fteqw/engine/server/sv_ents.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "pr_common.h"
#ifndef CLIENTONLY
void SV_CleanupEnts(void);
extern cvar_t sv_nailhack;
extern cvar_t sv_cullentities_trace;
extern cvar_t sv_cullplayers_trace;
/*
=============================================================================
The PVS must include a small area around the client to allow head bobbing
or other small motion on the client side. Otherwise, a bob might cause an
entity that should be visible to not show up, especially when the bob
crosses a waterline.
=============================================================================
*/
int needcleanup;
//int fatbytes;
int glowsize, glowcolor; // made it a global variable, to suppress msvc warning.
#ifdef Q2BSPS
unsigned int SV_Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *resultbuf, unsigned int buffersize, qboolean add)
{
int leafs[64];
int i, j, count;
unsigned int longs;
qbyte *src;
vec3_t mins, maxs;
for (i=0 ; i<3 ; i++)
{
mins[i] = org[i] - 8;
maxs[i] = org[i] + 8;
}
count = CM_BoxLeafnums (mod, mins, maxs, leafs, 64, NULL);
if (count < 1)
Sys_Error ("SV_Q2FatPVS: count < 1");
if (sv.world.worldmodel->fromgame == fg_quake3)
longs = CM_ClusterSize(mod);
else
longs = (CM_NumClusters(mod)+7)/8;
longs = (longs+(sizeof(long)-1))/sizeof(long);
// convert leafs to clusters
for (i=0 ; i<count ; i++)
leafs[i] = CM_LeafCluster(mod, leafs[i]);
CM_ClusterPVS(mod, leafs[0], resultbuf, buffersize);
if (!add)
{
memcpy (resultbuf, CM_ClusterPVS(mod, leafs[0], NULL, 0), longs<<2);
i = 1;
}
else
i = 0;
// or in all the other leaf bits
for ( ; i<count ; i++)
{
for (j=0 ; j<i ; j++)
if (leafs[i] == leafs[j])
break;
if (j != i)
continue; // already have the cluster we want
src = CM_ClusterPVS(mod, leafs[i], NULL, 0);
for (j=0 ; j<longs ; j++)
((long *)resultbuf)[j] |= ((long *)src)[j];
}
return longs*sizeof(long);
}
#endif
//=============================================================================
// because there can be a lot of nails, there is a special
// network protocol for them
#define MAX_NAILS 32
edict_t *nails[MAX_NAILS];
int numnails;
int nailcount = 0;
extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
#ifdef SERVER_DEMO_PLAYBACK
qboolean demonails;
#endif
static edict_t *csqcent[MAX_EDICTS];
static int csqcnuments;
qboolean SV_AddNailUpdate (edict_t *ent)
{
if (ent->v->modelindex != sv_nailmodel
&& ent->v->modelindex != sv_supernailmodel)
return false;
if (sv_nailhack.value)
return false;
#ifdef SERVER_DEMO_PLAYBACK
demonails = false;
#endif
if (numnails == MAX_NAILS)
return true;
nails[numnails] = ent;
numnails++;
return true;
}
#ifdef SERVER_DEMO_PLAYBACK
qboolean SV_DemoNailUpdate (int i)
{
demonails = true;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = (edict_t *)i;
numnails++;
return true;
}
#endif
void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
{
qbyte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
int n, i;
edict_t *ent;
int x, y, z, p, yaw;
if (!numnails)
return;
if (recorder)
MSG_WriteByte (msg, svc_nails2);
else
MSG_WriteByte (msg, svc_nails);
MSG_WriteByte (msg, numnails);
#ifdef SERVER_DEMO_PLAYBACK
if (demonails)
{
for (n=0 ; n<numnails ; n++)
{
i = (int)(nails[n]);
if (recorder) {
if (!sv.demospikes[i].id) {
if (!((++nailcount)&255)) nailcount++;
sv.demospikes[i].id = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)sv.demospikes[i].id);
}
x = (int)(sv.demospikes[i].org[0]+4096)>>1;
y = (int)(sv.demospikes[i].org[1]+4096)>>1;
z = (int)(sv.demospikes[i].org[2]+4096)>>1;
p = (int)(sv.demospikes[i].pitch)&15;
yaw = (int)(sv.demospikes[i].yaw)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
return;
}
#endif
for (n=0 ; n<numnails ; n++)
{
ent = nails[n];
if (recorder) {
if (!ent->v->colormap) {
if (!((++nailcount)&255)) nailcount++;
ent->v->colormap = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)ent->v->colormap);
}
x = (int)(ent->v->origin[0]+4096)>>1;
y = (int)(ent->v->origin[1]+4096)>>1;
z = (int)(ent->v->origin[2]+4096)>>1;
p = (int)(16*ent->v->angles[0]/360)&15;
yaw = (int)(256*ent->v->angles[1]/360)&255;
bits[0] = x & 0xff;
bits[1] = ((x>>8) | (y<<4)) & 0xff;
bits[2] = (y>>4) & 0xff;
bits[3] = z & 0xff;
bits[4] = ((z>>8) | (p<<4)) & 0xff;
bits[5] = yaw & 0xff;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
}
//=============================================================================
//this is the bit of the code that sends the csqc entity deltas out.
//whenever the entity in question has a newer version than we sent to the client, we need to resend.
//So, we track the outgoing sequence that an entity was sent in, and the version.
//Upon detection of a dropped packet, we resend all entities who were last sent in that packet.
//When an entities' last sent version doesn't match the current version, we send.
static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent)
{
#ifndef PEXT_CSQC
return false;
#else
if (!(client->csqcactive))
return false;
if (!ent->xv->SendEntity)
return false;
csqcent[csqcnuments++] = ent;
return true;
#endif
}
sizebuf_t csqcmsgbuffer;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void SV_EmitDeltaEntIndex(sizebuf_t *msg, unsigned int entnum, qboolean remove, qboolean big)
{
unsigned int rflag = remove?0x8000:0;
if (big)
{
if (entnum >= 0x4000)
{
MSG_WriteShort(msg, (entnum&0x3fff) | 0x4000 | rflag);
MSG_WriteByte(msg, entnum >> 14);
}
else
MSG_WriteShort(msg, entnum | rflag);
}
else
MSG_WriteShort(msg, entnum | rflag);
}
void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg, qbyte svcnumber)
{
#ifdef PEXT_CSQC
qbyte messagebuffer[1024];
int en;
int currentsequence = client->netchan.outgoing_sequence;
globalvars_t *pr_globals;
edict_t *ent;
qboolean writtenheader = false;
int viewerent;
//we don't check that we got some already - because this is delta compressed!
if (!(client->csqcactive) || !svprogfuncs)
return;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
if (client->edict)
viewerent = EDICT_TO_PROG(svprogfuncs, client->edict);
else
viewerent = 0; /*for mvds, its as if world is looking*/
//FIXME: prioritise the list of csqc ents somehow
csqcmsgbuffer.data = messagebuffer;
csqcmsgbuffer.maxsize = sizeof(messagebuffer);
csqcmsgbuffer.packing = msg->packing;
csqcmsgbuffer.prim = msg->prim;
for (en = 0; en < csqcnuments; en++)
{
ent = csqcent[en];
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#if 0
if ((int)ent->xv->Version != sv.csqcentversion[ent->entnum])
{
sv.csqcentversion[ent->entnum] = (int)ent->xv->Version;
for (j = 0; j < sv.allocated_client_slots; j++)
svs.client[j].pendingentbits[j] = 0xffffffff;
}
if (!client->pendingentbits[j])
continue;
csqcmsgbuffer.cursize = 0;
csqcmsgbuffer.currentbit = 0;
//Ask CSQC to write a buffer for it.
G_INT(OFS_PARM0) = viewerent;
G_FLOAT(OFS_PARM1) = client->pendingentbits[j]; //psudo compatibility with SendFlags (fte doesn't support properly)
client->pendingentbits[j] = 0;
#else
if (ent->xv->SendFlags)
{
ent->xv->SendFlags = 0;
ent->xv->Version+=1;
}
//prevent mishaps with entities being respawned and things.
if ((int)ent->xv->Version < sv.csqcentversion[ent->entnum])
ent->xv->Version = sv.csqcentversion[ent->entnum];
else
sv.csqcentversion[ent->entnum] = (int)ent->xv->Version;
//If it's not changed, don't send
if (client->csqcentversions[ent->entnum] == sv.csqcentversion[ent->entnum])
continue;
csqcmsgbuffer.cursize = 0;
csqcmsgbuffer.currentbit = 0;
//Ask CSQC to write a buffer for it.
G_INT(OFS_PARM0) = viewerent;
G_FLOAT(OFS_PARM1) = 0xffffff; //psudo compatibility with SendFlags (fte doesn't support properly)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#endif
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
PR_ExecuteProgram(svprogfuncs, ent->xv->SendEntity);
if (G_INT(OFS_RETURN)) //0 means not to tell the client about it.
{
if (msg->cursize + csqcmsgbuffer.cursize+5 >= msg->maxsize)
{
if (csqcmsgbuffer.cursize < 32)
break;
continue;
}
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svcnumber);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SV_EmitDeltaEntIndex(msg, ent->entnum, false, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
if (sv.csqcdebug) //optional extra.
{
if (!csqcmsgbuffer.cursize)
Con_Printf("Warning: empty csqc packet on %s\n", svprogfuncs->stringtable+ent->v->classname);
MSG_WriteShort(msg, csqcmsgbuffer.cursize);
}
//FIXME: Add a developer mode to write the length of each entity.
SZ_Write(msg, csqcmsgbuffer.data, csqcmsgbuffer.cursize);
// Con_Printf("Sending update packet %i\n", ent->entnum);
}
else if (sv.csqcentversion[ent->entnum] && !((int)ent->xv->pvsflags & PVSF_NOREMOVE))
{ //Don't want to send, but they have it already
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svcfte_csqcentities);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SV_EmitDeltaEntIndex(msg, ent->entnum, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
// Con_Printf("Sending remove 2 packet\n");
}
client->csqcentversions[ent->entnum] = sv.csqcentversion[ent->entnum];
client->csqcentsequence[ent->entnum] = currentsequence;
}
//now remove any out dated ones
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
for (en = 1; en < sv.world.num_edicts && en < client->max_net_ents; en++)
{
ent = EDICT_NUM(svprogfuncs, en);
if (client->csqcentversions[en] > 0 && client->csqcentversions[en] != ent->xv->Version)
{
if (((int)ent->xv->pvsflags & PVSF_NOREMOVE))
continue;
if (msg->cursize + 5 >= msg->maxsize) //try removing next frame instead.
{
}
else
{
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svcfte_csqcentities);
}
// Con_Printf("Sending remove packet %i\n", en);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SV_EmitDeltaEntIndex(msg, en, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
client->csqcentversions[en] = 0;
client->csqcentsequence[en] = currentsequence;
}
}
}
if (writtenheader)
MSG_WriteShort(msg, 0); //a 0 means no more.
csqcnuments = 0;
//prevent the qc from trying to use it at inopertune times.
csqcmsgbuffer.maxsize = 0;
csqcmsgbuffer.data = NULL;
#endif
}
void SV_CSQC_DroppedPacket(client_t *client, int sequence)
{
int i;
int m;
if (!client->frameunion.frames)
{
Con_Printf("Server bug: No frames!\n");
return;
}
//skip it if we never generated that frame, to avoid pulling in stale data
if (client->frameunion.frames[sequence & UPDATE_MASK].sequence != sequence)
{
// Con_Printf("SV: Stale %i\n", sequence);
return;
}
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
unsigned int *f = client->frameunion.frames[sequence & UPDATE_MASK].resendentbits;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned int *n = client->frameunion.frames[sequence & UPDATE_MASK].resendentnum;
// Con_Printf("SV: Resend %i\n", sequence);
i = client->frameunion.frames[sequence & UPDATE_MASK].entities.num_entities;
while (i > 0)
{
i--;
// if (f[i] & UF_RESET)
// Con_Printf("Resend %i @ %i\n", i, sequence);
// if (f[i] & UF_REMOVE)
// Con_Printf("Remove %i @ %i\n", i, sequence);
client->pendingentbits[n[i]] |= f[i];
}
client->frameunion.frames[sequence & UPDATE_MASK].entities.num_entities = 0;
}
if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
return;
m = min(sv.world.num_edicts, client->max_net_ents);
for (i = 0; i < m; i++)
if (client->csqcentsequence[i] == sequence)
client->csqcentversions[i]--; //do that update thang (but later).
}
void SV_CSQC_DropAll(client_t *client)
{
int i;
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
// Con_Printf("Reset all\n");
client->pendingentbits[0] = UF_REMOVE;
}
if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
return;
for (i = 0; i < sv.world.num_edicts; i++)
client->csqcentversions[i]--; //do that update thang (but later).
