Multiple minor cleanups. Chunks of dead code removed.

Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2009-06-21 17:45:33 +00:00
parent 8260a0d206
commit f2cce499f6
51 changed files with 681 additions and 1362 deletions

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@ -3076,7 +3076,7 @@ void CL_LinkViewModel(void)
#ifdef Q3SHADERS
if (v_powerupshell.value == 2)
{
ent.forcedshader = R_RegisterCustom("powerups/quadWeapon", Shader_DefaultSkinShell);
ent.forcedshader = R_RegisterCustom("powerups/quadWeapon", Shader_DefaultSkinShell, NULL);
V_AddEntity(&ent);
}
else
@ -3088,7 +3088,7 @@ void CL_LinkViewModel(void)
#ifdef Q3SHADERS
if (v_powerupshell.value == 2)
{
ent.forcedshader = R_RegisterCustom("powerups/regen", Shader_DefaultSkinShell);
ent.forcedshader = R_RegisterCustom("powerups/regen", Shader_DefaultSkinShell, NULL);
ent.fatness = -2.5;
V_AddEntity(&ent);
}
@ -3106,11 +3106,10 @@ void CL_LinkViewModel(void)
//fixme: this is woefully gl specific. :(
if (qrenderer == QR_OPENGL)
{
extern void Shader_DefaultSkinShell(char *shortname, shader_t *s);
ent.shaderRGBAf[0] = (!!(ent.flags & Q2RF_SHELL_RED));
ent.shaderRGBAf[1] = (!!(ent.flags & Q2RF_SHELL_GREEN));
ent.shaderRGBAf[2] = (!!(ent.flags & Q2RF_SHELL_BLUE));
ent.forcedshader = R_RegisterCustom("q2/shell", Shader_DefaultSkinShell);
ent.forcedshader = R_RegisterCustom("q2/shell", Shader_DefaultSkinShell, NULL);
}
#endif

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@ -107,7 +107,7 @@ cvar_t skin = SCVARF("skin", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t model = SCVARF("model", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t topcolor = SCVARF("topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t bottomcolor = SCVARF("bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t rate = SCVARF("rate", "6480", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t rate = SCVARF("rate", "10000"/*"6480"*/, CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t drate = SCVARF("drate", "100000", CVAR_ARCHIVE | CVAR_USERINFO); // :)
cvar_t noaim = SCVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t msg = SCVARF("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO);
@ -517,7 +517,7 @@ void CL_SendConnectPacket (
for (c = 1; c < clients; c++)
{
Info_SetValueForStarKey (playerinfo2, "name", va("%s%i", name.string, c+1), MAX_INFO_STRING);
Q_strncatz(data, va(" \"%s\"", playerinfo2, SUPPORTED_Z_EXTENSIONS), sizeof(data));
Q_strncatz(data, va(" \"%s\"", playerinfo2), sizeof(data));
}
Q_strncatz(data, "\n", sizeof(data));

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@ -4402,6 +4402,10 @@ void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from n
Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit);
}
}
else if (!strncmp(stufftext, "//vweap ", 8))
{
Con_Printf("vweap!: %s\n", stufftext);
}
else if (!strncmp(stufftext, "//exectrigger ", 14))
{
COM_Parse(stufftext + 14);

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@ -250,6 +250,7 @@ typedef struct dlight_s
int key; // so entities can reuse same entry
qboolean noppl, nodynamic, noflash, isstatic;
vec3_t origin;
vec3_t axis[3];
float radius;
float die; // stop lighting after this time
float decay; // drop this each second
@ -257,7 +258,12 @@ typedef struct dlight_s
float color[3];
float channelfade[3];
//the following are used for rendering (client code should clear on create)
struct shadowmesh_s *worldshadowmesh;
int stexture;
struct {
float updatetime;
} face [6];
int style; //multiply by style values if > 0
float dist;
struct dlight_s *next;

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@ -1627,7 +1627,7 @@ void CLQ2_AddPacketEntities (q2frame_t *frame)
//fixme: this is woefully gl specific. :(
if (qrenderer == QR_OPENGL)
{
ent.forcedshader = R_RegisterCustom("q2/shell", Shader_DefaultSkinShell);
ent.forcedshader = R_RegisterCustom("q2/shell", Shader_DefaultSkinShell, NULL);
}
#endif
VQ2_AddLerpEntity (&ent);

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@ -581,12 +581,12 @@ void Con_PrintCon (console_t *con, char *txt)
c = expanded;
while (*c)
{
if (*c&CON_CHARMASK=='\t')
if ((*c&CON_CHARMASK)=='\t')
*c = (*c&~CON_CHARMASK)|' ';
// count word length
for (l=0 ; l< con->linewidth ; l++)
if ( c[l]&CON_CHARMASK <= ' ')
if ( (c[l]&CON_CHARMASK) <= ' ')
break;
// word wrap

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@ -1833,12 +1833,10 @@ int GL_LoadTextureDDS(unsigned char *buffer, int filesize)
return 0;
buffer+=4;
texnum = texture_extension_number;
GL_Bind(texnum);
memcpy(&fmtheader, buffer, sizeof(fmtheader));
if (fmtheader.dwSize != sizeof(fmtheader))
return 0; //corrupt/different version
buffer += fmtheader.dwSize;
nummips = fmtheader.dwMipMapCount;
@ -1866,6 +1864,9 @@ int GL_LoadTextureDDS(unsigned char *buffer, int filesize)
if (!qglCompressedTexImage2DARB)
return 0;
texnum = GL_AllocNewTexture();
GL_Bind(texnum);
datasize = fmtheader.dwPitchOrLinearSize;
for (mipnum = 0; mipnum < nummips; mipnum++)
{
@ -1893,8 +1894,6 @@ int GL_LoadTextureDDS(unsigned char *buffer, int filesize)
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
texture_extension_number++;
return texnum;
}
#endif

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@ -52,7 +52,15 @@ void IN_ModeChanged (void)
void IN_Move (float *movements, int pnum)
{
float tx, ty, filterfrac;
#ifdef PEXT_CSQC
if (CSQC_MouseMove(mouse_x, mouse_y))
{
mouse_x = 0;
mouse_y = 0;
}
#endif
tx = mouse_x;
ty = mouse_y;

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@ -299,6 +299,13 @@ void IN_Init (void)
}
void IN_Move (float *movements, int pnum) //add mouse movement to cmd
{
#ifdef PEXT_CSQC
if (CSQC_MouseMove(mouse_x, mouse_y))
{
mouse_x = 0;
mouse_y = 0;
}
#endif
mouse_x *= sensitivity.value*in_sensitivityscale;
mouse_y *= sensitivity.value*in_sensitivityscale;

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@ -464,7 +464,7 @@ void PF_CL_drawpic (progfuncs_t *prinst, struct globalvars_s *pr_globals)
#ifdef Q3SHADERS
shader_t *s;
s = R_RegisterCustom(picname, NULL);
s = R_RegisterCustom(picname, NULL, NULL);
if (s)
{
GLDraw_ShaderPic(pos[0], pos[1], size[0], size[1], s, rgb[0], rgb[1], rgb[2], alpha);
@ -520,7 +520,7 @@ void PF_CL_drawsubpic (progfuncs_t *prinst, struct globalvars_s *pr_globals)
#ifdef Q3SHADERS
shader_t *s;
s = R_RegisterCustom(picname, NULL);
s = R_RegisterCustom(picname, NULL, NULL);
if (s)
{
GLDraw_ShaderPic(pos[0], pos[1], size[0], size[1], s, rgb[0], rgb[1], rgb[2], alpha);

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@ -397,7 +397,7 @@ player_info_t *s;
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
GL_Bind(a->texture->gl_texturenum);
GL_Bind(a->texture->tn.base);
GL_Upload8 ("bulleten", (qbyte *)a->texture + a->texture->offsets[0], a->texture->width, a->texture->height, false, false);
}

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@ -729,11 +729,13 @@ mpic_t *(*Draw_CachePic) (char *path);
mpic_t *(*Draw_SafeCachePic) (char *path);
void (*Draw_Init) (void);
void (*Draw_ReInit) (void);
void (*Draw_Character) (int x, int y, unsigned int num);
void (*Draw_ColouredCharacter) (int x, int y, unsigned int num);
void (*Draw_String) (int x, int y, const qbyte *str);
void (*Draw_TinyCharacter) (int x, int y, unsigned int num);
void (*Draw_Alt_String) (int x, int y, const qbyte *str);
void (*Draw_Crosshair) (void);
void (*Draw_DebugChar) (qbyte num);
void (*Draw_Pic) (int x, int y, mpic_t *pic);
@ -2472,7 +2474,7 @@ void R_MarkLeaves_Q3 (void)
}
else
{
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL);//, cl.worldmodel);
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL, 0);
for (i=0,leaf=cl.worldmodel->leafs ; i<cl.worldmodel->numleafs ; i++, leaf++)
{
cluster = leaf->cluster;
@ -2523,12 +2525,12 @@ void R_MarkLeaves_Q2 (void)
return;
}
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL);//, cl.worldmodel);
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL, 0);
// may have to combine two clusters because of solid water boundaries
if (r_viewcluster2 != r_viewcluster)
{
memcpy (fatvis, vis, (cl.worldmodel->numleafs+7)/8);
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster2, NULL);//, cl.worldmodel);
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster2, NULL, 0);
c = (cl.worldmodel->numleafs+31)/32;
for (i=0 ; i<c ; i++)
((int *)fatvis)[i] |= ((int *)vis)[i];

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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MACOSX
#endif
#if defined(__MINGW32_VERSION) || defined(__MINGW__) || defined(__MINGW32__)
#if defined(__MINGW32_VERSION) || defined(__MINGW__) || defined(__MINGW32__) || defined(__MINGW64__)
#define MINGW
#endif
#if !defined(MINGW) && defined(__GNUC__) && defined(_WIN32)

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@ -2717,24 +2717,30 @@ void Cmd_WriteConfig_f(void)
filename = Cmd_Argv(1);
if (!*filename)
filename = "fte";
if (strstr(filename, ".."))
{
Con_Printf ("Couldn't write config %s\n",filename);
return;
snprintf(fname, sizeof(fname), "fte.cfg");
FS_CreatePath(fname, FS_GAMEONLY);
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
}
else
{
if (strstr(filename, ".."))
{
Con_Printf ("Couldn't write config %s\n",filename);
return;
}
snprintf(fname, sizeof(fname), "configs/%s", filename);
COM_DefaultExtension(fname, ".cfg", sizeof(fname));
snprintf(fname, sizeof(fname), "configs/%s", filename);
COM_DefaultExtension(fname, ".cfg", sizeof(fname));
FS_CreatePath(fname, FS_CONFIGONLY);
f = FS_OpenVFS(fname, "wb", FS_CONFIGONLY);
FS_CreatePath(fname, FS_CONFIGONLY);
f = FS_OpenVFS(fname, "wb", FS_CONFIGONLY);
}
if (!f)
{
Con_Printf ("Couldn't write config %s\n",fname);
return;
}
VFS_WRITE(f, "// FTE config file\n\n", 20);
#ifndef SERVERONLY
Key_WriteBindings (f);

View File

@ -1650,7 +1650,7 @@ static void *Q1_LoadSkins_GL (daliasskintype_t *pskintype, qboolean alpha)
if (cls.allow_shaders)
{
sprintf(skinname, "%s_%i", loadname, i);
texnums->shader = R_RegisterCustom (skinname, NULL);
texnums->shader = R_RegisterCustom (skinname, NULL, NULL);
}
#endif
@ -1750,7 +1750,7 @@ static void *Q1_LoadSkins_GL (daliasskintype_t *pskintype, qboolean alpha)
if (cls.allow_shaders)
{
sprintf(skinname, "%s_%i_%i", loadname, i, t);
texnums->shader = R_RegisterCustom (skinname, NULL);
texnums->shader = R_RegisterCustom (skinname, NULL, NULL);
}
#endif
@ -2042,7 +2042,7 @@ static void Q2_LoadSkins(md2_t *pq2inmodel, char *skins)
COM_CleanUpPath(skins); //blooming tanks.
texnums->base = Mod_LoadReplacementTexture(skins, "models", true, false, true);
#ifdef Q3SHADERS
texnums->shader = R_RegisterCustom(skins, NULL);
texnums->shader = R_RegisterCustom(skins, NULL, NULL);
if (!texnums->base && !texnums->shader)
Con_Printf("Couldn't load %s\n", skins);
#endif

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@ -48,6 +48,7 @@ cvar_t registered = SCVAR("registered","0");
cvar_t gameversion = SCVARF("gameversion","", CVAR_SERVERINFO);
cvar_t com_gamename = SCVAR("com_gamename", "");
cvar_t com_modname = SCVAR("com_modname", "");
cvar_t com_parseutf8 = SCVAR("com_parseutf8", "0"); //1 parse. 2 parse, but stop parsing that string if a char was malformed.
qboolean com_modified; // set true if using non-id files
@ -1750,6 +1751,8 @@ void COM_ParseFunString(conchar_t defaultflags, char *str, conchar_t *out, int o
{
conchar_t extstack[4];
int extstackdepth = 0;
unsigned int uc, l;
int utf8 = com_parseutf8.value;
conchar_t ext;
@ -1772,6 +1775,99 @@ void COM_ParseFunString(conchar_t defaultflags, char *str, conchar_t *out, int o
while(*str)
{
if (*str & 0x80 && utf8)
{ //check for utf-8
//uc is the output unicode char
uc = 0;
//l is the length
l = 0;
if ((*str & 0xc0) == 0x80)
{
//one byte... malformed
uc = '?';
}
else if ((*str & 0xe0) == 0xc0)
{
//two bytes
if ((str[1] & 0xc0) == 0x80)
{
uc = ((str[0] & 0x1f)<<6) | (str[1] & 0x3f);
if (uc > 0x7f)
l = 2;
}
}
else if ((*str & 0xf0) == 0xe0)
{
//three bytes
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80)
{
uc = ((str[0] & 0x0f)<<12) | ((str[1] & 0x3f)<<6) | ((str[2] & 0x3f)<<0);
if (uc > 0x7ff)
l = 3;
}
}
else if ((*str & 0xf8) == 0xf0)
{
//four bytes
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80)
{
uc = ((str[0] & 0x07)<<18) | ((str[1] & 0x3f)<<12) | ((str[2] & 0x3f)<<6) | ((str[3] & 0x3f)<<0);
if (uc > 0xffff)
l = 4;
}
}
else if ((*str & 0xfc) == 0xf8)
{
//five bytes
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80 && (str[4] & 0xc0) == 0x80)
{
uc = ((str[0] & 0x03)<<24) | ((str[1] & 0x3f)<<18) | ((str[2] & 0x3f)<<12) | ((str[3] & 0x3f)<<6) | ((str[4] & 0x3f)<<0);
if (uc > 0x1fffff)
l = 5;
}
}
else if ((*str & 0xfe) == 0xfc)
{
//six bytes
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80 && (str[4] & 0xc0) == 0x80)
{
uc = ((str[0] & 0x01)<<30) | ((str[1] & 0x3f)<<24) | ((str[2] & 0x3f)<<18) | ((str[3] & 0x3f)<<12) | ((str[4] & 0x3f)<<6) | ((str[5] & 0x3f)<<0);
if (uc > 0x3ffffff)
l = 6;
}
}
//0xfe and 0xff, while plausable leading bytes, are not permitted.
if (l)
{
//note that we don't support utf-16 surrogates
if (uc == 0xd800 || uc == 0xdb7f || uc == 0xdb80 || uc == 0xdbff || uc == 0xdc00 || uc == 0xdf80 || uc == 0xdfff)
l = 0;
//these are meant to be illegal too
else if (uc == 0xfffe || uc == 0xffff)
uc = '?';
//too big for our data types
else if (uc & ~CON_CHARMASK)
l = 0;
}
else
utf8 &= ~1;
//l is set if we got a valid utf-8 byte sequence
if (l)
{
if (!--outsize)
break;
*out++ = uc | ext;
str += l;
continue;
}
//malformed encoding we just drop through
//if its just a malformed or overlong string, we end up with a chunk of 'red' chars.
}
if (*str == '^')
{
str++;
@ -1934,6 +2030,7 @@ int COM_FunStringLength(unsigned char *str)
while(*str)
{
//fixme: utf8
if (*str == '^')
{
str++;
@ -2264,7 +2361,7 @@ skipwhite:
if (!c)
{
com_token[len] = 0;
return (char*)data;
return (char*)data-1;
}
com_token[len] = c;
len++;
@ -2809,7 +2906,11 @@ void COM_Version_f (void)
#endif
#ifdef __MINGW32__
Con_Printf("Compiled with MinGW version: %i.%i\n",__MINGW32_MAJOR_VERSION, __MINGW32_MINOR_VERSION);
Con_Printf("Compiled with MinGW32 version: %i.%i\n",__MINGW32_MAJOR_VERSION, __MINGW32_MINOR_VERSION);
#endif
#ifdef __MINGW64__
Con_Printf("Compiled with MinGW64 version: %i.%i\n",__MINGW64_MAJOR_VERSION, __MINGW64_MINOR_VERSION);
#endif
#ifdef __CYGWIN__
@ -2929,6 +3030,7 @@ void COM_Init (void)
Cvar_Register (&registered, "Copy protection");
Cvar_Register (&gameversion, "Gamecode");
Cvar_Register (&com_parseutf8, "Internationalisation");

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@ -37,8 +37,9 @@ extern conchar_t q3codemasks[MAXQ3COLOURS];
#define CON_HALFALPHA 0x00100000
#define CON_HIGHCHARSMASK 0x00000080 // Quake's alternative mask
#define CON_FLAGSMASK 0xFFFF0000
#define CON_CHARMASK 0x000000FF
#define CON_FLAGSMASK 0xFFF00000
#define CON_UNUSEDMASK 0x000F0000
#define CON_CHARMASK 0x0000FFFF
#define CON_FGMASK 0x0F000000
#define CON_BGMASK 0xF0000000

