CSQC support changes and some small bugfixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@874 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-02-12 18:56:04 +00:00
parent f4cfc008e1
commit acde8ade44
41 changed files with 861 additions and 444 deletions

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@ -2198,6 +2198,89 @@ void CL_LinkPlayers (void)
}
}
void CL_LinkViewModel(void)
{
entity_t ent;
// float ambient[4], diffuse[4];
// int j;
// int lnum;
// vec3_t dist;
// float add;
// dlight_t *dl;
// int ambientlight, shadelight;
static struct model_s *oldmodel[MAX_SPLITS];
static float lerptime[MAX_SPLITS];
static int prevframe[MAX_SPLITS];
static int oldframe[MAX_SPLITS];
#ifdef SIDEVIEWS
extern qboolean r_secondaryview;
if (r_secondaryview==1)
return;
#endif
if (!r_drawviewmodel.value || !Cam_DrawViewModel(r_refdef.currentplayernum))
return;
#ifdef Q2CLIENT
if (cls.q2server)
return;
#endif
if (!r_drawentities.value)
return;
if (cl.stats[r_refdef.currentplayernum][STAT_ITEMS] & IT_INVISIBILITY)
return;
if (cl.stats[r_refdef.currentplayernum][STAT_HEALTH] <= 0)
return;
memset(&ent, 0, sizeof(ent));
ent.model = cl.viewent[r_refdef.currentplayernum].model;
if (!ent.model)
return;
#ifdef PEXT_SCALE
ent.scale = 1;
#endif
if (r_drawviewmodel.value > 0 && r_drawviewmodel.value < 1)
ent.alpha = r_drawviewmodel.value;
else
ent.alpha = 1;
ent.frame = cl.viewent[r_refdef.currentplayernum].frame;
ent.oldframe = oldframe[r_refdef.currentplayernum];
if (ent.frame != prevframe[r_refdef.currentplayernum])
{
oldframe[r_refdef.currentplayernum] = ent.oldframe = prevframe[r_refdef.currentplayernum];
lerptime[r_refdef.currentplayernum] = realtime;
}
prevframe[r_refdef.currentplayernum] = ent.frame;
if (ent.model != oldmodel[r_refdef.currentplayernum])
{
oldmodel[r_refdef.currentplayernum] = ent.model;
oldframe[r_refdef.currentplayernum] = ent.oldframe = ent.frame;
lerptime[r_refdef.currentplayernum] = realtime;
}
ent.lerptime = 1-(realtime-lerptime[r_refdef.currentplayernum])*10;
if (ent.lerptime<0)ent.lerptime=0;
if (ent.lerptime>1)ent.lerptime=1;
#define Q2RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors
#define Q2RF_WEAPONMODEL 4 // only draw through eyes
#define Q2RF_DEPTHHACK 16 // for view weapon Z crunching
ent.flags = Q2RF_WEAPONMODEL|Q2RF_DEPTHHACK;
V_AddEntity(&ent);
}
//======================================================================
/*
@ -2401,6 +2484,20 @@ Builds the visedicts array for cl.time
Made up of: clients, packet_entities, nails, and tents
===============
*/
void CL_SwapEntityLists(void)
{
cl_oldnumvisedicts = cl_numvisedicts;
cl_oldvisedicts = cl_visedicts;
if (cl_visedicts == cl_visedicts_list[0])
cl_visedicts = cl_visedicts_list[1];
else
cl_visedicts = cl_visedicts_list[0];
// cl_oldvisedicts = cl_visedicts_list[(cls.netchan.incoming_sequence-1)&1];
// cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1];
cl_numvisedicts = 0;
}
void CL_EmitEntities (void)
{
if (cls.state != ca_active)
@ -2418,17 +2515,9 @@ void CL_EmitEntities (void)
if (!cl.validsequence)
return;
cl_oldnumvisedicts = cl_numvisedicts;
cl_oldvisedicts = cl_visedicts;
if (cl_visedicts == cl_visedicts_list[0])
cl_visedicts = cl_visedicts_list[1];
else
cl_visedicts = cl_visedicts_list[0];
// cl_oldvisedicts = cl_visedicts_list[(cls.netchan.incoming_sequence-1)&1];
// cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1];
cl_numvisedicts = 0;
CL_SwapEntityLists();
CL_LinkViewModel ();
CL_LinkPlayers ();
CL_LinkPacketEntities ();
CL_LinkProjectiles ();

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@ -2722,22 +2722,13 @@ CL_RequestNextDownload();
{
CL_SendCmd ();
if (cl.worldmodel)
{
//work out which packet entities are solid
CL_SetSolidEntities ();
if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
{ // first update is the final signon stage
cls.state = ca_active;
if (VID_SetWindowCaption)
VID_SetWindowCaption(va("FTE QuakeWorld: %s", cls.servername));
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
// build a refresh entity list
CL_EmitEntities ();
SCR_EndLoadingPlaque();
}
}

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@ -3627,11 +3627,16 @@ void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from n
*msg = '\0';
Con_DPrintf("stufftext: %s\n", stufftext);
if (!strncmp(stufftext, "fullserverinfo ", 15))
Cmd_ExecuteString(stufftext, RESTRICT_SERVER+destsplit);
Cmd_ExecuteString(stufftext, RESTRICT_SERVER+destsplit); //do this NOW so that it's done before any models or anything are loaded
else
{
Cbuf_AddText (stufftext, RESTRICT_SERVER+destsplit);
Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit);
#ifdef CSQC_DAT
if (!CSQC_StuffCmd(stufftext))
#endif
{
Cbuf_AddText (stufftext, RESTRICT_SERVER+destsplit);
Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit);
}
}
msg++;

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@ -584,15 +584,6 @@ void CL_PredictMovePNum (int pnum)
return;
}
if (cls.state == ca_onserver)
{ // first update is the final signon stage
cls.state = ca_active;
if (VID_SetWindowCaption)
VID_SetWindowCaption(va("FTE QuakeWorld: %s", cls.servername));
SCR_EndLoadingPlaque();
}
// this is the last frame received from the server
from = &cl.frames[cl.validsequence & UPDATE_MASK];

View File

@ -184,6 +184,11 @@ for a few moments
*/
void SCR_CenterPrint (int pnum, char *str)
{
#ifdef CSQC_DAT
if (CSQC_CenterPrint(str)) //csqc nabbed it.
return;
#endif
Q_strncpyz (scr_centerstring[pnum], str, sizeof(scr_centerstring[pnum]));
scr_centertime_off[pnum] = scr_centertime.value;
scr_centertime_start[pnum] = cl.time;
@ -1153,8 +1158,8 @@ void SCR_BeginLoadingPlaque (void)
void SCR_EndLoadingPlaque (void)
{
if (!scr_initialized)
return;
// if (!scr_initialized)
// return;
scr_disabled_for_loading = false;
scr_fullupdate = 0;

View File

@ -344,9 +344,11 @@ void VQ3_AddEntity(const q3refEntity_t *q3)
ent.lerpfrac = ent.lerptime = q3->backlerp;
ent.alpha = 1;
ent.scale = 1;
ent.forcedshader = q3->customShader;
#ifdef Q3SHADERS
ent.forcedshader = (void*)q3->customShader;
*(int*)ent.shaderRGBA = *(int*)q3->shaderRGBA;
ent.shaderTime = q3->shaderTime;
#endif
if (q3->renderfx & Q3RF_DEPTHHACK)
ent.flags |= Q2RF_DEPTHHACK;
if (q3->renderfx & Q3RF_THIRD_PERSON)

View File

@ -466,6 +466,9 @@ typedef struct
struct model_s *model_precache[MAX_MODELS];
struct sfx_s *sound_precache[MAX_SOUNDS];
char model_csqcname[MAX_CSQCMODELS][MAX_QPATH];
struct model_s *model_csqcprecache[MAX_CSQCMODELS];
char skyname[MAX_QPATH];
char levelname[40]; // for display on solo scoreboard
int playernum[MAX_SPLITS];
@ -720,6 +723,38 @@ void CL_ParsePacketEntities (qboolean delta);
void CL_SetSolidEntities (void);
void CL_ParsePlayerinfo (void);
void CL_ParseClientPersist(void);
//these last ones are needed for csqc handling of engine-bound ents.
void CL_SwapEntityLists(void);
void CL_LinkViewModel(void);
void CL_LinkPlayers (void);
void CL_LinkPacketEntities (void);
void CL_LinkProjectiles (void);
//
//clq3_parse.c
//
#ifdef Q3CLIENT
void CLQ3_SendClientCommand(const char *fmt, ...);
void CLQ3_SendConnectPacket(netadr_t to);
void CLQ3_SendCmd(usercmd_t *cmd);
qboolean CLQ3_Netchan_Process(void);
void CLQ3_ParseServerMessage (void);
qboolean CG_FillQ3Snapshot(int snapnum, struct snapshot_s *snapshot);
void CG_InsertIntoGameState(int num, char *str);
void CG_Restart_f(void);
#endif
//
//pr_csqc.c
//
#ifdef CSQC_DAT
void CSQC_Init (void);
qboolean CSQC_DrawView(void);
void CSQC_Shutdown(void);
qboolean CSQC_StuffCmd(char *cmd);
qboolean CSQC_CenterPrint(char *cmd);
#endif
//
// cl_pred.c
@ -871,6 +906,7 @@ qboolean CIN_RunCinematic (void);
void MVD_Interpolate(void);
void TP_Init(void);
void TP_CheckVars(void);
void TP_CheckPickupSound(char *s, vec3_t org);
void Stats_NewMap(void);