}
//=============================================================================
/*
==================
SV_WriteDelta
Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
==================
*/
void SVQW_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext)
{
#ifdef PROTOCOLEXTENSIONS
int evenmorebits=0;
#endif
int bits;
int i;
int fromeffects;
coorddata coordd[3];
coorddata angled[3];
if (from == &((edict_t*)NULL)->baseline)
from = &nullentitystate;
// send an update
bits = 0;
if (msg->prim.coordsize == 2)
{
for (i=0 ; i<3 ; i++)
{
coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordsize);
if (MSG_ToCoord(from->origin[i], msg->prim.coordsize).b4 != coordd[i].b4)
bits |= U_ORIGIN1<<i;
else
to->origin[i] = from->origin[i];
}
}
else
{
for (i=0 ; i<3 ; i++)
{
coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordsize);
if (to->origin[i] != from->origin[i])
bits |= U_ORIGIN1<<i;
}
}
angled[0] = MSG_ToAngle(to->angles[0], msg->prim.anglesize);
if (MSG_ToAngle(from->angles[0], msg->prim.anglesize).b4 != angled[0].b4)
bits |= U_ANGLE1;
else
to->angles[0] = from->angles[0];
angled[1] = MSG_ToAngle(to->angles[1], msg->prim.anglesize);
if (MSG_ToAngle(from->angles[1], msg->prim.anglesize).b4 != angled[1].b4)
bits |= U_ANGLE2;
else
to->angles[1] = from->angles[1];
angled[2] = MSG_ToAngle(to->angles[2], msg->prim.anglesize);
if (MSG_ToAngle(from->angles[2], msg->prim.anglesize).b4 != angled[2].b4)
bits |= U_ANGLE3;
else
to->angles[2] = from->angles[2];
if ( to->colormap != from->colormap )
bits |= U_COLORMAP;
if ( to->skinnum != from->skinnum )
bits |= U_SKIN;
if ( to->frame != from->frame )
bits |= U_FRAME;
if (force && !(protext & PEXT_SPAWNSTATIC2))
fromeffects = 0; //force is true if we're going from baseline
else //old quakeworld protocols do not include effects in the baseline
fromeffects = from->effects; //so old clients will see the effects baseline as 0
if ((to->effects&0x00ff) != (fromeffects&0x00ff))
bits |= U_EFFECTS;
if ((to->effects&0xff00) != (fromeffects&0xff00) && (protext & PEXT_DPFLAGS))
evenmorebits |= U_EFFECTS16;
if (to->modelindex != from->modelindex)
{
bits |= U_MODEL;
if (to->modelindex > 255)
{
if (protext & PEXT_MODELDBL)
{
if (to->modelindex > 512)
bits &= ~U_MODEL;
evenmorebits |= U_MODELDBL;
}
else
return;
}
}
#ifdef PROTOCOLEXTENSIONS
#ifdef U_SCALE
if ( to->scale != from->scale && (protext & PEXT_SCALE))
evenmorebits |= U_SCALE;
#endif
#ifdef U_TRANS
if ( to->trans != from->trans && (protext & PEXT_TRANS))
evenmorebits |= U_TRANS;
#endif
#ifdef U_FATNESS
if ( to->fatness != from->fatness && (protext & PEXT_FATNESS))
evenmorebits |= U_FATNESS;
#endif
if ( to->hexen2flags != from->hexen2flags && (protext & PEXT_HEXEN2))
evenmorebits |= U_DRAWFLAGS;
if ( to->abslight != from->abslight && (protext & PEXT_HEXEN2))
evenmorebits |= U_ABSLIGHT;
if ((to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2]) && (protext & PEXT_COLOURMOD))
evenmorebits |= U_COLOURMOD;
if (to->glowsize != from->glowsize)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
to->dpflags |= RENDER_GLOWTRAIL;
if (to->dpflags != from->dpflags && (protext & PEXT_DPFLAGS))
evenmorebits |= U_DPFLAGS;
if ((to->tagentity != from->tagentity || to->tagindex != from->tagindex) && (protext & PEXT_DPFLAGS))
evenmorebits |= U_TAGINFO;
if ((to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightstyle) && (protext & PEXT_DPFLAGS))
evenmorebits |= U_LIGHT;
#endif
// if (to->solid)
// bits |= U_SOLID;
if (msg->cursize + 40 > msg->maxsize)
{ //not enough space in the buffer, don't send the entity this frame. (not sending means nothing changes, and it takes no bytes!!)
*to = *from;
return;
}
//
// write the message
//
if (!to->number)
SV_Error ("Unset entity number");
if (!bits && !evenmorebits && !force)
return; // nothing to send!
#ifdef PROTOCOLEXTENSIONS
if (to->number >= 512)
{
if (to->number >= 1024)
{
if (to->number >= 1024+512)
evenmorebits |= U_ENTITYDBL;
evenmorebits |= U_ENTITYDBL2;
if (to->number >= 2048)
return;
}
else
evenmorebits |= U_ENTITYDBL;
}
if (evenmorebits&0xff00)
evenmorebits |= U_YETMORE;
if (evenmorebits&0x00ff)
bits |= U_EVENMORE;
if (bits & 511)
bits |= U_MOREBITS;
#endif
i = (to->number&511) | (bits&~511);
if (i & U_REMOVE)
Sys_Error ("U_REMOVE");
MSG_WriteShort (msg, i);
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits&255);
#ifdef PROTOCOLEXTENSIONS
if (bits & U_EVENMORE)
MSG_WriteByte (msg, evenmorebits&255);
if (evenmorebits & U_YETMORE)
MSG_WriteByte (msg, (evenmorebits>>8)&255);
#endif
if (bits & U_MODEL)
MSG_WriteByte (msg, to->modelindex&255);
else if (evenmorebits & U_MODELDBL)
MSG_WriteShort(msg, to->modelindex);
if (bits & U_FRAME)
MSG_WriteByte (msg, to->frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, to->colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, to->skinnum);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, to->effects&0x00ff);
if (bits & U_ORIGIN1)
SZ_Write(msg, &coordd[0], msg->prim.coordsize);
if (bits & U_ANGLE1)
SZ_Write(msg, &angled[0], msg->prim.anglesize);
if (bits & U_ORIGIN2)
SZ_Write(msg, &coordd[1], msg->prim.coordsize);
if (bits & U_ANGLE2)
SZ_Write(msg, &angled[1], msg->prim.anglesize);
if (bits & U_ORIGIN3)
SZ_Write(msg, &coordd[2], msg->prim.coordsize);
if (bits & U_ANGLE3)
SZ_Write(msg, &angled[2], msg->prim.anglesize);
#ifdef U_SCALE
if (evenmorebits & U_SCALE)
MSG_WriteByte (msg, (qbyte)(to->scale));
#endif
#ifdef U_TRANS
if (evenmorebits & U_TRANS)
MSG_WriteByte (msg, (qbyte)(to->trans));
#endif
#ifdef U_FATNESS
if (evenmorebits & U_FATNESS)
MSG_WriteChar (msg, to->fatness);
#endif
if (evenmorebits & U_DRAWFLAGS)
MSG_WriteByte (msg, to->hexen2flags);
if (evenmorebits & U_ABSLIGHT)
MSG_WriteByte (msg, to->abslight);
if (evenmorebits & U_COLOURMOD)
{
MSG_WriteByte (msg, to->colormod[0]);
MSG_WriteByte (msg, to->colormod[1]);
MSG_WriteByte (msg, to->colormod[2]);
}
if (evenmorebits & U_DPFLAGS)
MSG_WriteByte (msg, to->dpflags);
if (evenmorebits & U_TAGINFO)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity (msg, to->tagentity);
MSG_WriteShort (msg, to->tagindex);
}
if (evenmorebits & U_LIGHT)
{
MSG_WriteShort (msg, to->light[0]);
MSG_WriteShort (msg, to->light[1]);
MSG_WriteShort (msg, to->light[2]);
MSG_WriteShort (msg, to->light[3]);
MSG_WriteByte (msg, to->lightstyle);
MSG_WriteByte (msg, to->lightpflags);
}
if (evenmorebits & U_EFFECTS16)
MSG_WriteByte (msg, (to->effects&0xff00)>>8);
}
/*special flags which are slightly more compact. these are 'wasted' as part of the delta itself*/
#define UF_REMOVE UF_16BIT /*says we removed the entity in this frame*/
#define UF_MOVETYPE UF_EFFECTS2 /*this flag isn't present in the header itself*/
#define UF_RESET2 UF_EXTEND1 /*so new ents are reset 3 times to avoid weird baselines*/
#define UF_UNUSED UF_EXTEND2 /**/
#define UF_WEAPONFRAME UF_EXTEND3
static unsigned int SVFTE_DeltaPredCalcBits(entity_state_t *from, entity_state_t *to)
{
unsigned int bits = 0;
if (from && from->u.q1.pmovetype != to->u.q1.pmovetype)
bits |= UFP_MOVETYPE;
if (to->u.q1.movement[0])
bits |= UFP_FORWARD;
if (to->u.q1.movement[1])
bits |= UFP_SIDE;
if (to->u.q1.movement[2])
bits |= UFP_UP;
if (to->u.q1.velocity[0])
bits |= UFP_VELOCITYXY;
if (to->u.q1.velocity[1])
bits |= UFP_VELOCITYXY;
if (to->u.q1.velocity[2])
bits |= UFP_VELOCITYZ;
if (to->u.q1.msec)
bits |= UFP_MSEC;
return bits;
}
static unsigned int SVFTE_DeltaCalcBits(entity_state_t *from, entity_state_t *to)
{
unsigned int bits = 0;
if (from->u.q1.pmovetype != to->u.q1.pmovetype)
bits |= UF_PREDINFO|UF_MOVETYPE;
if (from->u.q1.weaponframe != to->u.q1.weaponframe)
bits |= UF_PREDINFO|UF_WEAPONFRAME;
if (to->u.q1.pmovetype)
{
if (SVFTE_DeltaPredCalcBits(from, to))
bits |= UF_PREDINFO;
/*moving players get extra data forced upon them which is not deltatracked*/
if ((bits & UF_PREDINFO) && (from->u.q1.velocity[0] || from->u.q1.velocity[1] || from->u.q1.velocity[2]))
{
/*if we've got player movement then write the origin anyway*/
bits |= UF_ORIGINXY | UF_ORIGINZ;
/*and force angles too, if its not us*/
if (host_client != svs.clients + to->number-1)
bits |= UF_ANGLESXZ | UF_ANGLESY;
}
}
if (to->origin[0] != from->origin[0])
bits |= UF_ORIGINXY;
if (to->origin[1] != from->origin[1])
bits |= UF_ORIGINXY;
if (to->origin[2] != from->origin[2])
bits |= UF_ORIGINZ;
if (to->angles[0] != from->angles[0])
bits |= UF_ANGLESXZ;
if (to->angles[1] != from->angles[1])
bits |= UF_ANGLESY;
if (to->angles[2] != from->angles[2])
bits |= UF_ANGLESXZ;
if (to->modelindex != from->modelindex)
bits |= UF_MODEL;
if (to->frame != from->frame)
bits |= UF_FRAME;
if (to->skinnum != from->skinnum)
bits |= UF_SKIN;
if (to->colormap != from->colormap)
bits |= UF_COLORMAP;
if (to->effects != from->effects)
bits |= UF_EFFECTS;
if (to->dpflags != from->dpflags)
bits |= UF_FLAGS;
if (to->solid != from->solid)
bits |= UF_SOLID;
if (to->scale != from->scale)
bits |= UF_SCALE;
if (to->trans != from->trans)
bits |= UF_ALPHA;
if (to->fatness != from->fatness)
bits |= UF_FATNESS;
if (to->hexen2flags != from->hexen2flags)
bits |= UF_DRAWFLAGS;
if (to->abslight != from->abslight)
bits |= UF_DRAWFLAGS;
if (to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2])
bits |= UF_COLORMOD;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (to->glowsize!=from->glowsize||to->glowcolour!=from->glowcolour||to->glowmod[0]!=from->glowmod[0]||to->glowmod[1]!=from->glowmod[1]||to->glowmod[2]!=from->glowmod[2])
bits |= UF_GLOW;
if (to->tagentity != from->tagentity || to->tagindex != from->tagindex)
bits |= UF_TAGINFO;
if (to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightpflags)
bits |= UF_LIGHT;
if (to->u.q1.traileffectnum != from->u.q1.traileffectnum)
bits |= UF_TRAILEFFECT;
if (to->modelindex2 != from->modelindex2)
bits |= UF_MODELINDEX2;
if (to->u.q1.gravitydir[0] != from->u.q1.gravitydir[0] || to->u.q1.gravitydir[1] != from->u.q1.gravitydir[1])
bits |= UF_GRAVITYDIR;
return bits;
}
static void SVFTE_WriteUpdate(unsigned int bits, entity_state_t *state, sizebuf_t *msg)
{
unsigned int predbits = 0;
if (bits & UF_MOVETYPE)
{
bits &= ~UF_MOVETYPE;
predbits |= UFP_MOVETYPE;
}
if (bits & UF_WEAPONFRAME)
{
bits &= ~UF_WEAPONFRAME;
predbits |= UFP_WEAPONFRAME;
}
/*check if we need more precision*/
if ((bits & UF_MODEL) && state->modelindex > 255)
bits |= UF_16BIT;
if ((bits & UF_SKIN) && state->skinnum > 255)
bits |= UF_16BIT;
if ((bits & UF_FRAME) && state->frame > 255)
bits |= UF_16BIT;
/*convert effects bits to higher lengths if needed*/
if (bits & UF_EFFECTS)
{
if (state->effects & 0xffff0000) /*both*/
bits |= UF_EFFECTS | UF_EFFECTS2;
else if (state->effects & 0x0000ff00) /*2 only*/
bits = (bits & ~UF_EFFECTS) | UF_EFFECTS2;
}
if (bits & 0xff000000)
bits |= UF_EXTEND3;
if (bits & 0x00ff0000)
bits |= UF_EXTEND2;
if (bits & 0x0000ff00)
bits |= UF_EXTEND1;
MSG_WriteByte(msg, bits>>0);
if (bits & UF_EXTEND1)
MSG_WriteByte(msg, bits>>8);
if (bits & UF_EXTEND2)
MSG_WriteByte(msg, bits>>16);
if (bits & UF_EXTEND3)
MSG_WriteByte(msg, bits>>24);
if (bits & UF_FRAME)
{
if (bits & UF_16BIT)
MSG_WriteShort(msg, state->frame);
else
MSG_WriteByte(msg, state->frame);
}
if (bits & UF_ORIGINXY)
{
MSG_WriteCoord(msg, state->origin[0]);