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@ -1762,23 +1762,8 @@ void COM_Gamedir (const char *dir)
#endif
}
/*
typedef struct {
char *file;
char *path;
} potentialgamepath_t;
potentialgamepath_t pgp[] = {
{"%s/id1/pak0.pak", "%s/id1"}, //quake1
{"%s/baseq2/pak0.pak", "%s/baseq2"}, //quake2
{"%s/data1/pak0.pak", "%s/data1"}, //hexen2
{"%s/data/data.pk3", "%s/data"}, //nexuiz
{"%s/baseq3/pak0.pk3", "%s/baseq3"}, //quake3
{"%s/base/assets0.pk3", "%s/base"} //jk2
};
*/
#define NEXCFG "set sv_maxairspeed \"400\"\nset sv_mintic \"0.01\"\ncl_nolerp 0\n"
#define DMFCFG "set com_parseutf8 1\npm_airstep 1\n"
typedef struct {
const char *protocolname; //sent to the master server when this is the current gamemode.
@ -1796,10 +1781,12 @@ const gamemode_info_t gamemode_info[] = {
//this is to avoid having too many gamemodes anyway.
//rogue/hipnotic have no special files - the detection conflicts and stops us from running regular quake
//protocol name(dpmaster) exename cmdline switch identifying file exec dir1 dir2 dir3 dir(fte) full name
{"Darkplaces-Quake", "darkplaces", "-quake", "id1/pak0.pak", NULL, {"id1", "qw", "fte"}, "Quake"},
{"Darkplaces-Hipnotic", "hipnotic", "-hipnotic", NULL, NULL, {"id1", "qw", "hipnotic", "fte"}, "Quake: Scourge of Armagon"},
{"Darkplaces-Rogue", "rogue", "-rogue", NULL, NULL, {"id1", "qw", "rogue", "fte"}, "Quake: Dissolution of Eternity"},
{"Nexuiz", "nexuiz", "-nexuiz", "nexuiz.exe", NEXCFG, {"data", "ftedata"}, "Nexuiz"},
{"DMF", "dmf", "-dmf", "base/src/progs.src",DMFCFG,{"base", }, "DMF"},
//supported commercial mods (some are currently only partially supported)
{"FTE-Hexen2", "hexen", "-hexen2", "data1/pak0.pak", NULL, {"data1", "fteh2"}, "Hexen II"},

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@ -1082,9 +1082,9 @@ void *Mod_LoadWall(char *name)
tex->width = width;
tex->height = height;
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(name, loadname, true, false, true)))
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(name, "bmodels", true, false, true)))
tex->gl_texturenum = GL_LoadTexture32 (name, width, height, (unsigned int *)in, true, false);
if (!(tex->tn.base = Mod_LoadReplacementTexture(name, loadname, true, false, true)))
if (!(tex->tn.base = Mod_LoadReplacementTexture(name, "bmodels", true, false, true)))
tex->tn.base = GL_LoadTexture32 (name, width, height, (unsigned int *)in, true, false);
}
else
#endif
@ -1163,15 +1163,15 @@ void *Mod_LoadWall(char *name)
tex->width = wal->width;
tex->height = wal->height;
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(wal->name, loadname, true, false, true)))
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(wal->name, "bmodels", true, false, true)))
tex->gl_texturenum = R_LoadTexture8Pal24 (wal->name, tex->width, tex->height, (qbyte *)wal+wal->offsets[0], d_q28to24table, true, false);
if (!(tex->tn.base = Mod_LoadReplacementTexture(wal->name, loadname, true, false, true)))
if (!(tex->tn.base = Mod_LoadReplacementTexture(wal->name, "bmodels", true, false, true)))
tex->tn.base = R_LoadTexture8Pal24 (wal->name, tex->width, tex->height, (qbyte *)wal+wal->offsets[0], d_q28to24table, true, false);
in = Hunk_TempAllocMore(wal->width*wal->height);
oin = (qbyte *)wal+wal->offsets[0];
for (j = 0; j < wal->width*wal->height; j++)
in[j] = (d_q28to24table[oin[j]*3+0] + d_q28to24table[oin[j]*3+1] + d_q28to24table[oin[j]*3+2])/3;
tex->gl_texturenumbumpmap = R_LoadTexture8Bump (va("%s_bump", wal->name), tex->width, tex->height, in, true, r_shadow_bumpscale_basetexture.value);
tex->tn.bump = R_LoadTexture8Bump (va("%s_bump", wal->name), tex->width, tex->height, in, true, r_shadow_bumpscale_basetexture.value);
}
else
#endif
@ -1316,7 +1316,7 @@ qboolean CMod_LoadTexInfo (lump_t *l) //yes I know these load from the same plac
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
if (gl_shadeq2.value)
out->texture->shader = R_RegisterCustom (name, NULL);
out->texture->shader = R_RegisterCustom (name, NULL, NULL);
#endif
Q_strncpyz(out->texture->name, in->texture, sizeof(out->texture->name));
@ -2117,11 +2117,11 @@ qboolean CModQ3_LoadShaders (lump_t *l, qboolean useshaders)
#if defined(RGLQUAKE) || defined(D3DQUAKE)
if ((qrenderer == QR_OPENGL || qrenderer == QR_DIRECT3D) && !useshaders)
{
loadmodel->texinfo[i].texture->gl_texturenum = Mod_LoadHiResTexture(in->shadername, loadname, true, false, true);
if (!loadmodel->texinfo[i].texture->gl_texturenum)
loadmodel->texinfo[i].texture->gl_texturenum = Mod_LoadHiResTexture(in->shadername, "bmodels", true, false, true);
loadmodel->texinfo[i].texture->gl_texturenumfb = 0;
loadmodel->texinfo[i].texture->gl_texturenumbumpmap = 0;
loadmodel->texinfo[i].texture->tn.base = Mod_LoadHiResTexture(in->shadername, loadname, true, false, true);
if (!loadmodel->texinfo[i].texture->tn.base)
loadmodel->texinfo[i].texture->tn.base = Mod_LoadHiResTexture(in->shadername, "bmodels", true, false, true);
loadmodel->texinfo[i].texture->tn.fullbright = 0;
loadmodel->texinfo[i].texture->tn.bump = 0;
if (!strncmp(in->shadername, "textures/skies/", 15))
{
@ -3580,7 +3580,7 @@ void CMQ3_CalcPHS (void)
vcount = 0;
for (i=0 ; i<numclusters ; i++)
{
scan = CM_ClusterPVS (sv.worldmodel, i, NULL);
scan = CM_ClusterPVS (sv.worldmodel, i, NULL, 0);
for (j=0 ; j<numclusters ; j++)
{
if ( scan[j>>3] & (1<<(j&7)) )
@ -3625,9 +3625,9 @@ void CMQ3_CalcPHS (void)
}
#endif
qbyte *CM_LeafnumPVS (model_t *model, int leafnum, qbyte *buffer)
qbyte *CM_LeafnumPVS (model_t *model, int leafnum, qbyte *buffer, unsigned int buffersize)
{
return CM_ClusterPVS(model, CM_LeafCluster(model, leafnum), buffer);
return CM_ClusterPVS(model, CM_LeafCluster(model, leafnum), buffer, buffersize);
}
#ifndef SERVERONLY
@ -3776,8 +3776,8 @@ void SWR_Q2BSP_StainNode (mnode_t *node, float *parms)
#endif
#ifndef CLIENTONLY
void Q2BSP_FatPVS (model_t *mod, vec3_t org, qboolean add);
qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent);
unsigned int Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add);
qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent, qbyte *pvs);
void Q2BSP_FindTouchedLeafs(model_t *mod, edict_t *ent, float *mins, float *maxs);
#endif
void GLQ2BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
@ -5685,10 +5685,15 @@ qbyte phsrow[MAX_MAP_LEAFS/8];
qbyte *CM_ClusterPVS (model_t *mod, int cluster, qbyte *buffer)
qbyte *CM_ClusterPVS (model_t *mod, int cluster, qbyte *buffer, unsigned int buffersize)
{
if (!buffer)
{
buffer = pvsrow;
buffersize = sizeof(pvsrow);
}
if (buffersize < (numclusters+7)>>3)
Sys_Error("CM_ClusterPVS with too small a buffer\n");
if (mapisq3)
{

View File

@ -79,6 +79,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define Z_EXT_JOIN_OBSERVE (1<<5) // server: "join" and "observe" commands are supported
// client: on-the-fly spectator <-> player switching supported
//#define Z_EXT_PF_ONGROUND (1<<6) // server: PF_ONGROUND is valid for all svc_playerinfo
#define Z_EXT_VWEP (1<<7)
//#define Z_EXT_PF_SOLID (1<<8) //conflicts with many FTE extensions.
#define SUPPORTED_Z_EXTENSIONS (Z_EXT_PM_TYPE|Z_EXT_PM_TYPE_NEW|Z_EXT_VIEWHEIGHT|Z_EXT_SERVERTIME|Z_EXT_PITCHLIMITS|Z_EXT_JOIN_OBSERVE)
@ -378,6 +382,7 @@ enum clcq2_ops_e
#endif
#define PF_COLOURMOD (1<<19)
//note that if you add any more, you may need to change the check in the client so more can be parsed

View File

@ -858,11 +858,8 @@ Server only functions
*/
#ifndef CLIENTONLY
extern int fatbytes;
extern qbyte fatpvs[(MAX_MAP_LEAFS+1)/4];
//does the recursive work of Q1BSP_FatPVS
void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node)
void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node, qbyte *buffer, unsigned int buffersize)
{
int i;
qbyte *pvs;
@ -877,8 +874,8 @@ void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node)
if (node->contents != Q1CONTENTS_SOLID)
{
pvs = Q1BSP_LeafPVS (mod, (mleaf_t *)node, NULL);
for (i=0 ; i<fatbytes ; i++)
fatpvs[i] |= pvs[i];
for (i=0; i<buffersize; i++)
buffer[i] |= pvs[i];
}
return;
}
@ -891,7 +888,7 @@ void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node)
node = node->children[1];
else
{ // go down both
SV_Q1BSP_AddToFatPVS (mod, org, node->children[0]);
SV_Q1BSP_AddToFatPVS (mod, org, node->children[0], buffer, buffersize);
node = node->children[1];
}
}
@ -905,15 +902,17 @@ Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
given point.
=============
*/
void Q1BSP_FatPVS (model_t *mod, vec3_t org, qboolean add)
void Q1BSP_FatPVS (model_t *mod, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean add)
{
fatbytes = (mod->numleafs+31)>>3;
unsigned int fatbytes = (mod->numleafs+31)>>3;
if (fatbytes > buffersize)
Sys_Error("map had too much pvs data (too many leaves)\n");;
if (!add)
Q_memset (fatpvs, 0, fatbytes);
SV_Q1BSP_AddToFatPVS (mod, org, mod->nodes);
Q_memset (pvsbuffer, 0, fatbytes);
SV_Q1BSP_AddToFatPVS (mod, org, mod->nodes, pvsbuffer, fatbytes);
}
qboolean Q1BSP_EdictInFatPVS(model_t *mod, edict_t *ent)
qboolean Q1BSP_EdictInFatPVS(model_t *mod, edict_t *ent, qbyte *pvs)
{
int i;
@ -921,7 +920,7 @@ qboolean Q1BSP_EdictInFatPVS(model_t *mod, edict_t *ent)
return true; //it's in too many leafs for us to cope with. Just trivially accept it.
for (i=0 ; i < ent->num_leafs ; i++)
if (fatpvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
return true; //we might be able to see this one.
return false; //none of this ents leafs were visible, so neither is the ent.

View File

@ -612,7 +612,7 @@ static galiastexnum_t *GL_ChooseSkin(galiasinfo_t *inf, char *modelname, int sur
frac += fracstep;
}
}
texnums->base = texture_extension_number++;
texnums->base = GL_AllocNewTexture();
GL_Bind(texnums->base);
qglTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
@ -634,7 +634,7 @@ static galiastexnum_t *GL_ChooseSkin(galiasinfo_t *inf, char *modelname, int sur
frac += fracstep;
}
}
texnums->fullbright = texture_extension_number++;
texnums->fullbright = GL_AllocNewTexture();
GL_Bind(texnums->fullbright);
qglTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);

View File

@ -218,7 +218,7 @@ void R_Bloom_InitTextures(void)
data = Z_Malloc(size);
memset(data, 255, size);
if (!bs.tx_screen)
bs.tx_screen = texture_extension_number++;
bs.tx_screen = GL_AllocNewTexture();
GL_Bind(bs.tx_screen);
qglTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, bs.scr_w, bs.scr_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

View File

@ -139,7 +139,7 @@ int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
qbyte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT];
qboolean scrap_dirty;
int scrap_usedcount;
int scrap_texnum;
int scrap_texnum[MAX_SCRAPS];
// returns a texture number and the position inside it
int Scrap_AllocBlock (int w, int h, int *x, int *y)
@ -193,7 +193,7 @@ void Scrap_Upload (void)
scrap_uploads++;
for (i = 0; i < scrap_usedcount; i++)
{
GL_Bind(scrap_texnum + i);
GL_Bind(scrap_texnum[i]);
GL_Upload8 ("scrap", scrap_texels[i], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
}
scrap_dirty = false;
@ -297,7 +297,7 @@ qboolean Draw_RealPicFromWad (mpic_t *out, char *name)
for (i=0 ; i<in->height ; i++)
for (j=0 ; j<in->width ; j++, k++)
scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = in->data[k];
texnum += scrap_texnum;
texnum = scrap_texnum[texnum];
gl->texnum = texnum;
gl->sl = (x+0.25)/(float)BLOCK_WIDTH;
gl->sh = (x+in->width-0.25)/(float)BLOCK_WIDTH;
@ -735,7 +735,7 @@ void GL_InitFogTexture (void)
}
}
r_fogtexture = texture_extension_number++;
r_fogtexture = GL_AllocNewTexture();
GL_Bind(r_fogtexture);
qglTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, FOG_TEXTURE_WIDTH, FOG_TEXTURE_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data);
@ -786,7 +786,6 @@ void GLDraw_ReInit (void)
Hash_InitTable(&gltexturetable, sizeof(gltexturetablebuckets)/sizeof(gltexturetablebuckets[0]), gltexturetablebuckets);
texture_extension_number=1;
solidskytexture=0;
alphaskytexture=0;
skyboxtex[0] = 0; skyboxtex[1] = 0; skyboxtex[2] = 0; skyboxtex[3] = 0; skyboxtex[4] = 0; skyboxtex[5] = 0;
@ -1033,7 +1032,7 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
char_tex2 = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
}
cs_texture = texture_extension_number++;
cs_texture = GL_AllocNewTexture();
missing_texture = GL_LoadTexture("no_texture", 16, 16, (unsigned char*)r_notexture_mip + r_notexture_mip->offsets[0], true, false);
@ -1159,11 +1158,11 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
Hunk_FreeToLowMark (start);
// save a texture slot for translated picture
translate_texture = texture_extension_number++;
translate_texture = GL_AllocNewTexture();
// save slots for scraps
scrap_texnum = texture_extension_number;
texture_extension_number += MAX_SCRAPS;
for (i = 0; i < MAX_SCRAPS; i++)
scrap_texnum[i] = GL_AllocNewTexture();
//
// get the other pics we need
@ -2388,7 +2387,7 @@ void GL_Conback_Callback(struct cvar_s *var, char *oldvalue)
{
int newtex = 0;
#ifdef Q3SHADERS
if (*var->string && (shader_console = R_RegisterCustom(var->string, NULL)))
if (*var->string && (shader_console = R_RegisterCustom(var->string, NULL, NULL)))
{
conback = default_conback;
}
@ -2454,8 +2453,7 @@ void MediaGL_ShowFrame8bit(qbyte *framedata, int inwidth, int inheight, qbyte *p
{
if (!filmtexture)
{
filmtexture=texture_extension_number;
texture_extension_number++;
filmtexture=GL_AllocNewTexture();
}
GL_Set2D ();
@ -2492,8 +2490,7 @@ void MediaGL_ShowFrameRGBA_32(qbyte *framedata, int inwidth, int inheight)//top
{
if (!filmtexture)
{
filmtexture=texture_extension_number;
texture_extension_number++;
filmtexture=GL_AllocNewTexture();
}
GL_Set2D ();
@ -2598,8 +2595,7 @@ void MediaGL_ShowFrameBGR_24_Flip(qbyte *framedata, int inwidth, int inheight)
if (!filmtexture)
{
filmtexture=texture_extension_number;
texture_extension_number++;
filmtexture=GL_AllocNewTexture();
}
GL_Set2D ();
@ -4036,7 +4032,7 @@ TRACE(("dbg: GL_LoadTexture: new %s\n", identifier));
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
glt->texnum = GL_AllocNewTexture();
glt->width = width;
glt->height = height;
glt->bpp = 8;
@ -4044,13 +4040,11 @@ TRACE(("dbg: GL_LoadTexture: new %s\n", identifier));
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(texture_extension_number );
GL_Bind(glt->texnum);
GL_Upload8 ("8bit", data, width, height, mipmap, alpha);
texture_extension_number++;
return texture_extension_number-1;
return glt->texnum;
}
int GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, qboolean mipmap, qboolean alpha)
@ -4078,7 +4072,7 @@ int GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, qboo
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
glt->texnum = GL_AllocNewTexture();
glt->width = width;
glt->height = height;
glt->bpp = 8;
@ -4086,13 +4080,11 @@ int GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, qboo
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(texture_extension_number );
GL_Bind(glt->texnum);
GL_Upload8FB (data, width, height, mipmap);
texture_extension_number++;
return texture_extension_number-1;
return glt->texnum;
}
int GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, qboolean mipmap, qboolean alpha)
@ -4113,7 +4105,7 @@ int GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data,
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
glt->texnum = GL_AllocNewTexture();
glt->width = width;
glt->height = height;
glt->bpp = 24;
@ -4121,13 +4113,11 @@ int GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data,
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(texture_extension_number );
GL_Bind(glt->texnum);
GL_Upload8Pal24 (data, palette24, width, height, mipmap, alpha);
texture_extension_number++;
return texture_extension_number-1;
return glt->texnum;
}
int GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, qboolean mipmap, qboolean alpha)
{
@ -4147,7 +4137,7 @@ int GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data,
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
glt->texnum = GL_AllocNewTexture();
glt->width = width;
glt->height = height;
glt->bpp = 32;
@ -4155,13 +4145,11 @@ int GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data,
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(texture_extension_number );
GL_Bind(glt->texnum);
GL_Upload8Pal32 (data, palette32, width, height, mipmap, alpha);
texture_extension_number++;
return texture_extension_number-1;
return glt->texnum;
}
int GL_LoadTexture32 (char *identifier, int width, int height, unsigned *data, qboolean mipmap, qboolean alpha)
@ -4183,7 +4171,7 @@ int GL_LoadTexture32 (char *identifier, int width, int height, unsigned *data, q
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
glt->texnum = GL_AllocNewTexture();
glt->width = width;
glt->height = height;
glt->bpp = 32;
@ -4191,16 +4179,11 @@ int GL_LoadTexture32 (char *identifier, int width, int height, unsigned *data, q
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
// if (!isDedicated)
{
GL_Bind(texture_extension_number );
GL_Bind(glt->texnum);
GL_Upload32 (identifier, data, width, height, mipmap, alpha);
}
GL_Upload32 (identifier, data, width, height, mipmap, alpha);
texture_extension_number++;
return texture_extension_number-1;
return glt->texnum;
}
int GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned *data, qboolean mipmap, qboolean alpha)
@ -4222,7 +4205,7 @@ int GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned *da
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
glt->texnum = GL_AllocNewTexture();
glt->width = width;
glt->height = height;
glt->bpp = 32;
@ -4230,16 +4213,11 @@ int GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned *da
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
// if (!isDedicated)
{
GL_Bind(texture_extension_number );
GL_Bind(glt->texnum);
GL_Upload32_BGRA (identifier, data, width, height, mipmap, alpha);
}
GL_Upload32_BGRA (identifier, data, width, height, mipmap, alpha);
texture_extension_number++;
return texture_extension_number-1;
return glt->texnum;
}
int GL_LoadCompressed(char *name)
@ -4274,19 +4252,17 @@ int GL_LoadCompressed(char *name)
gltextures = glt;
strcpy (glt->identifier, name);
glt->texnum = texture_extension_number;
glt->texnum = GL_AllocNewTexture();
glt->bpp = 32;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(texture_extension_number );
GL_Bind(glt->texnum);
if (!GL_UploadCompressed (file, &glt->width, &glt->height, (unsigned int *)&glt->mipmap))
return 0;
texture_extension_number++;
return texture_extension_number-1;
return glt->texnum;
}
int GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char *data, qboolean mipmap)
@ -4308,7 +4284,7 @@ int GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
glt->texnum = GL_AllocNewTexture();
glt->width = width;
glt->height = height;
glt->bpp = 8;
@ -4316,16 +4292,11 @@ int GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
// if (!isDedicated)
{
GL_Bind(texture_extension_number );
GL_Bind(glt->texnum);
GL_Upload8Grey (data, width, height, mipmap);
}
GL_Upload8Grey (data, width, height, mipmap);
texture_extension_number++;
return texture_extension_number-1;
return glt->texnum;
}
int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char *data, qboolean mipmap, float bumpscale)
@ -4352,7 +4323,7 @@ int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
glt->texnum = GL_AllocNewTexture();
glt->width = width;
glt->height = height;
glt->bpp = 8;
@ -4360,16 +4331,11 @@ int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
// if (!isDedicated)
{
GL_Bind(texture_extension_number );
GL_Bind(glt->texnum);
GL_UploadBump (data, width, height, mipmap, bumpscale);
}
GL_UploadBump (data, width, height, mipmap, bumpscale);
texture_extension_number++;
return texture_extension_number-1;
return glt->texnum;
}
/*

