CSQC is standard now, and secure via the same md4 as a map currently has.

Particle system functions renamed a bit, a few other cleanups in that area.
Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-03-10 03:55:18 +00:00
parent 2621cc6aad
commit ce3c561cfe
46 changed files with 1058 additions and 773 deletions

View File

@ -1520,7 +1520,7 @@ void CL_LinkPacketEntities (void)
}
if (model->particletrail>=0)
R_RocketTrail (old_origin, ent->origin, model->particletrail, &cl.lerpents[s1->number].trailstate);
P_ParticleTrail (old_origin, ent->origin, model->particletrail, &cl.lerpents[s1->number].trailstate);
//dlights are not so customisable.
if (r_rocketlight.value)

View File

@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "winquake.h" //fps indep stuff.
#endif
float in_sensitivityscale;
float in_sensitivityscale = 1;
cvar_t cl_nodelta = {"cl_nodelta","0"};

View File

@ -1241,7 +1241,7 @@ void CL_CheckServerInfo(void)
==================
CL_FullServerinfo_f
Sent by server when serverinfo changes
Sent by server just after the svc_serverdata
==================
*/
void CL_FullServerinfo_f (void)
@ -1272,6 +1272,16 @@ void CL_FullServerinfo_f (void)
}
}
CL_CheckServerInfo();
#ifdef CSQC_DAT
p = Info_ValueForKey(cl.serverinfo, "*csprogs");
if (*p) //only allow csqc if the server says so, and the 'checksum' matches.
{
unsigned int chksum = strtoul(p, NULL, 0);
if (CSQC_Init(chksum))
CL_SendClientCommand("enablecsqc");
}
#endif
}
/*

View File

@ -25,295 +25,6 @@ void CL_GetNumberedEntityInfo (int num, float *org, float *ang);
void CLNQ_ParseDarkPlaces5Entities(void);
void CL_SetStat (int pnum, int stat, int value);
void R_ParseParticleEffect2 (void);
void R_ParseParticleEffect3 (void);
void R_ParseParticleEffect4 (void);
#define Q2SND_VOLUME (1<<0) // a qbyte
#define Q2SND_ATTENUATION (1<<1) // a qbyte
#define Q2SND_POS (1<<2) // three coordinates
#define Q2SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
#define Q2SND_OFFSET (1<<4) // a qbyte, msec offset from frame start
#define Q2DEFAULT_SOUND_PACKET_VOLUME 1.0
#define Q2DEFAULT_SOUND_PACKET_ATTENUATION 1.0
#define ATTN_NONE 0
#define ATTN_NORM 1
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
#define Q2MZ_BLASTER 0
#define Q2MZ_MACHINEGUN 1
#define Q2MZ_SHOTGUN 2
#define Q2MZ_CHAINGUN1 3
#define Q2MZ_CHAINGUN2 4
#define Q2MZ_CHAINGUN3 5
#define Q2MZ_RAILGUN 6
#define Q2MZ_ROCKET 7
#define Q2MZ_GRENADE 8
#define Q2MZ_LOGIN 9
#define Q2MZ_LOGOUT 10
#define Q2MZ_RESPAWN 11
#define Q2MZ_BFG 12
#define Q2MZ_SSHOTGUN 13
#define Q2MZ_HYPERBLASTER 14
#define Q2MZ_ITEMRESPAWN 15
// RAFAEL
#define Q2MZ_IONRIPPER 16
#define Q2MZ_BLUEHYPERBLASTER 17
#define Q2MZ_PHALANX 18
#define Q2MZ_SILENCED 128 // bit flag ORed with one of the above numbers
//ROGUE
#define Q2MZ_ETF_RIFLE 30
#define Q2MZ_UNUSED 31
#define Q2MZ_SHOTGUN2 32
#define Q2MZ_HEATBEAM 33
#define Q2MZ_BLASTER2 34
#define Q2MZ_TRACKER 35
#define Q2MZ_NUKE1 36
#define Q2MZ_NUKE2 37
#define Q2MZ_NUKE4 38
#define Q2MZ_NUKE8 39
//ROGUE
//
// monster muzzle flashes
//
#define Q2MZ2_TANK_BLASTER_1 1
#define Q2MZ2_TANK_BLASTER_2 2
#define Q2MZ2_TANK_BLASTER_3 3
#define Q2MZ2_TANK_MACHINEGUN_1 4
#define Q2MZ2_TANK_MACHINEGUN_2 5
#define Q2MZ2_TANK_MACHINEGUN_3 6
#define Q2MZ2_TANK_MACHINEGUN_4 7
#define Q2MZ2_TANK_MACHINEGUN_5 8
#define Q2MZ2_TANK_MACHINEGUN_6 9
#define Q2MZ2_TANK_MACHINEGUN_7 10
#define Q2MZ2_TANK_MACHINEGUN_8 11
#define Q2MZ2_TANK_MACHINEGUN_9 12
#define Q2MZ2_TANK_MACHINEGUN_10 13
#define Q2MZ2_TANK_MACHINEGUN_11 14
#define Q2MZ2_TANK_MACHINEGUN_12 15
#define Q2MZ2_TANK_MACHINEGUN_13 16
#define Q2MZ2_TANK_MACHINEGUN_14 17
#define Q2MZ2_TANK_MACHINEGUN_15 18
#define Q2MZ2_TANK_MACHINEGUN_16 19
#define Q2MZ2_TANK_MACHINEGUN_17 20
#define Q2MZ2_TANK_MACHINEGUN_18 21
#define Q2MZ2_TANK_MACHINEGUN_19 22
#define Q2MZ2_TANK_ROCKET_1 23
#define Q2MZ2_TANK_ROCKET_2 24
#define Q2MZ2_TANK_ROCKET_3 25
#define Q2MZ2_INFANTRY_MACHINEGUN_1 26
#define Q2MZ2_INFANTRY_MACHINEGUN_2 27
#define Q2MZ2_INFANTRY_MACHINEGUN_3 28
#define Q2MZ2_INFANTRY_MACHINEGUN_4 29
#define Q2MZ2_INFANTRY_MACHINEGUN_5 30
#define Q2MZ2_INFANTRY_MACHINEGUN_6 31
#define Q2MZ2_INFANTRY_MACHINEGUN_7 32
#define Q2MZ2_INFANTRY_MACHINEGUN_8 33
#define Q2MZ2_INFANTRY_MACHINEGUN_9 34
#define Q2MZ2_INFANTRY_MACHINEGUN_10 35
#define Q2MZ2_INFANTRY_MACHINEGUN_11 36
#define Q2MZ2_INFANTRY_MACHINEGUN_12 37
#define Q2MZ2_INFANTRY_MACHINEGUN_13 38
#define Q2MZ2_SOLDIER_BLASTER_1 39
#define Q2MZ2_SOLDIER_BLASTER_2 40
#define Q2MZ2_SOLDIER_SHOTGUN_1 41
#define Q2MZ2_SOLDIER_SHOTGUN_2 42
#define Q2MZ2_SOLDIER_MACHINEGUN_1 43
#define Q2MZ2_SOLDIER_MACHINEGUN_2 44
#define Q2MZ2_GUNNER_MACHINEGUN_1 45
#define Q2MZ2_GUNNER_MACHINEGUN_2 46
#define Q2MZ2_GUNNER_MACHINEGUN_3 47
#define Q2MZ2_GUNNER_MACHINEGUN_4 48
#define Q2MZ2_GUNNER_MACHINEGUN_5 49
#define Q2MZ2_GUNNER_MACHINEGUN_6 50
#define Q2MZ2_GUNNER_MACHINEGUN_7 51
#define Q2MZ2_GUNNER_MACHINEGUN_8 52
#define Q2MZ2_GUNNER_GRENADE_1 53
#define Q2MZ2_GUNNER_GRENADE_2 54
#define Q2MZ2_GUNNER_GRENADE_3 55
#define Q2MZ2_GUNNER_GRENADE_4 56
#define Q2MZ2_CHICK_ROCKET_1 57
#define Q2MZ2_FLYER_BLASTER_1 58
#define Q2MZ2_FLYER_BLASTER_2 59
#define Q2MZ2_MEDIC_BLASTER_1 60
#define Q2MZ2_GLADIATOR_RAILGUN_1 61
#define Q2MZ2_HOVER_BLASTER_1 62
#define Q2MZ2_ACTOR_MACHINEGUN_1 63
#define Q2MZ2_SUPERTANK_MACHINEGUN_1 64
#define Q2MZ2_SUPERTANK_MACHINEGUN_2 65
#define Q2MZ2_SUPERTANK_MACHINEGUN_3 66
#define Q2MZ2_SUPERTANK_MACHINEGUN_4 67
#define Q2MZ2_SUPERTANK_MACHINEGUN_5 68
#define Q2MZ2_SUPERTANK_MACHINEGUN_6 69
#define Q2MZ2_SUPERTANK_ROCKET_1 70
#define Q2MZ2_SUPERTANK_ROCKET_2 71
#define Q2MZ2_SUPERTANK_ROCKET_3 72
#define Q2MZ2_BOSS2_MACHINEGUN_L1 73
#define Q2MZ2_BOSS2_MACHINEGUN_L2 74
#define Q2MZ2_BOSS2_MACHINEGUN_L3 75
#define Q2MZ2_BOSS2_MACHINEGUN_L4 76
#define Q2MZ2_BOSS2_MACHINEGUN_L5 77
#define Q2MZ2_BOSS2_ROCKET_1 78
#define Q2MZ2_BOSS2_ROCKET_2 79
#define Q2MZ2_BOSS2_ROCKET_3 80
#define Q2MZ2_BOSS2_ROCKET_4 81
#define Q2MZ2_FLOAT_BLASTER_1 82
#define Q2MZ2_SOLDIER_BLASTER_3 83
#define Q2MZ2_SOLDIER_SHOTGUN_3 84
#define Q2MZ2_SOLDIER_MACHINEGUN_3 85
#define Q2MZ2_SOLDIER_BLASTER_4 86
#define Q2MZ2_SOLDIER_SHOTGUN_4 87
#define Q2MZ2_SOLDIER_MACHINEGUN_4 88
#define Q2MZ2_SOLDIER_BLASTER_5 89
#define Q2MZ2_SOLDIER_SHOTGUN_5 90
#define Q2MZ2_SOLDIER_MACHINEGUN_5 91
#define Q2MZ2_SOLDIER_BLASTER_6 92
#define Q2MZ2_SOLDIER_SHOTGUN_6 93
#define Q2MZ2_SOLDIER_MACHINEGUN_6 94
#define Q2MZ2_SOLDIER_BLASTER_7 95
#define Q2MZ2_SOLDIER_SHOTGUN_7 96
#define Q2MZ2_SOLDIER_MACHINEGUN_7 97
#define Q2MZ2_SOLDIER_BLASTER_8 98
#define Q2MZ2_SOLDIER_SHOTGUN_8 99
#define Q2MZ2_SOLDIER_MACHINEGUN_8 100
// --- Xian shit below ---
#define Q2MZ2_MAKRON_BFG 101
#define Q2MZ2_MAKRON_BLASTER_1 102
#define Q2MZ2_MAKRON_BLASTER_2 103
#define Q2MZ2_MAKRON_BLASTER_3 104
#define Q2MZ2_MAKRON_BLASTER_4 105
#define Q2MZ2_MAKRON_BLASTER_5 106
#define Q2MZ2_MAKRON_BLASTER_6 107
#define Q2MZ2_MAKRON_BLASTER_7 108
#define Q2MZ2_MAKRON_BLASTER_8 109
#define Q2MZ2_MAKRON_BLASTER_9 110
#define Q2MZ2_MAKRON_BLASTER_10 111
#define Q2MZ2_MAKRON_BLASTER_11 112
#define Q2MZ2_MAKRON_BLASTER_12 113
#define Q2MZ2_MAKRON_BLASTER_13 114
#define Q2MZ2_MAKRON_BLASTER_14 115
#define Q2MZ2_MAKRON_BLASTER_15 116
#define Q2MZ2_MAKRON_BLASTER_16 117
#define Q2MZ2_MAKRON_BLASTER_17 118
#define Q2MZ2_MAKRON_RAILGUN_1 119
#define Q2MZ2_JORG_MACHINEGUN_L1 120
#define Q2MZ2_JORG_MACHINEGUN_L2 121
#define Q2MZ2_JORG_MACHINEGUN_L3 122
#define Q2MZ2_JORG_MACHINEGUN_L4 123
#define Q2MZ2_JORG_MACHINEGUN_L5 124
#define Q2MZ2_JORG_MACHINEGUN_L6 125
#define Q2MZ2_JORG_MACHINEGUN_R1 126
#define Q2MZ2_JORG_MACHINEGUN_R2 127
#define Q2MZ2_JORG_MACHINEGUN_R3 128
#define Q2MZ2_JORG_MACHINEGUN_R4 129
#define Q2MZ2_JORG_MACHINEGUN_R5 130
#define Q2MZ2_JORG_MACHINEGUN_R6 131
#define Q2MZ2_JORG_BFG_1 132
#define Q2MZ2_BOSS2_MACHINEGUN_R1 133
#define Q2MZ2_BOSS2_MACHINEGUN_R2 134
#define Q2MZ2_BOSS2_MACHINEGUN_R3 135
#define Q2MZ2_BOSS2_MACHINEGUN_R4 136
#define Q2MZ2_BOSS2_MACHINEGUN_R5 137
//ROGUE
#define Q2MZ2_CARRIER_MACHINEGUN_L1 138
#define Q2MZ2_CARRIER_MACHINEGUN_R1 139
#define Q2MZ2_CARRIER_GRENADE 140
#define Q2MZ2_TURRET_MACHINEGUN 141
#define Q2MZ2_TURRET_ROCKET 142
#define Q2MZ2_TURRET_BLASTER 143
#define Q2MZ2_STALKER_BLASTER 144
#define Q2MZ2_DAEDALUS_BLASTER 145
#define Q2MZ2_MEDIC_BLASTER_2 146
#define Q2MZ2_CARRIER_RAILGUN 147
#define Q2MZ2_WIDOW_DISRUPTOR 148
#define Q2MZ2_WIDOW_BLASTER 149
#define Q2MZ2_WIDOW_RAIL 150
#define Q2MZ2_WIDOW_PLASMABEAM 151 // PMM - not used
#define Q2MZ2_CARRIER_MACHINEGUN_L2 152
#define Q2MZ2_CARRIER_MACHINEGUN_R2 153
#define Q2MZ2_WIDOW_RAIL_LEFT 154
#define Q2MZ2_WIDOW_RAIL_RIGHT 155
#define Q2MZ2_WIDOW_BLASTER_SWEEP1 156
#define Q2MZ2_WIDOW_BLASTER_SWEEP2 157
#define Q2MZ2_WIDOW_BLASTER_SWEEP3 158
#define Q2MZ2_WIDOW_BLASTER_SWEEP4 159
#define Q2MZ2_WIDOW_BLASTER_SWEEP5 160
#define Q2MZ2_WIDOW_BLASTER_SWEEP6 161
#define Q2MZ2_WIDOW_BLASTER_SWEEP7 162
#define Q2MZ2_WIDOW_BLASTER_SWEEP8 163
#define Q2MZ2_WIDOW_BLASTER_SWEEP9 164
#define Q2MZ2_WIDOW_BLASTER_100 165
#define Q2MZ2_WIDOW_BLASTER_90 166
#define Q2MZ2_WIDOW_BLASTER_80 167
#define Q2MZ2_WIDOW_BLASTER_70 168
#define Q2MZ2_WIDOW_BLASTER_60 169
#define Q2MZ2_WIDOW_BLASTER_50 170
#define Q2MZ2_WIDOW_BLASTER_40 171
#define Q2MZ2_WIDOW_BLASTER_30 172
#define Q2MZ2_WIDOW_BLASTER_20 173
#define Q2MZ2_WIDOW_BLASTER_10 174
#define Q2MZ2_WIDOW_BLASTER_0 175
#define Q2MZ2_WIDOW_BLASTER_10L 176
#define Q2MZ2_WIDOW_BLASTER_20L 177
#define Q2MZ2_WIDOW_BLASTER_30L 178
#define Q2MZ2_WIDOW_BLASTER_40L 179
#define Q2MZ2_WIDOW_BLASTER_50L 180
#define Q2MZ2_WIDOW_BLASTER_60L 181
#define Q2MZ2_WIDOW_BLASTER_70L 182
#define Q2MZ2_WIDOW_RUN_1 183
#define Q2MZ2_WIDOW_RUN_2 184
#define Q2MZ2_WIDOW_RUN_3 185
#define Q2MZ2_WIDOW_RUN_4 186
#define Q2MZ2_WIDOW_RUN_5 187
#define Q2MZ2_WIDOW_RUN_6 188
#define Q2MZ2_WIDOW_RUN_7 189
#define Q2MZ2_WIDOW_RUN_8 190
#define Q2MZ2_CARRIER_ROCKET_1 191
#define Q2MZ2_CARRIER_ROCKET_2 192
#define Q2MZ2_CARRIER_ROCKET_3 193
#define Q2MZ2_CARRIER_ROCKET_4 194
#define Q2MZ2_WIDOW2_BEAMER_1 195
#define Q2MZ2_WIDOW2_BEAMER_2 196
#define Q2MZ2_WIDOW2_BEAMER_3 197
#define Q2MZ2_WIDOW2_BEAMER_4 198
#define Q2MZ2_WIDOW2_BEAMER_5 199
#define Q2MZ2_WIDOW2_BEAM_SWEEP_1 200
#define Q2MZ2_WIDOW2_BEAM_SWEEP_2 201
#define Q2MZ2_WIDOW2_BEAM_SWEEP_3 202
#define Q2MZ2_WIDOW2_BEAM_SWEEP_4 203
#define Q2MZ2_WIDOW2_BEAM_SWEEP_5 204
#define Q2MZ2_WIDOW2_BEAM_SWEEP_6 205
#define Q2MZ2_WIDOW2_BEAM_SWEEP_7 206
#define Q2MZ2_WIDOW2_BEAM_SWEEP_8 207
#define Q2MZ2_WIDOW2_BEAM_SWEEP_9 208
#define Q2MZ2_WIDOW2_BEAM_SWEEP_10 209
#define Q2MZ2_WIDOW2_BEAM_SWEEP_11 210
int nq_dp_protocol;
@ -1513,7 +1224,7 @@ void CL_ParseServerData (void)
}
CL_ClearState ();
R_Part_NewServer();
P_NewServer();
Stats_NewMap();
cl.servercount = svcnt;
@ -1616,7 +1327,7 @@ void CL_ParseServerData (void)
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown();
CSQC_Shutdown(); //revive it when we get the serverinfo saying the checksum.
#endif
}
@ -1869,9 +1580,6 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
Cache_Report (); // print remaining memory
#ifdef VM_CG
CG_Start();
#endif
#ifdef CSQC_DAT
CSQC_Init();
#endif
break;
@ -3940,16 +3648,16 @@ void CL_ParseServerMessage (void)
break;
case svc_particle:
NQ_R_ParseParticleEffect ();
CLNQ_ParseParticleEffect ();
break;
case svc_particle2:
R_ParseParticleEffect2 ();
CL_ParseParticleEffect2 ();
break;
case svc_particle3:
R_ParseParticleEffect3 ();
CL_ParseParticleEffect3 ();
break;
case svc_particle4:
R_ParseParticleEffect4 ();
CL_ParseParticleEffect4 ();
break;
case svc_killedmonster:
@ -4568,7 +4276,7 @@ void CLNQ_ParseServerMessage (void)
break;
case svc_particle:
NQ_R_ParseParticleEffect ();
CLNQ_ParseParticleEffect ();
break;
case svc_killedmonster:

View File

@ -530,8 +530,8 @@ void CL_ParseTEnt (void)
R_AddStain(pos, -10, 0, -10, 20);
if (R_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
R_RunParticleEffect (pos, vec3_origin, 20, 30);
if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
P_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (-2, 0, cl_sfx_wizhit, pos, 1, 1);
break;
@ -543,8 +543,8 @@ void CL_ParseTEnt (void)
R_AddStain(pos, -10, -10, -10, 20);
if (R_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
R_RunParticleEffect (pos, vec3_origin, 226, 20);
if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
P_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
break;
@ -557,9 +557,9 @@ void CL_ParseTEnt (void)
R_AddStain(pos, -10, -10, -10, 20);
R_AddDecals(pos);
if (R_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (R_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
R_RunParticleEffect (pos, vec3_origin, 0, 10);
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
if ( rand() % 5 )
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
@ -582,10 +582,10 @@ void CL_ParseTEnt (void)
R_AddStain(pos, -10, -10, -10, 20);
R_AddDecals(pos);
if (R_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (R_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (R_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
R_RunParticleEffect (pos, vec3_origin, 0, 20);
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
if ( rand() % 5 )
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
@ -612,9 +612,9 @@ void CL_ParseTEnt (void)
R_AddStain(pos, -10, -10, -10, 20);
R_AddDecals(pos);
if (R_RunParticleEffectType(pos, NULL, 1, pt_bullet))
if (R_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
R_RunParticleEffect (pos, vec3_origin, 0, 10);
if (P_RunParticleEffectType(pos, NULL, 1, pt_bullet))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
if ( rand() % 5 )
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
@ -637,10 +637,10 @@ void CL_ParseTEnt (void)
R_AddStain(pos, -10, -10, -10, 20);
R_AddDecals(pos);
if (R_RunParticleEffectType(pos, NULL, 1, pt_superbullet))
if (R_RunParticleEffectType(pos, NULL, 2, pt_bullet))
if (R_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
R_RunParticleEffect (pos, vec3_origin, 0, 20);
if (P_RunParticleEffectType(pos, NULL, 1, pt_superbullet))
if (P_RunParticleEffectType(pos, NULL, 2, pt_bullet))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
if ( rand() % 5 )
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
@ -662,7 +662,7 @@ void CL_ParseTEnt (void)
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_ParticleExplosion (pos);
P_ParticleExplosion (pos);
// light
dl = CL_AllocDlight (0);
@ -697,7 +697,7 @@ void CL_ParseTEnt (void)
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_BlobExplosion (pos);
P_BlobExplosion (pos);
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
@ -714,14 +714,14 @@ void CL_ParseTEnt (void)
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_LavaSplash (pos);
P_LavaSplash (pos);
break;
case TE_TELEPORT:
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_TeleportSplash (pos);
P_TeleportSplash (pos);
break;
case TE_GUNSHOT: // bullet hitting wall
@ -735,8 +735,8 @@ void CL_ParseTEnt (void)
R_AddStain(pos, -10, -10, -10, 20);
if (R_RunParticleEffectType(pos, NULL, cnt, pt_gunshot))
R_RunParticleEffect (pos, vec3_origin, 0, 20*cnt);
if (P_RunParticleEffectType(pos, NULL, cnt, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20*cnt);
break;
@ -748,8 +748,8 @@ void CL_ParseTEnt (void)
R_AddStain(pos, 0, -10, -10, 40);
if (R_RunParticleEffectType(pos, NULL, cnt, pt_blood))
R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
if (P_RunParticleEffectType(pos, NULL, cnt, pt_blood))
P_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
break;
@ -760,8 +760,8 @@ void CL_ParseTEnt (void)
R_AddStain(pos, 1, -10, -10, 20);
if (R_RunParticleEffectType(pos, NULL, 1, pt_lightningblood))
R_RunParticleEffect (pos, vec3_origin, 225, 50);
if (P_RunParticleEffectType(pos, NULL, 1, pt_lightningblood))
P_RunParticleEffect (pos, vec3_origin, 225, 50);
break;
@ -806,7 +806,7 @@ void CL_ParseTEnt (void)
cnt = MSG_ReadByte ();
{
extern int pt_spark;
R_RunParticleEffectType(pos, pos2, cnt, pt_blood);
P_RunParticleEffectType(pos, pos2, cnt, pt_blood);
}
break;
@ -822,7 +822,7 @@ void CL_ParseTEnt (void)
cnt = MSG_ReadByte ();
{
extern int pt_spark;
R_RunParticleEffectType(pos, pos2, cnt, pt_spark);
P_RunParticleEffectType(pos, pos2, cnt, pt_spark);
}
break;
@ -862,7 +862,7 @@ pos2[1] = MSG_ReadCoord ();
pos2[2] = MSG_ReadCoord ();
cnt = MSG_ReadByte ();
R_ParticleExplosion (pos);
P_ParticleExplosion (pos);
break;
case 75://TE_PLASMABURN
@ -871,7 +871,7 @@ pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_ParticleExplosion (pos);
P_ParticleExplosion (pos);
break;
case 76:
@ -906,7 +906,7 @@ cnt = MSG_ReadByte ();
{
extern int pt_plasma;
R_RunParticleEffectType(pos, pos2, cnt, pt_plasma);
P_RunParticleEffectType(pos, pos2, cnt, pt_plasma);
}
break;
@ -955,7 +955,7 @@ void CL_ParseCustomTEnt(void)
t->netstyle = MSG_ReadByte();
str = MSG_ReadString();
t->particleeffecttype = AllocateParticleType(str);
t->particleeffecttype = P_AllocateParticleType(str);
if (t->netstyle & CTE_STAINS)
{
@ -993,7 +993,7 @@ void CL_ParseCustomTEnt(void)
{
MSG_ReadPos (pos);
MSG_ReadPos (pos2);
R_RocketTrail(pos, pos2, t->particleeffecttype, NULL);
P_ParticleTrail(pos, pos2, t->particleeffecttype, NULL);
}
else
{
@ -1008,9 +1008,9 @@ void CL_ParseCustomTEnt(void)
if (t->netstyle & CTE_CUSTOMDIRECTION)
{
MSG_ReadDir (dir);
R_RunParticleEffectType(pos, dir, 1, t->particleeffecttype);
P_RunParticleEffectType(pos, dir, 1, t->particleeffecttype);
}
else R_RunParticleEffectType(pos, NULL, 1, t->particleeffecttype);
else P_RunParticleEffectType(pos, NULL, 1, t->particleeffecttype);
}
if (t->netstyle & CTE_STAINS)
@ -1062,7 +1062,7 @@ void CL_ClearCustomTEnts(void)
customtenttype[i].particleeffecttype = -1;
}
void NQ_R_ParseParticleEffect (void)
void CLNQ_ParseParticleEffect (void)
{
vec3_t org, dir;
int i, count, msgcount, color;
@ -1079,9 +1079,9 @@ void NQ_R_ParseParticleEffect (void)
else
count = msgcount;
R_RunParticleEffect (org, dir, color, count);
P_RunParticleEffect (org, dir, color, count);
}
void R_ParseParticleEffect2 (void)
void CL_ParseParticleEffect2 (void)
{
vec3_t org, dmin, dmax;
int i, msgcount, color, effect;
@ -1096,9 +1096,9 @@ void R_ParseParticleEffect2 (void)
msgcount = MSG_ReadByte ();
effect = MSG_ReadByte ();
R_RunParticleEffect2 (org, dmin, dmax, color, effect, msgcount);
P_RunParticleEffect2 (org, dmin, dmax, color, effect, msgcount);
}
void R_ParseParticleEffect3 (void)
void CL_ParseParticleEffect3 (void)
{
vec3_t org, box;
int i, msgcount, color, effect;
@ -1111,9 +1111,9 @@ void R_ParseParticleEffect3 (void)
msgcount = MSG_ReadByte ();
effect = MSG_ReadByte ();
R_RunParticleEffect3 (org, box, color, effect, msgcount);
P_RunParticleEffect3 (org, box, color, effect, msgcount);
}
void R_ParseParticleEffect4 (void)
void CL_ParseParticleEffect4 (void)
{
vec3_t org;
int i, msgcount, color, effect;
@ -1126,7 +1126,7 @@ void R_ParseParticleEffect4 (void)
msgcount = MSG_ReadByte ();
effect = MSG_ReadByte ();
R_RunParticleEffect4 (org, radius, color, effect, msgcount);
P_RunParticleEffect4 (org, radius, color, effect, msgcount);
}
@ -1220,7 +1220,7 @@ void CLQ2_ParseTEnt (void)
case Q2TE_BLOOD: // bullet hitting flesh
MSG_ReadPos (pos);
MSG_ReadDir (dir);
R_RunParticleEffectType(pos, dir, 1, pt_blood);
P_RunParticleEffectType(pos, dir, 1, pt_blood);
R_AddStain(pos, 0, -10, -10, 40);
break;
@ -1230,9 +1230,9 @@ void CLQ2_ParseTEnt (void)
MSG_ReadPos (pos);
MSG_ReadDir (dir);
if (type == Q2TE_GUNSHOT)
R_RunParticleEffect (pos, dir, 0, 40);
P_RunParticleEffect (pos, dir, 0, 40);
else
R_RunParticleEffect (pos, dir, 0xe0, 6);
P_RunParticleEffect (pos, dir, 0xe0, 6);
R_AddStain(pos, -10, -10, -10, 20);
@ -1257,9 +1257,9 @@ void CLQ2_ParseTEnt (void)
MSG_ReadPos (pos);
MSG_ReadDir (dir);
if (type == Q2TE_SCREEN_SPARKS)
R_RunParticleEffect (pos, dir, 0xd0, 40);
P_RunParticleEffect (pos, dir, 0xd0, 40);
else
R_RunParticleEffect (pos, dir, 0xb0, 40);
P_RunParticleEffect (pos, dir, 0xb0, 40);
//FIXME : replace or remove this sound
// Q2S_StartSound (pos, 0, 0, q2cl_sfx_lashit, 1, ATTN_NORM, 0);
break;
@ -1267,7 +1267,7 @@ void CLQ2_ParseTEnt (void)
case Q2TE_SHOTGUN: // bullet hitting wall
MSG_ReadPos (pos);
MSG_ReadDir (dir);
R_RunParticleEffect (pos, dir, 0, 20);
P_RunParticleEffect (pos, dir, 0, 20);
// CL_SmokeAndFlash(pos);
R_AddStain(pos, -10, -10, -10, 20);
break;
@ -1281,7 +1281,7 @@ void CLQ2_ParseTEnt (void)
color = 0x00;
else
color = splash_color[r];
R_RunParticleEffect (pos, dir, color, cnt);
P_RunParticleEffect (pos, dir, color, cnt);
if (r == Q2SPLASH_SPARKS)
{
@ -1300,21 +1300,21 @@ void CLQ2_ParseTEnt (void)
MSG_ReadPos (pos);
MSG_ReadDir (dir);
color = MSG_ReadByte ();
R_RunParticleEffect (pos, dir, color, cnt);
P_RunParticleEffect (pos, dir, color, cnt);
break;
// RAFAEL
case Q2TE_BLUEHYPERBLASTER:
MSG_ReadPos (pos);
MSG_ReadPos (dir);
R_BlasterParticles (pos, dir);
P_BlasterParticles (pos, dir);
break;
case Q2TE_BLASTER: // blaster hitting wall
MSG_ReadPos (pos);
MSG_ReadDir (dir);
R_BlasterParticles (pos, dir);
P_BlasterParticles (pos, dir);
R_AddStain(pos, 0, -5, -10, 20);
ex = CL_AllocExplosion ();
@ -1349,7 +1349,7 @@ void CLQ2_ParseTEnt (void)
case Q2TE_GRENADE_EXPLOSION_WATER:
MSG_ReadPos (pos);
R_ParticleExplosion (pos);
P_ParticleExplosion (pos);
// light
{
@ -1430,7 +1430,7 @@ void CLQ2_ParseTEnt (void)
case Q2TE_EXPLOSION1_NP: // PMM
MSG_ReadPos (pos);
R_ParticleExplosion (pos);
P_ParticleExplosion (pos);
// light
{
@ -1911,7 +1911,7 @@ void CL_UpdateBeams (void)
}
*/
// if (part_type[rt_lightning1].loaded)
if (!R_RocketTrail(b->start, b->end, rt_lightning1, NULL))
if (!P_ParticleTrail(b->start, b->end, rt_lightning1, NULL))
continue;
// add new entities for the lightning
@ -2005,8 +2005,6 @@ void CL_UpdateExplosions (void)
}
}
void R_DarkFieldParticles (float *org, qbyte colour);
void R_EntityParticles (float *org, qbyte colour, float *radius);
entity_state_t *CL_FindPacketEntity(int num);
void CL_UpdateSEEFs(void)
{
@ -2048,12 +2046,12 @@ void CL_UpdateSEEFs(void)
org[0] = eorg[0];
org[1] = eorg[1];
org[2] = eorg[2] + cl_seef[i].offset;
R_EntityParticles(org, cl_seef[i].colour, cl_seef[i].efsize);
P_EntityParticles(org, cl_seef[i].colour, cl_seef[i].efsize);
}
break;
case TE_SEEF_DARKFIELD:
if (!cl.paused)
R_DarkFieldParticles(eorg, cl_seef[i].colour);
P_DarkFieldParticles(eorg, cl_seef[i].colour);
break;
case TE_SEEF_DARKLIGHT:
dl = CL_AllocDlight (cl_seef[i].entnum);