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@ -28,26 +28,6 @@ float LerpAngle (float a2, float a1, float frac)
return a2 + frac * (a1 - a2);
}
#define Q2PS_M_TYPE (1<<0)
#define Q2PS_M_ORIGIN (1<<1)
#define Q2PS_M_VELOCITY (1<<2)
#define Q2PS_M_TIME (1<<3)
#define Q2PS_M_FLAGS (1<<4)
#define Q2PS_M_GRAVITY (1<<5)
#define Q2PS_M_DELTA_ANGLES (1<<6)
#define Q2PS_VIEWOFFSET (1<<7)
#define Q2PS_VIEWANGLES (1<<8)
#define Q2PS_KICKANGLES (1<<9)
#define Q2PS_BLEND (1<<10)
#define Q2PS_FOV (1<<11)
#define Q2PS_WEAPONINDEX (1<<12)
#define Q2PS_WEAPONFRAME (1<<13)
#define Q2PS_RDFLAGS (1<<14)
// entity_state_t->effects
// Effects are things handled on the client side (lights, particles, frame animations)
// that happen constantly on the given entity.
@ -89,37 +69,6 @@ float LerpAngle (float a2, float a1, float frac)
#define Q2EF_TRACKERTRAIL 0x80000000
//ROGUE
// entity_state_t->renderfx flags
#define Q2RF_MINLIGHT 1 // allways have some light (viewmodel)
#define Q2RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors
#define Q2RF_WEAPONMODEL 4 // only draw through eyes
#define Q2RF_FULLBRIGHT 8 // allways draw full intensity
#define Q2RF_DEPTHHACK 16 // for view weapon Z crunching
#define Q2RF_TRANSLUCENT 32
#define Q2RF_FRAMELERP 64
#define Q2RF_BEAM 128
#define Q2RF_CUSTOMSKIN 256 // skin is an index in image_precache
#define Q2RF_GLOW 512 // pulse lighting for bonus items
#define Q2RF_SHELL_RED 1024
#define Q2RF_SHELL_GREEN 2048
#define Q2RF_SHELL_BLUE 4096
//ROGUE
#define Q2RF_IR_VISIBLE 0x00008000 // 32768
#define Q2RF_SHELL_DOUBLE 0x00010000 // 65536
#define Q2RF_SHELL_HALF_DAM 0x00020000
#define Q2RF_USE_DISGUISE 0x00040000
//ROGUE
// player_state_t->refdef flags
#define Q2RDF_UNDERWATER 1 // warp the screen as apropriate
#define Q2RDF_NOWORLDMODEL 2 // used for player configuration screen
//ROGUE
#define Q2RDF_IRGOGGLES 4
#define Q2RDF_UVGOGGLES 8
//ROGUE

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@ -480,6 +480,7 @@ menuedit_t *MC_AddEdit(menu_t *menu, int x, int y, char *text, char *def)
n->common.iszone = true;
n->common.posx = x;
n->common.posy = y;
n->modified = true;
n->caption = text;
Q_strncpyz(n->text, def, sizeof(n->text));
@ -499,6 +500,7 @@ menuedit_t *MC_AddEditCvar(menu_t *menu, int x, int y, char *text, char *name)
n->common.posy = y;
n->common.width = (strlen(text)+17)*8;
n->common.height = 8;
n->modified = true;
n->caption = (char *)(n+1);
strcpy((char *)(n+1), text);
n->cvar = cvar;
@ -811,6 +813,8 @@ void MC_EditBox_Key(menuedit_t *edit, int key)
edit->text[len+1] = '\0';
}
edit->modified = true;
if (edit->cvar)
{
Cvar_Set(edit->cvar, edit->text);

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@ -56,6 +56,9 @@ typedef struct {
menuedit_t *skinedit;
int topcolour;
int lowercolour;
int tiwidth, tiheight;
qbyte translationimage[64*64];
} setupmenu_t;
qboolean ApplySetupMenu (union menuoption_s *option,struct menu_s *menu, int key)
{
@ -119,14 +122,30 @@ void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
extern qbyte translationTable[256];
setupmenu_t *info = menu->data;
mpic_t *p;
qbyte *f;
if (info->skinedit->modified)
{
info->skinedit->modified = false;
f = COM_LoadMallocFile (va("gfx/player/%s.lmp", info->skinedit->text));
if (!f)
f = COM_LoadMallocFile("gfx/menuplyr.lmp");
if (f)
{
info->tiwidth = ((int*)f)[0];
info->tiheight = ((int*)f)[1];
memcpy(info->translationimage, f+8, info->tiwidth*info->tiheight);
BZ_Free(f);
}
}
p = Draw_CachePic ("gfx/bigbox.lmp");
Draw_TransPic (x-12, y-8, p);
p = Draw_SafeCachePic (va("gfx/player/%s.lmp", info->skinedit->text));
if (!p) //fallback
p = Draw_CachePic ("gfx/menuplyr.lmp");
Draw_TransPic (x-12, y-8, p);
M_BuildTranslationTable(info->topcolour*16, info->lowercolour*16);
Draw_TransPicTranslate (x, y, p, translationTable);
Draw_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
}
void M_Menu_Setup_f (void)
@ -164,6 +183,7 @@ void M_Menu_Setup_f (void)
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
info->skinedit->modified = true;
}

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@ -132,11 +132,11 @@ void M_BuildTranslationTable(int top, int bottom)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
/*
void M_DrawTransPicTranslate (int x, int y, mpic_t *pic)
{
Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
}
}*/
void M_DrawTextBox (int x, int y, int width, int lines)

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@ -81,6 +81,7 @@ typedef struct {
cvar_t *cvar;
char text[MAX_EDIT_LENGTH];
int cursorpos;
qboolean modified;
} menuedit_t;
typedef struct {
menucommon_t common;

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@ -30,7 +30,7 @@ extern void (*Draw_Pic) (int x, int y, mpic_t *pic);
extern void (*Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
extern void (*Draw_SubPic) (int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height);
extern void (*Draw_TransPic) (int x, int y, mpic_t *pic);
extern void (*Draw_TransPicTranslate) (int x, int y, mpic_t *pic, qbyte *translation);
extern void (*Draw_TransPicTranslate) (int x, int y, int width, int height, qbyte *image, qbyte *translation);
extern void (*Draw_ConsoleBackground) (int lines);
extern void (*Draw_EditorBackground) (int lines);
extern void (*Draw_TileClear) (int x, int y, int w, int h);