View File

@ -585,12 +585,12 @@ qboolean Heightmap_NativeTrace(struct model_s *model, int hulloverride, int fram
}
#endif
void Heightmap_FatPVS (model_t *mod, vec3_t org, qboolean add)
void Heightmap_FatPVS (model_t *mod, vec3_t org, qbyte *pvsbuffer, unsigned int pvssize, qboolean add)
{
}
#ifndef CLIENTONLY
qboolean Heightmap_EdictInFatPVS (model_t *mod, edict_t *edict)
qboolean Heightmap_EdictInFatPVS (model_t *mod, edict_t *edict, qbyte *pvsdata)
{
return true;
}

View File

@ -178,7 +178,7 @@ void GLMod_BlockTextureColour_f (void)
if (!stricmp(tx->name, match))
{
tx->gl_texturenum = R_LoadTexture32(texname, 8, 8, colour, true, false);
tx->tn.base = R_LoadTexture32(texname, 8, 8, colour, true, false);
}
}
}
@ -1014,9 +1014,9 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
if (!R_AddBulleten(tx))
#endif
{
tx->gl_texturenum = 0;
GLMod_LoadAdvancedTexture(tx->name, &tx->gl_texturenum, &tx->gl_texturenumbumpmap, &tx->gl_texturenumfb, &tx->gl_texturenumspec, NULL, NULL);
if (tx->gl_texturenum)
tx->tn.base = 0;
GLMod_LoadAdvancedTexture(tx->name, &tx->tn.base, &tx->tn.bump, &tx->tn.fullbright, &tx->tn.specular, NULL, NULL);
if (tx->tn.base)
continue;
base = (qbyte *)(mt+1);
@ -1025,75 +1025,79 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
{//external textures have already been filtered.
base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit.
tx->alphaed = alphaed;
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, alphaed, true)))
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, alphaed, true)))
tx->gl_texturenum = R_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, true, alphaed);
if (!(tx->tn.base = Mod_LoadReplacementTexture(mt->name, loadname, true, alphaed, true)))
if (!(tx->tn.base = Mod_LoadReplacementTexture(mt->name, "bmodels", true, alphaed, true)))
tx->tn.base = R_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, true, alphaed);
*tx->name = *mt->name;
}
else
{
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, false, true)))
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, false, true)))
tx->gl_texturenum = R_LoadTexture8 (mt->name, tx->width, tx->height, base, true, false);
if (!(tx->tn.base = Mod_LoadReplacementTexture(mt->name, loadname, true, false, true)))
if (!(tx->tn.base = Mod_LoadReplacementTexture(mt->name, "bmodels", true, false, true)))
tx->tn.base = R_LoadTexture8 (mt->name, tx->width, tx->height, base, true, false);
if (r_fb_bmodels.value)
{
snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name);
if (gl_load24bit.value)
{
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, loadname, true, false, true);
if (!tx->gl_texturenumfb)
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, "bmodels", true, false, true);
tx->tn.fullbright = Mod_LoadReplacementTexture(altname, loadname, true, false, true);
if (!tx->tn.fullbright)
tx->tn.fullbright = Mod_LoadReplacementTexture(altname, "bmodels", true, false, true);
}
if (!tx->gl_texturenumfb) //generate one (if possible).
tx->gl_texturenumfb = R_LoadTextureFB(altname, tx->width, tx->height, base, true, true);
if (!tx->tn.fullbright) //generate one (if possible).
tx->tn.fullbright = R_LoadTextureFB(altname, tx->width, tx->height, base, true, true);
}
}
tx->gl_texturenumbumpmap = 0;
tx->tn.bump = 0;
if (gl_bumpmappingpossible && cls.allow_bump)
{
extern cvar_t gl_bump;
if (gl_bump.value<2) //set to 2 to have faster loading.
{
snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name);
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, loadname, true, false, false);
if (!tx->gl_texturenumbumpmap)
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
tx->tn.bump = Mod_LoadHiResTexture(altname, loadname, true, false, false);
if (!tx->tn.bump)
tx->tn.bump = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
}
if (!tx->gl_texturenumbumpmap)
if (!tx->tn.bump)
{
if (gl_load24bit.value)
{
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, loadname);
if (!tx->gl_texturenumbumpmap)
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, "bmodels");
tx->tn.bump = Mod_LoadBumpmapTexture(altname, loadname);
if (!tx->tn.bump)
tx->tn.bump = Mod_LoadBumpmapTexture(altname, "bmodels");
}
else
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
}
if (!(tx->gl_texturenumbumpmap) && loadmodel->fromgame != fg_halflife)
if (!(tx->tn.bump) && loadmodel->fromgame != fg_halflife)
{
base = (qbyte *)(mt+1); //convert to greyscale.
for (j = 0; j < pixels; j++)
base[j] = (host_basepal[base[j]*3] + host_basepal[base[j]*3+1] + host_basepal[base[j]*3+2]) / 3;
tx->gl_texturenumbumpmap = R_LoadTexture8Bump(altname, tx->width, tx->height, base, true, r_shadow_bumpscale_basetexture.value); //normalise it and then bump it.
tx->tn.bump = R_LoadTexture8Bump(altname, tx->width, tx->height, base, true, r_shadow_bumpscale_basetexture.value); //normalise it and then bump it.
}
//don't do any complex quake 8bit -> glossmap. It would likly look a little ugly...
if (gl_specular.value && gl_load24bit.value)
{
snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name);
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, loadname, true, false, false);
if (!tx->gl_texturenumspec)
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
tx->tn.specular = Mod_LoadHiResTexture(altname, loadname, true, false, false);
if (!tx->tn.specular)
tx->tn.specular = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
}
}
}
#ifdef NEWBACKEND
tx->shader = R_RegisterCustom(mt->name, Shader_DefaultBSP, &tx->tn);
#pragma message("warning: fix the following block")
#endif
#ifdef Q3SHADERS //load q3 syntax shader last, after the textures inside the bsp have been loaded and stuff.
if (cls.allow_shaders && gl_shadeq1.value && *gl_shadeq1_name.string)
{
@ -1103,14 +1107,14 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
// tx->shader = R_RegisterCustom(mt->name, NULL); //just load the regular name.
tx->shader = R_RegisterShader(mt->name); //just load the regular name.
else if (!(star = strchr(gl_shadeq1_name.string, '*')) || (strlen(gl_shadeq1_name.string)+strlen(mt->name)+1>=sizeof(altname))) //it's got to fit.
tx->shader = R_RegisterCustom(gl_shadeq1_name.string, NULL);
tx->shader = R_RegisterCustom(gl_shadeq1_name.string, NULL, NULL);
else
{
strncpy(altname, gl_shadeq1_name.string, star-gl_shadeq1_name.string); //copy the left
altname[star-gl_shadeq1_name.string] = '\0';
strcat(altname, mt->name); //insert the *
strcat(altname, star+1); //add any final text.
tx->shader = R_RegisterCustom(altname, NULL);
tx->shader = R_RegisterCustom(altname, NULL, NULL);
}
}
#endif
@ -1239,7 +1243,7 @@ void GLMod_NowLoadExternal(void)
if (!tx) //e1m2, this happens
continue;
if (!tx->gl_texturenum)
if (!tx->tn.base)
{
#ifdef PEXT_BULLETENS
if (!R_AddBulleten(tx))
@ -1253,17 +1257,17 @@ void GLMod_NowLoadExternal(void)
tx->alphaed = alphaed;
}
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, loadname, true, false, true)))
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, "bmodels", true, false, true)))
tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", NULL, true, false, true); //a fallback. :/
if (!(tx->tn.base = Mod_LoadHiResTexture(tx->name, loadname, true, false, true)))
if (!(tx->tn.base = Mod_LoadHiResTexture(tx->name, "bmodels", true, false, true)))
tx->tn.base = Mod_LoadReplacementTexture("light1_4", NULL, true, false, true); //a fallback. :/
}
}
if (!tx->gl_texturenumbumpmap && *tx->name != '{' && gl_bumpmappingpossible && cls.allow_bump)
if (!tx->tn.bump && *tx->name != '{' && gl_bumpmappingpossible && cls.allow_bump)
{
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), loadname);
if (!tx->gl_texturenumbumpmap)
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels");
if (!tx->gl_texturenumbumpmap)
tx->tn.bump = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), loadname);
if (!tx->tn.bump)
tx->tn.bump = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels");
if (!tx->tn.bump)
{
qbyte *data;
qbyte *heightmap;
@ -1280,7 +1284,7 @@ void GLMod_NowLoadExternal(void)
*heightmap++ = (data[j*4+0] + data[j*4+1] + data[j*4+2])/3;
}
tx->gl_texturenumbumpmap = R_LoadTexture8Bump (va("%s_bump", tx->name), width, height, heightmap-j, true, r_shadow_bumpscale_basetexture.value);
tx->tn.bump = R_LoadTexture8Bump (va("%s_bump", tx->name), width, height, heightmap-j, true, r_shadow_bumpscale_basetexture.value);
}
}
}

View File

@ -44,15 +44,15 @@ typedef struct {
qboolean (*NativeTrace) (struct model_s *model, int hulloverride, int frame, vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, unsigned int against, struct trace_s *trace);
unsigned int (*NativeContents)(struct model_s *model, int hulloverride, int frame, vec3_t p, vec3_t mins, vec3_t maxs);
void (*FatPVS) (struct model_s *model, vec3_t org, qboolean add);
qboolean (*EdictInFatPVS) (struct model_s *model, struct edict_s *edict);
unsigned int (*FatPVS) (struct model_s *model, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean merge);
qboolean (*EdictInFatPVS) (struct model_s *model, struct edict_s *edict, qbyte *pvsbuffer);
void (*FindTouchedLeafs_Q1) (struct model_s *model, struct edict_s *ent, vec3_t cullmins, vec3_t cullmaxs); //edict system as opposed to q2 game dll system.
void (*LightPointValues) (struct model_s *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
void (*StainNode) (struct mnode_s *node, float *parms);
void (*MarkLights) (struct dlight_s *light, int bit, struct mnode_s *node);
qbyte *(*LeafPVS) (struct model_s *model, int num, qbyte *buffer);
qbyte *(*LeafPVS) (struct model_s *model, int num, qbyte *buffer, unsigned int buffersize);
int (*LeafnumForPoint) (struct model_s *model, vec3_t point);
} bspfuncs_t;
@ -91,8 +91,11 @@ typedef struct mesh_s
vec3_t lightaxis[3];
//FIXME: these can go when the new backend is done
unsigned int patchWidth;
unsigned int patchHeight;
struct mesh_s *next;
} mesh_t;
struct meshbuffer_s;
@ -163,6 +166,13 @@ typedef struct mplane_s
qbyte pad[2];
} mplane_t;
typedef struct {
int base;
int bump;
int specular;
int fullbright;
} texnums_t;
typedef struct texture_s
{
char name[64];
@ -173,10 +183,7 @@ typedef struct texture_s
int parttype;
int gl_texturenum;
int gl_texturenumfb;
int gl_texturenumbumpmap;
int gl_texturenumspec;
texnums_t tn;
struct shader_s *shader;
@ -191,8 +198,12 @@ typedef struct texture_s
unsigned offsets[MIPLEVELS]; // four mip maps stored
} texture_t;
//the per-texture vbos have this stride (v_pos/st/lm_st)
#define VBOSTRIDE (3+2+2)*sizeof(float)
typedef struct
{
float coord[3];
float texcoord[2];
float lmcoord[2];
} vbovertex_t;
#define SURF_DRAWSKYBOX 0x00001
#define SURF_PLANEBACK 0x00002
@ -409,8 +420,8 @@ void Q1BSP_Init(void);
qboolean Q1BSP_Trace(struct model_s *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, struct trace_s *trace);
qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, struct trace_s *trace);
void Q1BSP_FatPVS (struct model_s *mod, vec3_t org, qboolean add);
qboolean Q1BSP_EdictInFatPVS(struct model_s *mod, struct edict_s *ent);
void Q1BSP_FatPVS (struct model_s *mod, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean add);
qboolean Q1BSP_EdictInFatPVS(struct model_s *mod, struct edict_s *ent, qbyte *pvs);
void Q1BSP_FindTouchedLeafs(struct model_s *mod, struct edict_s *ent, float *mins, float *maxs);
qbyte *Q1BSP_LeafPVS (struct model_s *model, mleaf_t *leaf, qbyte *buffer);
@ -891,7 +902,7 @@ int CM_LeafCluster (struct model_s *mod, int leafnum);
int CM_LeafArea (struct model_s *mod, int leafnum);
int CM_WriteAreaBits (struct model_s *mod, qbyte *buffer, int area);
int CM_PointLeafnum (struct model_s *mod, vec3_t p);
qbyte *CM_ClusterPVS (struct model_s *mod, int cluster, qbyte *buffer);
qbyte *CM_ClusterPVS (struct model_s *mod, int cluster, qbyte *buffer, unsigned int buffersize);
qbyte *CM_ClusterPHS (struct model_s *mod, int cluster);
int CM_BoxLeafnums (struct model_s *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode);
int CM_PointContents (struct model_s *mod, vec3_t p);