View File

@ -19,6 +19,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// client.h
#include "particles.h"
typedef struct
{
@ -609,7 +611,7 @@ qboolean CL_DemoBehind(void);
void CL_BeginServerConnect(void);
void CLNQ_BeginServerConnect(void);
#define MAX_VISEDICTS 256
#define MAX_VISEDICTS 1024
extern int cl_numvisedicts, cl_oldnumvisedicts;
extern entity_t *cl_visedicts, *cl_oldvisedicts;
extern entity_t cl_visedicts_list[2][MAX_VISEDICTS];
@ -716,6 +718,11 @@ void CL_ClearCustomTEnts(void);
void CL_ParseCustomTEnt(void);
void CL_ParseEffect (qboolean effect2);
void CLNQ_ParseParticleEffect (void);
void CL_ParseParticleEffect2 (void);
void CL_ParseParticleEffect3 (void);
void CL_ParseParticleEffect4 (void);
//
// cl_ents.c
//
@ -754,7 +761,7 @@ void CG_Restart_f(void);
//pr_csqc.c
//
#ifdef CSQC_DAT
void CSQC_Init (void);
qboolean CSQC_Init (unsigned int checksum);
qboolean CSQC_DrawView(void);
void CSQC_Shutdown(void);
qboolean CSQC_StuffCmd(char *cmd);
@ -868,7 +875,7 @@ void CLNQ_ParseEntity(unsigned int bits);
int CLQ2_RegisterTEntModels (void);
#endif
void NQ_R_ParseParticleEffect (void);
void NQ_P_ParseParticleEffect (void);
void CLNQ_SignonReply (void);
void NQ_BeginConnect(char *to);
void NQ_ContinueConnect(char *to);

View File

@ -107,7 +107,7 @@ void CLQ2_BlasterTrail2(vec3_t oldorg, vec3_t neworg){};
void CLQ2_RocketTrail(vec3_t oldorg, vec3_t neworg, q2centity_t *ent)
{
extern int rt_rocket;
R_RocketTrail(oldorg, neworg, rt_rocket, &ent->trailstate);
P_ParticleTrail(oldorg, neworg, rt_rocket, &ent->trailstate);
};

View File

@ -493,6 +493,8 @@ void Con_Init (void)
#endif
con_current = &con_main;
con_main.linebuffered = Con_ExecuteLine;
con_main.commandcompletion = true;
con_main.linewidth = -1;
Con_CheckResize ();
@ -834,8 +836,9 @@ void Con_DrawInput (void)
int p;
unsigned char *text, *fname;
extern int con_commandmatch;
unsigned short maskedtext[MAXCMDLINE];
int mask=CON_WHITEMASK;
unsigned short mask=CON_WHITEMASK;
int maskstack[4];
int maskstackdepth = 0;
@ -846,16 +849,113 @@ void Con_DrawInput (void)
if (key_dest != key_console && cls.state == ca_active)
return; // don't draw anything (allways draw if not active)
if (con_current != &con_main)
return;
if (!con_current->linebuffered)
return; //fixme: draw any unfinished lines of the current console instead.
text = key_lines[edit_line];
//copy it to an alternate buffer and fill in text colouration escape codes.
//if it's recognised as a command, colour it yellow.
//if it's not a command, and the cursor is at the end of the line, leave it as is,
// but add to the end to show what the compleation will be.
for (i = 0; text[i]; i++)
{
if (text[i] == '^') //is this an escape code?
{
if (text[i+1]>='0' && text[i+1]<'8')
mask = (text[i+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only.
else if (text[i+1] == 'b')
mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT));
else if (text[i+1] == 'a') //alternate
mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT));
else if (text[i+1] == 's') //store on stack (it's great for names)
{
if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0]))
{
maskstack[maskstackdepth] = mask;
maskstackdepth++;
}
}
else if (text[i+1] == 'r') //restore from stack (it's great for names)
{
if (maskstackdepth)
{
maskstackdepth--;
mask = maskstack[maskstackdepth];
}
}
else if (text[i+1] == '^')//next does nothing either
{
maskedtext[i] = (unsigned char)text[i] | mask;
i++;
}
}
maskedtext[i] = (unsigned char)text[i] | mask;
} //that's the default compleation applied
maskedtext[i] = '\0';
maskedtext[i+1] = '\0'; //just in case
if (con_current->commandcompletion)
{
if (text[1] == '/' || IsCommand(text+1))
{ //color the first token yellow, it's a valid command
for (p = 1; (maskedtext[p]&255)>' '; p++)
maskedtext[p] = (maskedtext[p]&255) | (COLOR_YELLOW<<8);
}
if (key_linepos == i) //cursor is at end
{
x = text[1] == '/'?2:1;
fname = Cmd_CompleteCommand(text+x, true, con_commandmatch);
if (fname) //we can compleate it to:
{
for (p = i-x; fname[p]>' '; p++)
maskedtext[p+x] = (unsigned char)fname[p] | (COLOR_GREEN<<8);
maskedtext[p+x] = '\0';
}
}
}
if (((int)(realtime*con_cursorspeed)&1))
{
maskedtext[key_linepos] = 11|CON_WHITEMASK; //make it blink
}
if (i >= con_current->linewidth) //work out the start point
si = i - con_current->linewidth;
else
si = 0;
y = con_current->vislines-22;
for (i=0,p=0,x=8; x<=con_current->linewidth*8 ; p++) //draw it
{
if (!maskedtext[p])
break;
if (si <= i)
{
Draw_ColouredCharacter ( x, con_current->vislines - 22, maskedtext[p]);
x+=8;
}
i++;
}
/*
x = 1;
if (text[1] == '/')
x = 2;
fname = Cmd_CompleteCommand(text+x, true, con_commandmatch);
if (con_current->commandcompletion)
{
fname = Cmd_CompleteCommand(text+x, true, con_commandmatch);
}
else
fname = NULL;
oc = text[key_linepos];
if (!oc)
text[key_linepos+1] = 0;
@ -928,6 +1028,7 @@ void Con_DrawInput (void)
}
text[key_linepos] = oc;
*/
}
/*

View File

@ -212,16 +212,16 @@ keyname_t keynames[] =
==============================================================================
*/
qboolean CheckForCommand (void)
qboolean IsCommand (char *line)
{
char command[128];
char *cmd, *s;
int i;
s = key_lines[edit_line]+1;
s = line;
for (i=0 ; i<127 ; i++)
if (s[i] <= ' ')
if (s[i] <= ' ' || s[i] == ';')
break;
else
command[i] = s[i];
@ -326,15 +326,21 @@ void CompleteCommand (qboolean force)
cmd = Cmd_CompleteCommand (s, false, 0);
if (cmd)
{
key_lines[edit_line][1] = '/';
Q_strcpy (key_lines[edit_line]+2, cmd);
key_linepos = Q_strlen(cmd)+2;
i = key_lines[edit_line][1] == '/'?2:1;
if (i != 2 || strcmp(key_lines[edit_line]+i, cmd))
{ //if changed, compleate it
key_lines[edit_line][1] = '/';
Q_strcpy (key_lines[edit_line]+2, cmd);
key_linepos = Q_strlen(cmd)+2;
s = key_lines[edit_line]+1; //readjust to cope with the insertion of a /
if (*s == '\\' || *s == '/')
s++;
s = key_lines[edit_line]+1; //readjust to cope with the insertion of a /
if (*s == '\\' || *s == '/')
s++;
key_lines[edit_line][key_linepos] = 0;
key_lines[edit_line][key_linepos] = 0;
return; //don't alter con_commandmatch if we compleated a tiny bit more
}
}
con_commandmatch++;
@ -342,6 +348,37 @@ void CompleteCommand (qboolean force)
con_commandmatch = 1;
}
//lines typed at the main console enter here
void Con_ExecuteLine(console_t *con, char *line)
{
con_commandmatch=1;
if (line[0] == '\\' || line[0] == '/')
Cbuf_AddText (line+1, RESTRICT_LOCAL); // skip the >
else if (IsCommand(line))
Cbuf_AddText (line, RESTRICT_LOCAL); // valid command
#ifdef Q2CLIENT
else if (cls.q2server)
Cbuf_AddText (line, RESTRICT_LOCAL); // send the command to the server, and let the server convert to chat
#endif
else
{ // convert to a chat message
if (cls.state >= ca_connected && (strncmp(line, "say ", 4)))
{
if (keydown[K_CTRL])
Cbuf_AddText ("say_team ", RESTRICT_LOCAL);
else
Cbuf_AddText ("say ", RESTRICT_LOCAL);
}
Cbuf_AddText (line, RESTRICT_LOCAL); // skip the >
}
Cbuf_AddText ("\n", RESTRICT_LOCAL);
Con_Printf ("]%s\n",line);
if (cls.state == ca_disconnected)
SCR_UpdateScreen (); // force an update, because the command
// may take some time
}
/*
====================
Key_Console
@ -372,46 +409,20 @@ void Key_Console (int key)
if (key == K_ENTER)
{ // backslash text are commands, else chat
con_commandmatch=1;
if (key_lines[edit_line][1] == '\\')//irc
{
Cbuf_AddText ("irc ", RESTRICT_LOCAL);
Cbuf_AddText (key_lines[edit_line]+2, RESTRICT_LOCAL); // skip the > //irc
}
else if (key_lines[edit_line][1] == '\\' || key_lines[edit_line][1] == '/')
Cbuf_AddText (key_lines[edit_line]+2, RESTRICT_LOCAL); // skip the >
else if (CheckForCommand())
Cbuf_AddText (key_lines[edit_line]+1, RESTRICT_LOCAL); // valid command
#ifdef Q2CLIENT
else if (cls.q2server)
Cbuf_AddText (key_lines[edit_line]+1, RESTRICT_LOCAL); // valid command
#endif
else
{ // convert to a chat message
if (cls.state >= ca_connected && (strncmp(key_lines[edit_line]+1, "say ", 4)))
{
if (keydown[K_CTRL])
Cbuf_AddText ("say_team ", RESTRICT_LOCAL);
else
Cbuf_AddText ("say ", RESTRICT_LOCAL);
}
Cbuf_AddText (key_lines[edit_line]+1, RESTRICT_LOCAL); // skip the >
}
Cbuf_AddText ("\n", RESTRICT_LOCAL);
Con_Printf ("%s\n",key_lines[edit_line]);
int oldl = edit_line;
edit_line = (edit_line + 1) & 31;
history_line = edit_line;
key_lines[edit_line][0] = ']';
key_lines[edit_line][1] = '\0';
key_linepos = 1;
if (cls.state == ca_disconnected)
SCR_UpdateScreen (); // force an update, because the command
// may take some time
if (con_current->linebuffered)
con_current->linebuffered(con_current, key_lines[oldl]+1);
return;
}
if (key == K_SPACE)
if (key == K_SPACE && con_current->commandcompletion)
{
if (keydown[K_SHIFT] && /*key_lines[edit_line][1] == '/' &&*/ !strchr(key_lines[edit_line], ' '))
{
@ -428,7 +439,8 @@ void Key_Console (int key)
return;
}
CompleteCommand (false);
if (con_current->commandcompletion)
CompleteCommand (false);
return;
}
if (key != K_SHIFT)
@ -543,7 +555,7 @@ void Key_Console (int key)
}
#ifdef _WIN32
if ((key=='V' || key=='v') && keydown[K_CTRL])
if (((key=='V' || key=='v') && keydown[K_CTRL]) || keydown[K_SHIFT] && key == K_INS)
{
if (OpenClipboard(NULL))
{

