mesa: enable HardwareAcceleratedSelect
Could be enabled/disabled by MESA_HW_ACCEL_SELECT. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15765>
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@ -627,7 +627,17 @@ void st_init_limits(struct pipe_screen *screen,
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c->SparseTextureFullArrayCubeMipmaps =
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screen->get_param(screen, PIPE_CAP_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS);
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c->HardwareAcceleratedSelect = false;
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/* =0: on CPU, always disabled
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* >0: on GPU, enable by default, user can disable it manually
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* <0: unknown, disable by default, user can enable it manually
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*/
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int accel = screen->get_param(screen, PIPE_CAP_ACCELERATED);
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c->HardwareAcceleratedSelect =
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accel && debug_get_bool_option("MESA_HW_ACCEL_SELECT", accel > 0) &&
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/* internal geometry shader need indirect array access */
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!c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY].EmitNoIndirectTemp &&
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/* internal geometry shader need SSBO support */
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c->Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks;
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}
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