View File

@ -3,6 +3,9 @@
//This is bad. lights*3, 33% framerate for no worthwhile effect.
#include "quakedef.h"
#ifndef NEWBACKEND
#ifdef RGLQUAKE
#include "glquake.h"
#include "shader.h"
@ -250,7 +253,7 @@ static void PPL_BaseChain_NoBump_1TMU(msurface_t *first, texture_t *tex)
qglTexCoordPointer(2, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stw);
GL_TexEnv(GL_REPLACE);
GL_Bind (tex->gl_texturenum);
GL_Bind (tex->tn.base);
for (s=first; s ; s=s->texturechain)
{
@ -404,7 +407,7 @@ static void PPL_BaseChain_NoBump_2TMU_Overbright(msurface_t *s, texture_t *tex)
}
GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenum);
GL_MBind(GL_TEXTURE0_ARB, tex->tn.base);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
GL_SelectTexture(GL_TEXTURE1_ARB);
@ -498,7 +501,7 @@ static void PPL_BaseChain_VBO_NoBump_2TMU_Overbright(msurface_t *s, texture_t *t
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, tex->gl_vbov);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, tex->gl_vboe);
qglVertexPointer(3, GL_FLOAT, VBOSTRIDE, NULL);
qglVertexPointer(3, GL_FLOAT, sizeof(vbovertex_t), ((vbovertex_t*)NULL)->coord);
if (tex->alphaed || currententity->shaderRGBAf[3]<1)
{
@ -521,13 +524,13 @@ static void PPL_BaseChain_VBO_NoBump_2TMU_Overbright(msurface_t *s, texture_t *t
}
GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenum);
GL_MBind(GL_TEXTURE0_ARB, tex->tn.base);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglTexCoordPointer(2, GL_FLOAT, VBOSTRIDE, (void*)(3*sizeof(float)));
qglTexCoordPointer(2, GL_FLOAT, sizeof(vbovertex_t), ((vbovertex_t*)NULL)->texcoord);
GL_SelectTexture(GL_TEXTURE1_ARB);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglTexCoordPointer(2, GL_FLOAT, VBOSTRIDE, (void*)(5*sizeof(float)));
qglTexCoordPointer(2, GL_FLOAT, sizeof(vbovertex_t), ((vbovertex_t*)NULL)->lmcoord);
GL_TexEnv(GL_MODULATE);
@ -725,7 +728,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex)
}
//Bind normal map to texture unit 0
GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenumbumpmap);
GL_MBind(GL_TEXTURE0_ARB, tex->tn.bump);
qglEnable(GL_TEXTURE_2D);
GL_TexEnv(GL_COMBINE_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
@ -734,7 +737,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex)
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglTexCoordPointer(2, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stw);
GL_MBind(GL_TEXTURE1_ARB, tex->gl_texturenumbumpmap);
GL_SelectTexture(GL_TEXTURE1_ARB);
qglEnable(GL_TEXTURE_2D);
GL_TexEnv(GL_COMBINE_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
@ -760,7 +763,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex)
theRect = &lightmap[vi]->deluxrectchange;
qglTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
LMBLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
lightmap[vi]->lightmaps+(theRect->t) *LMBLOCK_WIDTH*3);
lightmap[vi]->deluxmaps+(theRect->t) *LMBLOCK_WIDTH*3);
theRect->l = LMBLOCK_WIDTH;
theRect->t = LMBLOCK_HEIGHT;
theRect->h = 0;
@ -775,7 +778,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex)
qglEnable(GL_BLEND);
qglBlendFunc(GL_DST_COLOR, GL_ZERO);
GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenum);
GL_MBind(GL_TEXTURE0_ARB, tex->tn.base);
GL_SelectTexture(GL_TEXTURE1_ARB);
qglEnable(GL_TEXTURE_2D);
@ -812,6 +815,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex)
qglDisable(GL_BLEND);
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);
qglDisable(GL_TEXTURE_2D);
GL_SelectTexture(GL_TEXTURE0_ARB);
}
@ -823,7 +827,7 @@ static void PPL_BaseChain_Bump_4TMU(msurface_t *s, texture_t *tex)
PPL_EnableVertexArrays();
//Bind normal map to texture unit 0
GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenumbumpmap);
GL_MBind(GL_TEXTURE0_ARB, tex->tn.bump);
qglEnable(GL_TEXTURE_2D);
GL_TexEnv(GL_REPLACE);
@ -842,7 +846,7 @@ static void PPL_BaseChain_Bump_4TMU(msurface_t *s, texture_t *tex)
qglTexCoordPointer(2, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stl);
//2 gets the diffusemap
GL_MBind(GL_TEXTURE2_ARB, tex->gl_texturenum);
GL_MBind(GL_TEXTURE2_ARB, tex->tn.base);
qglEnable(GL_TEXTURE_2D);
GL_TexEnv(GL_MODULATE);
@ -1183,7 +1187,7 @@ void PPL_LoadSpecularFragmentProgram(void)
" diff = bases * dot(bumps, deluxs);\n"
" float dv = dot(normalize(halfnorm), bumps);\n"
" spec = pow(dv, 8.0) * specs;\n"
" spec = pow(dv, 16.0) * specs;\n"
" gl_FragColor = vec4((diff+spec)*lms, 1.0);\n"
"}\n"
;
@ -1221,17 +1225,17 @@ static void PPL_BaseChain_Specular_FP(msurface_t *s, texture_t *tex)
if (qglGetError())
Con_Printf("GL Error on shadow lighting\n");
GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenum);
GL_MBind(GL_TEXTURE0_ARB, tex->tn.base);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
GL_MBind(GL_TEXTURE1_ARB, tex->gl_texturenumbumpmap);
GL_MBind(GL_TEXTURE1_ARB, tex->tn.bump);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
// GL_MBind(GL_TEXTURE2_ARB, lightmap_textures[vi] );
// GL_MBind(GL_TEXTURE3_ARB, deluxmap_textures[vi] );
GL_MBind(GL_TEXTURE4_ARB, tex->gl_texturenumspec);
GL_MBind(GL_TEXTURE4_ARB, tex->tn.specular);
qglUniform3fvARB(ppl_specular_shader_vieworg, 1, r_refdef.vieworg);
@ -1804,7 +1808,7 @@ static void PPL_BaseTextureChain(msurface_t *first)
{
GL_DisableMultitexture();
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_Bind (t->gl_texturenum);
GL_Bind (t->tn.base);
for (; first ; first=first->texturechain)
EmitWaterPolys (first, currententity->shaderRGBAf[3]);
@ -1824,11 +1828,11 @@ static void PPL_BaseTextureChain(msurface_t *first)
}
else
{
if (gl_bump.value && currentmodel->deluxdata && t->gl_texturenumbumpmap)
if (gl_bump.value && currentmodel->deluxdata && t->tn.bump)
{
if (gl_mtexarbable>=4)
{
if (t->gl_texturenumspec && gl_specular.value)
if (t->tn.specular && gl_specular.value)
{
if (ppl_specular_shader)
PPL_BaseChain_Specular_FP(first, t);
@ -1878,9 +1882,9 @@ static void PPL_FullBrightTextureChain(msurface_t *first)
PPL_FlushArrays();
}
if (t->gl_texturenumfb && r_fb_bmodels.value && cls.allow_luma)
if (t->tn.fullbright && r_fb_bmodels.value && cls.allow_luma)
{
GL_Bind(t->gl_texturenumfb);
GL_Bind(t->tn.fullbright);
qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
if (gl_mylumassuck.value)
qglEnable(GL_ALPHA_TEST);
@ -2710,11 +2714,11 @@ void PPL_LightTexturesFP_Cached(model_t *model, vec3_t modelorigin, dlight_t *li
p = 0;
if (t->gl_texturenumbumpmap && ppl_light_shader[p|PERMUTATION_BUMPMAP])
if (t->tn.bump && ppl_light_shader[p|PERMUTATION_BUMPMAP])
p |= PERMUTATION_BUMPMAP;
if (gl_specular.value && t->gl_texturenumspec && ppl_light_shader[p|PERMUTATION_SPECULAR])
if (gl_specular.value && t->tn.specular && ppl_light_shader[p|PERMUTATION_SPECULAR])
p |= PERMUTATION_SPECULAR;
if (r_shadow_glsl_offsetmapping.value && t->gl_texturenumbumpmap && ppl_light_shader[p|PERMUTATION_OFFSET])
if (r_shadow_glsl_offsetmapping.value && t->tn.bump && ppl_light_shader[p|PERMUTATION_OFFSET])
p |= PERMUTATION_OFFSET;
if (p != lp)
@ -2735,11 +2739,11 @@ void PPL_LightTexturesFP_Cached(model_t *model, vec3_t modelorigin, dlight_t *li
if (p & PERMUTATION_BUMPMAP)
GL_MBind(GL_TEXTURE1_ARB, t->gl_texturenumbumpmap);
GL_MBind(GL_TEXTURE1_ARB, t->tn.bump);
if (p & PERMUTATION_SPECULAR)
GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumspec);
GL_MBind(GL_TEXTURE2_ARB, t->tn.specular);
GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenum);
GL_MBind(GL_TEXTURE0_ARB, t->tn.base);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
@ -2805,10 +2809,12 @@ void PPL_LightTexturesFP(model_t *model, vec3_t modelorigin, dlight_t *light, ve
p = 0;
if (t->gl_texturenumbumpmap && ppl_light_shader[p|PERMUTATION_BUMPMAP])
if (t->tn.bump && ppl_light_shader[p|PERMUTATION_BUMPMAP])
p |= PERMUTATION_BUMPMAP;
if (gl_specular.value && t->gl_texturenumspec && ppl_light_shader[p|PERMUTATION_SPECULAR])
if (gl_specular.value && t->tn.specular && ppl_light_shader[p|PERMUTATION_SPECULAR])
p |= PERMUTATION_SPECULAR;
if (r_shadow_glsl_offsetmapping.value && t->tn.bump && ppl_light_shader[p|PERMUTATION_OFFSET])
p |= PERMUTATION_OFFSET;
if (p != lp)
{
@ -2819,15 +2825,20 @@ void PPL_LightTexturesFP(model_t *model, vec3_t modelorigin, dlight_t *light, ve
qglUniform3fvARB(ppl_light_shader_lightposition[p], 1, relativelightorigin);
qglUniform3fvARB(ppl_light_shader_lightcolour[p], 1, colour);
qglUniform1fARB(ppl_light_shader_lightradius[p], light->radius);
if (ppl_light_shader_offset_scale[p]!=-1)
qglUniform1fARB(ppl_light_shader_offset_scale[p], r_shadow_glsl_offsetmapping_scale.value);
if (ppl_light_shader_offset_bias[p]!=-1)
qglUniform1fARB(ppl_light_shader_offset_bias[p], r_shadow_glsl_offsetmapping_bias.value);
}
if (p & PERMUTATION_BUMPMAP)
GL_MBind(GL_TEXTURE1_ARB, t->gl_texturenumbumpmap);
GL_MBind(GL_TEXTURE1_ARB, t->tn.bump);
if (p & PERMUTATION_SPECULAR)
GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumspec);
GL_MBind(GL_TEXTURE2_ARB, t->tn.specular);
GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenum);
GL_MBind(GL_TEXTURE0_ARB, t->tn.base);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
for (; s; s=s->texturechain)
@ -2910,9 +2921,9 @@ void PPL_LightTextures(model_t *model, vec3_t modelorigin, dlight_t *light, vec3
qglEnableClientState(GL_COLOR_ARRAY);
qglColorPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stl);
if (t->gl_texturenumbumpmap && gl_mtexarbable>3)
if (t->tn.bump && gl_mtexarbable>3)
{
GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenumbumpmap);
GL_MBind(GL_TEXTURE0_ARB, t->tn.bump);
qglEnable(GL_TEXTURE_2D);
//Set up texture environment to do (tex0 dot tex1)*color
GL_TexEnv(GL_REPLACE); //make texture normalmap available.
@ -2931,7 +2942,7 @@ void PPL_LightTextures(model_t *model, vec3_t modelorigin, dlight_t *light, vec3
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglTexCoordPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->ncm);
GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumbumpmap); //a dummy
GL_MBind(GL_TEXTURE2_ARB, t->tn.bump); //a dummy
qglEnable(GL_TEXTURE_2D);
GL_TexEnv(GL_COMBINE_ARB); //bumps * color (the attenuation)
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PRIMARY_COLOR_ARB); //(doesn't actually use the bound texture)
@ -2939,7 +2950,7 @@ void PPL_LightTextures(model_t *model, vec3_t modelorigin, dlight_t *light, vec3
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
GL_MBind(GL_TEXTURE3_ARB, t->gl_texturenum);
GL_MBind(GL_TEXTURE3_ARB, t->tn.base);
qglEnable(GL_TEXTURE_2D);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglTexCoordPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stw);
@ -3054,9 +3065,9 @@ void PPL_LightBModelTexturesFP(entity_t *e, dlight_t *light, vec3_t colour)
t = R_TextureAnimation (tnum);
p = 0;
if (t->gl_texturenumbumpmap && ppl_light_shader[p|PERMUTATION_BUMPMAP])
if (t->tn.bump && ppl_light_shader[p|PERMUTATION_BUMPMAP])
p |= PERMUTATION_BUMPMAP;
if (gl_specular.value && t->gl_texturenumspec && ppl_light_shader[p|PERMUTATION_SPECULAR])
if (gl_specular.value && t->tn.specular && ppl_light_shader[p|PERMUTATION_SPECULAR])
p |= PERMUTATION_SPECULAR;
if (p != lp)
{
@ -3069,10 +3080,10 @@ void PPL_LightBModelTexturesFP(entity_t *e, dlight_t *light, vec3_t colour)
qglUniform1fARB(ppl_light_shader_lightradius[p], light->radius);
}
GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenum);
GL_MBind(GL_TEXTURE0_ARB, t->tn.base);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
GL_MBind(GL_TEXTURE1_ARB, t->gl_texturenumbumpmap);
GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumspec);
GL_MBind(GL_TEXTURE1_ARB, t->tn.bump);
GL_MBind(GL_TEXTURE2_ARB, t->tn.specular);
GL_SelectTexture(GL_TEXTURE0_ARB);
}
@ -3131,9 +3142,9 @@ void PPL_LightBModelTextures(entity_t *e, dlight_t *light, vec3_t colour)
qglEnableClientState(GL_COLOR_ARRAY);
qglColorPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stl);
if (t->gl_texturenumbumpmap && gl_mtexarbable>3)
if (t->tn.bump && gl_mtexarbable>3)
{
GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenumbumpmap);
GL_MBind(GL_TEXTURE0_ARB, t->tn.bump);
qglEnable(GL_TEXTURE_2D);
//Set up texture environment to do (tex0 dot tex1)*color
GL_TexEnv(GL_REPLACE); //make texture normalmap available.
@ -3152,7 +3163,7 @@ void PPL_LightBModelTextures(entity_t *e, dlight_t *light, vec3_t colour)
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglTexCoordPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->ncm);
GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumbumpmap);
GL_MBind(GL_TEXTURE2_ARB, t->tn.bump);
qglEnable(GL_TEXTURE_2D);
GL_TexEnv(GL_COMBINE_ARB); //bumps * color (the attenuation)
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PRIMARY_COLOR_ARB); //(doesn't actually use the bound texture)
@ -3160,7 +3171,7 @@ void PPL_LightBModelTextures(entity_t *e, dlight_t *light, vec3_t colour)
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
GL_MBind(GL_TEXTURE3_ARB, t->gl_texturenum);
GL_MBind(GL_TEXTURE3_ARB, t->tn.base);
qglEnable(GL_TEXTURE_2D);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglTexCoordPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stw);
@ -4883,8 +4894,8 @@ qboolean PPL_AddLight(dlight_t *dl)
i = r_viewleaf - cl.worldmodel->leafs;
leaf = cl.worldmodel->funcs.LeafnumForPoint(cl.worldmodel, dl->origin);
lvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, leaf, lvisb);
vvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, i, vvisb);
lvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, leaf, lvisb, sizeof(lvisb));
vvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, i, vvisb, sizeof(vvisb));
// if (!(lvis[i>>3] & (1<<(i&7)))) //light might not be visible, but it's effects probably should be.
// return;
@ -5550,8 +5561,5 @@ void PPL_FinishShadowMesh(dlight_t *dl)
}
#endif //ifdef GLQUAKE
#endif

View File

@ -98,7 +98,8 @@ void AddLightBlend (float r, float g, float b, float a2)
float bubble_sintable[17], bubble_costable[17];
void R_InitBubble() {
void R_InitBubble(void)
{
float a;
int i;
float *bub_sin, *bub_cos;

View File

@ -66,7 +66,6 @@ int particletexture; // little dot for particles
int particlecqtexture; // little dot for particles
int explosiontexture;
int balltexture;
int playertextures; // up to 16 color translated skins
int mirrortexturenum; // quake texturenum, not gltexturenum
qboolean mirror;
@ -288,14 +287,14 @@ void GL_SetupSceneProcessingTextures (void)
unsigned char pp_warp_tex[PP_WARP_TEX_SIZE*PP_WARP_TEX_SIZE*3];
unsigned char pp_edge_tex[PP_AMP_TEX_SIZE*PP_AMP_TEX_SIZE*3];
sceneblur_texture = texture_extension_number++;
sceneblur_texture = GL_AllocNewTexture();
if (!gl_config.arb_shader_objects)
return;
scenepp_texture = texture_extension_number++;
scenepp_texture_warp = texture_extension_number++;
scenepp_texture_edge = texture_extension_number++;
scenepp_texture = GL_AllocNewTexture();
scenepp_texture_warp = GL_AllocNewTexture();
scenepp_texture_edge = GL_AllocNewTexture();
// init warp texture - this specifies offset in
for (y=0; y<PP_WARP_TEX_SIZE; y++)
@ -1151,6 +1150,10 @@ void R_RenderScene (void)
if (!cl.worldmodel || (!cl.worldmodel->nodes && cl.worldmodel->type != mod_heightmap))
r_refdef.flags |= Q2RDF_NOWORLDMODEL;
#ifdef NEWBACKEND
PPL_GenShadowMaps();
#endif
GLR_SetupFrame ();
TRACE(("dbg: calling R_SetupGL\n"));