View File

@ -8,36 +8,53 @@
progfuncs_t *csqcprogs;
unsigned int csqcchecksum;
#define csqcglobals \
globalfunction(init_function, "CSQC_Init"); \
globalfunction(shutdown_function, "CSQC_Shutdown"); \
globalfunction(draw_function, "CSQC_UpdateView"); \
globalfunction(keydown_function, "CSQC_KeyDown"); \
globalfunction(keyup_function, "CSQC_KeyUp"); \
globalfunction(parse_stuffcmd, "CSQC_Parse_StuffCmd"); \
globalfunction(parse_centerprint, "CSQC_Parse_CenterPrint"); \
\
globalfunction(ent_update, "CSQC_Ent_Update"); \
globalfunction(ent_remove, "CSQC_Ent_Remove"); \
\
/*These are pointers to the csqc's globals.*/ \
globalfloat(time, "time"); /*float Written before entering most qc functions*/ \
globalentity(self, "self"); /*entity Written before entering most qc functions*/ \
\
globalvector(forward, "v_forward"); /*vector written by anglevectors*/ \
globalvector(right, "v_right"); /*vector written by anglevectors*/ \
globalvector(up, "v_up"); /*vector written by anglevectors*/ \
\
globalfloat(trace_allsolid, "trace_allsolid"); /*bool written by traceline*/ \
globalfloat(trace_startsolid, "trace_startsolid"); /*bool written by traceline*/ \
globalfloat(trace_fraction, "trace_fraction"); /*float written by traceline*/ \
globalfloat(trace_inwater, "trace_inwater"); /*bool written by traceline*/ \
globalfloat(trace_inopen, "trace_inopen"); /*bool written by traceline*/ \
globalvector(trace_endpos, "trace_endpos"); /*vector written by traceline*/ \
globalvector(trace_plane_normal, "trace_plane_normal"); /*vector written by traceline*/ \
globalfloat(trace_plane_dist, "trace_plane_dist"); /*float written by traceline*/ \
globalentity(trace_ent, "trace_ent"); /*entity written by traceline*/ \
typedef struct {
#define globalfloat(name,qcname) float *name
#define globalvector(name,qcname) float *name
#define globalentity(name,qcname) int *name
#define globalstring(name,qcname) string_t *name
#define globalfunction(name,qcname) func_t name
//These are the functions the engine will call to, found by name.
func_t init_function;
func_t shutdown_function;
func_t draw_function;
func_t keydown_function;
func_t keyup_function;
func_t parse_stuffcmd;
func_t parse_centerprint;
func_t ent_update;
func_t ent_remove;
csqcglobals
//These are pointers to the csqc's globals.
float *time; //float Written before entering most qc functions
int *self; //entity Written before entering most qc functions
float *forward; //vector written by anglevectors
float *right; //vector written by anglevectors
float *up; //vector written by anglevectors
float *trace_allsolid; //bool written by traceline
float *trace_startsolid; //bool written by traceline
float *trace_fraction; //float written by traceline
float *trace_inwater; //bool written by traceline
float *trace_inopen; //bool written by traceline
float *trace_endpos; //vector written by traceline
float *trace_plane_normal; //vector written by traceline
float *trace_plane_dist; //float written by traceline
int *trace_ent; //entity written by traceline
#undef globalfloat
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
} csqcglobals_t;
static csqcglobals_t csqcg;
@ -45,29 +62,21 @@ static csqcglobals_t csqcg;
void CSQC_FindGlobals(void)
{
csqcg.time = (float*)PR_FindGlobal(csqcprogs, "time", 0);
#define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalentity(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalstring(name,qcname) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalfunction(name,qcname) csqcg.name = PR_FindFunction(csqcprogs,qcname,PR_ANY);
csqcglobals
#undef globalfloat
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
if (csqcg.time)
*csqcg.time = Sys_DoubleTime();
csqcg.self = (int*)PR_FindGlobal(csqcprogs, "self", 0);
csqcg.forward = (float*)PR_FindGlobal(csqcprogs, "v_forward", 0);
csqcg.right = (float*)PR_FindGlobal(csqcprogs, "v_right", 0);
csqcg.up = (float*)PR_FindGlobal(csqcprogs, "v_up", 0);
csqcg.init_function = PR_FindFunction(csqcprogs, "CSQC_Init", PR_ANY);
csqcg.shutdown_function = PR_FindFunction(csqcprogs, "CSQC_Shutdown", PR_ANY);
csqcg.draw_function = PR_FindFunction(csqcprogs, "CSQC_UpdateView", PR_ANY);
csqcg.keydown_function = PR_FindFunction(csqcprogs, "CSQC_KeyDown", PR_ANY);
csqcg.keyup_function = PR_FindFunction(csqcprogs, "CSQC_KeyUp", PR_ANY);
csqcg.parse_stuffcmd = PR_FindFunction(csqcprogs, "CSQC_Parse_StuffCmd", PR_ANY);
csqcg.parse_centerprint = PR_FindFunction(csqcprogs, "CSQC_Parse_CenterPrint", PR_ANY);
csqcg.ent_update = PR_FindFunction(csqcprogs, "CSQC_Ent_Update", PR_ANY);
csqcg.ent_remove = PR_FindFunction(csqcprogs, "CSQC_Ent_Remove", PR_ANY);
}
@ -611,6 +620,17 @@ static void PF_CSQC_SetOrigin(progfuncs_t *prinst, struct globalvars_s *pr_globa
//fixme: add some sort of fast area grid
}
static void PF_CSQC_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
float *mins = G_VECTOR(OFS_PARM1);
float *maxs = G_VECTOR(OFS_PARM1);
//fixme: set the size. :p
//fixme: add some sort of fast area grid
}
//FIXME: Not fully functional
static void PF_CSQC_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
@ -857,6 +877,28 @@ static void PF_cs_setsensativityscaler (progfuncs_t *prinst, struct globalvars_s
in_sensitivityscale = G_FLOAT(OFS_PARM0);
}
static void PF_cs_pointparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *effectname = PR_GetStringOfs(prinst, OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
int effectnum = P_AllocateParticleType(effectname);
if (*prinst->callargc < 3)
vel = vec3_origin;
if (*prinst->callargc < 4)
count = 1;
P_RunParticleEffectType(org, vel, count, effectnum);
}
static void PF_cs_particlesloaded (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *effectname = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = P_DescriptionIsLoaded(effectname);
}
#define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme
//warning: functions that depend on globals are bad, mkay?
@ -866,7 +908,7 @@ builtin_t csqc_builtins[] = {
PF_makevectors,
PF_CSQC_SetOrigin, //PF_setorigin
PF_CSQC_SetModel, //PF_setmodel
PF_Fixme, //PF_setsize
PF_CSQC_SetSize, //PF_setsize
PF_Fixme,
PF_Fixme, //PF_break,
PF_random,
@ -1053,8 +1095,8 @@ PF_CSQC_ModelnameForIndex,
PF_cs_setsensativityscaler,
PF_csqc_centerprint,
PF_print,
PF_Fixme,
PF_Fixme,
PF_cs_pointparticles,
PF_cs_particlesloaded,
//160
PF_FixTen,
@ -1096,8 +1138,6 @@ PF_FixTen,
//250
PF_FixTen,
PF_FixTen,
//260
PF_FixTen,
@ -1217,21 +1257,37 @@ void CSQC_Shutdown(void)
in_sensitivityscale = 1;
}
double csqctime;
void CSQC_Init (void)
//when the qclib needs a file, it calls out to this function.
qbyte *CSQC_PRLoadFile (char *path, void *buffer, int bufsize)
{
qbyte *file;
//pretend it doesn't
file = COM_LoadStackFile(path, buffer, bufsize);
if (!strcmp(path, "csprogs.dat")) //Fail to load any csprogs who's checksum doesn't match.
if (Com_BlockChecksum(buffer, com_filesize) != csqcchecksum)
return NULL;
return file;
}
double csqctime;
qboolean CSQC_Init (unsigned int checksum)
{
csqcchecksum = checksum;
CSQC_Shutdown();
if (!qrenderer)
{
return;
return false;
}
memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname));
memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache));
csqcprogparms.progsversion = PROGSTRUCT_VERSION;
csqcprogparms.ReadFile = COM_LoadStackFile;//char *(*ReadFile) (char *fname, void *buffer, int *len);
csqcprogparms.ReadFile = CSQC_PRLoadFile;//char *(*ReadFile) (char *fname, void *buffer, int *len);
csqcprogparms.FileSize = COM_FileSize;//int (*FileSize) (char *fname); //-1 if file does not exist
csqcprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len);
csqcprogparms.printf = (void *)Con_Printf;//Con_Printf;//void (*printf) (char *, ...);
@ -1279,12 +1335,12 @@ void CSQC_Init (void)
{
CSQC_Shutdown();
//failed to load or something
return;
return false;
}
if (setjmp(csqc_abort))
{
CSQC_Shutdown();
return;
return false;
}
memset(csqcent, 0, sizeof(csqcent));
@ -1303,11 +1359,13 @@ void CSQC_Init (void)
Con_Printf("Loaded csqc\n");
}
return true; //success!
}
qboolean CSQC_DrawView(void)
{
if (!csqcg.draw_function || !csqcprogs)
if (!csqcg.draw_function || !csqcprogs || !cl.worldmodel)
return false;
r_secondaryview = 0;

View File

@ -1386,7 +1386,7 @@ void MP_Init (void)
menuprogparms.globalbuiltins = menu_builtins;//builtin_t *globalbuiltins; //these are available to all progs
menuprogparms.numglobalbuiltins = menu_numbuiltins;
menuprogparms.autocompile = PR_COMPILECHANGED;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
menuprogparms.autocompile = PR_COMPILEEXISTANDCHANGED;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
menuprogparms.gametime = &menutime;