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@ -25,6 +25,8 @@ typedef struct {
float lerpfrac;
float drawmask; //drawentities uses this mask for it.
string_t model;
} csqcentvars_t;
typedef struct csqcedict_s
@ -39,11 +41,11 @@ typedef struct csqcedict_s
void CSQC_InitFields(void)
{ //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t
#define fieldfloat(name) QC_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
#define fieldvector(name) QC_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
#define fieldentity(name) QC_RegisterFieldVar(csqcprogs, ev_entity, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
#define fieldstring(name) QC_RegisterFieldVar(csqcprogs, ev_string, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
#define fieldfunction(name) QC_RegisterFieldVar(csqcprogs, ev_function, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
#define fieldfloat(name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
#define fieldvector(name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
#define fieldentity(name) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
#define fieldstring(name) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
#define fieldfunction(name) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (int)&((csqcedict_t*)0)->v.name - (int)&((csqcedict_t*)0)->v, -1)
fieldfloat(modelindex);
fieldvector(origin);
@ -58,6 +60,8 @@ void CSQC_InitFields(void)
fieldfloat(lerpfrac);
fieldfloat(drawmask);
fieldstring(model);
}
#define RETURN_SSTRING(s) (*(char **)&((int *)pr_globals)[OFS_RETURN] = PR_SetString(prinst, s)) //static - exe will not change it.
@ -141,6 +145,8 @@ void PF_CL_drawsetcliparea (progfuncs_t *prinst, struct globalvars_s *pr_globals
void PF_CL_drawresetcliparea (progfuncs_t *prinst, struct globalvars_s *pr_globals);
void PF_CL_drawgetimagesize (progfuncs_t *prinst, struct globalvars_s *pr_globals);
#define MAXTEMPBUFFERLEN 1024
void PF_fclose_progs (progfuncs_t *prinst);
char *PF_VarString (progfuncs_t *prinst, int first, struct globalvars_s *pr_globals);
@ -181,15 +187,24 @@ static void PF_R_AddEntity(progfuncs_t *prinst, struct globalvars_s *pr_globals)
entity_t ent;
int i;
if (!cl_visedicts)
cl_visedicts = cl_visedicts_list[0];
memset(&ent, 0, sizeof(ent));
i = in->v.modelindex;
if (i <= 0 || i >= MAX_MODELS) //whoops, no model, no draw.
if (i == 0)
return;
else if (i > 0 && i < MAX_MODELS)
ent.model = cl.model_precache[i];
else if (i < 0 && i > -MAX_CSQCMODELS)
ent.model = cl.model_csqcprecache[-i];
else
return; //there might be other ent types later as an extension that stop this.
ent.model = cl.model_precache[i];
if (!ent.model)
{
Con_Printf("PF_R_AddEntity: model wasn't precached!\n");
return;
}
ent.frame = in->v.frame;
ent.oldframe = in->v.oldframe;
@ -227,20 +242,41 @@ static void PF_R_AddEntityMask(progfuncs_t *prinst, struct globalvars_s *pr_glob
}
}
if (mask & MASK_ENGINE)
if (mask & MASK_ENGINE && cl.worldmodel)
{
CL_EmitEntities();
CL_LinkViewModel ();
CL_LinkPlayers ();
CL_LinkPacketEntities ();
CL_LinkProjectiles ();
CL_UpdateTEnts ();
}
}
float CalcFov (float fov_x, float width, float height);
//float CalcFov (float fov_x, float width, float height);
//clear scene, and set up the default stuff.
static void PF_R_ClearScene (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
extern frame_t *view_frame;
extern player_state_t *view_message;
cl_numvisedicts = 0;
CL_DecayLights ();
if (cl.worldmodel)
{
//work out which packet entities are solid
CL_SetSolidEntities ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
}
CL_SwapEntityLists();
view_frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
view_message = &view_frame->playerstate[cl.playernum[0]];
@ -417,19 +453,24 @@ static void PF_cs_getstatf(progfuncs_t *prinst, struct globalvars_s *pr_globals)
G_FLOAT(OFS_RETURN) = val;
}
static void PF_cs_getstati(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
{ //convert an int stat into a qc float.
int stnum = G_FLOAT(OFS_PARM0);
unsigned int val = cl.stats[0][stnum];
if (G_FLOAT(OFS_PARM1))
G_FLOAT(OFS_RETURN) = (val&(((1<<9)-1)<<23))>>23;
int val = cl.stats[0][stnum];
if (*prinst->callargc > 1)
{
int first, count;
first = G_FLOAT(OFS_PARM1);
count = G_FLOAT(OFS_PARM2);
G_FLOAT(OFS_RETURN) = (((unsigned int)val)&(((1<<count)-1)<<first))>>first;
}
else
G_FLOAT(OFS_RETURN) = val&((1<<24)-1);
G_FLOAT(OFS_RETURN) = val;
}
static void PF_cs_getstats(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
char *out;
unsigned int val;
out = PF_TempStr();
@ -444,14 +485,116 @@ static void PF_cs_getstats(progfuncs_t *prinst, struct globalvars_s *pr_globals)
RETURN_SSTRING(out);
}
static void PF_CSQC_SetOrigin(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
VectorCopy(org, ent->v.origin);
//fixme: add some sort of fast area grid
}
static int FindModel(char *name, int *free)
{
int i;
*free = 0;
for (i = 1; i < MAX_CSQCMODELS; i++)
{
if (!*cl.model_csqcname[i])
{
*free = -i;
break;
}
if (!strcmp(cl.model_csqcname[i], name))
return -i;
}
for (i = 1; i < MAX_MODELS; i++)
{
if (!strcmp(cl.model_name[i], name))
return i;
}
return 0;
}
static void PF_CSQC_SetModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
char *modelname = PR_GetStringOfs(prinst, OFS_PARM1);
int freei;
int modelindex = FindModel(modelname, &freei);
if (!modelindex)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Con_DPrintf("Late caching model \"%s\"\n", modelname);
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = Mod_ForName(cl.model_csqcname[-freei], false);
}
ent->v.modelindex = modelindex;
if (modelindex < 0)
ent->v.model = PR_SetString(prinst, cl.model_csqcname[-modelindex]);
else
ent->v.model = PR_SetString(prinst, cl.model_name[modelindex]);
}
static void PF_CSQC_SetModelIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int modelindex = G_FLOAT(OFS_PARM1);
ent->v.modelindex = modelindex;
if (modelindex < 0)
ent->v.model = PR_SetString(prinst, cl.model_csqcname[-modelindex]);
else
ent->v.model = PR_SetString(prinst, cl.model_name[modelindex]);
}
static void PF_CSQC_PrecacheModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *modelname = PR_GetStringOfs(prinst, OFS_PARM0);
int i;
for (i = 1; i < MAX_CSQCMODELS; i++)
{
if (!*cl.model_csqcname[i])
break;
if (!strcmp(cl.model_csqcname[i], modelname))
{
cl.model_csqcprecache[i] = Mod_ForName(cl.model_csqcname[i], false);
break;
}
}
for (i = 1; i < MAX_MODELS; i++) //I regret this.
{
if (!*cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], modelname))
{
cl.model_precache[i] = Mod_ForName(cl.model_name[i], false);
break;
}
}
}
static void PF_CSQC_ModelnameForIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
if (modelindex < 0)
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_csqcname[-modelindex]);
else
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]);
}
//warning: functions that depend on globals are bad, mkay?
builtin_t csqc_builtins[] = {
//0
PF_Fixme,
PF_makevectors,
PF_Fixme, //PF_setorigin
PF_Fixme, //PF_setmodel
PF_CSQC_SetOrigin, //PF_setorigin
PF_CSQC_SetModel, //PF_setmodel
PF_Fixme, //PF_setsize
PF_Fixme,
PF_Fixme, //PF_break,
@ -466,14 +609,14 @@ builtin_t csqc_builtins[] = {
PF_Spawn,
PF_Fixme, //PF_Remove,
PF_Fixme, //PF_traceline,
PF_Fixme, //PF_checkclient,
PF_Fixme, //PF_checkclient, (don't support)
PF_FindString,
PF_Fixme, //PF_precache_sound,
//20
PF_Fixme, //PF_precache_model,
PF_Fixme, //PF_stuffcmd,
PF_CSQC_PrecacheModel, //PF_precache_model,
PF_Fixme, //PF_stuffcmd, (don't support)
PF_Fixme, //PF_findradius,
PF_Fixme, //PF_bprint,
PF_Fixme, //PF_bprint, (don't support)
PF_Fixme, //PF_sprint,
PF_dprint,
PF_ftos,
@ -483,7 +626,7 @@ builtin_t csqc_builtins[] = {
//30
PF_traceoff,
PF_eprint,
PF_Fixme, //PF_walkmove,
PF_Fixme, //PF_walkmove, (don't support yet)
PF_Fixme,
PF_Fixme, //PF_droptofloor,
PF_Fixme, //PF_lightstyle,
@ -496,7 +639,7 @@ PF_Fixme, //PF_checkbottom,
PF_Fixme, //PF_pointcontents,
PF_Fixme,
PF_fabs,
PF_Fixme, //PF_aim, hehehe...
PF_Fixme, //PF_aim, hehehe... (don't support)
PF_cvar,
PF_localcmd,
PF_nextent,
@ -526,10 +669,10 @@ PF_Fixme,
PF_Fixme,
PF_Fixme,
SV_MoveToGoal,
PF_Fixme, //PF_precache_file,
PF_Fixme, //PF_precache_file, (don't support)
PF_Fixme, //PF_makestatic,
//70
PF_Fixme, //PF_changelevel,
PF_Fixme, //PF_changelevel, (don't support)
PF_Fixme,
PF_cvar_set,
PF_Fixme, //PF_centerprint,
@ -539,11 +682,11 @@ PF_Fixme, //PF_precache_model,
PF_Fixme, //PF_precache_sound,
PF_Fixme, //PF_precache_file,
PF_Fixme, //PF_setspawnparms,
PF_Fixme, //PF_logfrag,
PF_Fixme, //PF_logfrag, (don't support)
//80
PF_Fixme, //PF_infokey,
PF_stof,
PF_Fixme, //PF_multicast,
PF_Fixme, //PF_multicast, (don't support)
PF_Fixme,
PF_Fixme,
@ -775,7 +918,8 @@ func_t csqc_shutdown_function;
func_t csqc_draw_function;
func_t csqc_keydown_function;
func_t csqc_keyup_function;
func_t csqc_toggle_function;
func_t csqc_parse_stuffcmd;
func_t csqc_parse_centerprint;
float *csqc_time;
@ -832,6 +976,9 @@ void CSQC_FindGlobals(void)
csqc_draw_function = PR_FindFunction(csqcprogs, "CSQC_UpdateView", PR_ANY);
csqc_keydown_function = PR_FindFunction(csqcprogs, "CSQC_KeyDown", PR_ANY);
csqc_keyup_function = PR_FindFunction(csqcprogs, "CSQC_KeyUp", PR_ANY);
csqc_parse_stuffcmd = PR_FindFunction(csqcprogs, "CSQC_Parse_StuffCmd", PR_ANY);
csqc_parse_centerprint = PR_FindFunction(csqcprogs, "CSQC_Parse_CenterPrint", PR_ANY);
}
double csqctime;
@ -844,6 +991,9 @@ void CSQC_Init (void)
return;
}
memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname));
memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache));
csqcprogparms.progsversion = PROGSTRUCT_VERSION;
csqcprogparms.ReadFile = COM_LoadStackFile;//char *(*ReadFile) (char *fname, void *buffer, int *len);
csqcprogparms.FileSize = COM_FileSize;//int (*FileSize) (char *fname); //-1 if file does not exist
@ -920,15 +1070,99 @@ qboolean CSQC_DrawView(void)
if (!csqc_draw_function || !csqcprogs)
return false;
R_LessenStains();
r_secondaryview = 0;
if (cl.worldmodel)
R_LessenStains();
PR_ExecuteProgram(csqcprogs, csqc_draw_function);
return true;
}
qboolean CSQC_StuffCmd(char *cmd)
{
void *pr_globals;
char *str;
if (!csqcprogs || !csqc_parse_stuffcmd)
return false;
str = PF_TempStr();
Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(*(char **)&((int *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str));
PR_ExecuteProgram (csqcprogs, csqc_parse_stuffcmd);
return true;
}
qboolean CSQC_CenterPrint(char *cmd)
{
void *pr_globals;
char *str;
if (!csqcprogs || !csqc_parse_centerprint)
return false;
str = PF_TempStr();
Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(*(char **)&((int *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str));
PR_ExecuteProgram (csqcprogs, csqc_parse_centerprint);
return G_FLOAT(OFS_RETURN);
}
//this protocol allows up to 32767 edicts.
void CSQC_ParseEntities(void)
{
/*
csqcedict_t *ent;
unsigned short entnum;
if (!csqcprogs)
Host_EndGame
for(;;)
{
entnum = MSG_ReadShort();
if (!entnum)
break;
if (entnum & 0x8000)
{ //remove
entnum &= ~0x8000;
if (!entnum)
{
Con_Printf("CSQC cannot remove world!\n");
continue;
}
ent = csqcent[entnum];
if (!ent) //hrm.
continue;
*csqc_globals->self = EDICT_TO_PROG(svprogfuncs, ent);
PR_ExecuteProgram(csqcprogs, csqc_ent_remove);
csqcent[entnum] = NULL;
//the csqc is expected to call the remove builtin.
}
else
{
ent = csqcent[entnum];
if (!ent)
{
ent = ED_Alloc(csqcprogs);
G_FLOAT(OFS_PARM0) = true;
}
else
G_FLOAT(OFS_PARM0) = false;
*csqc_globals->self = EDICT_TO_PROG(svprogfuncs, ent);
PR_ExecuteProgram(csqcprogs, csqc_ent_update);
}
}*/
}
#endif