View File

@ -136,7 +136,7 @@ void R_InitParticleTexture (void)
//
// particle texture
//
particletexture = texture_extension_number++;
particletexture = GL_AllocNewTexture();
GL_Bind(particletexture);
for (x=0 ; x<8 ; x++)
@ -160,7 +160,7 @@ void R_InitParticleTexture (void)
//
// particle triangle texture
//
particlecqtexture = texture_extension_number++;
particlecqtexture = GL_AllocNewTexture();
GL_Bind(particlecqtexture);
// clear to transparent white
@ -191,7 +191,7 @@ void R_InitParticleTexture (void)
explosiontexture = texture_extension_number++;
explosiontexture = GL_AllocNewTexture();
GL_Bind(explosiontexture);
for (x=0 ; x<16 ; x++)
@ -224,7 +224,7 @@ void R_InitParticleTexture (void)
data[y*PARTICLETEXTURESIZE+x][3] = (qbyte) d;
}
}
balltexture = texture_extension_number++;
balltexture = GL_AllocNewTexture();
GL_Bind(balltexture);
qglTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, PARTICLETEXTURESIZE, PARTICLETEXTURESIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@ -480,16 +480,12 @@ void GLR_ReInit (void)
Test_Init ();
#endif
netgraphtexture = texture_extension_number;
texture_extension_number++;
playertextures = texture_extension_number;
texture_extension_number += MAX_CLIENTS;
netgraphtexture = GL_AllocNewTexture();
if (gl_bumpmappingpossible)
{
//Create normalisation cube map
normalisationCubeMap = texture_extension_number++;
normalisationCubeMap = GL_AllocNewTexture();
GL_BindType(GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap);
GenerateNormalisationCubeMap();
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -783,209 +779,6 @@ void GLR_Init (void)
GLR_ReInit();
}
/*
===============
R_TranslatePlayerSkin
Translates a skin texture by the per-player color lookup
===============
*/
/*
void R_TranslatePlayerSkin (int playernum)
{
int top, bottom;
qbyte translate[256];
unsigned translate32[256];
int i, j;
qbyte *original;
unsigned pixels[512*256], *out;
unsigned scaled_width, scaled_height;
int inwidth, inheight;
int tinwidth, tinheight;
qbyte *inrow;
unsigned frac, fracstep;
player_info_t *player;
extern qbyte *player_8bit_texels;
char s[512];
GL_DisableMultitexture();
player = &cl.players[playernum];
if (!player->name[0])
return;
strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
COM_StripExtension(s, s);
if (player->skin && !stricmp(s, player->skin->name))
player->skin = NULL;
if (player->_topcolor != player->topcolor ||
player->_bottomcolor != player->bottomcolor || !player->skin) {
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
top = player->topcolor;
bottom = player->bottomcolor;
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
top *= 16;
bottom *= 16;
for (i=0 ; i<256 ; i++)
translate[i] = i;
for (i=0 ; i<16 ; i++)
{
if (top < 128) // the artists made some backwards ranges. sigh.
translate[TOP_RANGE+i] = top+i;
else
translate[TOP_RANGE+i] = top+15-i;
if (bottom < 128)
translate[BOTTOM_RANGE+i] = bottom+i;
else
translate[BOTTOM_RANGE+i] = bottom+15-i;
}
//
// locate the original skin pixels
//
// real model width
tinwidth = 296;
tinheight = 194;
if (!player->skin)
Skin_Find(player);
if ((original = Skin_Cache8(player->skin)) != NULL) {
//skin data width
inwidth = player->skin->width;
inheight = player->skin->height;
} else {
original = player_8bit_texels;
inwidth = 296;
inheight = 194;
}
//tinwidth = 251&~3;
//tinheight = 194&~3;
//tinwidth = 319&~3;
//tinheight = 199&~3;
if (!original) //can't.
return;
// because this happens during gameplay, do it fast
// instead of sending it through gl_upload 8
GL_Bind(playertextures + playernum);
#if 0
s = 320*200;
qbyte translated[320*200];
for (i=0 ; i<s ; i+=4)
{
translated[i] = translate[original[i]];
translated[i+1] = translate[original[i+1]];
translated[i+2] = translate[original[i+2]];
translated[i+3] = translate[original[i+3]];
}
// don't mipmap these, because it takes too long
GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight,
false, false, true);
#endif
scaled_width = gl_max_size.value < 512 ? gl_max_size.value : 512;
scaled_height = gl_max_size.value < 256 ? gl_max_size.value : 256;
// allow users to crunch sizes down even more if they want
scaled_width >>= (int)gl_playermip.value;
scaled_height >>= (int)gl_playermip.value;
if (scaled_width < 8)
scaled_width = 8;
if (scaled_height < 8)
scaled_height = 8;
#ifdef GL_USE8BITTEX
#ifdef GL_EXT_paletted_texture
if (GLVID_Is8bit())
{// 8bit texture upload
qbyte *out2;
out2 = (qbyte *)pixels;
memset(pixels, 0, sizeof(pixels));
fracstep = tinwidth*0x10000/scaled_width;
for (i=0 ; i<scaled_height ; i++, out2 += scaled_width)
{
inrow = original + inwidth*(i*tinheight/scaled_height);
frac = fracstep >> 1;
for (j=0 ; j<scaled_width ; j+=4)
{
out2[j] = translate[inrow[frac>>16]];
frac += fracstep;
out2[j+1] = translate[inrow[frac>>16]];
frac += fracstep;
out2[j+2] = translate[inrow[frac>>16]];
frac += fracstep;
out2[j+3] = translate[inrow[frac>>16]];
frac += fracstep;
}
}
GL_Upload8_EXT ((qbyte *)pixels, scaled_width, scaled_height, false, false);
return;
}
#endif
#endif
#ifdef Q2BSP
if (cls.q2server)
{
extern unsigned char d_q28to24table[768];
for (i=0 ; i<256 ; i++)
{
translate32[i] = d_q28to24table[i*3] |
(d_q28to24table[i*3+1]<<8) |
(d_q28to24table[i*3+2]<<16) |
255<<24;
}
}
else
#endif
for (i=0 ; i<256 ; i++)
translate32[i] = d_8to24rgbtable[translate[i]];
out = pixels;
memset(pixels, 0, sizeof(pixels));
fracstep = tinwidth*0x10000/scaled_width;
for (i=0 ; i<scaled_height ; i++, out += scaled_width)
{
inrow = original + inwidth*(i*tinheight/scaled_height);
frac = fracstep >> 1;
for (j=0 ; j<scaled_width ; j+=4)
{
out[j] = translate32[inrow[frac>>16]];
frac += fracstep;
out[j+1] = translate32[inrow[frac>>16]];
frac += fracstep;
out[j+2] = translate32[inrow[frac>>16]];
frac += fracstep;
out[j+3] = translate32[inrow[frac>>16]];
frac += fracstep;
}
}
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format,
scaled_width, scaled_height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, pixels);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
}
*/
void R_LoadRTLights(void)
{
@ -1038,21 +831,20 @@ void R_LoadRTLights(void)
file = COM_Parse(file);
style = atoi(com_token);
if (!file)
break;
if (file)
{
dl = CL_AllocDlight(0);
VectorCopy(org, dl->origin);
dl->radius = radius;
VectorCopy(rgb, dl->color);
dl->die = cl.time + 0x7fffffff;
dl->isstatic = true;
dl = CL_AllocDlight(0);
VectorCopy(org, dl->origin);
dl->radius = radius;
VectorCopy(rgb, dl->color);
dl->die = cl.time + 0x7fffffff;
dl->isstatic = true;
dl->nodynamic = true;
dl->noflash = true;
dl->style = style+1;
dl->nodynamic = true;
dl->noflash = true;
dl->style = style+1;
}
file = end+1;
}
}