View File

@ -18,6 +18,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
The aim of this particle system is to have as much as possible configurable.
Some parts still fail here, and are marked FIXME
Effects are flushed on new maps.
The engine has a few builtins.
*/
#include "quakedef.h"
#ifdef SWQUAKE
#include "r_local.h"
@ -67,17 +74,14 @@ int rt_blastertrail,
static double sint[7] = {0.000000, 0.781832, 0.974928, 0.433884, -0.433884, -0.974928, -0.781832};
static double cost[7] = {1.000000, 0.623490, -0.222521, -0.900969, -0.900969, -0.222521, 0.623490};
void R_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
void R_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count);
void R_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count);
int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum);
#define crand() (rand()%32767/16383.5f-1)
void D_DrawParticleTrans (particle_t *pparticle);
void D_DrawSparkTrans (particle_t *pparticle, vec3_t src, vec3_t dest);
void P_ReadPointFile_f (void);
#define MAX_BEAMS 2048 // default max # of beam segments
#define MAX_PARTICLES 32768 // default max # of particles at one
// time
@ -212,7 +216,7 @@ typedef struct part_type_s {
int numparticletypes;
part_type_t *part_type;
part_type_t *GetParticleType(char *name)
static part_type_t *P_GetParticleType(char *name)
{
int i;
part_type_t *ptype;
@ -238,16 +242,16 @@ part_type_t *GetParticleType(char *name)
return ptype;
}
int AllocateParticleType(char *name)
int P_AllocateParticleType(char *name) //guarentees that the particle type exists, returning it's index.
{
return GetParticleType(name) - part_type;
return P_GetParticleType(name) - part_type;
}
int ParticleTypeForName(char *name)
int P_ParticleTypeForName(char *name)
{
int to;
to = GetParticleType(name) - part_type;
to = P_GetParticleType(name) - part_type;
if (to < 0 || to >= numparticletypes)
{
return -1;
@ -256,7 +260,7 @@ int ParticleTypeForName(char *name)
return to;
}
int FindParticleType(char *name)
static int P_FindParticleType(char *name) //checks if particle description 'name' exists, returns -1 if not.
{
int i;
for (i = 0; i < numparticletypes; i++)
@ -268,7 +272,17 @@ int FindParticleType(char *name)
return -1;
}
static void R_Part_Modified(void)
qboolean P_DescriptionIsLoaded(char *name)
{
int i = P_FindParticleType(name);
part_type_t *ptype;
if (i < 0)
return false;
ptype = &part_type[i];
return ptype->loaded;
}
static void P_SetModified(void) //called when the particle system changes (from console).
{
if (Cmd_FromServer())
return; //server stuffed particle descriptions don't count.
@ -281,11 +295,11 @@ static void R_Part_Modified(void)
Cbuf_AddText("say particles description has changed\n", RESTRICT_LOCAL);
}
}
int CheckAssosiation(char *name, int from)
static int CheckAssosiation(char *name, int from)
{
int to, orig;
orig = to = FindParticleType(name);
orig = to = P_FindParticleType(name);
if (to < 0)
{
return -1;
@ -303,7 +317,9 @@ int CheckAssosiation(char *name, int from)
return orig;
}
void R_ParticleEffect_f(void)
//Uses FTE's multiline console stuff.
//This is the function that loads the effect descriptions (via console).
void P_ParticleEffect_f(void)
{
char *var, *value;
char *buf;
@ -330,14 +346,14 @@ void R_ParticleEffect_f(void)
return;
}
ptype = GetParticleType(Cmd_Argv(1));
ptype = P_GetParticleType(Cmd_Argv(1));
if (!ptype)
{
Con_Printf("Bad name\n");
return;
}
R_Part_Modified();
P_SetModified();
pnum = ptype-part_type;
@ -567,7 +583,7 @@ void R_ParticleEffect_f(void)
else if (!strcmp(var, "cliptype"))
{
assoc = ParticleTypeForName(value);//careful - this can realloc all the particle types
assoc = P_ParticleTypeForName(value);//careful - this can realloc all the particle types
ptype = &part_type[pnum];
ptype->cliptype = assoc;
}
@ -576,7 +592,7 @@ void R_ParticleEffect_f(void)
else if (!strcmp(var, "emit"))
{
assoc = ParticleTypeForName(value);//careful - this can realloc all the particle types
assoc = P_ParticleTypeForName(value);//careful - this can realloc all the particle types
ptype = &part_type[pnum];
ptype->emit = assoc;
}
@ -714,7 +730,10 @@ void R_ParticleEffect_f(void)
#endif
}
void R_AssosiateEffect_f (void)
//assosiate a point effect with a model.
//the effect will be spawned every frame with count*frametime
//has the capability to hide models.
void P_AssosiateEffect_f (void)
{
char *modelname = Cmd_Argv(1);
char *effectname = Cmd_Argv(2);
@ -739,14 +758,16 @@ void R_AssosiateEffect_f (void)
Con_Printf("Sorry: You may not assosiate effects with item model \"%s\"\n", modelname);
return;
}
effectnum = AllocateParticleType(effectname);
effectnum = P_AllocateParticleType(effectname);
model->particleeffect = effectnum;
model->particleengulphs = atoi(Cmd_Argv(3));
R_Part_Modified();
P_SetModified(); //make it appear in f_modified.
}
void R_AssosiateTrail_f (void)
//assosiate a particle trail with a model.
//the effect will be spawned between two points when an entity with the model moves.
void P_AssosiateTrail_f (void)
{
char *modelname = Cmd_Argv(1);
char *effectname = Cmd_Argv(2);
@ -764,14 +785,14 @@ void R_AssosiateTrail_f (void)
}
model = Mod_FindName(modelname);
effectnum = AllocateParticleType(effectname);
effectnum = P_AllocateParticleType(effectname);
model->particletrail = effectnum;
model->nodefaulttrail = true; //we could have assigned the trail to a model that wasn't loaded.
R_Part_Modified();
P_SetModified(); //make it appear in f_modified.
}
void R_DefaultTrail (model_t *model)
void P_DefaultTrail (model_t *model)
{
if (model->nodefaulttrail == true)
return;
@ -781,82 +802,82 @@ void R_DefaultTrail (model_t *model)
switch((int)r_rockettrail.value)
{
case 0:
model->particletrail = AllocateParticleType("t_null");
model->particletrail = P_AllocateParticleType("t_null");
break;
case 1:
default:
model->particletrail = rt_rocket;//q2 models do this without flags.
break;
case 2:
model->particletrail = AllocateParticleType("t_grenade");
model->particletrail = P_AllocateParticleType("t_grenade");
break;
case 3:
model->particletrail = AllocateParticleType("t_altrocket");
model->particletrail = P_AllocateParticleType("t_altrocket");
break;
case 4:
model->particletrail = AllocateParticleType("t_gib");
model->particletrail = P_AllocateParticleType("t_gib");
break;
case 5:
model->particletrail = AllocateParticleType("t_zomgib");
model->particletrail = P_AllocateParticleType("t_zomgib");
break;
case 6:
model->particletrail = AllocateParticleType("t_tracer");
model->particletrail = P_AllocateParticleType("t_tracer");
break;
case 7:
model->particletrail = AllocateParticleType("t_tracer2");
model->particletrail = P_AllocateParticleType("t_tracer2");
break;
case 8:
model->particletrail = AllocateParticleType("t_tracer3");
model->particletrail = P_AllocateParticleType("t_tracer3");
break;
}
}
else if (model->flags & EF_GRENADE)
{
if (r_grenadetrail.value)
model->particletrail = AllocateParticleType("t_grenade");
model->particletrail = P_AllocateParticleType("t_grenade");
else
model->particletrail = AllocateParticleType("t_null");
model->particletrail = P_AllocateParticleType("t_null");
}
else if (model->flags & EF_GIB)
model->particletrail = AllocateParticleType("t_gib");
model->particletrail = P_AllocateParticleType("t_gib");
else if (model->flags & EF_TRACER)
model->particletrail = AllocateParticleType("t_tracer");
model->particletrail = P_AllocateParticleType("t_tracer");
else if (model->flags & EF_ZOMGIB)
model->particletrail = AllocateParticleType("t_zomgib");
model->particletrail = P_AllocateParticleType("t_zomgib");
else if (model->flags & EF_TRACER2)
model->particletrail = AllocateParticleType("t_tracer2");
model->particletrail = P_AllocateParticleType("t_tracer2");
else if (model->flags & EF_TRACER3)
model->particletrail = AllocateParticleType("t_tracer3");
model->particletrail = P_AllocateParticleType("t_tracer3");
else if (model->flags & EF_BLOODSHOT) //these are the hexen2 ones.
model->particletrail = AllocateParticleType("t_bloodshot");
model->particletrail = P_AllocateParticleType("t_bloodshot");
else if (model->flags & EF_FIREBALL)
model->particletrail = AllocateParticleType("t_fireball");
model->particletrail = P_AllocateParticleType("t_fireball");
else if (model->flags & EF_ACIDBALL)
model->particletrail = AllocateParticleType("t_acidball");
model->particletrail = P_AllocateParticleType("t_acidball");
else if (model->flags & EF_ICE)
model->particletrail = AllocateParticleType("t_ice");
model->particletrail = P_AllocateParticleType("t_ice");
else if (model->flags & EF_SPIT)
model->particletrail = AllocateParticleType("t_spit");
model->particletrail = P_AllocateParticleType("t_spit");
else if (model->flags & EF_SPELL)
model->particletrail = AllocateParticleType("t_spell");
model->particletrail = P_AllocateParticleType("t_spell");
else if (model->flags & EF_VORP_MISSILE)
model->particletrail = AllocateParticleType("t_vorpmissile");
model->particletrail = P_AllocateParticleType("t_vorpmissile");
else if (model->flags & EF_SET_STAFF)
model->particletrail = AllocateParticleType("t_setstaff");
model->particletrail = P_AllocateParticleType("t_setstaff");
else if (model->flags & EF_MAGICMISSILE)
model->particletrail = AllocateParticleType("t_magicmissile");
model->particletrail = P_AllocateParticleType("t_magicmissile");
else if (model->flags & EF_BONESHARD)
model->particletrail = AllocateParticleType("t_boneshard");
model->particletrail = P_AllocateParticleType("t_boneshard");
else if (model->flags & EF_SCARAB)
model->particletrail = AllocateParticleType("t_scarab");
model->particletrail = P_AllocateParticleType("t_scarab");
else
model->particletrail = -1;
}
#if _DEBUG
// R_BeamInfo_f - debug junk
void R_BeamInfo_f (void)
void P_BeamInfo_f (void)
{
beamseg_t *bs;
int i, j, k, l, m;
@ -890,7 +911,7 @@ void R_BeamInfo_f (void)
}
}
void R_PartInfo_f (void)
void P_PartInfo_f (void)
{
particle_t *p;
@ -920,7 +941,7 @@ void R_PartInfo_f (void)
R_InitParticles
===============
*/
void R_InitParticles (void)
void P_InitParticles (void)
{
char *particlecvargroupname = "Particle effects";
int i;
@ -947,13 +968,15 @@ void R_InitParticles (void)
beams = (beamseg_t *)
Hunk_AllocName (r_numbeams * sizeof(beamseg_t), "beams");
Cmd_AddCommand("r_part", R_ParticleEffect_f);
Cmd_AddCommand("r_effect", R_AssosiateEffect_f);
Cmd_AddCommand("r_trail", R_AssosiateTrail_f);
Cmd_AddCommand("pointfile", P_ReadPointFile_f); //load the leak info produced from qbsp into the particle system to show a line. :)
Cmd_AddCommand("r_part", P_ParticleEffect_f);
Cmd_AddCommand("r_effect", P_AssosiateEffect_f);
Cmd_AddCommand("r_trail", P_AssosiateTrail_f);
#if _DEBUG
Cmd_AddCommand("r_partinfo", R_PartInfo_f);
Cmd_AddCommand("r_beaminfo", R_BeamInfo_f);
Cmd_AddCommand("r_partinfo", P_PartInfo_f);
Cmd_AddCommand("r_beaminfo", P_BeamInfo_f);
#endif
//particles
@ -969,49 +992,49 @@ void R_InitParticles (void)
Cvar_Register(&r_rockettrail, particlecvargroupname);
Cvar_Register(&r_grenadetrail, particlecvargroupname);
pt_explosion = AllocateParticleType("te_explosion");
pt_emp = AllocateParticleType("te_emp");
pt_pointfile = AllocateParticleType("te_pointfile");
pt_entityparticles = AllocateParticleType("ef_entityparticles");
pt_darkfield = AllocateParticleType("ef_darkfield");
pt_blob = AllocateParticleType("te_blob");
pt_explosion = P_AllocateParticleType("te_explosion");
pt_emp = P_AllocateParticleType("te_emp");
pt_pointfile = P_AllocateParticleType("te_pointfile");
pt_entityparticles = P_AllocateParticleType("ef_entityparticles");
pt_darkfield = P_AllocateParticleType("ef_darkfield");
pt_blob = P_AllocateParticleType("te_blob");
pt_blood = AllocateParticleType("te_blood");
pt_lightningblood = AllocateParticleType("te_lightningblood");
pt_gunshot = AllocateParticleType("te_gunshot");
pt_lavasplash = AllocateParticleType("te_lavasplash");
pt_teleportsplash = AllocateParticleType("te_teleportsplash");
rt_blastertrail = AllocateParticleType("t_blastertrail");
pt_blasterparticles = AllocateParticleType("te_blasterparticles");
pt_wizspike = AllocateParticleType("te_wizspike");
pt_knightspike = AllocateParticleType("te_knightspike");
pt_spike = AllocateParticleType("te_spike");
pt_superspike = AllocateParticleType("te_superspike");
rt_railtrail = AllocateParticleType("t_railtrail");
rt_bubbletrail = AllocateParticleType("t_bubbletrail");
rt_rocket = AllocateParticleType("t_rocket");
pt_blood = P_AllocateParticleType("te_blood");
pt_lightningblood = P_AllocateParticleType("te_lightningblood");
pt_gunshot = P_AllocateParticleType("te_gunshot");
pt_lavasplash = P_AllocateParticleType("te_lavasplash");
pt_teleportsplash = P_AllocateParticleType("te_teleportsplash");
rt_blastertrail = P_AllocateParticleType("t_blastertrail");
pt_blasterparticles = P_AllocateParticleType("te_blasterparticles");
pt_wizspike = P_AllocateParticleType("te_wizspike");
pt_knightspike = P_AllocateParticleType("te_knightspike");
pt_spike = P_AllocateParticleType("te_spike");
pt_superspike = P_AllocateParticleType("te_superspike");
rt_railtrail = P_AllocateParticleType("t_railtrail");
rt_bubbletrail = P_AllocateParticleType("t_bubbletrail");
rt_rocket = P_AllocateParticleType("t_rocket");
rt_lightning1 = AllocateParticleType("t_lightning1");
rt_lightning2 = AllocateParticleType("t_lightning2");
rt_lightning3 = AllocateParticleType("t_lightning3");
rt_lightning1 = P_AllocateParticleType("t_lightning1");
rt_lightning2 = P_AllocateParticleType("t_lightning2");
rt_lightning3 = P_AllocateParticleType("t_lightning3");
pt_superbullet = AllocateParticleType("te_superbullet");
pt_bullet = AllocateParticleType("te_bullet");
pe_default = AllocateParticleType("pe_default");
pe_size2 = AllocateParticleType("pe_size2");
pe_size3 = AllocateParticleType("pe_size3");
pt_superbullet = P_AllocateParticleType("te_superbullet");
pt_bullet = P_AllocateParticleType("te_bullet");
pe_default = P_AllocateParticleType("pe_default");
pe_size2 = P_AllocateParticleType("pe_size2");
pe_size3 = P_AllocateParticleType("pe_size3");
pt_spark = AllocateParticleType("pe_spark");
pt_plasma = AllocateParticleType("pe_plasma");
pt_spark = P_AllocateParticleType("pe_spark");
pt_plasma = P_AllocateParticleType("pe_plasma");
}
/*
===============
R_ClearParticles
P_ClearParticles
===============
*/
void R_ClearParticles (void)
void P_ClearParticles (void)
{
int i;
@ -1056,7 +1079,7 @@ void R_ClearParticles (void)
}
}
void R_Part_NewServer(void)
void P_NewServer(void)
{
extern model_t mod_known[];
extern int mod_numknown;
@ -1080,7 +1103,7 @@ void R_Part_NewServer(void)
mod->particletrail = -1;
mod->nodefaulttrail = false;
R_DefaultTrail(mod);
P_DefaultTrail(mod);
}
f_modified_particles = false;
@ -1139,7 +1162,7 @@ void R_Part_NewServer(void)
}
}
void R_ReadPointFile_f (void)
void P_ReadPointFile_f (void)
{
FILE *f;
vec3_t org;
@ -1157,7 +1180,7 @@ void R_ReadPointFile_f (void)
return;
}
R_ClearParticles();
P_ClearParticles(); //so overflows arn't as bad.
Con_Printf ("Reading %s...\n", name);
c = 0;
@ -1176,14 +1199,14 @@ void R_ReadPointFile_f (void)
Con_Printf ("Not enough free particles\n");
break;
}
R_RunParticleEffectType(org, NULL, 1, pt_pointfile);
P_RunParticleEffectType(org, NULL, 1, pt_pointfile);
}
fclose (f);
Con_Printf ("%i points read\n", c);
}
void R_AddRainParticles(void)
void P_AddRainParticles(void)
{
float x;
float y;
@ -1290,10 +1313,10 @@ glEnable(GL_DEPTH_TEST);
vdist[0] = -st->face->plane->normal[0];
vdist[1] = -st->face->plane->normal[1];
vdist[2] = -st->face->plane->normal[2];
R_RunParticleEffectType(org, vdist, 1, ptype);
P_RunParticleEffectType(org, vdist, 1, ptype);
}
else
R_RunParticleEffectType(org, st->face->plane->normal, 1, ptype);
P_RunParticleEffectType(org, st->face->plane->normal, 1, ptype);
}
}
}
@ -1341,7 +1364,7 @@ void R_Part_SkyTri(float *v1, float *v2, float *v3, msurface_t *surf)
void R_EmitSkyEffectTris(model_t *mod, msurface_t *fa)
void P_EmitSkyEffectTris(model_t *mod, msurface_t *fa)
{
vec3_t verts[64];
int v1;
@ -1383,7 +1406,8 @@ void R_EmitSkyEffectTris(model_t *mod, msurface_t *fa)
}
}
void R_DarkFieldParticles (float *org, qbyte colour)
//FIXME!
void P_DarkFieldParticles (float *org, qbyte colour)
{
int i, j, k;
vec3_t dir, norg;
@ -1403,7 +1427,7 @@ void R_DarkFieldParticles (float *org, qbyte colour)
dir[1] = i;
dir[2] = k;
R_RunParticleEffectType(norg, dir, 1, pt_darkfield);
P_RunParticleEffectType(norg, dir, 1, pt_darkfield);
}
}
@ -1423,13 +1447,13 @@ vec2_t avelocities[NUMVERTEXNORMALS];
// float partstep = 0.01;
// float timescale = 0.01;
void R_EntityParticles (float *org, qbyte colour, float *radius)
void P_EntityParticles (float *org, qbyte colour, float *radius)
{
part_type[pt_entityparticles].areaspread = radius[0]*0.5 + radius[1]*0.5;
part_type[pt_entityparticles].areaspreadvert = radius[2];
part_type[pt_entityparticles].colorindex = colour;
R_RunParticleEffectType(org, NULL, 1, pt_entityparticles);
P_RunParticleEffectType(org, NULL, 1, pt_entityparticles);
}
/*
@ -1438,12 +1462,12 @@ R_ParticleExplosion
===============
*/
void R_ParticleExplosion (vec3_t org)
void P_ParticleExplosion (vec3_t org)
{
// int i, j;
// particle_t *p;
R_RunParticleEffectType(org, NULL, 1, pt_explosion);
P_RunParticleEffectType(org, NULL, 1, pt_explosion);
R_AddStain(org, -1, -1, -1, 100);
/*
@ -1522,12 +1546,12 @@ R_BlobExplosion
===============
*/
void R_BlobExplosion (vec3_t org)
void P_BlobExplosion (vec3_t org)
{
R_RunParticleEffectType(org, NULL, 1, pt_blob);
P_RunParticleEffectType(org, NULL, 1, pt_blob);
}
int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
int P_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
{
part_type_t *ptype = &part_type[typenum];
int i, j, k, l;
@ -1821,65 +1845,65 @@ R_RunParticleEffect
===============
*/
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
void P_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
{
int ptype;
#if 0
if (color == 73)
{ //blood
R_RunParticleEffectType(org, dir, count, pt_blood);
P_RunParticleEffectType(org, dir, count, pt_blood);
return;
}
if (color == 225)
{ //lightning blood //a brighter red...
R_RunParticleEffectType(org, dir, count, pt_lightningblood);
P_RunParticleEffectType(org, dir, count, pt_lightningblood);
return;
}
if (color == 0)
{ //lightning blood
R_RunParticleEffectType(org, dir, count, pt_gunshot);
P_RunParticleEffectType(org, dir, count, pt_gunshot);
return;
}
#endif
ptype = FindParticleType(va("pe_%i", color));
if (R_RunParticleEffectType(org, dir, count, ptype))
ptype = P_FindParticleType(va("pe_%i", color));
if (P_RunParticleEffectType(org, dir, count, ptype))
{
if (count > 130 && part_type[pe_size3].loaded)
{
part_type[pe_size3].colorindex = color & ~0x7;
part_type[pe_size3].colorrand = 8;
R_RunParticleEffectType(org, dir, count, pe_size3);
P_RunParticleEffectType(org, dir, count, pe_size3);
return;
}
if (count > 20 && part_type[pe_size2].loaded)
{
part_type[pe_size2].colorindex = color & ~0x7;
part_type[pe_size2].colorrand = 8;
R_RunParticleEffectType(org, dir, count, pe_size2);
P_RunParticleEffectType(org, dir, count, pe_size2);
return;
}
part_type[pe_default].colorindex = color & ~0x7;
part_type[pe_default].colorrand = 8;
R_RunParticleEffectType(org, dir, count, pe_default);
P_RunParticleEffectType(org, dir, count, pe_default);
return;
}
}
//h2 stylie
void R_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count)
void P_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count)
{
int i, j;
float num;
float invcount;
vec3_t nvel;
int ptype = FindParticleType(va("pe2_%i_%i", effect, color));
int ptype = P_FindParticleType(va("pe2_%i_%i", effect, color));
if (ptype < 0)
{
ptype = FindParticleType(va("pe2_%i", effect));
ptype = P_FindParticleType(va("pe2_%i", effect));
if (ptype < 0)
ptype = pe_default;
@ -1899,7 +1923,7 @@ void R_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int
num = rand() / (float)RAND_MAX;
nvel[j] = dmin[j] + ((dmax[j] - dmin[j]) * num);
}
R_RunParticleEffectType(org, nvel, invcount, ptype);
P_RunParticleEffectType(org, nvel, invcount, ptype);
}
}
@ -1911,17 +1935,17 @@ R_RunParticleEffect3
===============
*/
//h2 stylie
void R_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count)
void P_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count)
{
int i, j;
vec3_t nvel;
float num;
float invcount;
int ptype = FindParticleType(va("pe3_%i_%i", effect, color));
int ptype = P_FindParticleType(va("pe3_%i_%i", effect, color));
if (ptype < 0)
{
ptype = FindParticleType(va("pe3_%i", effect));
ptype = P_FindParticleType(va("pe3_%i", effect));
if (ptype < 0)
ptype = pe_default;
@ -1942,7 +1966,7 @@ void R_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int co
nvel[j] = (box[j] * num * 2) - box[j];
}
R_RunParticleEffectType(org, nvel, invcount, ptype);
P_RunParticleEffectType(org, nvel, invcount, ptype);
}
}
@ -1953,17 +1977,17 @@ R_RunParticleEffect4
===============
*/
//h2 stylie
void R_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count)
void P_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count)
{
int i, j;
vec3_t nvel;
float num;
float invcount;
int ptype = FindParticleType(va("pe4_%i_%i", effect, color));
int ptype = P_FindParticleType(va("pe4_%i_%i", effect, color));
if (ptype < 0)
{
ptype = FindParticleType(va("pe4_%i", effect));
ptype = P_FindParticleType(va("pe4_%i", effect));
if (ptype < 0)
ptype = pe_default;
@ -1983,7 +2007,7 @@ void R_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int
num = rand() / (float)RAND_MAX;
nvel[j] = (radius * num * 2) - radius;
}
R_RunParticleEffectType(org, nvel, invcount, ptype);
P_RunParticleEffectType(org, nvel, invcount, ptype);
}
}
@ -1997,9 +2021,9 @@ R_LavaSplash
===============
*/
void R_LavaSplash (vec3_t org)
void P_LavaSplash (vec3_t org)
{
R_RunParticleEffectType(org, NULL, 1, pt_lavasplash);
P_RunParticleEffectType(org, NULL, 1, pt_lavasplash);
}
/*
@ -2008,18 +2032,18 @@ R_TeleportSplash
===============
*/
void R_TeleportSplash (vec3_t org)
void P_TeleportSplash (vec3_t org)
{
R_RunParticleEffectType(org, NULL, 1, pt_teleportsplash);
P_RunParticleEffectType(org, NULL, 1, pt_teleportsplash);
}
void CLQ2_BlasterTrail (vec3_t start, vec3_t end)
{
R_RocketTrail(start, end, rt_blastertrail, NULL);
P_ParticleTrail(start, end, rt_blastertrail, NULL);
}
void R_BlasterParticles (vec3_t start, vec3_t dir)
void P_BlasterParticles (vec3_t start, vec3_t dir)
{
R_RunParticleEffectType(start, dir, 1, pt_blasterparticles);
P_RunParticleEffectType(start, dir, 1, pt_blasterparticles);
}
void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up)
@ -2040,10 +2064,10 @@ void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up)
void CLQ2_RailTrail (vec3_t start, vec3_t end)
{
R_RocketTrail(start, end, rt_railtrail, NULL);
P_ParticleTrail(start, end, rt_railtrail, NULL);
}
int R_RocketTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
int P_ParticleTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
{
vec3_t vec, right, up;
float len;
@ -2068,10 +2092,10 @@ int R_RocketTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
{
trailstate_t nts;
memcpy(&nts, ts, sizeof(nts));
R_RocketTrail(vec, end, ptype->assoc, &nts);
P_ParticleTrail(vec, end, ptype->assoc, &nts);
}
else
R_RocketTrail(vec, end, ptype->assoc, NULL);
P_ParticleTrail(vec, end, ptype->assoc, NULL);
}
else if (!ptype->die)
ts = NULL;
@ -2321,7 +2345,7 @@ int R_RocketTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
return 0;
}
void R_TorchEffect (vec3_t pos, int type)
void P_TorchEffect (vec3_t pos, int type)
{
#ifdef SIDEVIEWS
if (r_secondaryview) //this is called when the models are actually drawn.
@ -2330,12 +2354,12 @@ void R_TorchEffect (vec3_t pos, int type)
if (cl.paused)
return;
R_RunParticleEffectType(pos, NULL, host_frametime, type);
P_RunParticleEffectType(pos, NULL, host_frametime, type);
}
void CLQ2_BubbleTrail (vec3_t start, vec3_t end)
{
R_RocketTrail(start, end, rt_bubbletrail, NULL);
P_ParticleTrail(start, end, rt_bubbletrail, NULL);
}
#ifdef Q2BSPS
@ -3162,11 +3186,11 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
if (type->emit >= 0)
{
if (type->emittime < 0)
R_RocketTrail(oldorg, p->org, type->emit, NULL);
P_ParticleTrail(oldorg, p->org, type->emit, NULL);
else if (p->nextemit < particletime)
{
p->nextemit = particletime + type->emittime + frandom()*type->emitrand;
R_RunParticleEffectType(p->org, p->vel, 1, type->emit);
P_RunParticleEffectType(p->org, p->vel, 1, type->emit);
}
}
@ -3197,7 +3221,7 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
{
p->die = -1;
VectorNormalize(p->vel);
R_RunParticleEffectType(stop, p->vel, type->clipcount/part_type[type->cliptype].count, type->cliptype);
P_RunParticleEffectType(stop, p->vel, type->clipcount/part_type[type->cliptype].count, type->cliptype);
}
continue;
@ -3330,9 +3354,9 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
R_DrawParticles
===============
*/
void R_DrawParticles (void)
void P_DrawParticles (void)
{
R_AddRainParticles();
P_AddRainParticles();
#if defined(RGLQUAKE)
if (qrenderer == QR_OPENGL)
{