View File

@ -76,7 +76,7 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum);
#define crand() (rand()%32767/16383.5f-1)
void D_DrawParticleTrans (particle_t *pparticle);
void D_DrawSparkTrans (particle_t *pparticle);
void D_DrawSparkTrans (particle_t *pparticle, vec3_t src, vec3_t dest);
#define MAX_BEAMS 2048 // default max # of beam segments
#define MAX_PARTICLES 32768 // default max # of particles at one
@ -2867,6 +2867,9 @@ void GL_DrawParticleBeam_Untextured(beamseg_t *b, part_type_t *type)
#ifdef SWQUAKE
void SWD_DrawParticleSpark(particle_t *p, part_type_t *type)
{
float speed;
vec3_t src, dest;
int r,g,b; //if you have a cpu with mmx, good for you...
r = p->rgb[0]*255;
if (r < 0)
@ -2884,7 +2887,22 @@ void SWD_DrawParticleSpark(particle_t *p, part_type_t *type)
else if (b > 255)
b = 255;
p->color = GetPalette(r, g, b);
D_DrawSparkTrans(p);
speed = Length(p->vel);
if ((speed) < 1)
{
VectorCopy(p->org, src);
VectorCopy(p->org, dest);
}
else
{ //causes flickers with lower vels (due to bouncing in physics)
if (speed < 50)
speed *= 50/speed;
VectorMA(p->org, 2.5/(speed), p->vel, src);
VectorMA(p->org, -2.5/(speed), p->vel, dest);
}
D_DrawSparkTrans(p, src, dest);
}
void SWD_DrawParticleBlob(particle_t *p, part_type_t *type)
{
@ -2907,6 +2925,46 @@ void SWD_DrawParticleBlob(particle_t *p, part_type_t *type)
p->color = GetPalette(r, g, b);
D_DrawParticleTrans(p);
}
void SWD_DrawParticleBeam(beamseg_t *beam, part_type_t *type)
{
int r,g,b; //if you have a cpu with mmx, good for you...
vec3_t v;
vec3_t cr;
beamseg_t *c;
particle_t *p;
particle_t *q;
vec3_t point[4];
// if (!b->next)
// return;
c = beam->next;
q = c->p;
// if (!q)
// return;
p = beam->p;
r = p->rgb[0]*255;
if (r < 0)
r = 0;
else if (r > 255)
r = 255;
g = p->rgb[1]*255;
if (g < 0)
g = 0;
else if (g > 255)
g = 255;
b = p->rgb[2]*255;
if (b < 0)
b = 0;
else if (b > 255)
b = 255;
p->color = GetPalette(r, g, b);
D_DrawSparkTrans(p, p->org, q->org );
}
#endif
void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void sparkparticles(particle_t*,part_type_t*), void beamparticlest(beamseg_t*,part_type_t*), void beamparticlesut(beamseg_t*,part_type_t*))
@ -3310,7 +3368,7 @@ void R_DrawParticles (void)
if (qrenderer == QR_SOFTWARE)
{
D_StartParticles();
DrawParticleTypes(SWD_DrawParticleBlob, SWD_DrawParticleSpark, NULL, NULL);//SWD_DrawParticleBeam);
DrawParticleTypes(SWD_DrawParticleBlob, SWD_DrawParticleSpark, SWD_DrawParticleBeam, SWD_DrawParticleBeam);
D_EndParticles();
return;
}

View File

@ -560,7 +560,7 @@ void (*Draw_Pic) (int x, int y, mpic_t *pic);
void (*Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
void (*Draw_SubPic) (int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height);
void (*Draw_TransPic) (int x, int y, mpic_t *pic);
void (*Draw_TransPicTranslate) (int x, int y, mpic_t *pic, qbyte *translation);
void (*Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *image, qbyte *translation);
void (*Draw_ConsoleBackground) (int lines);
void (*Draw_EditorBackground) (int lines);
void (*Draw_TileClear) (int x, int y, int w, int h);
@ -650,7 +650,7 @@ struct {
void (*Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
void (*Draw_SubPic) (int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height);
void (*Draw_TransPic) (int x, int y, mpic_t *pic);
void (*Draw_TransPicTranslate) (int x, int y, mpic_t *pic, qbyte *translation);
void (*Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *pic, qbyte *translation);
void (*Draw_ConsoleBackground) (int lines);
void (*Draw_EditorBackground) (int lines);
void (*Draw_TileClear) (int x, int y, int w, int h);

View File

@ -1408,6 +1408,24 @@ void V_RenderView (void)
if (cls.state != ca_active)
return;
if (cl.worldmodel)
{
//work out which packet entities are solid
CL_SetSolidEntities ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
// build a refresh entity list
CL_EmitEntities ();
}
view_frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
R_PushDlights ();

View File

@ -109,6 +109,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define PLUGINS
#ifdef _DEBUG
#define CSQC_DAT //support for csqc
#endif
#define MENU_DAT //support for menu.dat
#define Q3SHADERS
@ -292,6 +295,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MAX_MODELS 512 // these are sent over the net as bytes
#define MAX_SOUNDS 256 // so they cannot be blindly increased
#define MAX_CSQCMODELS 256 // these live entirly clientside
#define SAVEGAME_COMMENT_LENGTH 39
#define MAX_STYLESTRING 64

View File

@ -143,6 +143,7 @@ extern qboolean msg_badread; // set if a read goes beyond end of message
void MSG_BeginReading (void);
int MSG_GetReadCount(void);
int MSG_ReadChar (void);
int MSG_ReadBits(int bits);
int MSG_ReadByte (void);
int MSG_ReadShort (void);
int MSG_ReadLong (void);

View File

@ -46,9 +46,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef Q3BSPS
#define PEXT_Q3BSP 0x00040000
#endif
#define PEXT_SEEF1 0x00080000
//#define PEXT_SEEF1 0x00080000
#define PEXT_SPLITSCREEN 0x00100000
#define PEXT_HEXEN2 0x00200000
#define PEXT_HEXEN2 0x00200000 //more stats and working particle builtin.
#define PEXT_SPAWNSTATIC2 0x00400000 //Sends an entity delta instead of a baseline.
#define PEXT_CUSTOMTEMPEFFECTS 0x00800000 //supports custom temp ents.
#define PEXT_256PACKETENTITIES 0x01000000 //Client can recieve 256 packet entities.
@ -803,8 +803,61 @@ typedef struct q1usercmd_s
#define Q2MAX_STATS 32
//for the local player
#define Q2PS_M_TYPE (1<<0)
#define Q2PS_M_ORIGIN (1<<1)
#define Q2PS_M_VELOCITY (1<<2)
#define Q2PS_M_TIME (1<<3)
#define Q2PS_M_FLAGS (1<<4)
#define Q2PS_M_GRAVITY (1<<5)
#define Q2PS_M_DELTA_ANGLES (1<<6)
// edict->drawflags
#define Q2PS_VIEWOFFSET (1<<7)
#define Q2PS_VIEWANGLES (1<<8)
#define Q2PS_KICKANGLES (1<<9)
#define Q2PS_BLEND (1<<10)
#define Q2PS_FOV (1<<11)
#define Q2PS_WEAPONINDEX (1<<12)
#define Q2PS_WEAPONFRAME (1<<13)
#define Q2PS_RDFLAGS (1<<14)
// entity_state_t->renderfx flags
#define Q2RF_MINLIGHT 1 // allways have some light (viewmodel)
#define Q2RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors
#define Q2RF_WEAPONMODEL 4 // only draw through eyes
#define Q2RF_FULLBRIGHT 8 // allways draw full intensity
#define Q2RF_DEPTHHACK 16 // for view weapon Z crunching
#define Q2RF_TRANSLUCENT 32
#define Q2RF_FRAMELERP 64
#define Q2RF_BEAM 128
#define Q2RF_CUSTOMSKIN 256 // skin is an index in image_precache
#define Q2RF_GLOW 512 // pulse lighting for bonus items
#define Q2RF_SHELL_RED 1024
#define Q2RF_SHELL_GREEN 2048
#define Q2RF_SHELL_BLUE 4096
//ROGUE
#define Q2RF_IR_VISIBLE 0x00008000 // 32768
#define Q2RF_SHELL_DOUBLE 0x00010000 // 65536
#define Q2RF_SHELL_HALF_DAM 0x00020000
#define Q2RF_USE_DISGUISE 0x00040000
//ROGUE
// player_state_t->refdef flags
#define Q2RDF_UNDERWATER 1 // warp the screen as apropriate
#define Q2RDF_NOWORLDMODEL 2 // used for player configuration screen
//ROGUE
#define Q2RDF_IRGOGGLES 4
#define Q2RDF_UVGOGGLES 8
//ROGUE
// edict->drawflags (hexen2 stuff)
#define MLS_MASKIN 7 // Model Light Style
#define MLS_MASKOUT 248
#define MLS_NONE 0
@ -825,3 +878,6 @@ typedef struct q1usercmd_s
#define SCALE_ORIGIN_TOP 64 // Scaling origin at object top
#define DRF_TRANSLUCENT 128

View File

@ -64,6 +64,7 @@ int UI_MenuState(void);
void CG_Stop (void);
void CG_Start (void);
int CG_Refresh(void);
qboolean CG_Command(void);
#endif
#endif