View File

@ -1727,125 +1727,8 @@ static void DrawGLPoly (mesh_t *mesh)
qglTexCoordPointer(2, GL_FLOAT, 0, mesh->st_array);
qglDrawElements(GL_TRIANGLES, mesh->numindexes, GL_INDEX_TYPE, mesh->indexes);
R_IBrokeTheArrays();
/*
int i;
float *v;
while(p)
{
qglBegin (GL_POLYGON);
v = p->verts[0];
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
{
qglTexCoord2f (v[3], v[4]);
qglVertex3fv (v);
}
qglEnd ();
p=p->next;
}
*/
}
/*
================
R_BlendLightmaps
================
*/
#if 0
static void R_BlendLightmaps (void)
{
int i, j;
glpoly_t *p;
float *v;
glRect_t *theRect;
#if 0
if (r_fullbright.value)
return;
#endif
glDepthMask (0); // don't bother writing Z
if (gl_lightmap_format == GL_LUMINANCE || gl_lightmap_format == GL_RGB)
glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
else if (gl_lightmap_format == GL_INTENSITY)
{
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f (0,0,0,1);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else if (gl_lightmap_format == GL_RGBA)
{
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
}
if (!r_lightmap.value)
{
glEnable (GL_BLEND);
}
else
glDisable (GL_BLEND);
for (i=0 ; i<numlightmaps ; i++)
{
if (!lightmap[i])
break;
p = lightmap[i]->polys;
if (!p)
continue;
lightmap[i]->polys = NULL;
GL_Bind(lightmap_textures[i]);
if (lightmap[i]->modified)
{
lightmap[i]->modified = false;
theRect = &lightmap[i]->rectchange;
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
LMBLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
lightmap[i]->lightmaps+(theRect->t) *LMBLOCK_WIDTH*lightmap_bytes);
theRect->l = LMBLOCK_WIDTH;
theRect->t = LMBLOCK_HEIGHT;
theRect->h = 0;
theRect->w = 0;
}
for ( ; p ; p=p->chain)
{
// if (p->flags & SURF_UNDERWATER)
// DrawGLWaterPolyLightmap (p);
if (((r_viewleaf->contents==Q1CONTENTS_EMPTY && (p->flags & SURF_UNDERWATER)) ||
(r_viewleaf->contents!=Q1CONTENTS_EMPTY && !(p->flags & SURF_UNDERWATER)))
&& !(p->flags & SURF_DONTWARP))
DrawGLWaterPolyLightmap (p);
else
{
glBegin (GL_POLYGON);
v = p->verts[0];
for (j=0 ; j<p->numverts ; j++, v+= VERTEXSIZE)
{
glTexCoord2f (v[5], v[6]);
glVertex3fv (v);
}
glEnd ();
}
}
}
glDisable (GL_BLEND);
if (gl_lightmap_format == GL_LUMINANCE)
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA || gl_lightmap_format == GL_RGB);
else if (gl_lightmap_format == GL_INTENSITY)
{
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f (1,1,1,1);
}
else if (gl_lightmap_format == GL_RGBA)
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask (1); // back to normal Z buffering
}
#endif
/*
================
R_RenderBrushPoly
@ -1853,18 +1736,18 @@ R_RenderBrushPoly
*/
void R_RenderBrushPoly (msurface_t *fa)
{
//FIXME: this code is only used for mirrors. remove.
texture_t *t;
c_brush_polys++;
if (fa->flags & SURF_DRAWSKY)
{ // warp texture, no lightmaps
GL_EmitBothSkyLayers (fa);
return;
}
t = R_TextureAnimation (fa->texinfo->texture);
GL_Bind (t->gl_texturenum);
GL_Bind (t->tn.base);
if (fa->flags & SURF_DRAWTURB)
{ // warp texture, no lightmaps
@ -2044,7 +1927,7 @@ void GLR_DrawWaterSurfaces (void)
if ( !(s->flags & SURF_DRAWTURB ) )
continue;
GL_Bind (t->gl_texturenum);
GL_Bind (t->tn.base);
for ( ; s ; s=s->texturechain)
EmitWaterPolys (s, r_wateralphaval);
@ -2090,7 +1973,7 @@ static void GLR_DrawAlphaSurface(int count, msurface_t **surfs, void *type)
return;
}
#endif
GL_Bind(s->texinfo->texture->gl_texturenum);
GL_Bind(s->texinfo->texture->tn.base);
if (s->texinfo->flags & SURF_TRANS33)
qglColor4f (1,1,1,0.33);
@ -2264,507 +2147,6 @@ void GLR_DrawAlphaSurfaces (void)
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
#if 0
static void
vecMatMult(GLfloat vecIn[3], GLfloat m[16], GLfloat vecOut[3]) {
vecOut[0] = (vecIn[0]*m[ 0]) + (vecIn[1]*m[ 4]) + (vecIn[2]*m[ 8]) + m[12];
vecOut[1] = (vecIn[0]*m[ 1]) + (vecIn[1]*m[ 5]) + (vecIn[2]*m[ 9]) + m[13];
vecOut[2] = (vecIn[0]*m[ 2]) + (vecIn[1]*m[ 6]) + (vecIn[2]*m[10]) + m[14];
}
static void
matrixInvert(GLfloat in[16], GLfloat out[16])
{
// Transpose rotation
out[ 0] = in[ 0]; out[ 1] = in[ 4]; out[ 2] = in[ 8];
out[ 4] = in[ 1]; out[ 5] = in[ 5]; out[ 6] = in[ 9];
out[ 8] = in[ 2]; out[ 9] = in[ 6]; out[10] = in[10];
// Clear shearing terms
out[3] = 0.0f; out[7] = 0.0f; out[11] = 0.0f; out[15] = 1.0f;
// Translation is minus the dot of tranlation and rotations
out[12] = -(in[12]*in[ 0]) - (in[13]*in[ 1]) - (in[14]*in[ 2]);
out[13] = -(in[12]*in[ 4]) - (in[13]*in[ 5]) - (in[14]*in[ 6]);
out[14] = -(in[12]*in[ 8]) - (in[13]*in[ 9]) - (in[14]*in[10]);
}
#endif
/*
================
DrawTextureChains
================
*/
/*
#if 0
static void DrawTextureChains (model_t *model, float alpha, vec3_t relativelightorigin)
{
int i;
msurface_t *s, *last = NULL, *first=NULL, *cf;
texture_t *t;
int vi;
glRect_t *theRect;
glpoly_t *p;
float *v;
extern int gl_bumpmappingpossible;
extern int normalisationCubeMap;
qboolean bumpmapping=gl_bump.value && gl_bumpmappingpossible && (alpha == 1) && (normalisationCubeMap || currentmodel->deluxdata);
if (model == cl.worldmodel && skytexturenum>=0)
{
t = model->textures[skytexturenum];
if (t)
{
s = t->texturechain;
if (s)
{
t->texturechain = NULL;
GL_DrawSkyChain (s);
}
}
}
if (alpha == 1)
{
glDisable(GL_BLEND);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
else
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
if (currententity->drawflags & MLS_ABSLIGHT)
glColor4f(currententity->abslight/255.0f, currententity->abslight/255.0f, currententity->abslight/255.0f, alpha);
else
glColor4f(1, 1, 1, alpha);
for (i=0 ; i<model->numtextures ; i++)
{
t = model->textures[i];
if (!t)
continue;
s = t->texturechain;
if (!s)
continue;
t->texturechain = NULL;
if (i == skytexturenum && model == cl.worldmodel)
GL_DrawSkyChain (s);
else if (i == mirrortexturenum && model == cl.worldmodel && r_mirroralpha.value != 1.0)
R_MirrorChain (s);
else
{
if ((s->flags & SURF_DRAWTURB) && r_wateralphaval != 1.0)
{
t->texturechain = s;
continue; // draw translucent water later
}
if (last)
last->texturechain = s;
else
first = s;
t = R_TextureAnimation (t);
cf = s;
if (gl_mtexable && alpha == 1)
{
if (s->lightmaptexturenum<0 || currententity->drawflags & MLS_ABSLIGHT)
{ //vertex lighting required.
GL_DisableMultitexture();
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
for (s=cf ; s ; s=s->texturechain)
{
R_RenderBrushPoly (s);
}
continue;
}
if (cf->flags & SURF_DRAWTURB)
{
GL_DisableMultitexture();
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_Bind (s->texinfo->texture->gl_texturenum);
for (s=cf; s ; s=s->texturechain)
EmitWaterPolys (s);
if (alpha == 1)
{
glDisable(GL_BLEND);
glColor4f(1, 1, 1, 1);
}
else
{
glEnable(GL_BLEND);
glColor4f(1, 1, 1, alpha);
}
if (last) //don't include this chain for details.
last->texturechain = NULL;
continue;
}
if (bumpmapping && t->gl_texturenumbumpmap)
{
vec3_t light;
GL_DisableMultitexture();
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// glEnable(GL_ALPHA_TEST);
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
//Bind normal map to texture unit 0
GL_BindType(GL_TEXTURE_2D, t->gl_texturenumbumpmap);
glEnable(GL_TEXTURE_2D);
//Set up texture environment to do (tex0 dot tex1)*color
GL_TexEnv(GL_COMBINE_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE);
qglActiveTextureARB(GL_TEXTURE1_ARB);
GL_TexEnv(GL_COMBINE_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGB_ARB);
if (gl_bump.value < 0)
{
if (currentmodel->deluxdata)
{
glEnable(GL_TEXTURE_2D);
for (s = cf; s ; s=s->texturechain)
{
vi = s->lightmaptexturenum;
GL_BindType(GL_TEXTURE_2D, deluxmap_textures[vi] );
if (lightmap[vi]->deluxmodified)
{
lightmap[vi]->deluxmodified = false;
theRect = &lightmap[vi]->deluxrectchange;
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
LMBLOCK_WIDTH, theRect->h, GL_RGB, GL_UNSIGNED_BYTE,
lightmap[vi]->deluxmaps+(theRect->t) *LMBLOCK_WIDTH*3);
theRect->l = LMBLOCK_WIDTH;
theRect->t = LMBLOCK_HEIGHT;
theRect->h = 0;
theRect->w = 0;
}
for (p = s->polys; p; p=p->next)
{
glBegin(GL_POLYGON);
v = p->verts[0];
for (vi=0 ; vi<p->numverts ; vi++, v+= VERTEXSIZE)
{
qglMultiTexCoord2fARB(GL_TEXTURE0_ARB, v[3], v[4]);
qglMultiTexCoord2fARB(GL_TEXTURE1_ARB, v[5], v[6]);
glVertex3fv (v);
}
glEnd ();
}
}
glDisable(GL_TEXTURE_2D);
}
else
{
GL_BindType(GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap);
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
qglMultiTexCoord3fARB(GL_TEXTURE1_ARB, sin(-r_refdef.viewangles[1]/180*M_PI), cos(-r_refdef.viewangles[1]/180*M_PI), 1);
for (s = cf; s ; s=s->texturechain)
{
vi = s->lightmaptexturenum;
for (p = s->polys; p; p=p->next)
{
glBegin(GL_POLYGON);
v = p->verts[0];
for (vi=0 ; vi<p->numverts ; vi++, v+= VERTEXSIZE)
{
qglMultiTexCoord2fARB(GL_TEXTURE0_ARB, v[3], v[4]);
glVertex3fv (v);
}
glEnd ();
}
}
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
}
}
else
{
GL_BindType(GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap);
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
for (s = cf; s ; s=s->texturechain)
{
for (p = s->polys; p; p=p->next)
{
glBegin(GL_POLYGON);
v = p->verts[0];
for (vi=0 ; vi<p->numverts ; vi++, v+= VERTEXSIZE)
{
light[0] = relativelightorigin[0] - v[0];
light[1] = relativelightorigin[1] - v[1];
light[2] = relativelightorigin[2] - v[2];
qglMultiTexCoord2fARB(GL_TEXTURE0_ARB, v[3], v[4]);
qglMultiTexCoord3fARB(GL_TEXTURE1_ARB, -DotProduct(vup, light), -DotProduct(vright, light), gl_bump.value/2*-DotProduct(vpn, light));
glVertex3fv (v);
}
glEnd ();
}
}
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
}
qglActiveTextureARB(GL_TEXTURE0_ARB);
currenttexture=0;
glEnable (GL_BLEND);
glBlendFunc(GL_DST_COLOR, GL_ZERO);
glColor4f(1, 1, 1, 1);
// Binds world to texture env 0
GL_SelectTexture(mtexid0);
GL_Bind (t->gl_texturenum);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
GL_EnableMultitexture(); // Same as SelectTexture (TEXTURE1)
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
}
else
{
// Binds world to texture env 0
GL_SelectTexture(mtexid0);
GL_Bind (t->gl_texturenum);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
GL_EnableMultitexture(); // Same as SelectTexture (TEXTURE1)
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
}
for (s=cf; s; s=s->texturechain)
{
// R_RenderDynamicLightmaps (s);
vi = s->lightmaptexturenum;
// Binds lightmap to texenv 1
GL_Bind (lightmap_textures[vi]);
if (lightmap[vi]->modified)
{
lightmap[vi]->modified = false;
theRect = &lightmap[vi]->rectchange;
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
LMBLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
lightmap[vi]->lightmaps+(theRect->t) *LMBLOCK_WIDTH*lightmap_bytes);
theRect->l = LMBLOCK_WIDTH;
theRect->t = LMBLOCK_HEIGHT;
theRect->h = 0;
theRect->w = 0;
}
for (p = s->polys; p; p=p->next)
{
glBegin(GL_POLYGON);
v = p->verts[0];
for (vi=0 ; vi<p->numverts ; vi++, v+= VERTEXSIZE)
{
qglMTexCoord2fSGIS (mtexid0, v[3], v[4]);
qglMTexCoord2fSGIS (mtexid1, v[5], v[6]);
glVertex3fv (v);
}
glEnd ();
}
last = s;
}
}
else
{
for (s=cf ; s ; s=s->texturechain)
{
R_RenderBrushPoly (s);
last = s;
}
}
if (alpha == 1)
{
glDisable(GL_BLEND);
glColor4f(1, 1, 1, 1);
}
else
{
glEnable(GL_BLEND);
glColor4f(1, 1, 1, alpha);
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
}
if (gl_mtexable)
GL_DisableMultitexture();
else
R_BlendLightmaps();
//add luminance?
if (first && detailtexture && gl_detail.value && alpha == 1)
{
GL_Bind(detailtexture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
glEnable(GL_BLEND);
glDepthMask(0);
for (s=first ; s ; s=s->texturechain)
{
for (p = s->polys; p; p=p->next)
{
glBegin(GL_POLYGON);
v = p->verts[0];
for (i = 0; i < p->numverts; i++, v += VERTEXSIZE)
{
glTexCoord2f (v[5] * 18, v[6] * 18);
glVertex3fv (v);
}
glEnd();
}
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_BLEND);
glDepthMask(1);
}
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
#endif
*/
/*
=================
R_DrawBrushModel
=================
*/
/*
#if 0
static void R_DrawBrushModel (entity_t *e)
{
int i;
int k;
vec3_t mins, maxs;
msurface_t *psurf, *first;
float dot;
mplane_t *pplane;
qboolean rotated;
currententity = e;
currenttexture = -1;
currentmodel = e->model;
if (e->angles[0] || e->angles[1] || e->angles[2])
{
rotated = true;
for (i=0 ; i<3 ; i++)
{
mins[i] = e->origin[i] - currentmodel->radius;
maxs[i] = e->origin[i] + currentmodel->radius;
}
}
else
{
rotated = false;
VectorAdd (e->origin, currentmodel->mins, mins);
VectorAdd (e->origin, currentmodel->maxs, maxs);
}
if (R_CullBox (mins, maxs))
return;
VectorSubtract (r_refdef.vieworg, e->origin, modelorg);
if (rotated)
{
vec3_t temp;
vec3_t forward, right, up;
VectorCopy (modelorg, temp);
AngleVectors (e->angles, forward, right, up);
modelorg[0] = DotProduct (temp, forward);
modelorg[1] = -DotProduct (temp, right);
modelorg[2] = DotProduct (temp, up);
}
psurf = &currentmodel->surfaces[currentmodel->firstmodelsurface];
// calculate dynamic lighting for bmodel if it's not an
// instanced model
if (currentmodel->firstmodelsurface != 0 && !r_flashblend.value)
{
for (k=0 ; k<dlights_software ; k++)
{
if ((cl_dlights[k].die < cl.time) ||
(!cl_dlights[k].radius))
continue;
currentmodel->funcs.MarkLights (&cl_dlights[k], 1<<k,
currentmodel->nodes + currentmodel->hulls[0].firstclipnode);
}
}
glPushMatrix ();
e->angles[0] = -e->angles[0]; // stupid quake bug
glTranslatef(-0.03, -0.03, 0.03);
R_RotateForEntity (e);
e->angles[0] = -e->angles[0]; // stupid quake bug
first = NULL;
//
// draw texture
//
for (i=0 ; i<currentmodel->nummodelsurfaces ; i++, psurf++)
{
// find which side of the node we are on
pplane = psurf->plane;
// if (psurf->plane)
{
dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
// draw the polygon
if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON)))
{
R_RenderDynamicLightmaps (psurf);
if (psurf->flags & SURF_DRAWALPHA || psurf->texinfo->flags & (SURF_TRANS33|SURF_TRANS66) )
{ // add to the translucent chain
psurf->nextalphasurface = r_alpha_surfaces;
r_alpha_surfaces = psurf;
psurf->ownerent = e;
}
else
{
psurf->texturechain = psurf->texinfo->texture->texturechain;
psurf->texinfo->texture->texturechain = psurf;
}
}
}
}
VectorSubtract(r_refdef.vieworg, e->origin, mins); //fixme: rotation.
if (e->drawflags & DRF_TRANSLUCENT)
DrawTextureChains(currentmodel, e->alpha*0.4, mins);
else
DrawTextureChains(currentmodel, e->alpha, mins);
glPopMatrix ();
}
#endif
*/
/*
=============================================================
@ -3260,16 +2642,16 @@ int GLAllocBlock (int w, int h, int *x, int *y)
lightmap[numlightmaps+3] = NULL;
lightmap_textures = BZ_Realloc(lightmap_textures, sizeof(*lightmap_textures)*(numlightmaps+4));
lightmap_textures[numlightmaps+0] = texture_extension_number++;
lightmap_textures[numlightmaps+1] = texture_extension_number++;
lightmap_textures[numlightmaps+2] = texture_extension_number++;
lightmap_textures[numlightmaps+3] = texture_extension_number++;
lightmap_textures[numlightmaps+0] = GL_AllocNewTexture();
lightmap_textures[numlightmaps+1] = GL_AllocNewTexture();
lightmap_textures[numlightmaps+2] = GL_AllocNewTexture();
lightmap_textures[numlightmaps+3] = GL_AllocNewTexture();
deluxmap_textures = BZ_Realloc(deluxmap_textures, sizeof(*deluxmap_textures)*(numlightmaps+4));
deluxmap_textures[numlightmaps+0] = texture_extension_number++;
deluxmap_textures[numlightmaps+1] = texture_extension_number++;
deluxmap_textures[numlightmaps+2] = texture_extension_number++;
deluxmap_textures[numlightmaps+3] = texture_extension_number++;
deluxmap_textures[numlightmaps+0] = GL_AllocNewTexture();
deluxmap_textures[numlightmaps+1] = GL_AllocNewTexture();
deluxmap_textures[numlightmaps+2] = GL_AllocNewTexture();
deluxmap_textures[numlightmaps+3] = GL_AllocNewTexture();
numlightmaps+=4;
}
if (!lightmap[texnum])
@ -3328,16 +2710,16 @@ int GLFillBlock (int texnum, int w, int h, int x, int y)
lightmap[numlightmaps+3] = NULL;
lightmap_textures = BZ_Realloc(lightmap_textures, sizeof(*lightmap_textures)*(numlightmaps+4));
lightmap_textures[numlightmaps+0] = texture_extension_number++;
lightmap_textures[numlightmaps+1] = texture_extension_number++;
lightmap_textures[numlightmaps+2] = texture_extension_number++;
lightmap_textures[numlightmaps+3] = texture_extension_number++;
lightmap_textures[numlightmaps+0] = GL_AllocNewTexture();
lightmap_textures[numlightmaps+1] = GL_AllocNewTexture();
lightmap_textures[numlightmaps+2] = GL_AllocNewTexture();
lightmap_textures[numlightmaps+3] = GL_AllocNewTexture();
deluxmap_textures = BZ_Realloc(deluxmap_textures, sizeof(*deluxmap_textures)*(numlightmaps+4));
deluxmap_textures[numlightmaps+0] = texture_extension_number++;
deluxmap_textures[numlightmaps+1] = texture_extension_number++;
deluxmap_textures[numlightmaps+2] = texture_extension_number++;
deluxmap_textures[numlightmaps+3] = texture_extension_number++;
deluxmap_textures[numlightmaps+0] = GL_AllocNewTexture();
deluxmap_textures[numlightmaps+1] = GL_AllocNewTexture();
deluxmap_textures[numlightmaps+2] = GL_AllocNewTexture();
deluxmap_textures[numlightmaps+3] = GL_AllocNewTexture();
numlightmaps+=4;
}
for (i = texnum; i >= 0; i--)
@ -3540,17 +2922,17 @@ void GLSurf_DeInit(void)
numlightmaps=0;
}
void GL_GenBrushModelVBO(model_t *mod)
static void GL_GenBrushModelVBO(model_t *mod)
{
unsigned int maxvboverts;
unsigned int maxvboelements;
unsigned int t;
unsigned int i;
unsigned int vbov, vboe;
unsigned int vbos[2];
unsigned int v;
unsigned int vcount, ecount;
void *vbovdata;
vbovertex_t *vbovdata;
index_t *vboedata;
mesh_t *m;
@ -3582,13 +2964,12 @@ void GL_GenBrushModelVBO(model_t *mod)
continue;
//fixme: stop this from leaking!
qglGenBuffersARB(1, &vbov);
qglGenBuffersARB(1, &vboe);
mod->textures[t]->gl_vbov = vbov;
mod->textures[t]->gl_vboe = vboe;
qglGenBuffersARB(2, vbos);
mod->textures[t]->gl_vbov = vbos[0];
mod->textures[t]->gl_vboe = vbos[1];
vcount = 0;
ecount = 0;
vbovdata = Hunk_TempAlloc(maxvboverts*VBOSTRIDE);
vbovdata = Hunk_TempAlloc(maxvboverts*sizeof(vbovertex_t));
vboedata = Hunk_TempAllocMore(maxvboelements*sizeof(index_t));
for (i=0 ; i<mod->numsurfaces ; i++)
{
@ -3602,18 +2983,26 @@ void GL_GenBrushModelVBO(model_t *mod)
vboedata[ecount++] = vcount + m->indexes[v];
for (v = 0; v < m->numvertexes; v++)
{
memcpy((char*)vbovdata+(vcount+v)*VBOSTRIDE + 0, &m->xyz_array[v], sizeof(vec3_t));
vbovdata[vcount+v].coord[0] = m->xyz_array[v][0];
vbovdata[vcount+v].coord[1] = m->xyz_array[v][1];
vbovdata[vcount+v].coord[2] = m->xyz_array[v][2];
if (m->st_array)
memcpy((char*)vbovdata+(vcount+v)*VBOSTRIDE + 12, &m->st_array[v], sizeof(vec2_t));
{
vbovdata[vcount+v].texcoord[0] = m->st_array[v][0];
vbovdata[vcount+v].texcoord[1] = m->st_array[v][1];
}
if (m->lmst_array)
memcpy((char*)vbovdata+(vcount+v)*VBOSTRIDE + 20, &m->lmst_array[v], sizeof(vec2_t));
{
vbovdata[vcount+v].lmcoord[0] = m->lmst_array[v][0];
vbovdata[vcount+v].lmcoord[1] = m->lmst_array[v][1];
}
}
vcount += v;
}
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbov);
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vcount*VBOSTRIDE, vbovdata, GL_STATIC_DRAW_ARB);
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, mod->textures[t]->gl_vbov);
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vcount*sizeof(vbovertex_t), vbovdata, GL_STATIC_DRAW_ARB);
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vboe);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mod->textures[t]->gl_vboe);
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ecount*sizeof(vboedata[0]), vboedata, GL_STATIC_DRAW_ARB);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}

View File

@ -772,7 +772,7 @@ static void Shaderpass_VideoMap ( shader_t *shader, shaderpass_t *pass, char **p
else
Con_DPrintf (CON_WARNING "(shader %s) Couldn't load video %s\n", shader->name, token );
pass->anim_frames[0] = texture_extension_number++;
pass->anim_frames[0] = GL_AllocNewTexture();
pass->flags |= SHADER_PASS_VIDEOMAP;
shader->flags |= SHADER_VIDEOMAP;
}
@ -2020,7 +2020,7 @@ void Shader_RunCinematic (void)
}
*/
void Shader_DefaultBSP(char *shortname, shader_t *s)
void Shader_DefaultBSP(char *shortname, shader_t *s, void *args)
{
shaderpass_t *pass;
@ -2030,7 +2030,13 @@ void Shader_DefaultBSP(char *shortname, shader_t *s)
if (gl_config.arb_texture_env_dot3)
{
if (gl_bump.value)
bumptex = Mod_LoadHiResTexture(va("normalmaps/%s", shortname), NULL, true, false, false);//GL_FindImage (shortname, 0);
{
bumptex = GL_FindTexture(va("%s_bump", shortname));
if (bumptex == -1)
bumptex = GL_FindTexture(va("%s_norm", shortname));
if (bumptex == -1)
bumptex = Mod_LoadHiResTexture(va("normalmaps/%s", shortname), NULL, true, false, false);//GL_FindImage (shortname, 0);
}
else
bumptex = 0;
}
@ -2147,7 +2153,7 @@ void Shader_DefaultBSP(char *shortname, shader_t *s)
s->style = SSTYLE_LIGHTMAPPED;
}
void Shader_DefaultBSPVertex(char *shortname, shader_t *s)
void Shader_DefaultBSPVertex(char *shortname, shader_t *s, void *args)
{
shaderpass_t *pass;
pass = &s->passes[0];
@ -2173,7 +2179,7 @@ void Shader_DefaultBSPVertex(char *shortname, shader_t *s)
s->sort = SHADER_SORT_OPAQUE;
s->registration_sequence = 1;//fizme: registration_sequence;
}
void Shader_DefaultBSPFlare(char *shortname, shader_t *s)
void Shader_DefaultBSPFlare(char *shortname, shader_t *s, void *args)
{
shaderpass_t *pass;
pass = &s->passes[0];
@ -2202,7 +2208,7 @@ void Shader_DefaultBSPFlare(char *shortname, shader_t *s)
s->sort = SHADER_SORT_ADDITIVE;
s->registration_sequence = 1;//fizme: registration_sequence;
}
void Shader_DefaultSkin(char *shortname, shader_t *s)
void Shader_DefaultSkin(char *shortname, shader_t *s, void *args)
{
int tex;
shaderpass_t *pass;
@ -2305,7 +2311,7 @@ void Shader_DefaultSkin(char *shortname, shader_t *s)
s->sort = SHADER_SORT_OPAQUE;
s->registration_sequence = 1;//fizme: registration_sequence;
}
void Shader_DefaultSkinShell(char *shortname, shader_t *s)
void Shader_DefaultSkinShell(char *shortname, shader_t *s, void *args)
{
shaderpass_t *pass;
pass = &s->passes[0];
@ -2336,7 +2342,7 @@ void Shader_DefaultSkinShell(char *shortname, shader_t *s)
s->sort = SHADER_SORT_OPAQUE;
s->registration_sequence = 1;//fizme: registration_sequence;
}
void Shader_Default2D(char *shortname, shader_t *s)
void Shader_Default2D(char *shortname, shader_t *s, void *genargs)
{
mpic_t *mp;
@ -2447,7 +2453,7 @@ qboolean Shader_ParseShader(char *shortname, char *usename, shader_t *s)
return false;
}
int R_LoadShader ( char *name, void(*defaultgen)(char *name, shader_t*))
int R_LoadShader ( char *name, void(*defaultgen)(char *name, shader_t*, void *args), void *genargs)
{
int i, f = -1;
char shortname[MAX_QPATH];
@ -2496,7 +2502,7 @@ int R_LoadShader ( char *name, void(*defaultgen)(char *name, shader_t*))
{
memset ( s, 0, sizeof( shader_t ) );
Com_sprintf ( s->name, MAX_QPATH, shortname );
defaultgen(shortname, s);
defaultgen(shortname, s, genargs);
return f;
}
@ -2537,32 +2543,32 @@ cin_t *R_ShaderGetCinematic(char *name)
shader_t *R_RegisterPic (char *name)
{
return &r_shaders[R_LoadShader (name, Shader_Default2D)];
return &r_shaders[R_LoadShader (name, Shader_Default2D, NULL)];
}
shader_t *R_RegisterShader (char *name)
{
return &r_shaders[R_LoadShader (name, Shader_DefaultBSP)];
return &r_shaders[R_LoadShader (name, Shader_DefaultBSP, NULL)];
}
shader_t *R_RegisterShader_Vertex (char *name)
{
return &r_shaders[R_LoadShader (name, Shader_DefaultBSPVertex)];
return &r_shaders[R_LoadShader (name, Shader_DefaultBSPVertex, NULL)];
}
shader_t *R_RegisterShader_Flare (char *name)
{
return &r_shaders[R_LoadShader (name, Shader_DefaultBSPFlare)];
return &r_shaders[R_LoadShader (name, Shader_DefaultBSPFlare, NULL)];
}
shader_t *R_RegisterSkin (char *name)
{
return &r_shaders[R_LoadShader (name, Shader_DefaultSkin)];
return &r_shaders[R_LoadShader (name, Shader_DefaultSkin, NULL)];
}
shader_t *R_RegisterCustom (char *name, void(*defaultgen)(char *name, shader_t*))
shader_t *R_RegisterCustom (char *name, void(*defaultgen)(char *name, shader_t*, void *args), void *args)
{
int i;
i = R_LoadShader (name, defaultgen);
i = R_LoadShader (name, defaultgen, args);
if (i < 0)
return NULL;
return &r_shaders[i];