MSG_WriteCoord(msg, state->origin[1]);
}
if (bits & UF_ORIGINZ)
MSG_WriteCoord(msg, state->origin[2]);
if (bits & UF_PREDINFO)
{ /*if we have pred info, use more precise angles*/
if (bits & UF_ANGLESXZ)
{
MSG_WriteAngle16(msg, state->angles[0]);
MSG_WriteAngle16(msg, state->angles[2]);
}
if (bits & UF_ANGLESY)
MSG_WriteAngle16(msg, state->angles[1]);
}
else
{
if (bits & UF_ANGLESXZ)
{
MSG_WriteAngle(msg, state->angles[0]);
MSG_WriteAngle(msg, state->angles[2]);
}
if (bits & UF_ANGLESY)
MSG_WriteAngle(msg, state->angles[1]);
}
if ((bits & (UF_EFFECTS|UF_EFFECTS2)) == (UF_EFFECTS|UF_EFFECTS2))
MSG_WriteLong(msg, state->effects);
else if (bits & UF_EFFECTS2)
MSG_WriteShort(msg, state->effects);
else if (bits & UF_EFFECTS)
MSG_WriteByte(msg, state->effects);
if (bits & UF_PREDINFO)
{
/*movetype is set above somewhere*/
predbits |= SVFTE_DeltaPredCalcBits(NULL, state);
MSG_WriteByte(msg, predbits);
if (predbits & UFP_FORWARD)
MSG_WriteShort(msg, state->u.q1.movement[0]);
if (predbits & UFP_SIDE)
MSG_WriteShort(msg, state->u.q1.movement[1]);
if (predbits & UFP_UP)
MSG_WriteShort(msg, state->u.q1.movement[2]);
if (predbits & UFP_MOVETYPE)
MSG_WriteByte(msg, state->u.q1.pmovetype);
if (predbits & UFP_VELOCITYXY)
{
MSG_WriteShort(msg, state->u.q1.velocity[0]);
MSG_WriteShort(msg, state->u.q1.velocity[1]);
}
if (predbits & UFP_VELOCITYZ)
MSG_WriteShort(msg, state->u.q1.velocity[2]);
if (predbits & UFP_MSEC)
MSG_WriteByte(msg, state->u.q1.msec);
if (predbits & UFP_WEAPONFRAME)
{
if (state->u.q1.weaponframe > 127)
{
MSG_WriteByte(msg, 128 | (state->u.q1.weaponframe & 127));
MSG_WriteByte(msg, state->u.q1.weaponframe>>7);
}
else
MSG_WriteByte(msg, state->u.q1.weaponframe);
}
}
if (bits & UF_MODEL)
{
if (bits & UF_16BIT)
MSG_WriteShort(msg, state->modelindex);
else
MSG_WriteByte(msg, state->modelindex);
}
if (bits & UF_SKIN)
{
if (bits & UF_16BIT)
MSG_WriteShort(msg, state->skinnum);
else
MSG_WriteByte(msg, state->skinnum);
}
if (bits & UF_COLORMAP)
MSG_WriteByte(msg, state->colormap);
if (bits & UF_SOLID)
MSG_WriteShort(msg, state->solid);
if (bits & UF_FLAGS)
MSG_WriteByte(msg, state->dpflags);
if (bits & UF_ALPHA)
MSG_WriteByte(msg, state->trans);
if (bits & UF_SCALE)
MSG_WriteByte(msg, state->scale);
if (bits & UF_UNUSED3)
{
// MSG_WriteByte(msg, );
}
if (bits & UF_DRAWFLAGS)
{
MSG_WriteByte(msg, state->hexen2flags);
if ((state->hexen2flags & MLS_MASKIN) == MLS_ABSLIGHT)
MSG_WriteByte(msg, state->abslight);
}
if (bits & UF_TAGINFO)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity(msg, state->tagentity);
MSG_WriteByte(msg, state->tagindex);
}
if (bits & UF_LIGHT)
{
MSG_WriteShort (msg, state->light[0]);
MSG_WriteShort (msg, state->light[1]);
MSG_WriteShort (msg, state->light[2]);
MSG_WriteShort (msg, state->light[3]);
MSG_WriteByte (msg, state->lightstyle);
MSG_WriteByte (msg, state->lightpflags);
}
if (bits & UF_TRAILEFFECT)
MSG_WriteShort(msg, state->u.q1.traileffectnum);
if (bits & UF_COLORMOD)
{
MSG_WriteByte(msg, state->colormod[0]);
MSG_WriteByte(msg, state->colormod[1]);
MSG_WriteByte(msg, state->colormod[2]);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (bits & UF_GLOW)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteByte(msg, state->glowsize);
MSG_WriteByte(msg, state->glowcolour);
MSG_WriteByte(msg, state->glowmod[0]);
MSG_WriteByte(msg, state->glowmod[1]);
MSG_WriteByte(msg, state->glowmod[2]);
}
if (bits & UF_FATNESS)
MSG_WriteByte(msg, state->fatness);
if (bits & UF_MODELINDEX2)
{
if (bits & UF_16BIT)
MSG_WriteShort(msg, state->modelindex2);
else
MSG_WriteByte(msg, state->modelindex2);
}
if (bits & UF_GRAVITYDIR)
{
MSG_WriteByte(msg, state->u.q1.gravitydir[0]);
MSG_WriteByte(msg, state->u.q1.gravitydir[1]);
}
}
/*dump out the delta from baseline (used for baselines and statics, so has no svc)*/
void SVFTE_EmitBaseline(entity_state_t *to, qboolean numberisimportant, sizebuf_t *msg)
{
unsigned int bits;
if (numberisimportant)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity(msg, to->number);
bits = UF_RESET | SVFTE_DeltaCalcBits(&nullentitystate, to);
SVFTE_WriteUpdate(bits, to, msg);
}
/*SVFTE_EmitPacketEntities
Writes changed entities to the client.
Changed ent states will be tracked, even if they're not sent just yet, dropped packets will also re-flag dropped delta bits
Only what changed is tracked, via bitmask, its previous value is never tracked.
*/
void SVFTE_EmitPacketEntities(client_t *client, packet_entities_t *to, sizebuf_t *msg)
{
edict_t *e;
entity_state_t *o, *n;
unsigned int i;
unsigned int j;
unsigned int bits;
unsigned int *resendbits;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned int *resendnum;
unsigned int outno, outmax;
int sequence;
if (ISNQCLIENT(client))
sequence = client->netchan.outgoing_unreliable;
else
sequence = client->netchan.incoming_sequence;
if (!client->pendingentbits)
return;
if (client->delta_sequence < 0)
client->pendingentbits[0] = UF_REMOVE;
//if we're clearing the list and starting from scratch, just wipe all lingering state
if (client->pendingentbits[0] & UF_REMOVE)
{
for (j = 0; j < client->sentents.num_entities; j++)
{
client->sentents.entities[j].number = 0;
client->pendingentbits[j] = 0;
}
client->pendingentbits[0] = UF_REMOVE;
}
//expand client's entstate list
if (to->num_entities)
{
j = to->entities[to->num_entities-1].number+1;
if (j > client->sentents.max_entities)
{
client->sentents.entities = BZ_Realloc(client->sentents.entities, sizeof(*client->sentents.entities) * j);
memset(&client->sentents.entities[client->sentents.max_entities], 0, sizeof(client->sentents.entities[0]) * (j - client->sentents.max_entities));
client->sentents.max_entities = j;
}
if (j > client->sentents.num_entities)
client->sentents.num_entities = j;
}
/*figure out the entitys+bits that changed (removed and active)*/
for (i = 0, j = 0; i < to->num_entities; i++)
{
n = &to->entities[i];
/*gaps are dead entities*/
for (; j < n->number; j++)
{
o = &client->sentents.entities[j];
if (o->number)
{
e = EDICT_NUM(svprogfuncs, o->number);
if (!((int)e->xv->pvsflags & PVSF_NOREMOVE))
{
client->pendingentbits[j] = UF_REMOVE;
o->number = 0; /*dead*/
}
}
}
o = &client->sentents.entities[j];
if (!o->number)
{
/*flag it for reset, we can add the extra bits later once we get around to sending it*/
client->pendingentbits[j] = UF_RESET | UF_RESET2;
}
else
{
//its valid, make sure we don't have a stale/resent remove, and do a cheap reset due to uncertainty.
if (client->pendingentbits[j] & UF_REMOVE)
client->pendingentbits[j] = (client->pendingentbits[j] & ~UF_REMOVE) | UF_RESET2;
client->pendingentbits[j] |= SVFTE_DeltaCalcBits(o, n);
}
*o = *n;
j++;
}
/*gaps are dead entities*/
for (; j < client->sentents.num_entities; j++)
{
o = &client->sentents.entities[j];
if (o->number)
{
e = EDICT_NUM(svprogfuncs, o->number);
if (!((int)e->xv->pvsflags & PVSF_NOREMOVE))
{
client->pendingentbits[j] = UF_REMOVE;
o->number = 0; /*dead*/
}
}
}
/*cache frame info*/
resendbits = client->frameunion.frames[sequence & UPDATE_MASK].resendentbits;
resendnum = client->frameunion.frames[sequence & UPDATE_MASK].resendentnum;
outno = 0;
outmax = client->frameunion.frames[sequence & UPDATE_MASK].entities.max_entities;
/*start writing the packet*/
MSG_WriteByte (msg, svcfte_updateentities);
if (ISNQCLIENT(client) && (client->fteprotocolextensions2 & PEXT2_PREDINFO))
{
MSG_WriteLong(msg, client->last_sequence);
}
// Con_Printf("Gen sequence %i\n", sequence);
MSG_WriteFloat(msg, sv.world.physicstime);
for(j = 0; j < client->sentents.num_entities; j++)
{
bits = client->pendingentbits[j];
if (!(bits & ~UF_RESET2)) //skip while there's nothing to send (skip reset2 if there's no other changes, its only to reduce chances of the client getting 'new' entities containing just an origin)*/
continue;
if (msg->cursize + 50 > msg->maxsize)
break; /*give up if it gets full*/
if (outno >= outmax)
break;
client->pendingentbits[j] = 0;
if (bits & UF_REMOVE)
{ //if reset is set, then reset was set eroneously.
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SV_EmitDeltaEntIndex(msg, j, true, true);
resendbits[outno] = UF_REMOVE;
// Con_Printf("REMOVE %i @ %i\n", j, sequence);
}
else if (client->sentents.entities[j].number) /*only send a new copy of the ent if they actually have one already*/
{
if (bits & UF_RESET2)
{
/*if reset2, then this is the second packet sent to the client and should have a forced reset (but which isn't tracked)*/
resendbits[outno] = bits & ~UF_RESET2;
bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM(svprogfuncs, j)->baseline, &client->sentents.entities[j]);
// Con_Printf("RESET2 %i @ %i\n", j, sequence);
}
else if (bits & UF_RESET)
{
/*flag the entity for the next packet, so we always get two resets when it appears, to reduce the effects of packetloss on seeing rockets etc*/
client->pendingentbits[j] = UF_RESET2;
bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM(svprogfuncs, j)->baseline, &client->sentents.entities[j]);
resendbits[outno] = UF_RESET;
// Con_Printf("RESET %i @ %i\n", j, sequence);
}
else
resendbits[outno] = bits;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SV_EmitDeltaEntIndex(msg, j, false, true);
SVFTE_WriteUpdate(bits, &client->sentents.entities[j], msg);
}
resendnum[outno++] = j;
}
MSG_WriteShort(msg, 0);
client->frameunion.frames[sequence & UPDATE_MASK].entities.num_entities = outno;
client->frameunion.frames[sequence & UPDATE_MASK].sequence = sequence;
}
/*
=============
SVQW_EmitPacketEntities
Writes a delta update of a packet_entities_t to the message.
deltaing is performed from one set of entity states directly to the next
=============
*/
void SVQW_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
{
edict_t *ent;
client_frame_t *fromframe;
packet_entities_t *from;
int oldindex, newindex;
int oldnum, newnum;
int oldmax;
// this is the frame that we are going to delta update from
if (client->delta_sequence != -1)
{
fromframe = &client->frameunion.frames[client->delta_sequence & UPDATE_MASK];
from = &fromframe->entities;
oldmax = from->num_entities;
MSG_WriteByte (msg, svc_deltapacketentities);
MSG_WriteByte (msg, client->delta_sequence);
}
else
{
oldmax = 0; // no delta update
from = NULL;
MSG_WriteByte (msg, svc_packetentities);
}
newindex = 0;
oldindex = 0;
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
// , client->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax)
{
newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
if (newnum == oldnum)
{ // delta update from old position
//Con_Printf ("delta %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->fteprotocolextensions);
#else
SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
#endif
oldindex++;
newindex++;
continue;
}
if (newnum < oldnum)
{ // this is a new entity, send it from the baseline
if (svprogfuncs)
ent = EDICT_NUM(svprogfuncs, newnum);
else
ent = NULL;
//Con_Printf ("baseline %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true, client->fteprotocolextensions);
#else
SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
#endif
newindex++;
continue;
}
if (newnum > oldnum)
{ // the old entity isn't present in the new message
//Con_Printf ("remove %i\n", oldnum);
if (oldnum >= 512)
{
//yup, this is expensive.
