 1 deletions

View File

@ -30,7 +30,7 @@
#include "main/mtypes.h"
#include "main/shaderobj.h"
extern int yydebug;
extern int glcpp_parser_debug;
void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,