View File

@ -104,6 +104,8 @@ void (APIENTRY *qglDeleteBuffersARB)(GLsizei n, GLuint* ids);
void (APIENTRY *qglBindBufferARB)(GLenum target, GLuint id);
void (APIENTRY *qglBufferDataARB)(GLenum target, GLsizei size, const void* data, GLenum usage);
void (APIENTRY *qglBufferSubDataARB)(GLenum target, GLint offset, GLsizei size, void* data);
void *(APIENTRY *qglMapBufferARB)(GLenum target, GLenum access);
GLboolean (APIENTRY *qglUnmapBufferARB)(GLenum target);
/*
PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB;
@ -175,7 +177,12 @@ const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
int texture_extension_number = 1;
static int texture_extension_number = 1;
int GL_AllocNewTexture(void)
{
return texture_extension_number++;
}
void APIENTRY GL_DrawRangeElementsEmul(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
@ -351,6 +358,8 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglBindBufferARB = (void *)getglext("glBindBufferARB");
qglBufferDataARB = (void *)getglext("glBufferDataARB");
qglBufferSubDataARB = (void *)getglext("glBufferSubDataARB");
qglMapBufferARB = (void *)getglext("glMapBufferARB");
qglUnmapBufferARB = (void *)getglext("glUnmapBufferARB");
}
/*
@ -623,6 +632,8 @@ void GL_Init(void *(*getglfunction) (char *name))
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
qglShadeModel (GL_FLAT);
texture_extension_number = 1;
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);

View File

@ -1066,6 +1066,14 @@ void IN_MouseMove (float *movements, int pnum)
#endif
}
#ifdef PEXT_CSQC
if (CSQC_MouseMove(mx, my))
{
mx = 0;
my = 0;
}
#endif
if (m_filter.value)
{
float fraction = bound(0, m_filter.value, 2) * 0.5;

View File

@ -43,23 +43,23 @@ int skytexturenum;
int solidskytexture;
int alphaskytexture;
float speedscale; // for top sky and bottom sky
static float speedscale; // for top sky and bottom sky
float skyrotate;
vec3_t skyaxis;
static float skyrotate;
static vec3_t skyaxis;
qboolean usingskybox;
static qboolean usingskybox;
msurface_t *warpface;
static msurface_t *warpface;
extern cvar_t r_skyboxname;
extern cvar_t gl_skyboxdist;
extern cvar_t r_fastsky;
extern cvar_t r_fastskycolour;
char defaultskybox[MAX_QPATH];
static char defaultskybox[MAX_QPATH];
int skyboxtex[6];
vec3_t glskycolor;
static vec3_t glskycolor;
void GLR_Fastskycolour_Callback(struct cvar_s *var, char *oldvalue)
{
@ -67,7 +67,7 @@ void GLR_Fastskycolour_Callback(struct cvar_s *var, char *oldvalue)
}
void GL_DrawSkyBox (msurface_t *s);
void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
static void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
int i, j;
float *v;
@ -142,7 +142,7 @@ void EmitWaterPolys (msurface_t *fa, float basealpha)
qglPushMatrix();
qglColor4f(1, 1, 1, a);
qglTranslatef (sin(cl.time+l*4) * 0.04f+cos(cl.time/2+l)*0.02f+cl.time/(64+l*8), cos(cl.time+l*4) * 0.06f+sin(cl.time/2+l)*0.02f+cl.time/(16+l*2), 0);
GL_DrawAliasMesh(fa->mesh, fa->texinfo->texture->gl_texturenum);
GL_DrawAliasMesh(fa->mesh, fa->texinfo->texture->tn.base);
qglPopMatrix();
}
qglMatrixMode(GL_MODELVIEW);
@ -154,51 +154,12 @@ void EmitWaterPolys (msurface_t *fa, float basealpha)
qglPushMatrix();
qglTranslatef (sin(cl.time) * 0.4f, cos(cl.time) * 0.06f, 0);
fa->mesh->colors_array = NULL;
GL_DrawAliasMesh(fa->mesh, fa->texinfo->texture->gl_texturenum);
GL_DrawAliasMesh(fa->mesh, fa->texinfo->texture->tn.base);
qglPopMatrix();
qglMatrixMode(GL_MODELVIEW);
}
}
/*
=============
EmitSkyPolys
=============
*/
void EmitSkyPolys (msurface_t *fa)
{
}
/*
===============
EmitBothSkyLayers
Does a sky warp on the pre-fragmented glpoly_t chain
This will be called for brushmodels, the world
will have them chained together.
===============
*/
void GL_EmitBothSkyLayers (msurface_t *fa)
{
GL_DisableMultitexture();
GL_Bind (solidskytexture);
speedscale = cl.gametime*8;
speedscale -= (int)speedscale & ~127 ;
EmitSkyPolys (fa);
qglEnable (GL_BLEND);
GL_Bind (alphaskytexture);
speedscale = cl.gametime*16;
speedscale -= (int)speedscale & ~127 ;
EmitSkyPolys (fa);
qglDisable (GL_BLEND);
}
#endif
/*
@ -207,7 +168,7 @@ GL_DrawSkyChain
=================
*/
#ifdef RGLQUAKE
void R_DrawSkyBoxChain (msurface_t *s);
static void R_DrawSkyBoxChain (msurface_t *s);
void GL_DrawSkyChain (msurface_t *s)
{
msurface_t *fa;
@ -250,37 +211,14 @@ void GL_DrawSkyChain (msurface_t *s)
R_DrawSkyBoxChain(s);
return;
}
// if (usingskydome)
{
GL_DrawSkySphere(s);
return;
}
// used when gl_texsort is on
GL_Bind(solidskytexture);
speedscale = cl.servertime;
speedscale*=8;
speedscale -= (int)speedscale & ~127 ;
for (fa=s ; fa ; fa=fa->texturechain)
EmitSkyPolys (fa);
qglEnable (GL_BLEND);
GL_Bind (alphaskytexture);
speedscale = cl.servertime;
speedscale*=16;
speedscale -= (int)speedscale & ~127 ;
for (fa=s ; fa ; fa=fa->texturechain)
EmitSkyPolys (fa);
qglDisable (GL_BLEND);
GL_DrawSkySphere(s);
}
#endif
#ifdef D3DQUAKE
void R_DrawSkyBoxChain (msurface_t *s);
void D3D7_DrawSkyChain (msurface_t *s)
static void R_DrawSkyBoxChain (msurface_t *s);
static void D3D7_DrawSkyChain (msurface_t *s)
{
//msurface_t *fa;
@ -333,7 +271,7 @@ void D3D7_DrawSkyChain (msurface_t *s)
D3D7_DrawSkySphere(s);
}
void D3D9_DrawSkyChain (msurface_t *s)
static void D3D9_DrawSkyChain (msurface_t *s)
{
//msurface_t *fa;
@ -495,7 +433,7 @@ void GLR_SetSky(char *name, float rotate, vec3_t axis) //called from the client
VectorCopy(axis, skyaxis);
}
vec3_t skyclip[6] = {
static vec3_t skyclip[6] = {
{1,1,0},
{1,-1,0},
{0,-1,1},
@ -503,10 +441,10 @@ vec3_t skyclip[6] = {
{1,0,1},
{-1,0,1}
};
int c_sky;
static int c_sky;
// 1 = s, 2 = t, 3 = 2048
int st_to_vec[6][3] =
static int st_to_vec[6][3] =
{
{3,-1,2},
{-3,1,2},
@ -522,7 +460,7 @@ int st_to_vec[6][3] =
};
// s = [0]/[2], t = [1]/[2]
int vec_to_st[6][3] =
static int vec_to_st[6][3] =
{
{-2,3,1},
{2,3,-1},
@ -537,9 +475,9 @@ int vec_to_st[6][3] =
// {1,2,-3}
};
float skymins[2][6], skymaxs[2][6];
static float skymins[2][6], skymaxs[2][6];
void DrawSkyPolygon (int nump, vec3_t vecs)
static void DrawSkyPolygon (int nump, vec3_t vecs)
{
int i,j;
vec3_t v, av;
@ -615,7 +553,7 @@ void DrawSkyPolygon (int nump, vec3_t vecs)
}
#define MAX_CLIP_VERTS 64
void ClipSkyPolygon (int nump, vec3_t vecs, int stage)
static void ClipSkyPolygon (int nump, vec3_t vecs, int stage)
{
float *norm;
float *v;
@ -711,7 +649,7 @@ void ClipSkyPolygon (int nump, vec3_t vecs, int stage)
R_DrawSkyBoxChain
=================
*/
void R_DrawSkyBoxChain (msurface_t *s)
static void R_DrawSkyBoxChain (msurface_t *s)
{
msurface_t *fa;
@ -752,7 +690,7 @@ void R_DrawSkyBoxChain (msurface_t *s)
#define skysphere_numverts (skygridx1 * skygridy1)
#define skysphere_numtriangles (skygridx * skygridy * 2)
int skymade;
static int skymade;
static index_t skysphere_element3i[skysphere_numtriangles * 3];
static float skysphere_texcoord2f[skysphere_numverts * 2];
@ -844,7 +782,7 @@ static void d3d_skyspherecalc(int skytype)
#ifdef RGLQUAKE
static float skysphere_vertex3f[skysphere_numverts * 3];
mesh_t skymesh;
static mesh_t skymesh;
static void gl_skyspherecalc(int skytype)
@ -917,7 +855,7 @@ static void gl_skyspherecalc(int skytype)
}
}
void GL_DrawSkySphere (msurface_t *fa)
static void GL_DrawSkySphere (msurface_t *fa)
{
extern cvar_t gl_maxdist;
float time = cl.gametime+realtime-cl.gametimemark;
@ -982,7 +920,7 @@ void GL_DrawSkySphere (msurface_t *fa)
#endif
#ifdef D3DQUAKE
void D3D7_DrawSkySphere (msurface_t *fa)
static void D3D7_DrawSkySphere (msurface_t *fa)
{
extern cvar_t gl_maxdist;
float time = cl.gametime+realtime-cl.gametimemark;
@ -1076,7 +1014,7 @@ void D3D7_DrawSkySphere (msurface_t *fa)
}
*/
}
void D3D9_DrawSkySphere (msurface_t *fa)
static void D3D9_DrawSkySphere (msurface_t *fa)
{
extern cvar_t gl_maxdist;
float time = cl.gametime+realtime-cl.gametimemark;
@ -1185,7 +1123,7 @@ void R_ForceSkyBox (void)
}
#ifdef RGLQUAKE
void GL_MakeSkyVec (float s, float t, int axis)
static void GL_MakeSkyVec (float s, float t, int axis)
{
vec3_t v, b;
int j, k;

View File

@ -117,7 +117,7 @@ extern FTEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB;
extern FTEPFNGLPNTRIANGLESIATIPROC qglPNTrianglesiATI;
extern FTEPFNGLPNTRIANGLESFATIPROC qglPNTrianglesfATI;
extern int texture_extension_number;
int GL_AllocNewTexture(void);
typedef struct {
qboolean tex_env_combine;
@ -235,7 +235,6 @@ extern int particlecqtexture;
extern int explosiontexture;
extern int balltexture;
extern int netgraphtexture; // netgraph texture
extern int playertextures;
extern int skytexturenum; // index in cl.loadmodel, not gl texture object
@ -825,6 +824,10 @@ extern void (APIENTRY *qglDeleteBuffersARB)(GLsizei n, GLuint* ids);
extern void (APIENTRY *qglBindBufferARB)(GLenum target, GLuint id);
extern void (APIENTRY *qglBufferDataARB)(GLenum target, GLsizei size, const void* data, GLenum usage);
extern void (APIENTRY *qglBufferSubDataARB)(GLenum target, GLint offset, GLsizei size, void* data);
extern void *(APIENTRY *qglMapBufferARB)(GLenum target, GLenum access);
extern GLboolean (APIENTRY *qglUnmapBufferARB)(GLenum target);
/*
extern qboolean gl_arb_fragment_program;

View File

@ -273,11 +273,12 @@ shader_t *R_RegisterShader (char *name);
shader_t *R_RegisterShader_Vertex (char *name);
shader_t *R_RegisterShader_Flare (char *name);
shader_t *R_RegisterSkin (char *name);
shader_t *R_RegisterCustom (char *name, void(*defaultgen)(char *name, shader_t*));
shader_t *R_RegisterCustom (char *name, void(*defaultgen)(char *name, shader_t*, void *args), void *args);
cin_t *R_ShaderGetCinematic(char *name);
void Shader_DefaultSkinShell(char *shortname, shader_t *s);
void Shader_DefaultSkinShell(char *shortname, shader_t *s, void *args);
void Shader_DefaultBSP(char *shortname, shader_t *s, void *args);
void R_BackendInit (void);

View File

@ -2774,7 +2774,7 @@ int PF_newcheckclient (progfuncs_t *prinst, int check)
// get the PVS for the entity
VectorAdd (ent->v->origin, ent->v->view_ofs, org);
leaf = sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, org);
checkpvs = sv.worldmodel->funcs.LeafPVS (sv.worldmodel, leaf, checkpvsbuffer);
checkpvs = sv.worldmodel->funcs.LeafPVS (sv.worldmodel, leaf, checkpvsbuffer, sizeof(checkpvsbuffer));
return i;
}
@ -3230,14 +3230,14 @@ void PF_precache_sound (progfuncs_t *prinst, struct globalvars_s *pr_globals)
PF_precache_sound_Internal(prinst, s);
}
void PF_precache_model_Internal (progfuncs_t *prinst, char *s)
int PF_precache_model_Internal (progfuncs_t *prinst, char *s)
{
int i;
if (s[0] <= ' ')
{
Con_Printf ("precache_model: empty string\n");
return;
return 0;
}
for (i=1 ; i<MAX_MODELS ; i++)
@ -3247,7 +3247,7 @@ void PF_precache_model_Internal (progfuncs_t *prinst, char *s)
if (strlen(s)>=MAX_QPATH-1) //probably safest to keep this.
{
PR_BIError (prinst, "Precache name too long");
return;
return 0;
}
#ifdef VM_Q1
if (svs.gametype == GT_Q1QVM)
@ -3271,14 +3271,15 @@ void PF_precache_model_Internal (progfuncs_t *prinst, char *s)
#endif
}
return;
return i;
}
if (!strcmp(sv.strings.model_precache[i], s))
{
return;
return i;
}
}
PR_BIError (prinst, "PF_precache_model: overflow");
return 0;
}
void PF_precache_model (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
@ -3301,48 +3302,55 @@ void PF_precache_puzzle_model (progfuncs_t *prinst, struct globalvars_s *pr_glob
PF_precache_model_Internal(prinst, fullname);
}
void PF_WeapIndex (progfuncs_t *prinst, struct globalvars_s *pr_globals)
void PF_getmodelindex (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *s;
int i;
s = PR_GetStringOfs(prinst, OFS_PARM0);
G_INT(OFS_RETURN) = PF_precache_model_Internal(prinst, s);
}
void PF_precache_vwep_model (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
char *s;
G_FLOAT(OFS_RETURN) = 1;
if (s[0] <= ' ')
s = PR_GetStringOfs(prinst, OFS_PARM0);
if (!*s || strchr(s, '\"') || strchr(s, ';') || strchr(s, '\t') || strchr(s, '\n'))
{
PR_BIError (prinst, "Bad string");
return;
Con_Printf("PF_precache_vwep_model: bad string\n");
G_FLOAT(OFS_RETURN) = 0;
}
for (i=1 ; i<MAX_MODELS ; i++)
else
{
if (!*sv.strings.model_precache[i])
for (i = 0; i < sizeof(sv.strings.vw_model_precache)/sizeof(sv.strings.vw_model_precache[0]); i++)
{
if (sv.state != ss_loading) //allow it to be used to find a model too.
if (!sv.strings.vw_model_precache[i])
{
PR_BIError (prinst, "PF_Precache_*: Precache can only be done in spawn functions");
if (sv.state != ss_loading)
{
Con_Printf("PF_precache_vwep_model: not spawning\n");
G_FLOAT(OFS_RETURN) = 0;
return;
}
#ifdef VM_Q1
if (svs.gametype == GT_Q1QVM)
sv.strings.vw_model_precache[i] = s;
else
#endif
sv.strings.vw_model_precache[i] = PR_AddString(prinst, s, 0);
return;
}
if (!strcmp(sv.strings.vw_model_precache[i], s))
{
G_FLOAT(OFS_RETURN) = i;
return;
}
strcpy(sv.strings.model_precache[i], s);
if (!strcmp(s + strlen(s) - 4, ".bsp"))
sv.models[i] = Mod_FindName(sv.strings.model_precache[i]);
G_FLOAT(OFS_RETURN) = i;
return;
}
if (!strcmp(sv.strings.model_precache[i], s))
{
G_FLOAT(OFS_RETURN) = i;
return;
}
Con_Printf("PF_precache_vwep_model: overflow\n");
G_FLOAT(OFS_RETURN) = 0;
}
PR_BIError (prinst, "PF_precache_model: overflow");
}
void PF_svcoredump (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int size = 1024*1024*8;
@ -8755,6 +8763,7 @@ void PF_getsurfaceclippedpoint(progfuncs_t *prinst, struct globalvars_s *pr_glob
{
}
qbyte qcpvs[(MAX_MAP_LEAFS+7)/8];
//#240 float(vector viewpos, entity viewee) checkpvs (FTE_QC_CHECKPVS)
//note: this requires a correctly setorigined entity.
void PF_checkpvs(progfuncs_t *prinst, struct globalvars_s *pr_globals)
@ -8764,9 +8773,9 @@ void PF_checkpvs(progfuncs_t *prinst, struct globalvars_s *pr_globals)
//FIXME: Make all alternatives of FatPVS not recalulate the pvs.
//and yeah, this is overkill what with the whole fat thing and all.
sv.worldmodel->funcs.FatPVS(sv.worldmodel, viewpos, false);
sv.worldmodel->funcs.FatPVS(sv.worldmodel, viewpos, qcpvs, sizeof(qcpvs), false);
G_FLOAT(OFS_RETURN) = sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent);
G_FLOAT(OFS_RETURN) = sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent, qcpvs);
}
//entity(string match [, float matchnum]) matchclient = #241;
@ -9063,7 +9072,7 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
//end telejano
//fte extras
{"getmodelindex", PF_WeapIndex, 0, 0, 0, 200},
{"getmodelindex", PF_getmodelindex, 0, 0, 0, 200},
{"externcall", PF_externcall, 0, 0, 0, 201},
{"addprogs", PF_addprogs, 0, 0, 0, 202},
{"externvalue", PF_externvalue, 0, 0, 0, 203},
@ -9357,6 +9366,8 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
//no 504
//end dp extras
{"precache_vwep_model",PF_precache_vwep_model,0,0, 0, 532}, // #532 float(string mname) precache_vwep_model
//don't exceed sizeof(pr_builtin)/sizeof(pr_builtin[0]) (currently 1024) without modifing the size of pr_builtin
{NULL}
@ -9735,7 +9746,7 @@ void PR_RegisterFields(void) //it's just easier to do it this way.
fieldxentity(view2);
fieldxvector(movement);
fieldxfloat(pmove_flags);
fieldxfloat(vweapmodelindex);
fieldxfloat(vw_index);
//dp extra fields
fieldxentity(nodrawtoclient);