View File

@ -199,29 +199,6 @@ void MediaSW_ShowFrame8bit(qbyte *framedata, int inwidth, int inheight, qbyte *p
void MediaSW_ShowFrameRGBA_32(qbyte *framedata, int inwidth, int inheight); //top down
void MediaSW_ShowFrameBGR_24_Flip(qbyte *framedata, int inwidth, int inheight); //input is bottom up...
#endif
void R_ParseParticleEffect (void);
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
typedef struct {
float lastdist;
struct beamseg_s *lastbeam; // last beam point
} trailstate_t;
int R_RocketTrail (vec3_t start, vec3_t end, int type, trailstate_t *oldpoint);
int R_RunParticleEffectType(vec3_t org, vec3_t dir, float count, int type);
void R_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
void R_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count);
void R_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count);
int AllocateParticleType(char *name);
void R_DefaultTrail (struct model_s *model);
void R_TorchEffect (vec3_t pos, int type);
void R_EntityParticles (float *org, qbyte colour, float *radius);
void R_BlobExplosion (vec3_t org);
qboolean R_EMPExplosion (vec3_t org);
void R_ParticleExplosion (vec3_t org);
void R_LavaSplash (vec3_t org);
void R_TeleportSplash (vec3_t org);
void R_AddEfrags (entity_t *ent);
void R_RemoveEfrags (entity_t *ent);
@ -284,15 +261,9 @@ void Media_CaptureDemoEnd(void);
void Media_RecordAudioFrame (short *sample_buffer, int samples);
void Media_RecordFrame (void);
void R_Part_SkyTri(float *v1, float *v2, float *v3, struct msurface_s *surf);
void R_ClearParticles (void);
void R_Part_NewServer(void);
int ParticleTypeForName(char *name);
void R_SetRenderer(int wanted);
void R_DrawParticles (void);
void R_InitParticles (void);
void RQ_Init(void);
void R_BlasterParticles (vec3_t org, vec3_t dir);
void CLQ2_RailTrail (vec3_t start, vec3_t end);
void CLQ2_BubbleTrail (vec3_t start, vec3_t end);
void CLQ2_EntityEvent(entity_state_t *es);

View File

@ -538,7 +538,7 @@ void Renderer_Init(void)
Cmd_AddCommand("bul_make", R_BulletenForce_f);
R_InitParticles();
P_InitParticles();
R_InitTextures();
RQ_Init();
}

View File

@ -491,9 +491,6 @@ void Skin_NextDownload (void)
if (cls.state != ca_active)
{ // get next signon phase
#ifdef CSQC_DAT
CSQC_Init();
#endif
CL_SendClientCommand("begin %i", cl.servercount);
Cache_Report (); // print remaining memory
}

View File

@ -98,7 +98,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define EMAILSERVER //smtp/pop3 server should you feel a need
#define EMAILCLIENT //smtp/pop3 clients (email notifications)
#define RUNTIMELIGHTING //calculate lit/lux files the first time the map is loaded and doesn't have a loadable lit.
#define QTERM //qterm... adds a console command that allows running programs from within quake - bit like xterm.
// #define QTERM //qterm... adds a console command that allows running programs from within quake - bit like xterm.
#define CL_MASTER //query master servers and stuff for a dynamic server listing.
#define SERIALMOUSE //means that the engine talks to a serial mouse directly via the com/serial port. Thus allowing duel mice with seperate inputs.
#define R_XFLIP //allow view to be flipped horizontally
@ -108,9 +108,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define PLUGINS
#ifdef _DEBUG
#define CSQC_DAT //support for csqc
#endif
#define MENU_DAT //support for menu.dat
#define Q3SHADERS

View File

@ -67,7 +67,9 @@ typedef struct console_s
int linewidth;
int totallines;
int vislines;
void (*redirect) (struct console_s *con, int key);
int commandcompletion; //allows tab completion of quake console commands
void (*linebuffered) (struct console_s *con, char *line); //if present, called on enter, causes the standard console input to appear.
void (*redirect) (struct console_s *con, int key); //if present, called every characture.
void *userdata;
struct console_s *next;
} console_t;
@ -99,6 +101,8 @@ void Con_DrawNotify (void);
void Con_ClearNotify (void);
void Con_ToggleConsole_f (void);
void Con_ExecuteLine(console_t *con, char *line); //takes normal console commands
void Con_CycleConsole (void);
qboolean Con_IsActive (console_t *con);

View File

@ -3431,7 +3431,7 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
#ifndef SERVERONLY
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
R_DefaultTrail(mod);
P_DefaultTrail(mod);
#endif
}
}

View File

@ -56,53 +56,6 @@ LOutOfRange:
movl $0xFFFFFFFF,%eax
ret
#define in 4
#define out 8
#ifndef SERVERONLY
.align 2
.globl C(TransformVector)
C(TransformVector):
movl in(%esp),%eax
movl out(%esp),%edx
flds (%eax) // in[0]
fmuls C(vright) // in[0]*vright[0]
flds (%eax) // in[0] | in[0]*vright[0]
fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0]
flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0]
fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0]
flds 4(%eax) // in[1] | ...
fmuls C(vright)+4 // in[1]*vright[1] | ...
flds 4(%eax) // in[1] | in[1]*vright[1] | ...
fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[1] | ...
flds 4(%eax) // in[1] | in[1]*vup[1] | in[1]*vright[1] | ...
fmuls C(vpn)+4 // in[1]*vpn[1] | in[1]*vup[1] | in[1]*vright[1] | ...
fxch %st(2) // in[1]*vright[1] | in[1]*vup[1] | in[1]*vpn[1] | ...
faddp %st(0),%st(5) // in[1]*vup[1] | in[1]*vpn[1] | ...
faddp %st(0),%st(3) // in[1]*vpn[1] | ...
faddp %st(0),%st(1) // vpn_accum | vup_accum | vright_accum
flds 8(%eax) // in[2] | ...
fmuls C(vright)+8 // in[2]*vright[2] | ...
flds 8(%eax) // in[2] | in[2]*vright[2] | ...
fmuls C(vup)+8 // in[2]*vup[2] | in[2]*vright[2] | ...
flds 8(%eax) // in[2] | in[2]*vup[2] | in[2]*vright[2] | ...
fmuls C(vpn)+8 // in[2]*vpn[2] | in[2]*vup[2] | in[2]*vright[2] | ...
fxch %st(2) // in[2]*vright[2] | in[2]*vup[2] | in[2]*vpn[2] | ...
faddp %st(0),%st(5) // in[2]*vup[2] | in[2]*vpn[2] | ...
faddp %st(0),%st(3) // in[2]*vpn[2] | ...
faddp %st(0),%st(1) // vpn_accum | vup_accum | vright_accum
fstps 8(%edx) // out[2]
fstps 4(%edx) // out[1]
fstps (%edx) // out[0]
ret
#endif
#define EMINS 4+4
#define EMAXS 4+8
#define P 4+12

View File

@ -86,4 +86,52 @@ typedef struct beamseg_s
#define crandom() (rand()*(2.0f/RAND_MAX)-1.0f)
#define hrandom() (rand()*(1.0f/RAND_MAX)-0.5f)
//main functions
void P_DrawParticles (void);
void P_InitParticles (void);
void P_ClearParticles (void);
void P_NewServer(void);
//allocate a new effect
int P_ParticleTypeForName(char *name);
int P_AllocateParticleType(char *name);
void P_SkyTri(float *v1, float *v2, float *v3, struct msurface_s *surf);
//wierd effects
void P_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); //aka: the particle builtin.
void P_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count); //these three are needed for hexen2.
void P_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count);
void P_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count);
void P_DarkFieldParticles (float *org, qbyte colour);
void P_EntityParticles (float *org, qbyte colour, float *radius); //nq's EF_BRIGHTFIELD
void P_TorchEffect (vec3_t pos, int type); //particles centered around a model, called every frame for those models.
//functions that spawn trails (basically just pass throughs)
void P_BlasterParticles (vec3_t org, vec3_t dir);
//functions that spawn point effects (basically just pass throughs)
void P_BlobExplosion (vec3_t org); //tarbaby explosion or TF emp.
void P_ParticleExplosion (vec3_t org); //rocket explosion (sprite is allocated seperatly :( )
void P_LavaSplash (vec3_t org); //cthon dying, or a gas grenade.
void P_TeleportSplash (vec3_t org); //teleporter effect.
typedef struct {
float lastdist;
struct beamseg_s *lastbeam; // last beam point
} trailstate_t;
//the core spawn function for trails. (trailstate can be null)
int P_ParticleTrail (vec3_t start, vec3_t end, int type, trailstate_t *trailstate);
void P_DefaultTrail (struct model_s *model); //fills in the default particle properties for a loaded model. Should already have the model flags set.
//the core spawn function for point effects
int P_RunParticleEffectType(vec3_t org, vec3_t dir, float count, int type); //1 if failed.
void P_EmitSkyEffectTris(struct model_s *mod, struct msurface_s *fa);
#endif

View File

@ -24,6 +24,8 @@ typedef struct plugin_s {
struct plugin_s *next;
} plugin_t;
void Plug_SubConsoleCommand(console_t *con, char *line);
plugin_t *currentplug;
//custom plugin builtins.
@ -756,6 +758,12 @@ int Plug_Con_SubPrint(void *offset, unsigned int mask, const long *arg)
{
con = Con_Create(name);
Con_SetVisible(con);
if (currentplug->conexecutecommand)
{
con->userdata = currentplug;
con->linebuffered = Plug_SubConsoleCommand;
}
}
Con_PrintCon(con, text);
@ -1180,6 +1188,18 @@ qboolean Plugin_ExecuteString(void)
return false;
}
void Plug_SubConsoleCommand(console_t *con, char *line)
{
char buffer[2048];
plugin_t *oldplug = currentplug; //shouldn't really be needed, but oh well
currentplug = con->userdata;
Q_strncpyz(buffer, va("%s %s", con->name, line), sizeof(buffer));
Cmd_TokenizeString(buffer, false, false);
VM_Call(currentplug->vm, currentplug->conexecutecommand, 0);
currentplug = oldplug;
}
qboolean Plug_Menu_Event(int eventtype, int param) //eventtype = draw/keydown/keyup, param = time/key
{
plugin_t *oc=currentplug;