MSG_WriteShort (msg, (oldnum&511) | U_REMOVE|U_MOREBITS);
MSG_WriteByte (msg, U_EVENMORE);
if (oldnum >= 1024)
{
if (oldnum >= 1024+512)
MSG_WriteByte (msg, U_ENTITYDBL|U_ENTITYDBL2);
else
MSG_WriteByte (msg, U_ENTITYDBL2);
}
else
MSG_WriteByte (msg, U_ENTITYDBL);
}
else
MSG_WriteShort (msg, (oldnum&511) | U_REMOVE);
oldindex++;
continue;
}
}
if (newindex > to->max_entities)
Con_Printf("Exceeded max entities\n");
MSG_WriteShort (msg, 0); // end of packetentities
}
#ifdef NQPROT
// reset all entity fields (typically used if status changed)
#define E5_FULLUPDATE (1<<0)
// E5_ORIGIN32=0: short[3] = s->origin[0] * 8, s->origin[1] * 8, s->origin[2] * 8
// E5_ORIGIN32=1: float[3] = s->origin[0], s->origin[1], s->origin[2]
#define E5_ORIGIN (1<<1)
// E5_ANGLES16=0: byte[3] = s->angle[0] * 256 / 360, s->angle[1] * 256 / 360, s->angle[2] * 256 / 360
// E5_ANGLES16=1: short[3] = s->angle[0] * 65536 / 360, s->angle[1] * 65536 / 360, s->angle[2] * 65536 / 360
#define E5_ANGLES (1<<2)
// E5_MODEL16=0: byte = s->modelindex
// E5_MODEL16=1: short = s->modelindex
#define E5_MODEL (1<<3)
// E5_FRAME16=0: byte = s->frame
// E5_FRAME16=1: short = s->frame
#define E5_FRAME (1<<4)
// byte = s->skin
#define E5_SKIN (1<<5)
// E5_EFFECTS16=0 && E5_EFFECTS32=0: byte = s->effects
// E5_EFFECTS16=1 && E5_EFFECTS32=0: short = s->effects
// E5_EFFECTS16=0 && E5_EFFECTS32=1: int = s->effects
// E5_EFFECTS16=1 && E5_EFFECTS32=1: int = s->effects
#define E5_EFFECTS (1<<6)
// bits >= (1<<8)
#define E5_EXTEND1 (1<<7)
// byte = s->renderflags
#define E5_FLAGS (1<<8)
// byte = bound(0, s->alpha * 255, 255)
#define E5_ALPHA (1<<9)
// byte = bound(0, s->scale * 16, 255)
#define E5_SCALE (1<<10)
// flag
#define E5_ORIGIN32 (1<<11)
// flag
#define E5_ANGLES16 (1<<12)
// flag
#define E5_MODEL16 (1<<13)
// byte = s->colormap
#define E5_COLORMAP (1<<14)
// bits >= (1<<16)
#define E5_EXTEND2 (1<<15)
// short = s->tagentity
// byte = s->tagindex
#define E5_ATTACHMENT (1<<16)
// short[4] = s->light[0], s->light[1], s->light[2], s->light[3]
// byte = s->lightstyle
// byte = s->lightpflags
#define E5_LIGHT (1<<17)
// byte = s->glowsize
// byte = s->glowcolor
#define E5_GLOW (1<<18)
// short = s->effects
#define E5_EFFECTS16 (1<<19)
// int = s->effects
#define E5_EFFECTS32 (1<<20)
// flag
#define E5_FRAME16 (1<<21)
// unused
#define E5_COLORMOD (1<<22)
// bits >= (1<<24)
#define E5_EXTEND3 (1<<23)
// unused
#define E5_UNUSED24 (1<<24)
// unused
#define E5_UNUSED25 (1<<25)
// unused
#define E5_UNUSED26 (1<<26)
// unused
#define E5_UNUSED27 (1<<27)
// unused
#define E5_UNUSED28 (1<<28)
// unused
#define E5_UNUSED29 (1<<29)
// unused
#define E5_UNUSED30 (1<<30)
// bits2 > 0
#define E5_EXTEND4 (1<<31)
void SVDP_EmitEntityDelta(entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean isnew)
{
int bits;
// if (!isnew && !memcmp(from, to, sizeof(entity_state_t)))
// {
// return; //didn't change
// }
bits = 0;
if (isnew)
{
bits |= E5_FULLUPDATE;
}
bits |= E5_MODEL;
bits |= E5_ORIGIN;
bits |= E5_FRAME;
if (!VectorEquals(from->origin, to->origin))
bits |= E5_ORIGIN;
if (!VectorEquals(from->angles, to->angles))
bits |= E5_ANGLES;
if (from->modelindex != to->modelindex)
bits |= E5_MODEL;
if (from->frame != to->frame)
bits |= E5_FRAME;
if (from->skinnum != to->skinnum)
bits |= E5_SKIN;
if (from->effects != to->effects)
bits |= E5_EFFECTS;
if (from->dpflags != to->dpflags)
bits |= E5_FLAGS;
if (from->trans != to->trans)
bits |= E5_ALPHA;
if (from->scale != to->scale)
bits |= E5_SCALE;
if (from->colormap != to->colormap)
bits |= E5_COLORMAP;
if (from->tagentity != to->tagentity || from->tagindex != to->tagindex)
bits |= E5_ATTACHMENT;
if (from->light[0] != to->light[0] || from->light[1] != to->light[1] || from->light[2] != to->light[2] || from->light[3] != to->light[3] || from->lightstyle != to->lightstyle || from->lightpflags != to->lightpflags)
bits |= E5_LIGHT;
if (from->glowsize != to->glowsize || from->glowcolour != to->glowcolour)
bits |= E5_GLOW;
if (from->colormod[0] != to->colormod[0] || from->colormod[1] != to->colormod[1] || from->colormod[2] != to->colormod[2])
bits |= E5_COLORMOD;
if ((bits & E5_ORIGIN) && (/*!(to->flags & RENDER_LOWPRECISION) ||*/ to->origin[0] < -4096 || to->origin[0] >= 4096 || to->origin[1] < -4096 || to->origin[1] >= 4096 || to->origin[2] < -4096 || to->origin[2] >= 4096))
bits |= E5_ORIGIN32;
if ((bits & E5_ANGLES)/* && !(to->flags & RENDER_LOWPRECISION)*/)
bits |= E5_ANGLES16;
if ((bits & E5_MODEL) && to->modelindex >= 256)
bits |= E5_MODEL16;
if ((bits & E5_FRAME) && to->frame >= 256)
bits |= E5_FRAME16;
if (bits & E5_EFFECTS)
{
if (to->effects >= 65536)
bits |= E5_EFFECTS32;
else if (to->effects >= 256)
bits |= E5_EFFECTS16;
}
if (bits >= 256)
bits |= E5_EXTEND1;
if (bits >= 65536)
bits |= E5_EXTEND2;
if (bits >= 16777216)
bits |= E5_EXTEND3;
if (!bits)
return;
MSG_WriteShort(msg, to->number);
MSG_WriteByte(msg, bits & 0xFF);
if (bits & E5_EXTEND1)
MSG_WriteByte(msg, (bits >> 8) & 0xFF);
if (bits & E5_EXTEND2)
MSG_WriteByte(msg, (bits >> 16) & 0xFF);
if (bits & E5_EXTEND3)
MSG_WriteByte(msg, (bits >> 24) & 0xFF);
if (bits & E5_FLAGS)
MSG_WriteByte(msg, to->dpflags);
if (bits & E5_ORIGIN)
{
if (bits & E5_ORIGIN32)
{
MSG_WriteFloat(msg, to->origin[0]);
MSG_WriteFloat(msg, to->origin[1]);
MSG_WriteFloat(msg, to->origin[2]);
}
else
{
MSG_WriteShort(msg, to->origin[0]*8);
MSG_WriteShort(msg, to->origin[1]*8);
MSG_WriteShort(msg, to->origin[2]*8);
}
}
if (bits & E5_ANGLES)
{
if (bits & E5_ANGLES16)
{
MSG_WriteAngle16(msg, to->angles[0]);
MSG_WriteAngle16(msg, to->angles[1]);
MSG_WriteAngle16(msg, to->angles[2]);
}
else
{
MSG_WriteAngle8(msg, to->angles[0]);
MSG_WriteAngle8(msg, to->angles[1]);
MSG_WriteAngle8(msg, to->angles[2]);
}
}
if (bits & E5_MODEL)
{
if (bits & E5_MODEL16)
MSG_WriteShort(msg, to->modelindex);
else
MSG_WriteByte(msg, to->modelindex);
}
if (bits & E5_FRAME)
{
if (bits & E5_FRAME16)
MSG_WriteShort(msg, to->frame);
else
MSG_WriteByte(msg, to->frame);
}
if (bits & E5_SKIN)
MSG_WriteByte(msg, to->skinnum);
if (bits & E5_EFFECTS)
{
if (bits & E5_EFFECTS32)
MSG_WriteLong(msg, to->effects);
else if (bits & E5_EFFECTS16)
MSG_WriteShort(msg, to->effects);
else
MSG_WriteByte(msg, to->effects);
}
if (bits & E5_ALPHA)
MSG_WriteByte(msg, to->trans);
if (bits & E5_SCALE)
MSG_WriteByte(msg, to->scale);
if (bits & E5_COLORMAP)
MSG_WriteByte(msg, to->colormap);
if (bits & E5_ATTACHMENT)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity(msg, to->tagentity);
MSG_WriteByte(msg, to->tagindex);
}
if (bits & E5_LIGHT)
{
MSG_WriteShort(msg, to->light[0]);
MSG_WriteShort(msg, to->light[1]);
MSG_WriteShort(msg, to->light[2]);
MSG_WriteShort(msg, to->light[3]);
MSG_WriteByte(msg, to->lightstyle);
MSG_WriteByte(msg, to->lightpflags);
}
if (bits & E5_GLOW)
{
MSG_WriteByte(msg, to->glowsize);
MSG_WriteByte(msg, to->glowcolour);
}
if (bits & E5_COLORMOD)
{
MSG_WriteByte(msg, to->colormod[0]);
MSG_WriteByte(msg, to->colormod[1]);
MSG_WriteByte(msg, to->colormod[2]);
}
}
void SVDP_EmitEntitiesUpdate (client_t *client, packet_entities_t *to, sizebuf_t *msg)
{
client_frame_t *fromframe;
packet_entities_t *from;
int oldindex, newindex;
int oldnum, newnum;
int oldmax;
client->netchan.incoming_sequence++;
// this is the frame that we are going to delta update from
fromframe = &client->frameunion.frames[client->delta_sequence & UPDATE_MASK];
from = &fromframe->entities;
oldmax = from->num_entities;
// Con_Printf ("frame %i\n", client->netchan.incoming_sequence);
MSG_WriteByte(msg, svcdp_entities);
MSG_WriteLong(msg, client->netchan.incoming_sequence);
if (client->protocol == SCP_DARKPLACES7)
MSG_WriteLong(msg, client->last_sequence);
//add in the bitmasks of dropped packets.
newindex = 0;
oldindex = 0;
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
// , client->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax)
{
newnum = newindex >= to->num_entities ? 0x7fff : to->entities[newindex].number;
oldnum = oldindex >= oldmax ? 0x7fff : from->entities[oldindex].number;
if (newnum == oldnum)
{ // delta update from old position
//Con_Printf ("delta %i\n", newnum);
SVDP_EmitEntityDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
oldindex++;
newindex++;
continue;
}
if (newnum < oldnum)
{ // this is a new entity, send it from the baseline... as far as dp understands it...
//Con_Printf ("baseline %i\n", newnum);
SVDP_EmitEntityDelta (&nullentitystate, &to->entities[newindex], msg, true);
newindex++;
continue;
}
if (newnum > oldnum)
{ // the old entity isn't present in the new message
MSG_WriteShort(msg, oldnum | 0x8000);
oldindex++;
continue;
}
}
MSG_WriteShort(msg, 0x8000);
}
#endif
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs)
{
int diff;
int best;
int hullnum, i;
if (sv.world.worldmodel->fromgame != fg_quake)
{
return -mins[2] + 32; //clients are expected to decide themselves.