View File

@ -199,8 +199,6 @@ typedef struct glcachepic_s
glcachepic_t glmenu_cachepics[MAX_CACHED_PICS];
int glmenu_numcachepics;
qbyte menuplyr_pixels[4096];
int pic_texels;
int pic_count;
@ -498,13 +496,6 @@ mpic_t *GLDraw_SafeCachePic (char *path)
SwapPic (qpic);
}
// HACK HACK HACK --- we need to keep the bytes for
// the translatable player picture just for the menu
// configuration dialog
if (!strncmp (path, "gfx/player/", 11) || !strcmp (path, "gfx/menuplyr.lmp")) //these arn't cached. I hate hacks.
memcpy (menuplyr_pixels, qpic->data, qpic->width*qpic->height);
else
{
glmenu_numcachepics++;
Q_strncpyz (pic->name, path, sizeof(pic->name));
@ -1588,7 +1579,7 @@ Draw_TransPicTranslate
Only used for the player color selection menu
=============
*/
void GLDraw_TransPicTranslate (int x, int y, mpic_t *pic, qbyte *translation)
void GLDraw_TransPicTranslate (int x, int y, int width, int height, qbyte *pic, qbyte *translation)
{
int v, u, c;
unsigned trans[64*64], *dest;
@ -1597,15 +1588,15 @@ void GLDraw_TransPicTranslate (int x, int y, mpic_t *pic, qbyte *translation)
GL_Bind (translate_texture);
c = pic->width * pic->height;
c = width * height;
dest = trans;
for (v=0 ; v<64 ; v++, dest += 64)
{
src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
src = &pic[ ((v*height)>>6) *width];
for (u=0 ; u<64 ; u++)
{
p = src[(u*pic->width)>>6];
p = src[(u*width)>>6];
if (p == 255)
dest[u] = p;
else
@ -1623,11 +1614,11 @@ void GLDraw_TransPicTranslate (int x, int y, mpic_t *pic, qbyte *translation)
qglTexCoord2f (0, 0);
qglVertex2f (x, y);
qglTexCoord2f (1, 0);
qglVertex2f (x+pic->width, y);
qglVertex2f (x+width, y);
qglTexCoord2f (1, 1);
qglVertex2f (x+pic->width, y+pic->height);
qglVertex2f (x+width, y+height);
qglTexCoord2f (0, 1);
qglVertex2f (x, y+pic->height);
qglVertex2f (x, y+height);
qglEnd ();
}

View File

@ -32,7 +32,7 @@ void GLDraw_SubPic(int x, int y, mpic_t *pic, int srcx, int srcy, int width, int
void GLDraw_Pic (int x, int y, mpic_t *pic);
void GLDraw_ScalePic (int x, int y, int width, int height, mpic_t *pic);
void GLDraw_TransPic (int x, int y, mpic_t *pic);
void GLDraw_TransPicTranslate (int x, int y, mpic_t *pic, qbyte *translation);
void GLDraw_TransPicTranslate (int x, int y, int w, int h, qbyte *pic, qbyte *translation);
void GLDraw_ConsoleBackground (int lines);
void GLDraw_EditorBackground (int lines);
void GLDraw_BeginDisc (void);

View File

@ -810,6 +810,7 @@ int CM_PointContents (vec3_t p, int headnode);
struct trace_s CM_BoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask);
int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs);
struct trace_s CM_TransformedBoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask, vec3_t origin, vec3_t angles);
struct model_s *CM_TempBoxModel(vec3_t mins, vec3_t maxs);
void Mod_ParseInfoFromEntityLump(char *data);

View File

@ -229,6 +229,9 @@ void GL_SetupSceneProcessingTextures (void)
unsigned char pp_warp_tex[PP_WARP_TEX_SIZE*PP_WARP_TEX_SIZE*3];
unsigned char pp_edge_tex[PP_AMP_TEX_SIZE*PP_AMP_TEX_SIZE*3];
if (!gl_config.arb_shader_objects)
return;
scenepp_texture = texture_extension_number++;
scenepp_texture_warp = texture_extension_number++;
scenepp_texture_edge = texture_extension_number++;
@ -254,7 +257,7 @@ void GL_SetupSceneProcessingTextures (void)
GL_Bind(scenepp_texture_warp);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, pp_warp_tex);
qglTexImage2D(GL_TEXTURE_2D, 0, 3, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, pp_warp_tex);
// TODO: init edge texture - this is ampscale * 2, with ampscale calculated
// init warp texture - this specifies offset in
@ -337,6 +340,31 @@ qboolean R_CullSphere (vec3_t org, float radius)
void R_RotateForEntity (entity_t *e)
{
float m[16];
if (e->flags & Q2RF_WEAPONMODEL)
{ //rotate to view first
m[0] = cl.viewent[r_refdef.currentplayernum].axis[0][0];
m[1] = cl.viewent[r_refdef.currentplayernum].axis[0][1];
m[2] = cl.viewent[r_refdef.currentplayernum].axis[0][2];
m[3] = 0;
m[4] = cl.viewent[r_refdef.currentplayernum].axis[1][0];
m[5] = cl.viewent[r_refdef.currentplayernum].axis[1][1];
m[6] = cl.viewent[r_refdef.currentplayernum].axis[1][2];
m[7] = 0;
m[8] = cl.viewent[r_refdef.currentplayernum].axis[2][0];
m[9] = cl.viewent[r_refdef.currentplayernum].axis[2][1];
m[10] = cl.viewent[r_refdef.currentplayernum].axis[2][2];
m[11] = 0;
m[12] = cl.viewent[r_refdef.currentplayernum].origin[0];
m[13] = cl.viewent[r_refdef.currentplayernum].origin[1];
m[14] = cl.viewent[r_refdef.currentplayernum].origin[2];
m[15] = 1;
qglMultMatrixf(m);
}
m[0] = e->axis[0][0];
m[1] = e->axis[0][1];
m[2] = e->axis[0][2];
@ -357,26 +385,7 @@ void R_RotateForEntity (entity_t *e)
m[14] = e->origin[2];
m[15] = 1;
#if 1
#if 0
{
void Matrix4_Multiply(float *a, float *b, float *out);
float new[16];
Matrix4_Multiply(m, r_world_matrix, new);
qglLoadMatrixf(new);
}
#endif
qglMultMatrixf(m);
#else
qglTranslatef (e->origin[0], e->origin[1], e->origin[2]);
qglRotatef (e->angles[1], 0, 0, 1);
qglRotatef (-e->angles[0], 0, 1, 0);
//ZOID: fixed z angle
qglRotatef (e->angles[2], 1, 0, 0);
#endif
}
/*
@ -814,6 +823,7 @@ R_DrawViewModel
*/
void GLR_DrawViewModel (void)
{
/*
// float ambient[4], diffuse[4];
// int j;
// int lnum;
@ -933,6 +943,7 @@ void GLR_DrawViewModel (void)
case mod_dummy:
break;
}
*/
}
@ -1862,9 +1873,12 @@ void GLR_RenderView (void)
// Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
}
if (!gl_config.arb_shader_objects)
return;
// SCENE POST PROCESSING
// we check if we need to use any shaders - currently it's just waterwarp
if ((gl_config.arb_shader_objects) && (r_waterwarp.value && r_viewleaf && r_viewleaf->contents <= Q1CONTENTS_WATER))
if ( (r_waterwarp.value && r_viewleaf && r_viewleaf->contents <= Q1CONTENTS_WATER))
{
float vwidth = 1, vheight = 1;
float vs, vt;

View File

@ -176,13 +176,13 @@ void GLSCR_UpdateScreen (void)
if (scr_disabled_for_loading)
{
/* if (Sys_DoubleTime() - scr_disabled_time > 60 || key_dest != key_game)
extern float scr_disabled_time;
if (Sys_DoubleTime() - scr_disabled_time > 60 || key_dest != key_game)
{
scr_disabled_for_loading = false;
Con_Printf ("load failed.\n");
}
else
*/ {
{
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
SCR_DrawLoading ();
GL_EndRendering ();