View File

@ -188,7 +188,7 @@ typedef struct extentvars_s
float fatness; //FTE_PEXT_FATNESS
int view2; //FTE_PEXT_VIEW2
vec3_t movement;
float vweapmodelindex;
float vw_index;
//dp extra fields
int nodrawtoclient; //

View File

@ -140,6 +140,7 @@ typedef struct
};
#endif
struct {
char *vw_model_precache[32];
char *model_precache[MAX_MODELS]; // NULL terminated
char sound_precache[MAX_SOUNDS][MAX_QPATH]; // NULL terminated
char *lightstyles[MAX_LIGHTSTYLES];

View File

@ -41,18 +41,15 @@ crosses a waterline.
int needcleanup;
int fatbytes;
//int fatbytes;
int glowsize, glowcolor; // made it a global variable, to suppress msvc warning.
qbyte fatpvs[(MAX_MAP_LEAFS+1)/4];
#ifdef Q2BSPS
void SV_Q2BSP_FatPVS (model_t *mod, vec3_t org)
unsigned int SV_Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *resultbuf, unsigned int buffersize)
{
int leafs[64];
int i, j, count;
int longs;
unsigned int longs;
qbyte *src;
vec3_t mins, maxs;
@ -69,16 +66,17 @@ void SV_Q2BSP_FatPVS (model_t *mod, vec3_t org)
if (sv.worldmodel->fromgame == fg_quake3)
longs = CM_ClusterSize(mod);
else
longs = (CM_NumClusters(mod)+31)>>5;
longs = (CM_NumClusters(mod)+7)/8;
longs = (longs+(sizeof(long)-1))/sizeof(long);
// convert leafs to clusters
for (i=0 ; i<count ; i++)
leafs[i] = CM_LeafCluster(mod, leafs[i]);
CM_ClusterPVS(mod, leafs[0], fatpvs);
CM_ClusterPVS(mod, leafs[0], resultbuf, buffersize);
// memcpy (fatpvs, CM_ClusterPVS(leafs[0]), longs<<2);
// memcpy (resultbuf, CM_ClusterPVS(leafs[0]), longs<<2);
// or in all the other leaf bits
for (i=1 ; i<count ; i++)
{
@ -87,10 +85,11 @@ void SV_Q2BSP_FatPVS (model_t *mod, vec3_t org)
break;
if (j != i)
continue; // already have the cluster we want
src = CM_ClusterPVS(mod, leafs[i], NULL);
src = CM_ClusterPVS(mod, leafs[i], NULL, 0);
for (j=0 ; j<longs ; j++)
((long *)fatpvs)[j] |= ((long *)src)[j];
((long *)resultbuf)[j] |= ((long *)src)[j];
}
return longs*sizeof(long);
}
#endif
@ -1106,9 +1105,9 @@ typedef struct {
qboolean onladder;
usercmd_t *lastcmd;
int modelindex;
int modelindex2;
int frame;
int weaponframe;
int vw_index;
float *angles;
float *origin;
float *velocity;
@ -1305,7 +1304,10 @@ void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
}
cmd.buttons = 0; // never send buttons
cmd.impulse = 0; // never send impulses
if (ent->zext & Z_EXT_VWEP)
cmd.impulse = ent->vw_index; // never send impulses
else
cmd.impulse = 0;
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
}
@ -1518,7 +1520,6 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
clst.modelindex = sv.demostate[i+1].modelindex;
if (!clst.modelindex)
continue;
clst.modelindex2 = 0;
clst.frame = sv.demostate[i+1].frame;
clst.weaponframe = sv.recordedplayer[i].weaponframe;
clst.angles = ang;
@ -1539,6 +1540,7 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.cl = NULL;
clst.vw_index = 0;
lerp = (realtime - olddemotime) / (nextdemotime - olddemotime);
if (lerp < 0)
@ -1589,6 +1591,7 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.vw_index = 0;
clst.playernum = MAX_CLIENTS-1;
clst.isself = true;
clst.modelindex = 0;
@ -1670,7 +1673,7 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
continue;
// ignore if not touching a PV leaf
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent))
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent, pvs))
continue;
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
@ -1689,13 +1692,13 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
clst.onladder = (int)ent->xv->pmove_flags&PMF_LADDER;
clst.lastcmd = &cl->lastcmd;
clst.modelindex = vent->v->modelindex;
clst.modelindex2 = vent->xv->vweapmodelindex;
clst.frame = vent->v->frame;
clst.weaponframe = ent->v->weaponframe;
clst.angles = ent->v->angles;
clst.origin = vent->v->origin;
clst.velocity = vent->v->velocity;
clst.effects = ent->v->effects;
clst.vw_index = ent->xv->vw_index;
if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW))
{
@ -2073,16 +2076,16 @@ qboolean SV_GibFilter(edict_t *ent)
#ifdef Q2BSPS
static int clientarea;
void Q2BSP_FatPVS(model_t *mod, vec3_t org, qboolean add)
unsigned int Q2BSP_FatPVS(model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add)
{//fixme: this doesn't add
int leafnum;
leafnum = CM_PointLeafnum (mod, org);
clientarea = CM_LeafArea (mod, leafnum);
SV_Q2BSP_FatPVS (mod, org);
return SV_Q2BSP_FatPVS (mod, org, buffer, buffersize);
}
qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent)
qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent, qbyte *pvs)
{
int i,l;
if (!CM_AreasConnected (mod, clientarea, ent->areanum))
@ -2095,7 +2098,7 @@ qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent)
if (ent->num_leafs == -1)
{ // too many leafs for individual check, go by headnode
if (!CM_HeadnodeVisible (mod, ent->headnode, fatpvs))
if (!CM_HeadnodeVisible (mod, ent->headnode, pvs))
return false;
}
else
@ -2103,7 +2106,7 @@ qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent)
for (i=0 ; i < ent->num_leafs ; i++)
{
l = ent->leafnums[i];
if (fatpvs[l >> 3] & (1 << (l&7) ))
if (pvs[l >> 3] & (1 << (l&7) ))
break;
}
if (i == ent->num_leafs)
@ -2454,12 +2457,12 @@ void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, qbyte *pvs,
{
p = EDICT_NUM(svprogfuncs, p->xv->tag_entity);
}
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, p))
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, p, pvs))
continue;
}
else
{
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent))
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent, pvs))
continue;
}
}
@ -2615,25 +2618,24 @@ void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, qbyte *pvs,
}
}
qbyte *SV_Snapshot_SetupPVS(client_t *client)
qbyte *SV_Snapshot_SetupPVS(client_t *client, qbyte *pvs, unsigned int pvsbufsize)
{
//fixme: fatpvs is still a global.
vec3_t org;
int leavepvs = false;
for (; client; client = client->controlled)
{
VectorAdd (client->edict->v->origin, client->edict->v->view_ofs, org);
sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, leavepvs);
sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, pvs, pvsbufsize, leavepvs);
leavepvs = true;
#ifdef PEXT_VIEW2
if (client->edict->xv->view2) //add a second view point to the pvs
sv.worldmodel->funcs.FatPVS(sv.worldmodel, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2)->v->origin, leavepvs);
sv.worldmodel->funcs.FatPVS(sv.worldmodel, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2)->v->origin, pvs, pvsbufsize, leavepvs);
#endif
}
return fatpvs;
return pvs;
}
void SV_Snapshot_Clear(packet_entities_t *pack)
@ -2653,9 +2655,10 @@ Builds a temporary q1 style entity packet for a q3 client
*/
void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack)
{
qbyte pvsbuf[(MAX_MAP_LEAFS+7)>>3];
qbyte *pvs;
SV_Snapshot_Clear(pack);
pvs = SV_Snapshot_SetupPVS(client);
pvs = SV_Snapshot_SetupPVS(client, pvsbuf, sizeof(pvsbuf));
SV_Snapshot_BuildQ1(client, pack, pvs, client->edict, false);
}
@ -2676,6 +2679,7 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
packet_entities_t *pack;
edict_t *clent;
client_frame_t *frame;
qbyte pvsbuffer[(MAX_MAP_LEAFS+7)/8];
// this is the frame we are creating
@ -2692,10 +2696,10 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
clent = client->edict;
#ifdef HLSERVER
if (svs.gametype == GT_HALFLIFE)
pvs = SVHL_Snapshot_SetupPVS(client);
pvs = SVHL_Snapshot_SetupPVS(client, pvsbuffer, sizeof(pvsbuffer));
else
#endif
pvs = SV_Snapshot_SetupPVS(client);
pvs = SV_Snapshot_SetupPVS(client, pvsbuffer, sizeof(pvsbuffer));
}
host_client = client;

View File

@ -435,7 +435,7 @@ void SV_CalcPHS (void)
int i, j, k, l, index, num;
int bitbyte;
unsigned *dest, *src;
qbyte *scan;
qbyte *scan, *lf;
int count, vcount;
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
@ -456,8 +456,9 @@ void SV_CalcPHS (void)
vcount = 0;
for (i=0 ; i<num ; i++, scan+=rowbytes)
{
memcpy (scan, sv.worldmodel->funcs.LeafPVS(sv.worldmodel, i, NULL),
rowbytes);
lf = sv.worldmodel->funcs.LeafPVS(sv.worldmodel, i, scan, rowbytes);
if (lf != scan)
memcpy (scan, lf, rowbytes);
if (i == 0)
continue;
for (j=0 ; j<num ; j++)

View File

@ -2128,6 +2128,7 @@ client_t *SVC_DirectConnect(void)
{ //so switch on the bits that it should be sending.
newcl->zquake_extensions |= Z_EXT_PM_TYPE|Z_EXT_PM_TYPE_NEW;
}
newcl->zquake_extensions &= SUPPORTED_Z_EXTENSIONS;
Netchan_Setup (NS_SERVER, &newcl->netchan , adr, qport);

View File

@ -516,7 +516,7 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
case MULTICAST_PVS:
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL);
mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL, 0);
break;
default:

View File

@ -920,6 +920,48 @@ void SV_Modellist_f (void)
n = atoi(Cmd_Argv(2));
if (n >= MAX_MODELS)
{
SV_EndRedirect();
Con_Printf ("SV_Modellist_f: %s send an invalid index\n", host_client->name);
SV_DropClient(host_client);
return;
}
if (n == 0 && (host_client->zquake_extensions & Z_EXT_VWEP))
{
char mname[MAX_QPATH];
char vweaplist[1024] = "//vweap";
int pos = strlen(vweaplist);
for (i = 0; sv.strings.vw_model_precache[i]; i++)
{
//grab the model name... without a progs/ prefix if it has one
if (!strncmp(sv.strings.vw_model_precache[i], "progs/", 6))
Q_strncpy(mname, sv.strings.vw_model_precache[i]+6, sizeof(mname));
else
Q_strncpy(mname, sv.strings.vw_model_precache[i], sizeof(mname));
//strip .mdl extensions
if (!strcmp(COM_FileExtension(mname), ".mdl"))
COM_StripExtension(mname, mname, sizeof(mname));
//add it to the vweap command, taking care of any remaining spaces in names.
if (strchr(mname, ' '))
Q_strncatz(vweaplist, va(" \"%s\"", mname), sizeof(vweaplist));
else
Q_strncatz(vweaplist, va(" %s", mname), sizeof(vweaplist));
}
if (strlen(vweaplist) <= sizeof(vweaplist)-2)
{
Q_strncatz(vweaplist, "\n", sizeof(vweaplist));
ClientReliableWrite_Begin(host_client, svc_stufftext, 2+strlen(vweaplist));
ClientReliableWrite_String(host_client, vweaplist);
}
}
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
//spawns. These functions are written to not overflow
if (host_client->num_backbuf)
@ -931,14 +973,6 @@ void SV_Modellist_f (void)
return;
}
if (n >= MAX_MODELS)
{
SV_EndRedirect();
Con_Printf ("SV_Modellist_f: %s send an invalid index\n", host_client->name);
SV_DropClient(host_client);
return;
}
#ifdef PEXT_MODELDBL
if (n > 255)
{

View File

@ -1727,7 +1727,7 @@ void SVHL_Snapshot_Build(client_t *client, packet_entities_t *pack, qbyte *pvs,
}
}
void SVHL_Snapshot_SetupPVS(client_t *client)
void SVHL_Snapshot_SetupPVS(client_t *client, qbyte *pvs, unsigned int pvsbufsize)
{
}

View File

@ -601,8 +601,6 @@ Build a client frame structure
=============================================================================
*/
extern qbyte fatpvs[(MAX_MAP_LEAFS+1)/4];
/*
=============
SV_BuildClientFrame
@ -624,8 +622,8 @@ void SV_BuildClientFrame (client_t *client)
int clientarea, clientcluster;
int leafnum;
int c_fullsend;
qbyte clientpvs[(MAX_MAP_LEAFS+7)>>3];
qbyte *clientphs;
qbyte *bitvector;
if (client->state < cs_spawned)
return;
@ -661,7 +659,7 @@ void SV_BuildClientFrame (client_t *client)
frame->ps = clent->client->ps;
sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, false);
sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, clientpvs, sizeof(clientpvs), false);
clientphs = CM_ClusterPHS (sv.worldmodel, clientcluster);
// build up the list of visible entities
@ -707,11 +705,9 @@ void SV_BuildClientFrame (client_t *client)
// FIXME: if an ent has a model and a sound, but isn't
// in the PVS, only the PHS, clear the model
bitvector = fatpvs;
if (ent->num_clusters == -1)
{ // too many leafs for individual check, go by headnode
if (!CM_HeadnodeVisible (sv.worldmodel, ent->headnode, bitvector))
if (!CM_HeadnodeVisible (sv.worldmodel, ent->headnode, clientpvs))
continue;
c_fullsend++;
}
@ -720,7 +716,7 @@ void SV_BuildClientFrame (client_t *client)
for (i=0 ; i < ent->num_clusters ; i++)
{
l = ent->clusternums[i];
if (bitvector[l >> 3] & (1 << (l&7) ))
if (clientpvs[l >> 3] & (1 << (l&7) ))
break;
}
if (i == ent->num_clusters)

View File

@ -350,7 +350,7 @@ static qboolean VARGS PFQ2_inPVS (vec3_t p1, vec3_t p2)
leafnum = CM_PointLeafnum (sv.worldmodel, p1);
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
area1 = CM_LeafArea (sv.worldmodel, leafnum);
mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL);
mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL, 0);
leafnum = CM_PointLeafnum (sv.worldmodel, p2);
cluster = CM_LeafCluster (sv.worldmodel, leafnum);

View File

@ -2394,7 +2394,7 @@ void SVQ3_BuildClientSnapshot( client_t *client )
org[2] += ps->viewheight;
clientarea = CM_PointLeafnum(sv.worldmodel, org);
bitvector = sv.worldmodel->funcs.LeafPVS(sv.worldmodel, sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, org), NULL);
bitvector = sv.worldmodel->funcs.LeafPVS(sv.worldmodel, sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, org), NULL, 0);
clientarea = CM_LeafArea(sv.worldmodel, clientarea);
/*
if (client->areanum != clientarea)

View File

@ -246,7 +246,7 @@ mpic_t *SWDraw_CachePic (char *path)
pic = SWDraw_SafeCachePic(path);
if (!pic)
Sys_Error ("Draw_CachePic: failed to load %s", path);
Sys_Error ("Draw_CachePic: failed to load \"%s\"", path);
return pic;
}
@ -474,7 +474,7 @@ void SWDraw_Init (void)
swmenu_numcachepics = 0;
// lame hack but whatever works
strcpy(swmenu_cachepics[swmenu_numcachepics].name, "pics/conchars.pcx");
strcpy(swmenu_cachepics[swmenu_numcachepics].name, "conchars");
swmenu_cachepics[swmenu_numcachepics].cache.fake = true;
swmenu_cachepics[swmenu_numcachepics].cache.data = BZ_Malloc(sizeof(mpic_t) + 128*128);
{