}
if (h2hull)
return (h2hull-1) | (mins[2]?0:128);
hullnum = 0;
best = 8192;
//x/y pos/neg are assumed to be the same magnitute.
//y pos/height are assumed to be different from all the others.
for (i = 0; i < MAX_MAP_HULLSM; i++)
{
#define sq(x) ((x)*(x))
diff = sq(sv.world.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
sq(sv.world.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
sq(sv.world.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) +
sq(sv.world.worldmodel->hulls[i].clip_mins[0] - mins[0]);
if (diff < best)
{
best = diff;
hullnum=i;
}
}
return hullnum;
}
#if 1
typedef struct {
int playernum;
qboolean onladder;
usercmd_t *lastcmd;
int modelindex;
int frame;
int weaponframe;
int vw_index;
float *angles;
float *origin;
float *velocity;
int effects;
int skin;
float *mins;
float *maxs;
float scale;
float transparency;
float fatness;
float localtime;
int health;
int spectator; //0=send to a player. 1=non-tracked player, to a spec. 2=tracked player, to a spec(or self)
qboolean isself;
int fteext;
int zext;
int hull;
client_t *cl;
} clstate_t;
void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
{
usercmd_t cmd;
int msec;
int hullnumber;
int i;
int pflags;
int pm_type, pm_code;
int zext = ent->zext;
pflags = PF_MSEC | PF_COMMAND;
if (ent->modelindex != sv_playermodel)
pflags |= PF_MODEL;
if (ent->velocity)
for (i=0 ; i<3 ; i++)
if (ent->velocity[i])
pflags |= PF_VELOCITY1<<i;
if (ent->effects)
pflags |= PF_EFFECTS;
if (ent->skin || ent->modelindex>=256)
pflags |= PF_SKINNUM;
if (ent->health <= 0)
pflags |= PF_DEAD;
if (progstype == PROG_QW)
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
else if (progstype == PROG_H2)
{
// if (ent->maxs[2] != 56)
// pflags |= PF_GIB;
}
else
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
if (ent->isself)
{
if (ent->spectator)
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_DEAD | PF_GIB;
else
{ // don't send a lot of data on personal entity
pflags &= ~(PF_MSEC|PF_COMMAND);
if (ent->weaponframe)
pflags |= PF_WEAPONFRAME;
}
}
if (ent->spectator == 2 && ent->weaponframe) //it's not us, but we are spectating, so we need the correct weaponframe
pflags |= PF_WEAPONFRAME;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (!ent->isself || (ent->fteext & PEXT_SPLITSCREEN))
{
#ifdef PEXT_SCALE //this is graphics, not physics
if (ent->fteext & PEXT_SCALE)
{
if (ent->scale && ent->scale != 1) pflags |= PF_SCALE;
}
#endif
#ifdef PEXT_TRANS
if (ent->fteext & PEXT_TRANS)
{
if (ent->transparency) pflags |= PF_TRANS;
}
#endif
#ifdef PEXT_FATNESS
if (ent->fteext & PEXT_FATNESS)
{
if (ent->fatness) pflags |= PF_FATNESS;
}
#endif
}
#ifdef PEXT_HULLSIZE
if (ent->fteext & PEXT_HULLSIZE)
{
hullnumber = SV_HullNumForPlayer(ent->hull, ent->mins, ent->maxs);
if (hullnumber != 1)
pflags |= PF_HULLSIZE_Z;
}
else
hullnumber=1;
#endif
if (zext&Z_EXT_PM_TYPE)
{
if (ent->cl)
{
if (ent->cl->viewent)
pm_type = PMC_NONE;
else
pm_type = SV_PMTypeForClient (ent->cl);
switch (pm_type)
{
case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension
if (ent->cl->jump_held)
pm_code = PMC_NORMAL_JUMP_HELD; // encode pm_type and jump_held into pm_code
else
pm_code = PMC_NORMAL;
break;
case PM_OLD_SPECTATOR:
pm_code = PMC_OLD_SPECTATOR;
break;
case PM_SPECTATOR: // Z_EXT_PM_TYPE_NEW protocol extension
pm_code = PMC_SPECTATOR;
break;
case PM_FLY:
pm_code = PMC_FLY;
break;
case PM_DEAD:
pm_code = PMC_NORMAL;
break;
case PM_NONE:
pm_code = PMC_NONE;
break;
case PM_WALLWALK:
pm_code = PMC_WALLWALK;
break;
default:
// Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
pm_code=PMC_NORMAL;
break;
}
}
else
pm_code = (ent->zext & Z_EXT_PM_TYPE_NEW)?PMC_SPECTATOR:PMC_OLD_SPECTATOR;//(ent->spectator && ent->isself) ? PMC_OLD_SPECTATOR : PMC_NORMAL;
pflags |= pm_code << PF_PMC_SHIFT;
}
if (pflags & 0xff0000)
pflags |= PF_EXTRA_PFS;
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, ent->playernum);
MSG_WriteShort (msg, pflags&0xffff);
if (pflags & PF_EXTRA_PFS)
{
MSG_WriteByte(msg, (pflags&0xff0000)>>16);
}
//we need to tell the client that it's moved, as it's own origin might not be natural
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, ent->origin[i]);
MSG_WriteByte (msg, ent->frame);
if (pflags & PF_MSEC)
{
msec = 1000*(sv.time - ent->localtime);
if (msec < 0)
msec = 0;
if (msec > 255)
msec = 255;
MSG_WriteByte (msg, msec);
}
if (pflags & PF_COMMAND)
{
if (ent->lastcmd)
cmd = *ent->lastcmd;
else
{
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = (int)(ent->angles[0] * 65535/360.0f);
cmd.angles[1] = (int)(ent->angles[1] * 65535/360.0f);
cmd.angles[2] = (int)(ent->angles[2] * 65535/360.0f);
}
if (ent->health <= 0)
{ // don't show the corpse looking around...
cmd.angles[0] = 0;
cmd.angles[1] = (int)(ent->angles[1]*65535/360);
cmd.angles[2] = 0;
}
cmd.buttons = 0; // never send buttons
if (ent->zext & Z_EXT_VWEP)
cmd.impulse = ent->vw_index; // never send impulses
else
cmd.impulse = 0;
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
}
if (ent->velocity)
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, ent->velocity[i]);
}
else
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, 0);
}
if (pflags & PF_MODEL)
{
MSG_WriteByte (msg, ent->modelindex);
}
if (pflags & PF_SKINNUM)
MSG_WriteByte (msg, ent->skin | (((pflags & PF_MODEL)&&(ent->modelindex>=256))<<7));
if (pflags & PF_EFFECTS)
MSG_WriteByte (msg, ent->effects);
if (pflags & PF_WEAPONFRAME)
MSG_WriteByte (msg, ent->weaponframe);
#ifdef PEXT_SCALE
if (pflags & PF_SCALE)
MSG_WriteByte (msg, ent->scale*50);
#endif
#ifdef PEXT_TRANS
if (pflags & PF_TRANS)
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
#endif
#ifdef PEXT_FATNESS
if (pflags & PF_FATNESS)
MSG_WriteChar (msg, ent->fatness);
#endif
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
if (pflags & PF_HULLSIZE_Z)
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
#endif
}
#endif
qboolean Cull_Traceline(edict_t *viewer, edict_t *seen)
{
int i;
trace_t tr;
vec3_t start;
vec3_t end;
if (seen->v->solid == SOLID_BSP)
return false; //bsp ents are never culled this way
//stage 1: check against their origin
VectorAdd(viewer->v->origin, viewer->v->view_ofs, start);
tr.fraction = 1;
if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, 0, NULL, start, seen->v->origin, vec3_origin, vec3_origin, FTECONTENTS_SOLID, &tr))
return false; //wasn't blocked
//stage 2: check against their bbox
for (i = 0; i < 8; i++)
{
end[0] = seen->v->origin[0] + ((i&1)?seen->v->mins[0]:seen->v->maxs[0]);
end[1] = seen->v->origin[1] + ((i&2)?seen->v->mins[1]:seen->v->maxs[1]);
end[2] = seen->v->origin[2] + ((i&4)?seen->v->mins[2]+0.1:seen->v->maxs[2]);
tr.fraction = 1;
if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, 0, NULL, start, end, vec3_origin, vec3_origin, FTECONTENTS_SOLID, &tr))
return false; //this trace went through, so don't cull
}
return true;
}
void SV_WritePlayersToMVD (client_t *client, client_frame_t *frame, sizebuf_t *msg)
{
int j;
client_t *cl;
edict_t *ent, *vent;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// int pflags;
demo_frame_t *demo_frame;
demo_client_t *dcl;
#define DF_DEAD (1<<8)
#define DF_GIB (1<<9)
demo_frame = &demo.frames[demo.parsecount&DEMO_FRAMES_MASK];
for (j=0,cl=svs.clients, dcl = demo_frame->clients; j<MAX_CLIENTS ; j++,cl++, dcl++)
{
if (cl->state != cs_spawned)
continue;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demostatevalid)
{
if (client != cl)
continue;
}
#endif
ent = cl->edict;
vent = ent;
if (progstype != PROG_QW)
{
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
if (needcleanup < (j+1))
{
needcleanup = (j+1);
}
}
}
if (SV_AddCSQCUpdate(client, ent))
continue;
if (cl->spectator)
continue;
dcl->parsecount = demo.parsecount;
VectorCopy(vent->v->origin, dcl->info.origin);
VectorCopy(vent->v->angles, dcl->info.angles);
dcl->info.angles[0] *= -3;
dcl->info.angles[2] = 0; // no roll angle
if (ent->v->health <= 0)
{ // don't show the corpse looking around...
dcl->info.angles[0] = 0;
dcl->info.angles[1] = vent->v->angles[1];
dcl->info.angles[2] = 0;
}
if (ent != vent)
{
dcl->info.model = 0; //invisible.
dcl->info.effects = 0;
}
else
{
dcl->info.skinnum = ent->v->skin;
dcl->info.effects = ent->v->effects;
dcl->info.weaponframe = ent->v->weaponframe;
dcl->info.model = ent->v->modelindex;
}
dcl->sec = sv.time - cl->localtime;
dcl->frame = ent->v->frame;
dcl->flags = 0;
dcl->cmdtime = cl->localtime;
dcl->fixangle = demo.fixangle[j];
demo.fixangle[j] = 0;
if (ent->v->health <= 0)
dcl->flags |= DF_DEAD;
if (ent->v->mins[2] != -24)
dcl->flags |= DF_GIB;
}
}
/*
=============
SV_WritePlayersToClient
=============
*/
void SV_WritePlayersToClient (client_t *client, client_frame_t *frame, edict_t *clent, qbyte *pvs, sizebuf_t *msg)
{
qboolean isbot;
int j;
client_t *cl;
edict_t *ent, *vent;
// int pflags;
if (client->state < cs_spawned)
{
Con_Printf("SV_WritePlayersToClient: not spawned yet\n");
return;
}
#ifdef NQPROT
if (!ISQWCLIENT(client))
return;
#endif
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demostatevalid) //this is a demo
{
usercmd_t cmd;
vec3_t ang;
vec3_t org;
vec3_t vel;
float lerp;
float a1, a2;
int i;
extern vec3_t player_mins, player_maxs;
clstate_t clst;
extern float olddemotime, nextdemotime;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
//FIXME: Add PVS stuff.
if (*sv.recordedplayer[i].userinfo) //if the client was active
{
clst.playernum = i;
clst.onladder = 0;
clst.lastcmd = &cmd;
clst.modelindex = sv.demostate[i+1].modelindex;
if (!clst.modelindex)
continue;
clst.frame = sv.demostate[i+1].frame;
clst.weaponframe = sv.recordedplayer[i].weaponframe;
clst.angles = ang;
clst.origin = org;
clst.hull = 1;
clst.velocity = vel;
clst.effects = sv.demostate[i+1].effects;
clst.skin = sv.demostate[i+1].skinnum;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.scale = sv.demostate[i+1].scale;
clst.transparency = sv.demostate[i+1].trans;
clst.fatness = sv.demostate[i+1].fatness;
clst.localtime = sv.time;//sv.recordedplayer[j].updatetime;
clst.health = sv.recordedplayer[i].stats[STAT_HEALTH];
clst.spectator = 2; //so that weaponframes work properly.