View File

@ -56,9 +56,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define PEXT_SHOWPIC 0x04000000
#define PEXT_SETATTACHMENT 0x08000000 //md3 tags (needs networking, they need to lerp).
//#define PEXT_PK3DOWNLOADS 0x10000000 //retrieve a list of pk3s/pk3s/paks for downloading (with optional URL and crcs)
#ifdef _DEBUG
#define PEXT_CHUNKEDDOWNLOADS 0x20000000 //alternate file download method. Hopefully it'll give quadroupled download speed, especially on higher pings.
#endif
#ifdef CSQC_DAT
#define PEXT_CSQC 0x40000000 //csqc additions
@ -863,6 +861,297 @@ typedef struct q1usercmd_s
//ROGUE
#define Q2SND_VOLUME (1<<0) // a qbyte
#define Q2SND_ATTENUATION (1<<1) // a qbyte
#define Q2SND_POS (1<<2) // three coordinates
#define Q2SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
#define Q2SND_OFFSET (1<<4) // a qbyte, msec offset from frame start
#define Q2DEFAULT_SOUND_PACKET_VOLUME 1.0
#define Q2DEFAULT_SOUND_PACKET_ATTENUATION 1.0
#define ATTN_NONE 0
#define ATTN_NORM 1
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
#define Q2MZ_BLASTER 0
#define Q2MZ_MACHINEGUN 1
#define Q2MZ_SHOTGUN 2
#define Q2MZ_CHAINGUN1 3
#define Q2MZ_CHAINGUN2 4
#define Q2MZ_CHAINGUN3 5
#define Q2MZ_RAILGUN 6
#define Q2MZ_ROCKET 7
#define Q2MZ_GRENADE 8
#define Q2MZ_LOGIN 9
#define Q2MZ_LOGOUT 10
#define Q2MZ_RESPAWN 11
#define Q2MZ_BFG 12
#define Q2MZ_SSHOTGUN 13
#define Q2MZ_HYPERBLASTER 14
#define Q2MZ_ITEMRESPAWN 15
// RAFAEL
#define Q2MZ_IONRIPPER 16
#define Q2MZ_BLUEHYPERBLASTER 17
#define Q2MZ_PHALANX 18
#define Q2MZ_SILENCED 128 // bit flag ORed with one of the above numbers
//ROGUE
#define Q2MZ_ETF_RIFLE 30
#define Q2MZ_UNUSED 31
#define Q2MZ_SHOTGUN2 32
#define Q2MZ_HEATBEAM 33
#define Q2MZ_BLASTER2 34
#define Q2MZ_TRACKER 35
#define Q2MZ_NUKE1 36
#define Q2MZ_NUKE2 37
#define Q2MZ_NUKE4 38
#define Q2MZ_NUKE8 39
//ROGUE
//
// monster muzzle flashes
//
#define Q2MZ2_TANK_BLASTER_1 1
#define Q2MZ2_TANK_BLASTER_2 2
#define Q2MZ2_TANK_BLASTER_3 3
#define Q2MZ2_TANK_MACHINEGUN_1 4
#define Q2MZ2_TANK_MACHINEGUN_2 5
#define Q2MZ2_TANK_MACHINEGUN_3 6
#define Q2MZ2_TANK_MACHINEGUN_4 7
#define Q2MZ2_TANK_MACHINEGUN_5 8
#define Q2MZ2_TANK_MACHINEGUN_6 9
#define Q2MZ2_TANK_MACHINEGUN_7 10
#define Q2MZ2_TANK_MACHINEGUN_8 11
#define Q2MZ2_TANK_MACHINEGUN_9 12
#define Q2MZ2_TANK_MACHINEGUN_10 13
#define Q2MZ2_TANK_MACHINEGUN_11 14
#define Q2MZ2_TANK_MACHINEGUN_12 15
#define Q2MZ2_TANK_MACHINEGUN_13 16
#define Q2MZ2_TANK_MACHINEGUN_14 17
#define Q2MZ2_TANK_MACHINEGUN_15 18
#define Q2MZ2_TANK_MACHINEGUN_16 19
#define Q2MZ2_TANK_MACHINEGUN_17 20
#define Q2MZ2_TANK_MACHINEGUN_18 21
#define Q2MZ2_TANK_MACHINEGUN_19 22
#define Q2MZ2_TANK_ROCKET_1 23
#define Q2MZ2_TANK_ROCKET_2 24
#define Q2MZ2_TANK_ROCKET_3 25
#define Q2MZ2_INFANTRY_MACHINEGUN_1 26
#define Q2MZ2_INFANTRY_MACHINEGUN_2 27
#define Q2MZ2_INFANTRY_MACHINEGUN_3 28
#define Q2MZ2_INFANTRY_MACHINEGUN_4 29
#define Q2MZ2_INFANTRY_MACHINEGUN_5 30
#define Q2MZ2_INFANTRY_MACHINEGUN_6 31
#define Q2MZ2_INFANTRY_MACHINEGUN_7 32
#define Q2MZ2_INFANTRY_MACHINEGUN_8 33
#define Q2MZ2_INFANTRY_MACHINEGUN_9 34
#define Q2MZ2_INFANTRY_MACHINEGUN_10 35
#define Q2MZ2_INFANTRY_MACHINEGUN_11 36
#define Q2MZ2_INFANTRY_MACHINEGUN_12 37
#define Q2MZ2_INFANTRY_MACHINEGUN_13 38
#define Q2MZ2_SOLDIER_BLASTER_1 39
#define Q2MZ2_SOLDIER_BLASTER_2 40
#define Q2MZ2_SOLDIER_SHOTGUN_1 41
#define Q2MZ2_SOLDIER_SHOTGUN_2 42
#define Q2MZ2_SOLDIER_MACHINEGUN_1 43
#define Q2MZ2_SOLDIER_MACHINEGUN_2 44
#define Q2MZ2_GUNNER_MACHINEGUN_1 45
#define Q2MZ2_GUNNER_MACHINEGUN_2 46
#define Q2MZ2_GUNNER_MACHINEGUN_3 47
#define Q2MZ2_GUNNER_MACHINEGUN_4 48
#define Q2MZ2_GUNNER_MACHINEGUN_5 49
#define Q2MZ2_GUNNER_MACHINEGUN_6 50
#define Q2MZ2_GUNNER_MACHINEGUN_7 51
#define Q2MZ2_GUNNER_MACHINEGUN_8 52
#define Q2MZ2_GUNNER_GRENADE_1 53
#define Q2MZ2_GUNNER_GRENADE_2 54
#define Q2MZ2_GUNNER_GRENADE_3 55
#define Q2MZ2_GUNNER_GRENADE_4 56
#define Q2MZ2_CHICK_ROCKET_1 57
#define Q2MZ2_FLYER_BLASTER_1 58
#define Q2MZ2_FLYER_BLASTER_2 59
#define Q2MZ2_MEDIC_BLASTER_1 60
#define Q2MZ2_GLADIATOR_RAILGUN_1 61
#define Q2MZ2_HOVER_BLASTER_1 62
#define Q2MZ2_ACTOR_MACHINEGUN_1 63
#define Q2MZ2_SUPERTANK_MACHINEGUN_1 64
#define Q2MZ2_SUPERTANK_MACHINEGUN_2 65
#define Q2MZ2_SUPERTANK_MACHINEGUN_3 66
#define Q2MZ2_SUPERTANK_MACHINEGUN_4 67
#define Q2MZ2_SUPERTANK_MACHINEGUN_5 68
#define Q2MZ2_SUPERTANK_MACHINEGUN_6 69
#define Q2MZ2_SUPERTANK_ROCKET_1 70
#define Q2MZ2_SUPERTANK_ROCKET_2 71
#define Q2MZ2_SUPERTANK_ROCKET_3 72
#define Q2MZ2_BOSS2_MACHINEGUN_L1 73
#define Q2MZ2_BOSS2_MACHINEGUN_L2 74
#define Q2MZ2_BOSS2_MACHINEGUN_L3 75
#define Q2MZ2_BOSS2_MACHINEGUN_L4 76
#define Q2MZ2_BOSS2_MACHINEGUN_L5 77
#define Q2MZ2_BOSS2_ROCKET_1 78
#define Q2MZ2_BOSS2_ROCKET_2 79
#define Q2MZ2_BOSS2_ROCKET_3 80
#define Q2MZ2_BOSS2_ROCKET_4 81
#define Q2MZ2_FLOAT_BLASTER_1 82
#define Q2MZ2_SOLDIER_BLASTER_3 83
#define Q2MZ2_SOLDIER_SHOTGUN_3 84
#define Q2MZ2_SOLDIER_MACHINEGUN_3 85
#define Q2MZ2_SOLDIER_BLASTER_4 86
#define Q2MZ2_SOLDIER_SHOTGUN_4 87
#define Q2MZ2_SOLDIER_MACHINEGUN_4 88
#define Q2MZ2_SOLDIER_BLASTER_5 89
#define Q2MZ2_SOLDIER_SHOTGUN_5 90
#define Q2MZ2_SOLDIER_MACHINEGUN_5 91
#define Q2MZ2_SOLDIER_BLASTER_6 92
#define Q2MZ2_SOLDIER_SHOTGUN_6 93
#define Q2MZ2_SOLDIER_MACHINEGUN_6 94
#define Q2MZ2_SOLDIER_BLASTER_7 95
#define Q2MZ2_SOLDIER_SHOTGUN_7 96
#define Q2MZ2_SOLDIER_MACHINEGUN_7 97
#define Q2MZ2_SOLDIER_BLASTER_8 98
#define Q2MZ2_SOLDIER_SHOTGUN_8 99
#define Q2MZ2_SOLDIER_MACHINEGUN_8 100
// --- Xian shit below ---
#define Q2MZ2_MAKRON_BFG 101
#define Q2MZ2_MAKRON_BLASTER_1 102
#define Q2MZ2_MAKRON_BLASTER_2 103
#define Q2MZ2_MAKRON_BLASTER_3 104
#define Q2MZ2_MAKRON_BLASTER_4 105
#define Q2MZ2_MAKRON_BLASTER_5 106
#define Q2MZ2_MAKRON_BLASTER_6 107
#define Q2MZ2_MAKRON_BLASTER_7 108
#define Q2MZ2_MAKRON_BLASTER_8 109
#define Q2MZ2_MAKRON_BLASTER_9 110
#define Q2MZ2_MAKRON_BLASTER_10 111
#define Q2MZ2_MAKRON_BLASTER_11 112
#define Q2MZ2_MAKRON_BLASTER_12 113
#define Q2MZ2_MAKRON_BLASTER_13 114
#define Q2MZ2_MAKRON_BLASTER_14 115
#define Q2MZ2_MAKRON_BLASTER_15 116
#define Q2MZ2_MAKRON_BLASTER_16 117
#define Q2MZ2_MAKRON_BLASTER_17 118
#define Q2MZ2_MAKRON_RAILGUN_1 119
#define Q2MZ2_JORG_MACHINEGUN_L1 120
#define Q2MZ2_JORG_MACHINEGUN_L2 121
#define Q2MZ2_JORG_MACHINEGUN_L3 122
#define Q2MZ2_JORG_MACHINEGUN_L4 123
#define Q2MZ2_JORG_MACHINEGUN_L5 124
#define Q2MZ2_JORG_MACHINEGUN_L6 125
#define Q2MZ2_JORG_MACHINEGUN_R1 126
#define Q2MZ2_JORG_MACHINEGUN_R2 127
#define Q2MZ2_JORG_MACHINEGUN_R3 128
#define Q2MZ2_JORG_MACHINEGUN_R4 129
#define Q2MZ2_JORG_MACHINEGUN_R5 130
#define Q2MZ2_JORG_MACHINEGUN_R6 131
#define Q2MZ2_JORG_BFG_1 132
#define Q2MZ2_BOSS2_MACHINEGUN_R1 133
#define Q2MZ2_BOSS2_MACHINEGUN_R2 134
#define Q2MZ2_BOSS2_MACHINEGUN_R3 135
#define Q2MZ2_BOSS2_MACHINEGUN_R4 136
#define Q2MZ2_BOSS2_MACHINEGUN_R5 137
//ROGUE
#define Q2MZ2_CARRIER_MACHINEGUN_L1 138
#define Q2MZ2_CARRIER_MACHINEGUN_R1 139
#define Q2MZ2_CARRIER_GRENADE 140
#define Q2MZ2_TURRET_MACHINEGUN 141
#define Q2MZ2_TURRET_ROCKET 142
#define Q2MZ2_TURRET_BLASTER 143
#define Q2MZ2_STALKER_BLASTER 144
#define Q2MZ2_DAEDALUS_BLASTER 145
#define Q2MZ2_MEDIC_BLASTER_2 146
#define Q2MZ2_CARRIER_RAILGUN 147
#define Q2MZ2_WIDOW_DISRUPTOR 148
#define Q2MZ2_WIDOW_BLASTER 149
#define Q2MZ2_WIDOW_RAIL 150
#define Q2MZ2_WIDOW_PLASMABEAM 151 // PMM - not used
#define Q2MZ2_CARRIER_MACHINEGUN_L2 152
#define Q2MZ2_CARRIER_MACHINEGUN_R2 153
#define Q2MZ2_WIDOW_RAIL_LEFT 154
#define Q2MZ2_WIDOW_RAIL_RIGHT 155
#define Q2MZ2_WIDOW_BLASTER_SWEEP1 156
#define Q2MZ2_WIDOW_BLASTER_SWEEP2 157
#define Q2MZ2_WIDOW_BLASTER_SWEEP3 158
#define Q2MZ2_WIDOW_BLASTER_SWEEP4 159
#define Q2MZ2_WIDOW_BLASTER_SWEEP5 160
#define Q2MZ2_WIDOW_BLASTER_SWEEP6 161
#define Q2MZ2_WIDOW_BLASTER_SWEEP7 162
#define Q2MZ2_WIDOW_BLASTER_SWEEP8 163
#define Q2MZ2_WIDOW_BLASTER_SWEEP9 164
#define Q2MZ2_WIDOW_BLASTER_100 165
#define Q2MZ2_WIDOW_BLASTER_90 166
#define Q2MZ2_WIDOW_BLASTER_80 167
#define Q2MZ2_WIDOW_BLASTER_70 168
#define Q2MZ2_WIDOW_BLASTER_60 169
#define Q2MZ2_WIDOW_BLASTER_50 170
#define Q2MZ2_WIDOW_BLASTER_40 171
#define Q2MZ2_WIDOW_BLASTER_30 172
#define Q2MZ2_WIDOW_BLASTER_20 173
#define Q2MZ2_WIDOW_BLASTER_10 174
#define Q2MZ2_WIDOW_BLASTER_0 175
#define Q2MZ2_WIDOW_BLASTER_10L 176
#define Q2MZ2_WIDOW_BLASTER_20L 177
#define Q2MZ2_WIDOW_BLASTER_30L 178
#define Q2MZ2_WIDOW_BLASTER_40L 179
#define Q2MZ2_WIDOW_BLASTER_50L 180
#define Q2MZ2_WIDOW_BLASTER_60L 181
#define Q2MZ2_WIDOW_BLASTER_70L 182
#define Q2MZ2_WIDOW_RUN_1 183
#define Q2MZ2_WIDOW_RUN_2 184
#define Q2MZ2_WIDOW_RUN_3 185
#define Q2MZ2_WIDOW_RUN_4 186
#define Q2MZ2_WIDOW_RUN_5 187
#define Q2MZ2_WIDOW_RUN_6 188
#define Q2MZ2_WIDOW_RUN_7 189
#define Q2MZ2_WIDOW_RUN_8 190
#define Q2MZ2_CARRIER_ROCKET_1 191
#define Q2MZ2_CARRIER_ROCKET_2 192
#define Q2MZ2_CARRIER_ROCKET_3 193
#define Q2MZ2_CARRIER_ROCKET_4 194
#define Q2MZ2_WIDOW2_BEAMER_1 195
#define Q2MZ2_WIDOW2_BEAMER_2 196
#define Q2MZ2_WIDOW2_BEAMER_3 197
#define Q2MZ2_WIDOW2_BEAMER_4 198
#define Q2MZ2_WIDOW2_BEAMER_5 199
#define Q2MZ2_WIDOW2_BEAM_SWEEP_1 200
#define Q2MZ2_WIDOW2_BEAM_SWEEP_2 201
#define Q2MZ2_WIDOW2_BEAM_SWEEP_3 202
#define Q2MZ2_WIDOW2_BEAM_SWEEP_4 203
#define Q2MZ2_WIDOW2_BEAM_SWEEP_5 204
#define Q2MZ2_WIDOW2_BEAM_SWEEP_6 205
#define Q2MZ2_WIDOW2_BEAM_SWEEP_7 206
#define Q2MZ2_WIDOW2_BEAM_SWEEP_8 207
#define Q2MZ2_WIDOW2_BEAM_SWEEP_9 208
#define Q2MZ2_WIDOW2_BEAM_SWEEP_10 209
#define Q2MZ2_WIDOW2_BEAM_SWEEP_11 210
#define MAX_MAP_AREA_BYTES 32
// edict->drawflags (hexen2 stuff)

View File

@ -1047,6 +1047,8 @@ void *VM_MemoryBase(vm_t *vm)
return NULL;
case VM_BYTECODE:
return ((qvm_t*)vm->hInst)->ds;
default:
return NULL;
}
}

View File

@ -27,6 +27,7 @@ vm_t *VM_Create(vm_t *vm, const char *name, sys_call_t syscall, sys_callex_t sys
void VM_Destroy(vm_t *vm);
qboolean VM_Restart(vm_t *vm);
int VARGS VM_Call(vm_t *vm, int instruction, ...);
void *VM_MemoryBase(vm_t *vm);

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@ -548,7 +548,7 @@ model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
{
Mod_LoadQ2BrushModel (mod, buf);
mod->needload = false;
R_DefaultTrail(mod);
P_DefaultTrail(mod);
return mod;
}
#endif
@ -582,7 +582,7 @@ model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
{
mod->needload = false;
GLMod_LoadDoomSprite(mod);
R_DefaultTrail(mod);
P_DefaultTrail(mod);
return mod;
}
#endif
@ -600,7 +600,7 @@ couldntload:
mod->maxs[1] = 16;
mod->maxs[2] = 16;
mod->needload = true;
R_DefaultTrail(mod);
P_DefaultTrail(mod);
return mod;
return NULL;
}
@ -682,7 +682,7 @@ couldntload:
goto couldntload;
}
R_DefaultTrail(mod);
P_DefaultTrail(mod);
return mod;
}
@ -966,7 +966,7 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
tx->width = mt->width;
tx->height = mt->height;
tx->parttype = ParticleTypeForName(va("tex_%s", tx->name));
tx->parttype = P_ParticleTypeForName(va("tex_%s", tx->name));
if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad)
{
@ -2685,7 +2685,7 @@ void GLMod_LoadBrushModel (model_t *mod, void *buffer)
strcpy (loadmodel->name, name);
mod = loadmodel;
R_DefaultTrail(mod);
P_DefaultTrail(mod);
}
}
#ifdef RUNTIMELIGHTING

View File

@ -742,7 +742,7 @@ void GLR_DrawEntitiesOnList (void)
{
if (gl_part_flame.value)
{
R_TorchEffect(currententity->origin, currententity->model->particleeffect);
P_TorchEffect(currententity->origin, currententity->model->particleeffect);
currententity->model = NULL;
continue;
}
@ -751,7 +751,7 @@ void GLR_DrawEntitiesOnList (void)
{
if (gl_part_torch.value)
{
R_TorchEffect(currententity->origin, currententity->model->particleeffect);
P_TorchEffect(currententity->origin, currententity->model->particleeffect);
}
}
}
@ -875,7 +875,7 @@ void GLR_DrawViewModel (void)
{
if (gl_part_flame.value)
{
R_TorchEffect(currententity->origin, currententity->model->particleeffect);
P_TorchEffect(currententity->origin, currententity->model->particleeffect);
currententity->model = NULL;
return;
}
@ -884,7 +884,7 @@ void GLR_DrawViewModel (void)
{
if (gl_part_torch.value)
{
R_TorchEffect(currententity->origin, currententity->model->particleeffect);
P_TorchEffect(currententity->origin, currententity->model->particleeffect);
}
}
}
@ -1461,7 +1461,7 @@ void R_RenderScene (void)
if (cl.worldmodel)
{
TRACE(("dbg: calling R_DrawParticles\n"));
R_DrawParticles ();
P_DrawParticles ();
}
#ifdef GLTEST

View File

@ -650,7 +650,6 @@ void GLR_Init (void)
{
Cmd_AddRemCommand ("timerefresh", GLR_TimeRefresh_f);
Cmd_AddRemCommand ("envmap", R_Envmap_f);
Cmd_AddRemCommand ("pointfile", R_ReadPointFile_f);
// Cmd_AddRemCommand ("makewad", R_MakeTexWad_f);
@ -977,7 +976,7 @@ void GLR_NewMap (void)
r_oldviewcluster = 0;
r_viewcluster2 = -1;
TRACE(("dbg: GLR_NewMap: clear particles\n"));
R_ClearParticles ();
P_ClearParticles ();
TRACE(("dbg: GLR_NewMap: wiping them stains (getting the cloth out)\n"));
GLR_WipeStains();
TRACE(("dbg: GLR_NewMap: building lightmaps\n"));