View File

@ -1765,7 +1765,7 @@ public:
RELEASENULL(m_textureMatrixStack);
}
void glAlphaFunc (GLenum func, GLclampf ref){
void cglAlphaFunc (GLenum func, GLclampf ref){
if ( m_glAlphaFunc != func || m_glAlphaFuncRef != ref ) {
SetRenderStateDirty();
m_glAlphaFunc = func;
@ -1774,7 +1774,7 @@ public:
}
}
void glBegin (GLenum mode){
void cglBegin (GLenum mode){
if ( m_needBeginScene ){
HRESULT hr = m_pD3DDev->BeginScene();
if ( FAILED(hr) ) {
@ -1814,7 +1814,7 @@ public:
}
}
void glBindTexture(GLenum target, GLuint texture){
void cglBindTexture(GLenum target, GLuint texture){
if ( target != GL_TEXTURE_2D ) {
LocalDebugBreak();
return;
@ -1826,19 +1826,19 @@ public:
}
}
inline void glMTexCoord2fSGIS(GLenum target, GLfloat s, GLfloat t){
inline void cglMTexCoord2fSGIS(GLenum target, GLfloat s, GLfloat t){
int textStage = target - TEXTURE0_SGIS;
m_OGLPrimitiveVertexBuffer.SetTextureCoord(textStage, s, t);
}
void glSelectTextureSGIS(GLenum target){
void cglSelectTextureSGIS(GLenum target){
int textStage = target - TEXTURE0_SGIS;
m_textureState.SetCurrentStage(textStage);
m_textures.BindTexture(m_textureState.GetCurrentTexture());
// Does not, by itself, dirty the render state
}
void glBlendFunc (GLenum sfactor, GLenum dfactor){
void cglBlendFunc (GLenum sfactor, GLenum dfactor){
if ( m_glBlendFuncSFactor != sfactor || m_glBlendFuncDFactor != dfactor ) {
SetRenderStateDirty();
m_glBlendFuncSFactor = sfactor;
@ -1847,7 +1847,7 @@ public:
}
}
void glClear (GLbitfield mask){
void cglClear (GLbitfield mask){
HRESULT hr;
internalEnd();
SetGLRenderState();
@ -1871,7 +1871,7 @@ public:
}
}
void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){
void cglClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){
D3DCOLOR clearColor = D3DRGBA(Clamp(red), Clamp(green), Clamp(blue), Clamp(alpha));
#ifdef USE_D3DXCONTEXT
HRESULT hr = m_pD3DX->SetClearColor(clearColor);
@ -1884,32 +1884,32 @@ public:
#endif
}
inline void glColor3f (GLfloat red, GLfloat green, GLfloat blue){
inline void cglColor3f (GLfloat red, GLfloat green, GLfloat blue){
// Note: On x86 architectures this function will chew up a lot of time
// converting floating point to integer by calling _ftol
// unless the /QIfist flag is specified.
m_OGLPrimitiveVertexBuffer.SetColor(D3DRGB(Clamp(red), Clamp(green), Clamp(blue)));
}
inline void glColor3ubv (const GLubyte *v){
inline void cglColor3ubv (const GLubyte *v){
m_OGLPrimitiveVertexBuffer.SetColor(RGBA_MAKE(v[0], v[1], v[2], 0xff));
}
inline void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){
inline void cglColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){
// Note: On x86 architectures this function will chew up a lot of time
// converting floating point to integer by calling _ftol
// unless the /QIfist flag is specified.
m_OGLPrimitiveVertexBuffer.SetColor(D3DRGBA(Clamp(red), Clamp(green), Clamp(blue), Clamp(alpha)));
}
inline void glColor4fv (const GLfloat *v){
inline void cglColor4fv (const GLfloat *v){
// Note: On x86 architectures this function will chew up a lot of time
// converting floating point to integer by calling _ftol
// unless the /QIfist flag is specified.
m_OGLPrimitiveVertexBuffer.SetColor(D3DRGBA(Clamp(v[0]), Clamp(v[1]), Clamp(v[2]), Clamp(v[3])));
}
void glCullFace (GLenum mode){
void cglCullFace (GLenum mode){
if ( m_glCullFaceMode != mode ) {
SetRenderStateDirty();
m_glCullFaceMode = mode;
@ -1917,7 +1917,7 @@ public:
}
}
void glDepthFunc (GLenum func){
void cglDepthFunc (GLenum func){
if ( m_glDepthFunc != func ) {
SetRenderStateDirty();
m_glDepthFunc = func;
@ -1925,7 +1925,7 @@ public:
}
}
void glDepthMask (GLboolean flag){
void cglDepthMask (GLboolean flag){
if ( m_glDepthMask != (flag != 0) ) {
SetRenderStateDirty();
m_glDepthMask = flag != 0 ? true : false;
@ -1933,7 +1933,7 @@ public:
}
}
void glDepthRange (GLclampd zNear, GLclampd zFar){
void cglDepthRange (GLclampd zNear, GLclampd zFar){
if ( m_glDepthRangeNear != zNear || m_glDepthRangeFar != zFar ) {
SetRenderStateDirty();
m_glDepthRangeNear = zNear;
@ -1942,19 +1942,19 @@ public:
}
}
void glDisable (GLenum cap){
glEnableDisableSet(cap, false);
void cglDisable (GLenum cap){
EnableDisableSet(cap, false);
}
void glDrawBuffer (GLenum /* mode */){
void cglDrawBuffer (GLenum /* mode */){
// Do nothing. (Can DirectX render to the front buffer at all?)
}
void glEnable (GLenum cap){
glEnableDisableSet(cap, true);
void cglEnable (GLenum cap){
EnableDisableSet(cap, true);
}
void glEnableDisableSet(GLenum cap, bool value){
void EnableDisableSet(GLenum cap, bool value){
switch ( cap ) {
case GL_ALPHA_TEST:
if ( m_glAlphaTest != value ) {
@ -2002,13 +2002,15 @@ public:
case GL_DITHER:
case GL_FOG:
break;
case GL_POLYGON_OFFSET_FILL: // I fear for the shaders.
break;
default:
LocalDebugBreak();
break;
}
}
void glEnd (void){
void cglEnd (void){
// internalEnd();
}
@ -2016,12 +2018,12 @@ public:
m_OGLPrimitiveVertexBuffer.End();
}
void glFinish (void){
void cglFinish (void){
// To Do: This is supposed to flush all pending commands
internalEnd();
}
void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){
void cglFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){
SetRenderStateDirty();
D3DXMATRIX m;
// Note that D3D takes top, bottom arguments in opposite order
@ -2030,7 +2032,7 @@ public:
*m_currentMatrixStateDirty = true;
}
void glGetFloatv (GLenum pname, GLfloat *params){
void cglGetFloatv (GLenum pname, GLfloat *params){
switch(pname){
case GL_MODELVIEW_MATRIX:
memcpy(params,m_modelViewMatrixStack->GetTop(), sizeof(D3DMATRIX));
@ -2041,7 +2043,7 @@ public:
}
}
const GLubyte * glGetString (GLenum name){
const GLubyte * cglGetString (GLenum name){
const char* result = "";
EnsureDriverInfo();
switch ( name ) {
@ -2063,28 +2065,28 @@ public:
return (const GLubyte *) result;
}
void glHint (GLenum /* target */, GLenum /* mode */){
void cglHint (GLenum /* target */, GLenum /* mode */){
LocalDebugBreak();
}
void glLoadIdentity (void){
void cglLoadIdentity (void){
SetRenderStateDirty();
m_currentMatrixStack->LoadIdentity();
*m_currentMatrixStateDirty = true;
}
void glLoadMatrixf (const GLfloat *m){
void cglLoadMatrixf (const GLfloat *m){
SetRenderStateDirty();
m_currentMatrixStack->LoadMatrix((D3DXMATRIX*) m);
*m_currentMatrixStateDirty = true;
}
void glMultMatrixf (const GLfloat *m){
void cglMultMatrixf (const GLfloat *m){
SetRenderStateDirty();
m_currentMatrixStack->MultMatrixLocal((D3DXMATRIX*) m);
*m_currentMatrixStateDirty = true;
}
void glMatrixMode (GLenum mode){
void cglMatrixMode (GLenum mode){
m_glMatrixMode = mode;
switch ( mode ) {
case GL_MODELVIEW:
@ -2105,7 +2107,7 @@ public:
}
}
void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){
void cglOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){
SetRenderStateDirty();
D3DXMATRIX m;
qD3DXMatrixOrthoOffCenter(&m, left, right, top, bottom, zNear, zFar);
@ -2113,7 +2115,7 @@ public:
*m_currentMatrixStateDirty = true;
}
void glPolygonMode (GLenum face, GLenum mode){
void cglPolygonMode (GLenum face, GLenum mode){
SetRenderStateDirty();
switch ( face ) {
case GL_FRONT:
@ -2132,22 +2134,22 @@ public:
}
}
void glPopMatrix (void){
void cglPopMatrix (void){
SetRenderStateDirty();
m_currentMatrixStack->Pop();
*m_currentMatrixStateDirty = true;
}
void glPushMatrix (void){
void cglPushMatrix (void){
m_currentMatrixStack->Push();
// Doesn't dirty matrix state
}
void glReadBuffer (GLenum /* mode */){
void cglReadBuffer (GLenum /* mode */){
// Not that we allow reading from various buffers anyway.
}
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels){
void cglReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels){
if ( format != GL_RGB || type != GL_UNSIGNED_BYTE) {
LocalDebugBreak();
return;
@ -2258,7 +2260,7 @@ public:
}
}
void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z){
void cglRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z){
SetRenderStateDirty();
D3DXMATRIX m;
D3DXVECTOR3 v;
@ -2271,7 +2273,7 @@ public:
*m_currentMatrixStateDirty = true;
}
void glScalef (GLfloat x, GLfloat y, GLfloat z){
void cglScalef (GLfloat x, GLfloat y, GLfloat z){
SetRenderStateDirty();
D3DXMATRIX m;
qD3DXMatrixScaling(&m, x, y, z);
@ -2279,7 +2281,7 @@ public:
*m_currentMatrixStateDirty = true;
}
void glShadeModel (GLenum mode){
void cglShadeModel (GLenum mode){
if ( m_glShadeModel != mode ) {
SetRenderStateDirty();
m_glShadeModel = mode;
@ -2287,11 +2289,11 @@ public:
}
}
inline void glTexCoord2f (GLfloat s, GLfloat t){
inline void cglTexCoord2f (GLfloat s, GLfloat t){
m_OGLPrimitiveVertexBuffer.SetTextureCoord0(s, t);
}
void glTexEnvf (GLenum /* target */, GLenum /* pname */, GLfloat param){
void cglTexEnvf (GLenum /* target */, GLenum /* pname */, GLfloat param){
// ignore target, which must be GL_TEXTURE_ENV
// ignore pname, which must be GL_TEXTURE_ENV_MODE
if ( m_textureState.GetTextEnvMode() != param ) {
@ -2311,7 +2313,7 @@ public:
#define LOAD_OURSELVES
void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width,
void cglTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint /* border */, GLenum format, GLenum type, const GLvoid *pixels){
HRESULT hr;
if ( target != GL_TEXTURE_2D || type != GL_UNSIGNED_BYTE) {
@ -2478,7 +2480,7 @@ public:
}
}
void glTexParameterf (GLenum target, GLenum pname, GLfloat param){
void cglTexParameterf (GLenum target, GLenum pname, GLfloat param){
switch(target){
case GL_TEXTURE_2D:
@ -2513,7 +2515,7 @@ public:
}
}
void glTexSubImage2D (GLenum target, GLint level,
void cglTexSubImage2D (GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels){
if ( target != GL_TEXTURE_2D ) {
@ -2626,7 +2628,7 @@ public:
}
}
void glTranslatef (GLfloat x, GLfloat y, GLfloat z){
void cglTranslatef (GLfloat x, GLfloat y, GLfloat z){
SetRenderStateDirty();
D3DXMATRIX m;
qD3DXMatrixTranslation(&m, x, y, z);
@ -2634,19 +2636,19 @@ public:
*m_currentMatrixStateDirty = true;
}
inline void glVertex2f (GLfloat x, GLfloat y){
inline void cglVertex2f (GLfloat x, GLfloat y){
m_OGLPrimitiveVertexBuffer.SetVertex(x, y, 0);
}
inline void glVertex3f (GLfloat x, GLfloat y, GLfloat z){
inline void cglVertex3f (GLfloat x, GLfloat y, GLfloat z){
m_OGLPrimitiveVertexBuffer.SetVertex(x, y, z);
}
inline void glVertex3fv (const GLfloat *v){
inline void cglVertex3fv (const GLfloat *v){
m_OGLPrimitiveVertexBuffer.SetVertex(v[0], v[1], v[2]);
}
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height){
void cglViewport (GLint x, GLint y, GLsizei width, GLsizei height){
if ( m_glViewPortX != x || m_glViewPortY != y ||
m_glViewPortWidth != width || m_glViewPortHeight != height ) {
SetRenderStateDirty();
@ -3350,23 +3352,23 @@ private:
#pragma warning(disable:4273)
void APIENTRY D3DAlphaFunc (GLenum func, GLclampf ref){
gFakeGL->glAlphaFunc(func, ref);
gFakeGL->cglAlphaFunc(func, ref);
}
void APIENTRY D3DBegin (GLenum mode){
gFakeGL->glBegin(mode);
gFakeGL->cglBegin(mode);
}
void APIENTRY D3DBlendFunc (GLenum sfactor, GLenum dfactor){
gFakeGL->glBlendFunc(sfactor, dfactor);
gFakeGL->cglBlendFunc(sfactor, dfactor);
}
void APIENTRY D3DClear (GLbitfield mask){
gFakeGL->glClear(mask);
gFakeGL->cglClear(mask);
}
void APIENTRY D3DClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){
gFakeGL->glClearColor(red, green, blue, alpha);
gFakeGL->cglClearColor(red, green, blue, alpha);
}
void APIENTRY D3DColor3f (GLfloat red, GLfloat green, GLfloat blue){
@ -3376,15 +3378,15 @@ void APIENTRY D3DColor3f (GLfloat red, GLfloat green, GLfloat blue){
if (red < 0) red = 0;
if (green < 0) green = 0;
if (blue < 0) blue = 0;
gFakeGL->glColor3f(red, green, blue);
gFakeGL->cglColor3f(red, green, blue);
}
void APIENTRY D3DColor3ubv (const GLubyte *v){
gFakeGL->glColor3ubv(v);
gFakeGL->cglColor3ubv(v);
}
void APIENTRY D3DColor3ub (GLubyte v1, GLubyte v2, GLubyte v3)
{
gFakeGL->glColor3f(v1/255.0, v2/255.0, v3/255.0);
gFakeGL->cglColor3f(v1/255.0, v2/255.0, v3/255.0);
}
void APIENTRY D3DColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){
if (red>1) red = 1;
@ -3395,48 +3397,48 @@ void APIENTRY D3DColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alph
if (green < 0) green = 0;
if (blue < 0) blue = 0;
if (alpha < 0) alpha = 0;
gFakeGL->glColor4f(red, green, blue, alpha);
gFakeGL->cglColor4f(red, green, blue, alpha);
}
void APIENTRY D3DColor4fv (const GLfloat *v){
gFakeGL->glColor4fv(v);
gFakeGL->cglColor4fv(v);
}
void APIENTRY D3DColor4ubv (const GLubyte *v) //no bounds checking needed
{
gFakeGL->glColor4f(v[0]/255.0, v[1]/255.0, v[2]/255.0, v[3]/255.0);
gFakeGL->cglColor4f(v[0]/255.0, v[1]/255.0, v[2]/255.0, v[3]/255.0);
}
void APIENTRY D3DColor4ub (GLubyte v1, GLubyte v2, GLubyte v3, GLubyte v4)
{
gFakeGL->glColor4f(v1/255.0, v2/255.0, v3/255.0, v4/255.0);
gFakeGL->cglColor4f(v1/255.0, v2/255.0, v3/255.0, v4/255.0);
}
void APIENTRY D3DCullFace (GLenum mode){
gFakeGL->glCullFace(mode);
gFakeGL->cglCullFace(mode);
}
void APIENTRY D3DDepthFunc (GLenum func){
gFakeGL->glDepthFunc(func);
gFakeGL->cglDepthFunc(func);
}
void APIENTRY D3DDepthMask (GLboolean flag){
gFakeGL->glDepthMask(flag);
gFakeGL->cglDepthMask(flag);
}
void APIENTRY D3DDepthRange (GLclampd zNear, GLclampd zFar){
gFakeGL->glDepthRange(zNear, zFar);
gFakeGL->cglDepthRange(zNear, zFar);
}
void APIENTRY D3DDisable (GLenum cap){
gFakeGL->glDisable(cap);
gFakeGL->cglDisable(cap);
}
void APIENTRY D3DDrawBuffer (GLenum mode){
gFakeGL->glDrawBuffer(mode);
gFakeGL->cglDrawBuffer(mode);
}
void APIENTRY D3DEnable (GLenum cap){
gFakeGL->glEnable(cap);
gFakeGL->cglEnable(cap);
}
void APIENTRY D3DEnd (void){
@ -3445,111 +3447,111 @@ void APIENTRY D3DEnd (void){
}
void APIENTRY D3DFinish (void){
gFakeGL->glFinish();
gFakeGL->cglFinish();
}
void APIENTRY D3DFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){
gFakeGL->glFrustum(left, right, bottom, top, zNear, zFar);
gFakeGL->cglFrustum(left, right, bottom, top, zNear, zFar);
}
void APIENTRY D3DGetFloatv (GLenum pname, GLfloat *params){
gFakeGL->glGetFloatv(pname, params);
gFakeGL->cglGetFloatv(pname, params);
}
const GLubyte * APIENTRY D3DGetString (GLenum name){
return gFakeGL->glGetString(name);
return gFakeGL->cglGetString(name);
}
void APIENTRY D3DHint (GLenum target, GLenum mode){
gFakeGL->glHint(target, mode);
gFakeGL->cglHint(target, mode);
}
void APIENTRY D3DLoadIdentity (void){
gFakeGL->glLoadIdentity();
gFakeGL->cglLoadIdentity();
}
void APIENTRY D3DLoadMatrixf (const GLfloat *m){
gFakeGL->glLoadMatrixf(m);
gFakeGL->cglLoadMatrixf(m);
}
void APIENTRY D3DMatrixMode (GLenum mode){
gFakeGL->glMatrixMode(mode);
gFakeGL->cglMatrixMode(mode);
}
void APIENTRY D3DOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){
gFakeGL->glOrtho(left, right, top, bottom, zNear, zFar);
gFakeGL->cglOrtho(left, right, top, bottom, zNear, zFar);
}
void APIENTRY D3DPolygonMode (GLenum face, GLenum mode){
gFakeGL->glPolygonMode(face, mode);
gFakeGL->cglPolygonMode(face, mode);
}
void APIENTRY D3DPopMatrix (void){
gFakeGL->glPopMatrix();
gFakeGL->cglPopMatrix();
}
void APIENTRY D3DPushMatrix (void){
gFakeGL->glPushMatrix();
gFakeGL->cglPushMatrix();
}
void APIENTRY D3DReadBuffer (GLenum mode){
gFakeGL->glReadBuffer(mode);
gFakeGL->cglReadBuffer(mode);
}
void APIENTRY D3DReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels){
gFakeGL->glReadPixels(x, y, width, height, format, type, pixels);
gFakeGL->cglReadPixels(x, y, width, height, format, type, pixels);
}
void APIENTRY D3DRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z){
gFakeGL->glRotatef(angle, x, y, z);
gFakeGL->cglRotatef(angle, x, y, z);
}
void APIENTRY D3DScalef (GLfloat x, GLfloat y, GLfloat z){
gFakeGL->glScalef(x, y, z);
gFakeGL->cglScalef(x, y, z);
}
void APIENTRY D3DShadeModel (GLenum mode){
gFakeGL->glShadeModel(mode);
gFakeGL->cglShadeModel(mode);
}
void APIENTRY D3DTexCoord2f (GLfloat s, GLfloat t){
gFakeGL->glTexCoord2f(s, t);
gFakeGL->cglTexCoord2f(s, t);
}
void APIENTRY D3DTexEnvf (GLenum target, GLenum pname, GLfloat param){
gFakeGL->glTexEnvf(target, pname, param);
gFakeGL->cglTexEnvf(target, pname, param);
}
void APIENTRY D3DTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels){
gFakeGL->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
gFakeGL->cglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
void APIENTRY D3DTexParameterf (GLenum target, GLenum pname, GLfloat param){
gFakeGL->glTexParameterf(target, pname, param);
gFakeGL->cglTexParameterf(target, pname, param);
}
void APIENTRY D3DTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels){
gFakeGL->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
gFakeGL->cglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void APIENTRY D3DTranslatef (GLfloat x, GLfloat y, GLfloat z){
gFakeGL->glTranslatef(x, y, z);
gFakeGL->cglTranslatef(x, y, z);
}
void APIENTRY D3DVertex2f (GLfloat x, GLfloat y){
gFakeGL->glVertex2f(x, y);
gFakeGL->cglVertex2f(x, y);
}
void APIENTRY D3DVertex3f (GLfloat x, GLfloat y, GLfloat z){
gFakeGL->glVertex3f(x, y, z);
gFakeGL->cglVertex3f(x, y, z);
}
void APIENTRY D3DVertex3fv (const GLfloat *v){
gFakeGL->glVertex3fv(v);
gFakeGL->cglVertex3fv(v);
}
void APIENTRY D3DViewport (GLint x, GLint y, GLsizei width, GLsizei height){
gFakeGL->glViewport(x, y, width, height);
gFakeGL->cglViewport(x, y, width, height);
}
HDC gHDC;
@ -3581,15 +3583,15 @@ HDC WINAPI D3DwglGetCurrentDC(VOID){
}
static void APIENTRY D3DBindTextureExt(GLenum target, GLuint texture){
gFakeGL->glBindTexture(target, texture);
gFakeGL->cglBindTexture(target, texture);
}
static void APIENTRY D3DMTexCoord2fSGIS(GLenum target, GLfloat s, GLfloat t){
gFakeGL->glMTexCoord2fSGIS(target, s, t);
gFakeGL->cglMTexCoord2fSGIS(target, s, t);
}
static void APIENTRY D3DSelectTextureSGIS(GLenum target){
gFakeGL->glSelectTextureSGIS(target);
gFakeGL->cglSelectTextureSGIS(target);
}
// type cast unsafe conversion from
@ -3704,7 +3706,7 @@ void APIENTRY D3DTexEnvi (GLenum target, GLenum pname, GLint param)
}
void APIENTRY D3DMultMatrixf (const GLfloat *m)
{
gFakeGL->glMultMatrixf(m);
gFakeGL->cglMultMatrixf(m);
}
void APIENTRY D3DNormal3f(GLfloat x, GLfloat y, GLfloat z)

