gallium+glsl: Remove EmitNoSat/PIPE_CAP_VERTEX_SHADER_SATURATE

The drivers not setting it were:

- nv30, which gets lowering using NIR's lower_fsat flag.
- r300, which gets lowering using NIR's lower_fsat flag.
- a2xx, which has was getting it optimized back to fsat anyway.

This drops the check for the cap from gallium nine.  While nine does have
a non-nir path, I think it's safe to assume that if you have SM3
texturing, you can do fsat.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
This commit is contained in:
Emma Anholt 2022-05-31 13:21:44 -07:00 committed by Marge Bot
parent 7a8e3c80fd
commit 8c4b88ee48
29 changed files with 2 additions and 66 deletions

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@ -572,8 +572,6 @@ The integer capabilities:
explicit LOD is supported in the fragment shader.
* ``PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES``: True if the driver supports
derivatives in fragment shaders.
* ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate
modifiers in the vertex shader.
* ``PIPE_CAP_TEXTURE_SHADOW_LOD``: True if the driver supports shadow sampler
types with texture functions having interaction with LOD of texture lookup.
* ``PIPE_CAP_SHADER_SAMPLES_IDENTICAL``: True if the driver supports a shader query to tell whether all samples of a multisampled surface are definitely identical.

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@ -42,7 +42,6 @@ struct gl_shader_program;
#define LDEXP_TO_ARITH 0x80
#define CARRY_TO_ARITH 0x100
#define BORROW_TO_ARITH 0x200
#define SAT_TO_CLAMP 0x400
#define DOPS_TO_DFRAC 0x800
#define DFREXP_DLDEXP_TO_ARITH 0x1000
#define BIT_COUNT_TO_MATH 0x02000

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@ -38,7 +38,6 @@
* - LDEXP_TO_ARITH
* - CARRY_TO_ARITH
* - BORROW_TO_ARITH
* - SAT_TO_CLAMP
* - DOPS_TO_DFRAC
*
* SUB_TO_ADD_NEG:
@ -97,10 +96,6 @@
* ----------------
* Converts ir_borrow into (x < y).
*
* SAT_TO_CLAMP:
* -------------
* Converts ir_unop_saturate into min(max(x, 0.0), 1.0)
*
* DOPS_TO_DFRAC:
* --------------
* Converts double trunc, ceil, floor, round to fract
@ -142,7 +137,6 @@ private:
void dfrexp_exp_to_arith(ir_expression *);
void carry_to_arith(ir_expression *);
void borrow_to_arith(ir_expression *);
void sat_to_clamp(ir_expression *);
void double_dot_to_fma(ir_expression *);
void double_lrp(ir_expression *);
void dceil_to_dfrac(ir_expression *);
@ -754,26 +748,6 @@ lower_instructions_visitor::borrow_to_arith(ir_expression *ir)
this->progress = true;
}
void
lower_instructions_visitor::sat_to_clamp(ir_expression *ir)
{
/* Translates
* ir_unop_saturate x
* into
* ir_binop_min (ir_binop_max(x, 0.0), 1.0)
*/
ir->operation = ir_binop_min;
ir->init_num_operands();
ir_constant *zero = _imm_fp(ir, ir->operands[0]->type, 0.0);
ir->operands[0] = new(ir) ir_expression(ir_binop_max, ir->operands[0]->type,
ir->operands[0], zero);
ir->operands[1] = _imm_fp(ir, ir->operands[0]->type, 1.0);
this->progress = true;
}
void
lower_instructions_visitor::double_dot_to_fma(ir_expression *ir)
{
@ -1677,11 +1651,6 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
borrow_to_arith(ir);
break;
case ir_unop_saturate:
if (lowering(SAT_TO_CLAMP))
sat_to_clamp(ir);
break;
case ir_unop_trunc:
if (lowering(DOPS_TO_DFRAC) && ir->type->is_double())
dtrunc_to_dfrac(ir);