clst.isself = false;
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.cl = NULL;
clst.vw_index = 0;
lerp = (realtime - olddemotime) / (nextdemotime - olddemotime);
if (lerp < 0)
lerp = 0;
if (lerp > 1)
lerp = 1;
for (j = 0; j < 3; j++)
{
a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j];
a2 = (360.0f/256)*sv.demostate[i+1].angles[j];
a2 = a2 - a1;
if (a2 > 180)
a2-=360;
if (a2 < -180)
a2+=360;
ang[j] = (a1 + (a2)*lerp);
org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp;
vel[j] = (-sv.recordedplayer[i].oldorg[j] + sv.demostate[i+1].origin[j])*(nextdemotime - olddemotime);
}
ang[0] *= -3;
// ang[0] = ang[1] = ang[2] = 0;
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = ang[0]*65535/360.0f;
cmd.angles[1] = ang[1]*65535/360.0f;
cmd.angles[2] = ang[2]*65535/360.0f;
cmd.msec = 50;
{vec3_t f, r, u, v;
AngleVectors(ang, f, r, u);
VectorCopy(vel, v);
cmd.forwardmove = DotProduct(f, v);
cmd.sidemove = DotProduct(r, v);
cmd.upmove = DotProduct(u, v);
}
clst.lastcmd=NULL;
SV_WritePlayerToClient(msg, &clst);
}
}
//now build the spectator's thingie
memset(&clst, 0, sizeof(clst));
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.vw_index = 0;
clst.playernum = MAX_CLIENTS-1;
clst.isself = true;
clst.modelindex = 0;
clst.hull = 1;
clst.frame = 0;
clst.localtime = sv.time;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.angles = vec3_origin; //not needed, as the client knows better than us anyway.
clst.origin = client->specorigin;
clst.velocity = client->specvelocity;
for (client = client; client; client = client->controller)
{
clst.health = 100;
if (client->spec_track)
{
clst.weaponframe = sv.recordedplayer[client->spec_track-1].weaponframe;
clst.spectator = 2;
}
else
{
clst.weaponframe = 0;
clst.spectator = 1;
}
SV_WritePlayerToClient(msg, &clst);
clst.playernum--;
}
return;
}
#endif
for (j=0,cl=svs.clients ; j<sv.allocated_client_slots && j < client->max_net_clients; j++,cl++)
{
if (cl->state != cs_spawned && !(cl->state == cs_free && cl->name[0])) //this includes bots, and nq bots
continue;
isbot = (!cl->name[0] || cl->protocol == SCP_BAD);
ent = cl->edict;
if (cl->viewent && ent == clent)
{
vent = EDICT_NUM(svprogfuncs, cl->viewent);
if (!vent)
vent = ent;
}
else
vent = ent;
if (progstype != PROG_QW)
{
if (progstype == PROG_H2 && (int)ent->v->effects & H2EF_NODRAW && ent != clent)
continue;
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
if (needcleanup < (j+1))
{
needcleanup = (j+1);
}
}
}
// ZOID visibility tracking
if (ent != clent &&
!(client->spec_track && client->spec_track - 1 == j))
{
if (cl->spectator)
continue;
// ignore if not touching a PV leaf
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &ent->pvsinfo, pvs))
continue;
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
continue; //not in this dimension - sorry...
if (sv_cullplayers_trace.value || sv_cullentities_trace.value)
if (Cull_Traceline(clent, ent))
continue;
}
if (SV_AddCSQCUpdate(client, ent))
continue;
{
clstate_t clst;
clst.playernum = j;
clst.onladder = (int)ent->xv->pmove_flags&PMF_LADDER;
clst.lastcmd = &cl->lastcmd;
clst.modelindex = vent->v->modelindex;
clst.frame = vent->v->frame;
clst.weaponframe = ent->v->weaponframe;
clst.angles = ent->v->angles;
clst.origin = vent->v->origin;
clst.velocity = vent->v->velocity;
clst.effects = ent->v->effects;
clst.vw_index = ent->xv->vw_index;
if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW))
{
clst.effects = 0;
clst.modelindex = 0;
}
clst.skin = vent->v->skin;
clst.mins = vent->v->mins;
clst.hull = vent->xv->hull;
clst.maxs = vent->v->maxs;
clst.scale = vent->xv->scale;
clst.transparency = vent->xv->alpha;
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (((int)clent->xv->dimension_see & (int)ent->xv->dimension_ghost))
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
{
if (ent->xv->dimension_ghost_alpha)
clst.transparency *= ent->xv->dimension_ghost_alpha;
else
clst.transparency *= 0.5;
}
clst.fatness = vent->xv->fatness;
clst.localtime = cl->localtime;
clst.health = ent->v->health;
clst.spectator = 0;
clst.fteext = client->fteprotocolextensions;
clst.zext = client->zquake_extensions;
clst.cl = cl;
if (ent != vent || host_client->viewent == j+1)
clst.modelindex = 0;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demostatevalid)
clst.health = 100;
#endif
clst.isself = false;
if ((cl == client || cl->controller == client))
{
clst.isself = true;
clst.spectator = 0;
if (client->spectator)
{
if (client->spec_track > 0)
{
edict_t *s = EDICT_NUM(svprogfuncs, client->spec_track);
clst.spectator = 2;
clst.mins = s->v->mins;
clst.maxs = s->v->maxs;
clst.health = s->v->health;
clst.weaponframe = s->v->weaponframe;
}
else
{
clst.spectator = 1;
clst.health = 1;
}
}
}
else if (client->spectator)
{
clst.health=100;
if (client->spec_track == j+1)
clst.spectator = 2;
else
clst.spectator = 1;
}
if (isbot)
{
clst.lastcmd = NULL;
clst.velocity = NULL;
clst.localtime = sv.time;
VectorCopy(clst.origin, frame->playerpositions[j]);
}
else
{
VectorMA(clst.origin, (sv.time - clst.localtime), clst.velocity, frame->playerpositions[j]);
}
frame->playerpresent[j] = true;
SV_WritePlayerToClient(msg, &clst);
}
//FIXME: Name flags
//player is visible, now would be a good time to update what the player is like.
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
/* pflags = 0;
#ifdef PEXT_VWEAP
if (client->fteprotocolextensions & PEXT_VWEAP && client->otherclientsknown[j].vweap != ent->xv->vweapmodelindex)
{
pflags |= 1;
client->otherclientsknown[j].vweap = ent->xv->vweapmodelindex;
}
#endif
if (pflags)
{
ClientReliableWrite_Begin(client, svc_ftesetclientpersist, 10);
ClientReliableWrite_Short(client, pflags);
if (pflags & 1)
ClientReliableWrite_Short(client, client->otherclientsknown[j].vweap);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
*/
}
}
void SVNQ_EmitEntityState(sizebuf_t *msg, entity_state_t *ent)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
edict_t *ed = EDICT_NUM(svprogfuncs, ent->number);
entity_state_t *baseline = &ed->baseline;
int i, eff;
float miss;
unsigned int bits=0;
int glowsize=0, glowcolor=0, colourmod=0;
for (i=0 ; i<3 ; i++)
{
miss = ent->origin[i] - baseline->origin[i];
if ( miss < -0.1 || miss > 0.1 )
bits |= NQU_ORIGIN1<<i;
}
if (ent->angles[0] != baseline->angles[0] )
bits |= NQU_ANGLE1;
if (ent->angles[1] != baseline->angles[1] )
bits |= NQU_ANGLE2;
if (ent->angles[2] != baseline->angles[2] )
bits |= NQU_ANGLE3;
if (ent->dpflags & RENDER_STEP)
bits |= NQU_NOLERP; // don't mess up the step animation
if (baseline->colormap != ent->colormap)
bits |= NQU_COLORMAP;
if (baseline->skinnum != ent->skinnum)
bits |= NQU_SKIN;
if (baseline->frame != ent->frame)
bits |= NQU_FRAME;
eff = ent->effects;
if ((baseline->effects & 0x00ff) != ((int)eff & 0x00ff))
bits |= NQU_EFFECTS;
if (baseline->modelindex != ent->modelindex)
bits |= NQU_MODEL;
if (ent->number >= 256)
bits |= NQU_LONGENTITY;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (host_client->protocol == SCP_FITZ666)
{
if (baseline->trans != ent->trans)
bits |= FITZU_ALPHA;
if (baseline->scale != ent->scale)
bits |= RMQU_SCALE;
if ((baseline->frame&0xff00) != (ent->frame&0xff00))
bits |= FITZU_FRAME2;
if ((baseline->modelindex&0xff00) != (ent->modelindex&0xff00))
bits |= FITZU_MODEL2;
if (baseline->dpflags & RENDER_STEP)
bits |= FITZU_LERPFINISH;
}
else if (0)
{
#if 0
if (baseline.trans != ent->xv->alpha)
if (!(baseline.trans == 1 && !ent->xv->alpha))
bits |= DPU_ALPHA;
if (baseline.scale != ent->xv->scale)
{
if (ent->xv->scale != 0 || ent->baseline.scale != 1)
bits |= DPU_SCALE;
}
if (ent->v->modelindex >= 256) //as much as protocols can handle
bits |= DPU_MODEL2;
if ((baseline.effects&0xff00) != ((int)eff & 0xff00))
bits |= DPU_EFFECTS2;
if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
bits |= DPU_EXTERIORMODEL;
if (ent->xv->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
bits |= DPU_VIEWMODEL;
glowsize = ent->xv->glow_size*0.25f;
glowcolor = ent->xv->glow_color;
colourmod = ((int)bound(0, ent->xv->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, ent->xv->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, ent->xv->colormod[2] * (3.0f / 32.0f), 3) << 0);
if (0 != glowsize)
bits |= DPU_GLOWSIZE;
if (0 != glowcolor)
bits |= DPU_GLOWCOLOR;
if (0 != colourmod)
bits |= DPU_COLORMOD;
#endif
}
else
{
if (ent->modelindex >= 256) //as much as protocols can handle
return;
if (ent->number >= 600) //too many for a conventional nq client.
return;
}
if (bits & 0xFF000000)
bits |= DPU_EXTEND2;
if (bits & 0xFF0000)
bits |= DPU_EXTEND1;
if (bits & 0xFF00)
bits |= NQU_MOREBITS;
//
// write the message
//
#ifdef PARANOID
MSG_WriteByte (msg,(bits | NQU_SIGNAL) & 0xFF); //gets caught on 'range error'
#else
MSG_WriteByte (msg,bits | NQU_SIGNAL);
#endif
if (bits & NQU_MOREBITS) MSG_WriteByte (msg, bits>>8);
if (bits & DPU_EXTEND1) MSG_WriteByte (msg, bits>>16);
if (bits & DPU_EXTEND2) MSG_WriteByte (msg, bits>>24);
if (bits & NQU_LONGENTITY)
MSG_WriteShort (msg,ent->number);
else
MSG_WriteByte (msg,ent->number);
if (bits & NQU_MODEL) MSG_WriteByte (msg, ent->modelindex);
if (bits & NQU_FRAME) MSG_WriteByte (msg, ent->frame);
if (bits & NQU_COLORMAP) MSG_WriteByte (msg, ent->colormap);
if (bits & NQU_SKIN) MSG_WriteByte (msg, ent->skinnum);
if (bits & NQU_EFFECTS) MSG_WriteByte (msg, eff & 0x00ff);
if (bits & NQU_ORIGIN1) MSG_WriteCoord (msg, ent->origin[0]);
if (bits & NQU_ANGLE1) MSG_WriteAngle(msg, ent->angles[0]);
if (bits & NQU_ORIGIN2) MSG_WriteCoord (msg, ent->origin[1]);
if (bits & NQU_ANGLE2) MSG_WriteAngle(msg, ent->angles[1]);
if (bits & NQU_ORIGIN3) MSG_WriteCoord (msg, ent->origin[2]);
if (bits & NQU_ANGLE3) MSG_WriteAngle(msg, ent->angles[2]);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (host_client->protocol == SCP_FITZ666)
{
if (bits & FITZU_ALPHA) MSG_WriteByte(msg, ent->trans);
if (bits & RMQU_SCALE) MSG_WriteByte(msg, ent->scale);
if (bits & FITZU_FRAME2) MSG_WriteByte(msg, ent->frame>>8);
if (bits & FITZU_MODEL2) MSG_WriteByte(msg, ent->modelindex>>8);
if (bits & FITZU_LERPFINISH)MSG_WriteByte(msg, (ed->v->nextthink - sv.world.physicstime) * 255);
}
else
{
if (bits & DPU_ALPHA) MSG_WriteByte(msg, ent->trans*255);
if (bits & DPU_SCALE) MSG_WriteByte(msg, ent->scale*16);
if (bits & DPU_EFFECTS2) MSG_WriteByte(msg, eff >> 8);
if (bits & DPU_GLOWSIZE) MSG_WriteByte(msg, glowsize);
if (bits & DPU_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
if (bits & DPU_COLORMOD) MSG_WriteByte(msg, colourmod);
if (bits & DPU_FRAME2) MSG_WriteByte(msg, (int)ent->frame >> 8);
if (bits & DPU_MODEL2) MSG_WriteByte(msg, (int)ent->modelindex >> 8);
}
}
typedef struct gibfilter_s {
struct gibfilter_s *next;
int modelindex;
int minframe;
int maxframe;
} gibfilter_t;
gibfilter_t *gibfilter;
void SV_GibFilterPurge(void)
{
gibfilter_t *gf;
while(gibfilter)
{
gf = gibfilter;
gibfilter = gibfilter->next;
Z_Free(gf);
}
}
void SV_GibFilterAdd(char *modelname, int min, int max, qboolean allowwarn)
{
int i;
gibfilter_t *gf;
for (i=1; sv.strings.model_precache[i] ; i++)
if (!strcmp(sv.strings.model_precache[i], modelname))
break;
if (!sv.strings.model_precache[i])
{
if (allowwarn)
Con_Printf("Filtered model \"%s\" was not precached\n", modelname);
return; //model not in use.