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@ -3965,7 +3965,7 @@ void GL_BuildLightmaps (void)
}
GL_CreateSurfaceLightmap (m->surfaces + i);
R_EmitSkyEffectTris(m, &m->surfaces[i]);
P_EmitSkyEffectTris(m, &m->surfaces[i]);
if (m->surfaces[i].polys) //there are some surfaces that have a display list already (the subdivided ones)
continue;
BuildSurfaceDisplayList (m->surfaces + i);

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@ -48,7 +48,6 @@ void GL_InitFogTexture(void);
void GL_BeginRendering (int *x, int *y, int *width, int *height);
void GL_EndRendering (void);
void R_EmitSkyEffectTris(model_t *mod, msurface_t *fa);
void GLR_BrightenScreen (void);
void GLR_NetGraph (void);
void GLR_DrawAlphaSurfaces (void);
@ -154,7 +153,6 @@ extern int glx, gly, glwidth, glheight;
void R_TimeRefresh_f (void);
void R_ReadPointFile_f (void);
texture_t *SWR_TextureAnimation (texture_t *base);
texture_t *GLR_TextureAnimation (texture_t *base);

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@ -2287,7 +2287,7 @@ retry:
}
//progs contains enough info for use to recompile it.
if (trysleft && externs->autocompile == PR_COMPILECHANGED && pr_progs->version == PROG_EXTENDEDVERSION)
if (trysleft && (externs->autocompile == PR_COMPILECHANGED || externs->autocompile == PR_COMPILEEXISTANDCHANGED) && pr_progs->version == PROG_EXTENDEDVERSION)
{
if (PR_TestRecompile(progfuncs))
{

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@ -157,7 +157,7 @@ typedef struct progexterns_s {
builtin_t *globalbuiltins; //these are available to all progs
int numglobalbuiltins;
enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS, PR_COMPILEIGNORE} autocompile;
enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILEEXISTANDCHANGED, PR_COMPILECHANGED, PR_COMPILEALWAYS, PR_COMPILEIGNORE} autocompile;
double *gametime;

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@ -867,6 +867,7 @@ void inline QCC_PR_Expect (char *string)
void editbadfile(char *fname, int line);
char *TypeName(QCC_type_t *type);
void QCC_PR_IncludeChunk (char *data, pbool duplicate, char *filename);
pbool QCC_PR_UnInclude(void);
extern void *(*pHash_Get)(hashtable_t *table, char *name);
extern void *(*pHash_GetNext)(hashtable_t *table, char *name, void *old);
extern void *(*pHash_Add)(hashtable_t *table, char *name, void *data, bucket_t *);

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@ -7254,7 +7254,7 @@ void QCC_PR_ParseDefs (char *classname)
extern int ForcedCRC;
if (ForcedCRC)
QCC_PR_ParseError(ERR_BADEXTENSION, "progs crc was already specified - only one is allowed");
ForcedCRC = pr_immediate._float;
ForcedCRC = (int)pr_immediate._float;
QCC_PR_Lex();
QCC_PR_Expect(";");
return;

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@ -472,10 +472,11 @@ typedef struct client_s
double stats_started;
#endif
qboolean csqcactive;
#ifdef PROTOCOL_VERSION_FTE
unsigned long fteprotocolextensions;
unsigned long fteprotocolextensions;
#endif
unsigned long zquake_extensions;
unsigned long zquake_extensions;
int isq2client; //contains protocol version too.
//speed cheat testing
@ -503,6 +504,7 @@ typedef struct client_s
struct client_s *controller;
struct client_s *controlled;
int rate;
int drate;
} client_t;
@ -973,6 +975,8 @@ int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs);
void SV_GibFilterInit(void);
void SV_CleanupEnts(void);
void SV_CSQC_DroppedPacket(client_t *client, int sequence);
//
// sv_nchan.c
//
@ -1118,6 +1122,7 @@ extern cvar_t sv_demoMaxSize;
extern cvar_t sv_demoMaxDirSize;
void SV_MVDInit(void);
char *SV_MVDNum(int num); //filename for demonum
void SV_SendMVDMessage(void);
qboolean SV_ReadMVD (void);
void SV_FlushDemoSignon (void);

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@ -278,7 +278,7 @@ static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent)
#ifndef PEXT_CSQC
return false;
#else
if (!(client->fteprotocolextensions & PEXT_CSQC))
if (!(client->csqcactive))
return false;
if (!ent->v.SendEntity)
@ -304,7 +304,7 @@ void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg)
// if (!csqcnuments)
// return;
if (!(client->fteprotocolextensions & PEXT_CSQC))
if (!(client->csqcactive))
return;
//FIXME: prioritise the list of csqc ents somehow
@ -406,15 +406,19 @@ void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg)
#endif
}
#ifdef PEXT_CSQC
void SV_CSQC_DroppedPacket(client_t *client, int sequence)
{
#ifdef PEXT_CSQC
int i;
if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
return;
for (i = 0; i < sv.num_edicts; i++)
if (client->csqcentsequence[i] == sequence)
client->csqcentversions[i]--; //do that update thang (but later).
#endif
}
#endif
//=============================================================================

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@ -695,6 +695,18 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
Info_SetValueForStarKey(svs.info, "*cheats", "", MAX_SERVERINFO_STRING);
}
//do we allow csprogs?
#ifdef PEXT_CSQC
file = COM_LoadTempFile("csprogs.dat");
if (file)
{
char text[64];
sprintf(text, "0x%x", Com_BlockChecksum(file, com_filesize));
Info_SetValueForStarKey(svs.info, "*csprogs", text, MAX_SERVERINFO_STRING);
}
else
Info_SetValueForStarKey(svs.info, "*csprogs", "", MAX_SERVERINFO_STRING);
#endif
if (svprogfuncs) //we don't want the q1 stuff anymore.
{
CloseProgs(svprogfuncs);

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@ -309,7 +309,13 @@ int main(int argc, char *argv[])
oldtime = Sys_DoubleTime () - 0.1;
while (1)
{
stdin_ready = NET_Sleep(100, true);
if (do_stdin)
stdin_ready = NET_Sleep(100, true);
else
{
NET_Sleep(100, false);
stdin_ready = false;
}
// find time passed since last cycle
newtime = Sys_DoubleTime ();

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@ -513,12 +513,12 @@ void Sys_HideConsole(void)
if (!consolewindowhandle)
{
char old[512];
#define STRING "Trying to hide"
#define STRINGH "Trying to hide" //msvc sucks
GetConsoleTitle(old, sizeof(old));
SetConsoleTitle(STRING);
consolewindowhandle = FindWindow(NULL, STRING);
SetConsoleTitle(STRINGH);
consolewindowhandle = FindWindow(NULL, STRINGH);
SetConsoleTitle(old);
#undef STRING
#undef STRINGH
}
if (consolewindowhandle)
@ -585,12 +585,12 @@ void Sys_ServerActivity(void)
if (!wnd)
{
char old[512];
#define STRING "About To Flash"
#define STRINGF "About To Flash" //msvc sucks
GetConsoleTitle(old, sizeof(old));
SetConsoleTitle(STRING);
wnd = FindWindow(NULL, STRING);
SetConsoleTitle(STRINGF);
wnd = FindWindow(NULL, STRINGF);
SetConsoleTitle(old);
#undef STRING
#undef STRINGF
}
if (wnd)

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@ -245,6 +245,8 @@ void SV_New_f (void)
else
MSG_WriteString (&host_client->netchan.message, va("fullserverinfo \"%s\"\n", svs.info) );
host_client->csqcactive = false;
// send music
MSG_WriteByte (&host_client->netchan.message, svc_cdtrack);
if (svprogfuncs)
@ -1333,7 +1335,7 @@ void SV_NextChunkedDownload(int chunknum)
{
#define CHUNKSIZE 1024
char buffer[1024];
if (host_client->datagram.cursize + CHUNKSIZE+5 > host_client->datagram.maxsize)
if (host_client->datagram.cursize + CHUNKSIZE+5+50 > host_client->datagram.maxsize)
return; //choked!
fseek (host_client->download, chunknum*CHUNKSIZE, SEEK_SET);
fread (buffer, 1, CHUNKSIZE, host_client->download);
@ -2770,6 +2772,11 @@ void Cmd_Observe_f (void)
host_client->sendinfo = true;
}
void SV_EnableClientsCSQC(void)
{
host_client->csqcactive = true;
}
void SV_MVDList_f (void);
void SV_MVDInfo_f (void);
typedef struct
@ -2814,6 +2821,7 @@ ucmd_t ucmds[] =
{"nextdl", SV_NextDownload_f},
{"ptrack", SV_PTrack_f}, //ZOID - used with autocam
{"enablecsqc", SV_EnableClientsCSQC},
{"snap", SV_NoSnap_f},
{"vote", SV_Vote_f},
@ -4112,10 +4120,10 @@ void SV_ExecuteClientMessage (client_t *cl)
if (cl->lastsequence_acknoledged + UPDATE_BACKUP > cl->netchan.incoming_acknowledged)
frame->ping_time = realtime - frame->senttime; //no more phenomanally low pings please
#ifdef PEXT_CSQC
for (i = cl->lastsequence_acknoledged+1; i < cl->netchan.incoming_acknowledged; i++)
SV_CSQC_DroppedPacket(cl, i);
#endif
cl->lastsequence_acknoledged = cl->netchan.incoming_acknowledged;
}
else

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@ -835,5 +835,53 @@ LClampP2:
LClampP3:
ret
#define in 4
#define out 8
.align 2
.globl C(TransformVector)
C(TransformVector):
movl in(%esp),%eax
movl out(%esp),%edx
flds (%eax) // in[0]
fmuls C(vright) // in[0]*vright[0]
flds (%eax) // in[0] | in[0]*vright[0]
fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0]
flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0]
fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0]
flds 4(%eax) // in[1] | ...
fmuls C(vright)+4 // in[1]*vright[1] | ...
flds 4(%eax) // in[1] | in[1]*vright[1] | ...
fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[1] | ...
flds 4(%eax) // in[1] | in[1]*vup[1] | in[1]*vright[1] | ...
fmuls C(vpn)+4 // in[1]*vpn[1] | in[1]*vup[1] | in[1]*vright[1] | ...
fxch %st(2) // in[1]*vright[1] | in[1]*vup[1] | in[1]*vpn[1] | ...
faddp %st(0),%st(5) // in[1]*vup[1] | in[1]*vpn[1] | ...
faddp %st(0),%st(3) // in[1]*vpn[1] | ...
faddp %st(0),%st(1) // vpn_accum | vup_accum | vright_accum
flds 8(%eax) // in[2] | ...
fmuls C(vright)+8 // in[2]*vright[2] | ...
flds 8(%eax) // in[2] | in[2]*vright[2] | ...
fmuls C(vup)+8 // in[2]*vup[2] | in[2]*vright[2] | ...
flds 8(%eax) // in[2] | in[2]*vup[2] | in[2]*vright[2] | ...
fmuls C(vpn)+8 // in[2]*vpn[2] | in[2]*vup[2] | in[2]*vright[2] | ...
fxch %st(2) // in[2]*vright[2] | in[2]*vup[2] | in[2]*vpn[2] | ...
faddp %st(0),%st(5) // in[2]*vup[2] | in[2]*vpn[2] | ...
faddp %st(0),%st(3) // in[2]*vpn[2] | ...
faddp %st(0),%st(1) // vpn_accum | vup_accum | vright_accum
fstps 8(%edx) // out[2]
fstps 4(%edx) // out[1]
fstps (%edx) // out[0]
ret
#endif // id386

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@ -242,14 +242,6 @@ qboolean R_AliasCheckBBox (void);
#define AMP2 3
#define SPEED 20
//=========================================================
// particle stuff
void R_DrawParticles (void);
void R_InitParticles (void);
void R_EmitSkyEffectTris(model_t *mod, msurface_t *fa);
void R_ClearParticles (void);
void R_ReadPointFile_f (void);
void R_SurfacePatch (void);
extern int r_amodels_drawn;

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@ -228,7 +228,6 @@ void SWR_Init (void)
R_InitTurb ();
Cmd_AddRemCommand ("timerefresh", SWR_TimeRefresh_f);
Cmd_AddRemCommand ("pointfile", R_ReadPointFile_f);
Cvar_SetValue (&r_maxedges, (float)NUMSTACKEDGES);
Cvar_SetValue (&r_maxsurfs, (float)NUMSTACKSURFACES);
@ -273,7 +272,7 @@ void SWR_NewMap (void)
cl.worldmodel->leafs[i].efrags = NULL;
r_viewleaf = NULL;
R_ClearParticles ();
P_ClearParticles ();
r_cnumsurfs = r_maxsurfs.value;
@ -678,7 +677,7 @@ void SWR_DrawEntitiesOnList (void)
{
if (gl_part_flame.value)
{
R_TorchEffect(currententity->origin, currententity->model->particleeffect);
P_TorchEffect(currententity->origin, currententity->model->particleeffect);
continue;
}
}
@ -686,7 +685,7 @@ void SWR_DrawEntitiesOnList (void)
{
if (gl_part_torch.value)
{
R_TorchEffect(currententity->origin, currententity->model->particleeffect);
P_TorchEffect(currententity->origin, currententity->model->particleeffect);
}
}
}
@ -1413,7 +1412,7 @@ SetVisibilityByPassages ();
dp_time1 = Sys_DoubleTime ();
}
R_DrawParticles ();
P_DrawParticles ();
if (r_dspeeds.value)
dp_time2 = Sys_DoubleTime ();

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@ -369,7 +369,7 @@ void TransformVector (vec3_t in, vec3_t out)
{
out[0] = DotProduct(in,vright);
out[1] = DotProduct(in,vup);
out[2] = DotProduct(in,vpn);
out[2] = DotProduct(in,vpn);
}
#endif

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@ -395,7 +395,7 @@ void SWR_BuildLightmaps(void)
for (i=0 ; i<cl.worldmodel->numsurfaces ; i++, surf++)
{
if ( cl.worldmodel->surfaces[i].flags & SURF_DRAWSKY )
R_EmitSkyEffectTris(cl.worldmodel, &cl.worldmodel->surfaces[i]);
P_EmitSkyEffectTris(cl.worldmodel, &cl.worldmodel->surfaces[i]);
SWR_CreateSurfaceLightmap(surf);
}
}

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@ -446,14 +446,24 @@ void SWDraw_Init (void)
int width;
int height;
qbyte *image;
qbyte *src, *dest;
extern qbyte default_conchar[11356];
image = ReadTargaFile(default_conchar, sizeof(default_conchar), &width, &height, false);
COM_WriteFile("test.dat", image, 256*256*4);
draw_chars = BZ_Malloc(256*256);
draw_chars = BZ_Malloc(128*128);
//downsample the 256 image to quake's 128 wide.
for (i = 0; i < 128;i++)
{
src = image+i*8*16*16;
dest = draw_chars + i*16*8;
for (x = 0; x < 128; x++)
dest[x] = src[(x*2)*4]?15:0;//GetPalette(image[i*4], image[i*4+1], image[i*4+2]);
}
for (i = 0; i < 256*256; i++)
draw_chars[i] = image[i*4]?15:0;//GetPalette(image[i*4], image[i*4+1], image[i*4+2]);
COM_WriteFile("test2.dat", draw_chars, 128*128);
BZ_Free(image);
}

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@ -302,7 +302,7 @@ model_t *SWMod_LoadModel (model_t *mod, qboolean crash)
loadmodel = mod;
mod->needload = false;
Mod_LoadQ2BrushModel(mod, NULL);
R_DefaultTrail(mod);
P_DefaultTrail(mod);
return mod;
}
#endif
@ -344,6 +344,7 @@ model_t *SWMod_LoadModel (model_t *mod, qboolean crash)
mod->maxs[1] = 16;
mod->maxs[2] = 16;
mod->needload = true;
P_DefaultTrail(mod);
return mod;
return NULL;
}
@ -412,10 +413,11 @@ model_t *SWMod_LoadModel (model_t *mod, qboolean crash)
mod->maxs[1] = 16;
mod->maxs[2] = 16;
mod->needload = true;
P_DefaultTrail(mod);
return mod;
}
R_DefaultTrail(mod);
P_DefaultTrail(mod);
return mod;
}
@ -2020,7 +2022,7 @@ void SWMod_LoadBrushModel (model_t *mod, void *buffer)
strcpy (loadmodel->name, name);
mod = loadmodel;
R_DefaultTrail(mod);
P_DefaultTrail(mod);
}
}
}