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@ -860,7 +860,7 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
case ir_binop_min:
case ir_binop_max:
if (!ir->type->is_float() || options->EmitNoSat)
if (!ir->type->is_float())
break;
/* Replace min(max) operations and its commutative combinations with

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@ -64,7 +64,6 @@ u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen,
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: /* enables EXT_transform_feedback */
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:

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@ -724,7 +724,6 @@ agx_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:

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@ -148,7 +148,6 @@ crocus_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
case PIPE_CAP_INDEP_BLEND_ENABLE:

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@ -158,7 +158,6 @@ d3d12_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:

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@ -143,7 +143,6 @@ etna_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:

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@ -248,7 +248,6 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
case PIPE_CAP_VS_INSTANCEID:

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@ -203,7 +203,6 @@ iris_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
case PIPE_CAP_INDEP_BLEND_ENABLE:

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@ -125,7 +125,6 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
return 1;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;

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@ -124,7 +124,6 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:

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@ -209,7 +209,6 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:

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@ -230,7 +230,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:

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@ -109,7 +109,6 @@ panfrost_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_DEPTH_CLIP_DISABLE:

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@ -173,7 +173,6 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return is_r500 ? 1 : 0;
case PIPE_CAP_SHAREABLE_SHADERS:

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@ -279,7 +279,6 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:

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@ -74,7 +74,6 @@ static int si_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
case PIPE_CAP_CONDITIONAL_RENDER:

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@ -113,7 +113,6 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
return 1;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;

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@ -298,7 +298,6 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE:

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@ -127,7 +127,6 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_VS_INSTANCEID:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART:

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@ -83,7 +83,6 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
return 1;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return vscreen->caps.caps.v2.max_anisotropy > 1.0;

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@ -548,7 +548,6 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:

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@ -38,8 +38,7 @@ static bool
has_sm3(struct pipe_screen *hal)
{
return hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD) &&
hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES) &&
hal->get_param(hal, PIPE_CAP_VERTEX_SHADER_SATURATE);
hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES);
}
HRESULT

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@ -953,7 +953,6 @@ enum pipe_cap
PIPE_CAP_TGSI_DIV,
PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
PIPE_CAP_VERTEX_SHADER_SATURATE,
PIPE_CAP_TEXTURE_SHADOW_LOD,
PIPE_CAP_SHADER_SAMPLES_IDENTICAL,
PIPE_CAP_IMAGE_ATOMIC_INC_WRAP,

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@ -313,7 +313,6 @@ struct gl_shader_compiler_options
/** Driver-selectable options: */
GLboolean EmitNoCont; /**< Emit CONT opcode? */
GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
GLboolean EmitNoSat; /**< Emit SAT opcodes? */
GLboolean LowerCombinedClipCullDistance; /** Lower gl_ClipDistance and
* gl_CullDistance together from
* float[8] to vec4[2]

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@ -685,12 +685,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
ctx->Const.NoClippingOnCopyTex = screen->get_param(screen,
PIPE_CAP_NO_CLIP_ON_COPY_TEX);
/* For vertex shaders, make sure not to emit saturate when SM 3.0
* is not supported
*/
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat =
!screen->get_param(screen, PIPE_CAP_VERTEX_SHADER_SATURATE);
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].PositionAlwaysInvariant = options->vs_position_always_invariant;
ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_EVAL].PositionAlwaysPrecise = options->vs_position_always_precise;

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@ -112,7 +112,6 @@ link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
BORROW_TO_ARITH |
(have_dround ? 0 : DOPS_TO_DFRAC) |
(!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) |
(options->EmitNoSat ? SAT_TO_CLAMP : 0) |
(ctx->Const.ForceGLSLAbsSqrt ? SQRT_TO_ABS_SQRT : 0) |
/* Assume that if ARB_gpu_shader5 is not supported
* then all of the extended integer functions need