}
gf = Z_Malloc(sizeof(gibfilter_t));
gf->modelindex = i;
gf->minframe = ((min==-1)?0:min);
gf->maxframe = ((max==-1)?0x80000000:max);
gf->next = gibfilter;
gibfilter = gf;
}
void SV_GibFilterInit(void)
{
char buffer[2048];
char *file;
int min, max;
SV_GibFilterPurge();
if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM)
return;
file = COM_LoadStackFile("gibfiltr.cfg", buffer, sizeof(buffer));
if (!file)
{
Con_DPrintf("gibfiltr.cfg file was not found. Using defaults\n");
SV_GibFilterAdd("progs/gib1.mdl", -1, -1, false);
SV_GibFilterAdd("progs/gib2.mdl", -1, -1, false);
SV_GibFilterAdd("progs/gib3.mdl", -1, -1, false);
SV_GibFilterAdd("progs/h_player.mdl", -1, -1, false);
return;
}
while(file)
{
file = COM_Parse(file);
if (!file)
{
return;
}
min = atoi(com_token);
file = COM_Parse(file); //handles nulls nicly
max = atoi(com_token);
file = COM_Parse(file);
if (!file)
{
Con_Printf("Sudden ending to gibfiltr.cfg\n");
return;
}
SV_GibFilterAdd(com_token, min, max, true);
}
}
qboolean SV_GibFilter(edict_t *ent)
{
int indx = ent->v->modelindex;
int frame = ent->v->frame;
gibfilter_t *gf;
for (gf = gibfilter; gf; gf=gf->next)
{
if (gf->modelindex == indx)
if (frame >= gf->minframe && frame <= gf->maxframe)
return true;
}
return false;
}
#ifdef Q2BSPS
static int clientarea;
unsigned int Q2BSP_FatPVS(model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add)
{//fixme: this doesn't add
int leafnum;
leafnum = CM_PointLeafnum (mod, org);
clientarea = CM_LeafArea (mod, leafnum);
return SV_Q2BSP_FatPVS (mod, org, buffer, buffersize, add);
}
qboolean Q2BSP_EdictInFatPVS(model_t *mod, pvscache_t *ent, qbyte *pvs)
{
int i,l;
if (!CM_AreasConnected (mod, clientarea, ent->areanum))
{ // doors can legally straddle two areas, so
// we may need to check another one
if (!ent->areanum2
|| !CM_AreasConnected (mod, clientarea, ent->areanum2))
return false; // blocked by a door
}
if (ent->num_leafs == -1)
{ // too many leafs for individual check, go by headnode
if (!CM_HeadnodeVisible (mod, ent->headnode, pvs))
return false;
}
else
{ // check individual leafs
for (i=0 ; i < ent->num_leafs ; i++)
{
l = ent->leafnums[i];
if (pvs[l >> 3] & (1 << (l&7) ))
break;
}
if (i == ent->num_leafs)
return false; // not visible
}
return true;
}
#endif
#ifdef SERVER_DEMO_PLAYBACK
static void SV_Snapshot_Build_Playback(client_t *client, packet_entities_t *pack)
{
int e;
entity_state_t *state;
mvdentity_state_t *dement;
for (e=1, dement=&sv.demostate[e] ; e<=sv.demomaxents ; e++, dement++)
{
if (!dement->modelindex)
continue;
if (e >= 1 && e <= MAX_CLIENTS)
continue;
if (pack->num_entities == pack->max_entities)
continue; // all full
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
continue;
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
continue;
// if (dement->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
// continue;
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = e;
state->flags = EF_DIMLIGHT;
VectorCopy (dement->origin, state->origin);
state->angles[0] = dement->angles[0]*360.0f/256;
state->angles[1] = dement->angles[1]*360.0f/256;
state->angles[2] = dement->angles[2]*360.0f/256;
state->modelindex = dement->modelindex;
state->frame = dement->frame;
state->colormap = dement->colormap;
state->skinnum = dement->skinnum;
state->effects = dement->effects;
#ifdef PEXT_SCALE
state->scale = dement->scale;
#endif
#ifdef PEXT_TRANS
state->trans = dement->trans;
#endif
#ifdef PEXT_FATNESS
state->fatness = dement->fatness;
#endif
}
for (e = 0; e < sv.numdemospikes; e++)
{
if (SV_DemoNailUpdate (e))
continue;
}
}
#endif
void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *client)
{
//builds an entity_state from an entity
//note that client can be null, for building baselines.
int i;
state->number = NUM_FOR_EDICT(svprogfuncs, ent);
state->u.q1.msec = 0;
state->u.q1.pmovetype = 0;
state->u.q1.movement[0] = 0;
state->u.q1.movement[1] = 0;
state->u.q1.movement[2] = 0;
state->u.q1.velocity[0] = 0;
state->u.q1.velocity[1] = 0;
state->u.q1.velocity[2] = 0;
if ((state->number-1) < (unsigned int)sv.allocated_client_slots && (client == &svs.clients[state->number-1] || client == svs.clients[state->number-1].controller))
state->u.q1.weaponframe = ent->v->weaponframe;
else
state->u.q1.weaponframe = 0;
if ((state->number-1) < (unsigned int)sv.allocated_client_slots && ent->v->movetype)
{
client_t *cl = &svs.clients[state->number-1];
if (cl->isindependant)
{
state->u.q1.pmovetype = ent->v->movetype;
if (cl != client && client)
{ /*only generate movement values if the client doesn't already know them...*/
state->u.q1.movement[0] = ent->xv->movement[0];
state->u.q1.movement[1] = ent->xv->movement[1];
state->u.q1.movement[2] = ent->xv->movement[2];
state->u.q1.msec = bound(0, 1000*(sv.time - cl->localtime), 255);
}
state->u.q1.velocity[0] = ent->v->velocity[0] * 8;
state->u.q1.velocity[1] = ent->v->velocity[1] * 8;
state->u.q1.velocity[2] = ent->v->velocity[2] * 8;
}
}
if (client && client->edict && (ent->v->owner == client->edict->entnum))
state->solid = 0;
else if (ent->v->solid == SOLID_BSP || (ent->v->skin < 0 && ent->v->modelindex))
state->solid = ES_SOLID_BSP;
else if (ent->v->solid == SOLID_BBOX || ent->v->solid == SOLID_SLIDEBOX || ent->v->skin < 0)
{
unsigned int mdl = ent->v->modelindex;
if (mdl < MAX_MODELS && sv.models[mdl] && sv.models[mdl]->type == mod_brush)
state->solid = ES_SOLID_BSP;
else
{
i = bound(0, -ent->v->mins[0]/8, 31);
state->solid = i;
i = bound(0, -ent->v->mins[2]/8, 31);
state->solid |= i<<5;
i = bound(0, ((ent->v->maxs[2]+32)/8), 63); /*up can be negative*/
state->solid |= i<<10;
}
}
else
state->solid = 0;
state->dpflags = 0;
if (ent->xv->viewmodelforclient)
{ //this ent would have been filtered out by now if its not ours
//if ent->viewmodelforclient == client then:
state->dpflags |= RENDER_VIEWMODEL;
}
state->colormap = ent->v->colormap;
if (state->colormap >= 1024)
state->dpflags |= RENDER_COLORMAPPED;
else if (client && state->colormap > client->max_net_clients)
state->colormap = 0;
if (ent->xv->exteriormodeltoclient && client)
{
if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
state->dpflags |= RENDER_EXTERIORMODEL;
//everyone else sees it normally.
}
if (ent->v->movetype == MOVETYPE_STEP)
state->dpflags |= RENDER_STEP;
VectorCopy (ent->v->origin, state->origin);
VectorCopy (ent->v->angles, state->angles);
state->modelindex = ent->v->modelindex;
state->modelindex2 = ent->xv->vw_index;
state->frame = ent->v->frame;
state->skinnum = ent->v->skin;
state->effects = ent->v->effects;
state->effects |= (int)ent->xv->modelflags<<24;
state->hexen2flags = ent->xv->drawflags;
state->abslight = (int)(ent->xv->abslight*255) & 255;
state->tagentity = ent->xv->tag_entity;
state->tagindex = ent->xv->tag_index;
state->light[0] = ent->xv->color[0]*255;
state->light[1] = ent->xv->color[1]*255;
state->light[2] = ent->xv->color[2]*255;
state->light[3] = ent->xv->light_lev;
state->lightstyle = ent->xv->style;
state->lightpflags = ent->xv->pflags;
state->u.q1.traileffectnum = ent->xv->traileffectnum;
if ((!ent->xv->gravitydir[0] && !ent->xv->gravitydir[1] && !ent->xv->gravitydir[2]) || (ent->xv->gravitydir[2] == -1))
{
state->u.q1.gravitydir[0] = 0;
state->u.q1.gravitydir[1] = 0;
}
else
{
vec3_t ang;
vectoangles(ent->xv->gravitydir, ang);
state->u.q1.gravitydir[0] = ((ang[0]/360) * 256) - 192;
state->u.q1.gravitydir[1] = (ang[1]/360) * 256;
}
if (((int)ent->v->flags & FL_CLASS_DEPENDENT) && client && client->playerclass) //hexen2 wierdness.
{
char modname[MAX_QPATH];
Q_strncpyz(modname, sv.strings.model_precache[state->modelindex], sizeof(modname));
if (strlen(modname)>5)
{
modname[strlen(modname)-5] = client->playerclass+'0';
state->modelindex = SV_ModelIndex(modname);
}
}
if (state->effects & DPEF_LOWPRECISION)
state->effects &= DPEF_LOWPRECISION; //we don't support it, nor does dp any more. strip it.
if (state->effects & EF_FULLBRIGHT) //wrap the field for fte clients (this is horrible)
{
state->hexen2flags |= MLS_FULLBRIGHT;
}
if (progstype != PROG_QW && state->effects && client && ISQWCLIENT(client)) //don't send extra nq effects to a qw client.
{
//EF_NODRAW doesn't draw the model.
//The client still needs to know about it though, as it might have other effects on it.
if (progstype == PROG_H2)
{
if (state->effects == H2EF_NODRAW)
{
//actually, H2 is pretty lame about this
state->effects = 0;
state->modelindex = 0;
state->frame = 0;
state->colormap = 0;
state->abslight = 0;
state->skinnum = 0;
state->hexen2flags = 0;
}
}
else
{
if (state->effects & NQEF_NODRAW)
state->modelindex = 0;
}
if (state->number <= sv.allocated_client_slots) // clear only client ents
state->effects &= ~ (QWEF_FLAG1|QWEF_FLAG2);
}
if (!ent->xv->colormod[0] && !ent->xv->colormod[1] && !ent->xv->colormod[2])
{
state->colormod[0] = (256)/8;
state->colormod[1] = (256)/8;
state->colormod[2] = (256)/8;
}
else
{
i = ent->xv->colormod[0]*(256/8); state->colormod[0] = bound(0, i, 255);
i = ent->xv->colormod[1]*(256/8); state->colormod[1] = bound(0, i, 255);
i = ent->xv->colormod[2]*(256/8); state->colormod[2] = bound(0, i, 255);
}
if (!ent->xv->glowmod[0] && !ent->xv->glowmod[1] && !ent->xv->glowmod[2])
{
state->glowmod[0] = (256/8);
state->glowmod[1] = (256/8);
state->glowmod[2] = (256/8);
}
else
{
state->glowmod[0] = ent->xv->glowmod[0]*(256/8);
state->glowmod[1] = ent->xv->glowmod[1]*(256/8);
state->glowmod[2] = ent->xv->glowmod[2]*(256/8);
}
state->glowsize = ent->xv->glow_size*0.25;
state->glowcolour = ent->xv->glow_color;
if (ent->xv->glow_trail)
state->dpflags |= RENDER_GLOWTRAIL;
#ifdef PEXT_SCALE
state->scale = ent->xv->scale*16;
if (!ent->xv->scale)
state->scale = 1*16;
#endif
#ifdef PEXT_TRANS
state->trans = ent->xv->alpha*255;
if (!ent->xv->alpha)
state->trans = 255;
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (client && client->edict)
{
if (((int)client->edict->xv->dimension_see & (int)ent->xv->dimension_ghost))
if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
{
if (ent->xv->dimension_ghost_alpha)
state->trans *= ent->xv->dimension_ghost_alpha;
else
state->trans *= 0.5;
}
}
#endif
#ifdef PEXT_FATNESS
state->fatness = ent->xv->fatness;
#endif
#pragma warningmsg("TODO: Fix attachments for more vanilla clients")
}
void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, qbyte *pvs, edict_t *clent, qboolean ignorepvs)
{
//pvs and clent can be null, but only if the other is also null
int e, i;
edict_t *ent, *trackent;
entity_state_t *state;
#define DEPTHOPTIMISE
#ifdef DEPTHOPTIMISE
vec3_t org;
static float distances[32768];
float dist;
#endif
globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
int pvsflags;
int limit;
if (client->spectator)
trackent = EDICT_NUM(svprogfuncs, client->spec_track);
else if (clent)
trackent = PROG_TO_EDICT(svprogfuncs, clent->xv->view2);
else
trackent = NULL;
if (client->viewent
#ifdef NQPROT
&& ISQWCLIENT(client)
#endif
) //this entity is watching from outside themselves. The client is tricked into thinking that they themselves are in the view ent, and a new dummy ent (the old them) must be spawned.
{
//FIXME: this hack needs cleaning up
#ifdef DEPTHOPTIMISE
distances[0] = 0;
#endif
state = &pack->entities[pack->num_entities];
pack->num_entities++;
SV_Snapshot_BuildStateQ1(state, clent, client);
state->number = client - svs.clients + 1;
//yeah, I doubt anyone will need this
if (progstype == PROG_QW)
{
if ((int)clent->v->effects & QWEF_FLAG1)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++; //yeek
state->skinnum = 0;
}
else if ((int)clent->v->effects & QWEF_FLAG2)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++; //yeek
state->skinnum = 1;
}
}
}
/*legacy qw clients get their players separately*/
if (ISQWCLIENT(client) && !(client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
e = min(sv.allocated_client_slots+1, client->max_net_clients);
else
e = 1;
limit = min(client->max_net_ents, sv.world.num_edicts);
for ( ; e<limit ; e++)
{
ent = EDICT_NUM(svprogfuncs, e);
if (ent->xv->customizeentityforclient)
{
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
pr_global_struct->other = (clent?EDICT_TO_PROG(svprogfuncs, clent):0);
PR_ExecuteProgram(svprogfuncs, ent->xv->customizeentityforclient);
if(!G_FLOAT(OFS_RETURN))
continue;
}
if (progstype != PROG_QW)
{
// if (progstype == PROG_H2)
// if (ent->v->effects == H2EF_NODRAW)
// continue;
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
if (needcleanup < e)
{
needcleanup = e;
}
}
}
if (ent->xv->viewmodelforclient)
{
if (ent->xv->viewmodelforclient != (clent?EDICT_TO_PROG(svprogfuncs, clent):0))
continue;
pvsflags = PVSF_IGNOREPVS;
}
else if (ent == clent || ent == trackent)
{
pvsflags = PVSF_IGNOREPVS;
}
else
{
// ignore ents without visible models
if (!ent->xv->SendEntity && (!ent->v->modelindex || !*PR_GetString(svprogfuncs, ent->v->model)) && !((int)ent->xv->pflags & PFLAGS_FULLDYNAMIC) && ent->v->skin >= 0)
continue;
pvsflags = ent->xv->pvsflags;
if (pvs) //self doesn't get a pvs test, to cover teleporters
{
if ((int)ent->v->effects & EF_NODEPTHTEST)
{
}
else if ((pvsflags & PVSF_MODE_MASK) < PVSF_USEPHS)
{
//branch out to the pvs testing.
if (ent->xv->tag_entity)
{
edict_t *p = ent;
int c = 10;
while(p->xv->tag_entity&&c-->0)
{
p = EDICT_NUM(svprogfuncs, p->xv->tag_entity);
}
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)p)->pvsinfo, pvs))
continue;
}
else
{
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)ent)->pvsinfo, pvs))
continue;
}
}
else if ((pvsflags & PVSF_MODE_MASK) == PVSF_USEPHS && sv.world.worldmodel->fromgame == fg_quake)
{
int leafnum;
unsigned char *mask;
if (sv.phs)
{
leafnum = sv.world.worldmodel->funcs.LeafnumForPoint(sv.world.worldmodel, host_client->edict->v->origin);
mask = sv.phs + leafnum * 4*((sv.world.worldmodel->numleafs+31)>>5);
leafnum = sv.world.worldmodel->funcs.LeafnumForPoint (sv.world.worldmodel, ent->v->origin)-1;
if ( !(mask[leafnum>>3] & (1<<(leafnum&7)) ) )
{
continue;
}
}
}
if (client->gibfilter && SV_GibFilter(ent))
continue;
}
}
//DP_SV_NODRAWONLYTOCLIENT
if (ent->xv->nodrawtoclient) //DP extension.
if (ent->xv->nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
continue;
//DP_SV_DRAWONLYTOCLIENT
if (ent->xv->drawonlytoclient)
if (ent->xv->drawonlytoclient != EDICT_TO_PROG(svprogfuncs, client->edict))
{
client_t *split;
for (split = client->controlled; split; split=split->controlled)
{
if (split->edict->xv->view2 == EDICT_TO_PROG(svprogfuncs, ent))
break;
}
if (!split)
continue;
}
//QSG_DIMENSION_PLANES
if (client->edict)
if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
continue; //not in this dimension - sorry...
if (!ignorepvs && ent != clent && (pvsflags & PVSF_MODE_MASK)==PVSF_NORMALPVS && !((unsigned int)ent->v->effects & (EF_DIMLIGHT|EF_BLUE|EF_RED|EF_BRIGHTLIGHT|EF_BRIGHTFIELD|EF_NODEPTHTEST)))
{ //more expensive culling
if ((e <= sv.allocated_client_slots && sv_cullplayers_trace.value) || sv_cullentities_trace.value)
if (Cull_Traceline(clent, ent))
continue;
}
//EXT_CSQC
if (SV_AddCSQCUpdate(client, ent)) //csqc took it.
continue;
if (ISQWCLIENT(client))
{
if (SV_AddNailUpdate (ent))
continue; // added to the special update list
}
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (e >= client->max_net_ents)
continue;
if (ent->v->modelindex >= client->maxmodels)
continue;
#ifdef DEPTHOPTIMISE
if (clent)
{
//find distance based upon absolute mins/maxs so bsps are treated fairly.
//org = clentorg + -0.5*(max+min)
VectorAdd(ent->v->absmin, ent->v->absmax, org);
VectorMA(clent->v->origin, -0.5, org, org);
dist = DotProduct(org, org); //Length
// add to the packetentities
if (pack->num_entities == pack->max_entities)
{
float furthestdist = -1;
int best=-1;
for (i = 0; i < pack->max_entities; i++)
if (furthestdist < distances[i])
{
furthestdist = distances[i];
best = i;
}
if (furthestdist > dist && best != -1)
{
state = &pack->entities[best];
// Con_Printf("Dropping ent %s\n", sv.model_precache[state->modelindex]);
memmove(&distances[best], &distances[best+1], sizeof(*distances)*(pack->num_entities-best-1));
memmove(state, state+1, sizeof(*state)*(pack->num_entities-best-1));
best = pack->num_entities-1;
distances[best] = dist;
state = &pack->entities[best];
}
else
continue; // all full
}
else
{
state = &pack->entities[pack->num_entities];
distances[pack->num_entities] = dist;
pack->num_entities++;
}
}
else
#endif
{
// add to the packetentities
if (pack->num_entities == pack->max_entities)
continue; // all full
else
{
state = &pack->entities[pack->num_entities];
pack->num_entities++;
}
}
//its not a nail or anything, pack it up and ship it on
SV_Snapshot_BuildStateQ1(state, ent, client);
}
}
qbyte *SV_Snapshot_SetupPVS(client_t *client, qbyte *pvs, unsigned int pvsbufsize)
{
vec3_t org;
int leavepvs = false;
/*
if (r_novis.ival)
{
memset(pvs, 0xff, (sv.world.worldmodel->numleafs+31)>>3);
return pvs;
}
*/
for (; client; client = client->controlled)
{
if (client->viewent)
{
edict_t *e = PROG_TO_EDICT(svprogfuncs, client->viewent);
VectorAdd (e->v->origin, client->edict->v->view_ofs, org);
}
else
VectorAdd (client->edict->v->origin, client->edict->v->view_ofs, org);
sv.world.worldmodel->funcs.FatPVS(sv.world.worldmodel, org, pvs, pvsbufsize, leavepvs);
leavepvs = true;
#ifdef PEXT_VIEW2
if (client->edict->xv->view2) //add a second view point to the pvs
sv.world.worldmodel->funcs.FatPVS(sv.world.worldmodel, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2)->v->origin, pvs, pvsbufsize, leavepvs);
#endif
}
return pvs;
}
void SV_Snapshot_Clear(packet_entities_t *pack)
{
pack->num_entities = 0;
csqcnuments = 0;
numnails = 0;
}
/*
=============
SVQ3Q1_BuildEntityPacket
Builds a temporary q1 style entity packet for a q3 client
=============
*/
void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack)
{
qbyte pvsbuf[(MAX_MAP_LEAFS+7)>>3];
qbyte *pvs;
SV_Snapshot_Clear(pack);
pvs = SV_Snapshot_SetupPVS(client, pvsbuf, sizeof(pvsbuf));
SV_Snapshot_BuildQ1(client, pack, pvs, client->edict, false);
}
/*
=============
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
=============
*/
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs)
{
int e;
qbyte *pvs;
packet_entities_t *pack;
edict_t *clent;
client_frame_t *frame;
qbyte pvsbuffer[(MAX_MAP_LEAFS+7)/8];
// this is the frame we are creating
frame = &client->frameunion.frames[client->netchan.incoming_sequence & UPDATE_MASK];
if (!sv.paused)
memset(frame->playerpresent, 0, sizeof(frame->playerpresent));
// find the client's PVS
if (ignorepvs)
{
clent = NULL;
pvs = NULL;
}
else
{
clent = client->edict;
#ifdef HLSERVER
if (svs.gametype == GT_HALFLIFE)
pvs = SVHL_Snapshot_SetupPVS(client, pvsbuffer, sizeof(pvsbuffer));
else
#endif
pvs = SV_Snapshot_SetupPVS(client, pvsbuffer, sizeof(pvsbuffer));
}
host_client = client;
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
pack = &svs.entstatebuffer;
if (pack->max_entities < client->max_net_ents)
{
pack->max_entities = client->max_net_ents;
pack->entities = BZ_Realloc(pack->entities, sizeof(*pack->entities) * pack->max_entities);
memset(pack->entities, 0, sizeof(entity_state_t) * pack->max_entities);
}
}
else
pack = &frame->entities;
SV_Snapshot_Clear(pack);
// put other visible entities into either a packet_entities or a nails message
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demostatevalid) //generate info from demo stats
{
SV_Snapshot_Build_Playback(client, pack);
}
else
#endif
{
#ifdef HLSERVER
if (svs.gametype == GT_HALFLIFE)
SVHL_Snapshot_Build(client, pack, pvs, clent, ignorepvs);
else
#endif
SV_Snapshot_BuildQ1(client, pack, pvs, clent, ignorepvs);
}
#ifdef NQPROT
if (ISNQCLIENT(client))
{
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
SVFTE_EmitPacketEntities(client, pack, msg);
client->netchan.incoming_sequence++;
}
else if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
SVDP_EmitEntitiesUpdate(client, pack, msg);
else
{
for (e = 0; e < pack->num_entities; e++)
{
if (msg->cursize + 32 > msg->maxsize)
break;
SVNQ_EmitEntityState(msg, &pack->entities[e]);
}
client->netchan.incoming_sequence++;
}
SV_EmitCSQCUpdate(client, msg, svcdp_csqcentities);
return;
}
#endif
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
SVFTE_EmitPacketEntities(client, pack, msg);
}
else
{
// Z_EXT_TIME protocol extension
// every now and then, send an update so that extrapolation
// on client side doesn't stray too far off
if (ISQWCLIENT(client))
{
if (client->fteprotocolextensions & PEXT_ACCURATETIMINGS && sv.world.physicstime - client->nextservertimeupdate > 0)
{ //the fte pext causes the server to send out accurate timings, allowing for perfect interpolation.
MSG_WriteByte (msg, svcqw_updatestatlong);
MSG_WriteByte (msg, STAT_TIME);
MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000));
client->nextservertimeupdate = sv.world.physicstime;
}
else if (client->zquake_extensions & Z_EXT_SERVERTIME && sv.world.physicstime - client->nextservertimeupdate > 0)
{ //the zquake ext causes the server to send out peridoic timings, allowing for moderatly accurate game time.
MSG_WriteByte (msg, svcqw_updatestatlong);
MSG_WriteByte (msg, STAT_TIME);
MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000));
client->nextservertimeupdate = sv.world.physicstime+10;
}
}
// send over the players in the PVS
if (svs.gametype != GT_HALFLIFE)
{
if (client == &demo.recorder)
SV_WritePlayersToMVD(client, frame, msg);
else
SV_WritePlayersToClient (client, frame, clent, pvs, msg);
}
SVQW_EmitPacketEntities (client, pack, msg);
}
SV_EmitCSQCUpdate(client, msg, svcfte_csqcentities);
// now add the specialized nail update
SV_EmitNailUpdate (msg, ignorepvs);
}
void SV_CleanupEnts(void)
{
int e;
edict_t *ent;
vec3_t org;
if (!needcleanup)
return;
for (e=1 ; e<=needcleanup ; e++)
{
ent = EDICT_NUM(svprogfuncs, e);
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity(&sv.multicast, e);
VectorCopy(ent->v->origin, org);
if (progstype == PROG_H2)
org[2] += 24;
SV_Multicast(org, MULTICAST_PVS);
}
}
needcleanup=0;
}
#endif