View File

@ -370,7 +370,9 @@ progfuncs_t deffuncs = {
PR_ResumeThread,
PR_AbortStack,
0
0,
QC_RegisterFieldVar
};
#undef printf

View File

@ -123,6 +123,8 @@ struct progfuncs_s {
void (*AbortStack) (progfuncs_t *prinst);
int lastcalledbuiltinnumber;
int (*RegisterFieldVar) (progfuncs_t *prinst, unsigned int type, char *name, int requestedpos, int origionalofs);
};
typedef struct progexterns_s {
@ -204,6 +206,8 @@ typedef union eval_s
#define PR_globals(pf, num) (*pf->globals) (pf, num)
#define PR_entvars(pf, ent) (*pf->entvars) (pf, ent)
#define PR_RegisterFieldVar(pf,type,name,reqofs,qcofs) (*pf->RegisterFieldVar) (pf,type,name,reqofs,qcofs)
#define ED_Alloc(pf) (*pf->ED_Alloc) (pf)
#define ED_Free(pf, ed) (*pf->ED_Free) (pf, ed)

View File

@ -23,7 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef CLIENTONLY
//okay, so these are a quick but easy hack
int QC_RegisterFieldVar(struct progfuncs_s *progfuncs, unsigned int type, char *name, int requestedpos, int origionalofs);
void ED_Print (struct progfuncs_s *progfuncs, struct edict_s *ed);
int PR_EnableEBFSBuiltin(char *name, int binum);
void PR_CleanLogText_Init (void);
@ -8235,11 +8234,11 @@ void PR_RegisterSVBuiltins(void)
void PR_RegisterFields(void) //it's just easier to do it this way.
{
#define fieldfloat(name) QC_RegisterFieldVar(svprogfuncs, ev_float, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
#define fieldvector(name) QC_RegisterFieldVar(svprogfuncs, ev_vector, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
#define fieldentity(name) QC_RegisterFieldVar(svprogfuncs, ev_entity, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
#define fieldstring(name) QC_RegisterFieldVar(svprogfuncs, ev_string, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
#define fieldfunction(name) QC_RegisterFieldVar(svprogfuncs, ev_function, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
#define fieldfloat(name) PR_RegisterFieldVar(svprogfuncs, ev_float, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
#define fieldvector(name) PR_RegisterFieldVar(svprogfuncs, ev_vector, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
#define fieldentity(name) PR_RegisterFieldVar(svprogfuncs, ev_entity, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
#define fieldstring(name) PR_RegisterFieldVar(svprogfuncs, ev_string, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
#define fieldfunction(name) PR_RegisterFieldVar(svprogfuncs, ev_function, #name, (int)&((edict_t*)0)->v.name - (int)&((edict_t*)0)->v, -1)
fieldfloat(modelindex);
fieldvector(absmin);
@ -8333,11 +8332,10 @@ void PR_RegisterFields(void) //it's just easier to do it this way.
fieldfloat(alpha);
fieldfloat(fatness);
fieldentity(view2);
fieldfloat(sendflags);
fieldvector(movement);
QC_RegisterFieldVar(svprogfuncs, ev_float, "buttonforward", (int)&((edict_t*)0)->v.movement[0] - (int)&((edict_t*)0)->v, -1);
QC_RegisterFieldVar(svprogfuncs, ev_float, "buttonright", (int)&((edict_t*)0)->v.movement[1] - (int)&((edict_t*)0)->v, -1);
QC_RegisterFieldVar(svprogfuncs, ev_float, "buttonup", (int)&((edict_t*)0)->v.movement[2] - (int)&((edict_t*)0)->v, -1);
PR_RegisterFieldVar(svprogfuncs, ev_float, "buttonforward", (int)&((edict_t*)0)->v.movement[0] - (int)&((edict_t*)0)->v, -1);
PR_RegisterFieldVar(svprogfuncs, ev_float, "buttonright", (int)&((edict_t*)0)->v.movement[1] - (int)&((edict_t*)0)->v, -1);
PR_RegisterFieldVar(svprogfuncs, ev_float, "buttonup", (int)&((edict_t*)0)->v.movement[2] - (int)&((edict_t*)0)->v, -1);
fieldfloat(fteflags);
fieldfloat(vweapmodelindex);
@ -8346,11 +8344,11 @@ void PR_RegisterFields(void) //it's just easier to do it this way.
fieldentity(drawonlytoclient);
//UDC_EXTEFFECT... yuckie
QC_RegisterFieldVar(svprogfuncs, ev_float, "fieldcolor", (int)&((edict_t*)0)->v.seefcolour - (int)&((edict_t*)0)->v, -1);
QC_RegisterFieldVar(svprogfuncs, ev_float, "fieldsizex", (int)&((edict_t*)0)->v.seefsizex - (int)&((edict_t*)0)->v, -1);
QC_RegisterFieldVar(svprogfuncs, ev_float, "fieldsizey", (int)&((edict_t*)0)->v.seefsizey - (int)&((edict_t*)0)->v, -1);
QC_RegisterFieldVar(svprogfuncs, ev_float, "fieldsizez", (int)&((edict_t*)0)->v.seefsizez - (int)&((edict_t*)0)->v, -1);
QC_RegisterFieldVar(svprogfuncs, ev_float, "fieldoffset", (int)&((edict_t*)0)->v.seefoffset - (int)&((edict_t*)0)->v, -1);
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldcolor", (int)&((edict_t*)0)->v.seefcolour - (int)&((edict_t*)0)->v, -1);
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldsizex", (int)&((edict_t*)0)->v.seefsizex - (int)&((edict_t*)0)->v, -1);
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldsizey", (int)&((edict_t*)0)->v.seefsizey - (int)&((edict_t*)0)->v, -1);
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldsizez", (int)&((edict_t*)0)->v.seefsizez - (int)&((edict_t*)0)->v, -1);
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldoffset", (int)&((edict_t*)0)->v.seefoffset - (int)&((edict_t*)0)->v, -1);
//hexen 2 stuff
fieldfloat(playerclass);
@ -8372,7 +8370,7 @@ void PR_RegisterFields(void) //it's just easier to do it this way.
fieldfloat(dimension_hit);
if (pr_fixbrokenqccarrays.value)
QC_RegisterFieldVar(svprogfuncs, 0, NULL, 0,0);
PR_RegisterFieldVar(svprogfuncs, 0, NULL, 0,0);
}

View File

@ -232,7 +232,6 @@ typedef struct entvars_s
float alpha;
float fatness;
int view2;
float sendflags;
float fteflags;
vec3_t movement;
float vweapmodelindex;

View File

@ -111,6 +111,9 @@ int numlight;
extern int sv_lightningmodel;
#endif
edict_t *csqcent[MAX_EDICTS];
int csqcnuments;
qboolean SV_AddNailUpdate (edict_t *ent)
{
if (ent->v.modelindex != sv_nailmodel
@ -140,6 +143,16 @@ qboolean SV_DemoNailUpdate (int i)
return true;
}
static qboolean SV_AddCSQCUpdate (edict_t *ent)
{
// if (!ent->sendcsqc)
return false;
// csqcent[csqcnuments++] = ent;
// return true;
}
#ifdef PEXT_LIGHTUPDATES
qboolean SV_AddLightUpdate (edict_t *ent)
{
@ -258,6 +271,11 @@ void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
}
}
void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg)
{
}
//=============================================================================
@ -836,6 +854,7 @@ void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
#endif
#ifdef PEXT_SEEF1
#define EFNQ_DARKLIGHT 16
#define EFNQ_DARKFIELD 32
#define EFNQ_LIGHT 64
@ -956,9 +975,10 @@ void SV_AddEffect(client_t *to, edict_t *ent, int seefno)
break;
}
}
#endif
void SV_SendExtraEntEffects(client_t *to, edict_t *ent)
{
#ifdef PEXT_SEEF1
int removeeffects = 0;
if (pr_udc_exteffect_enabled)
{
@ -1018,6 +1038,7 @@ void SV_SendExtraEntEffects(client_t *to, edict_t *ent)
SV_RemoveEffect(to, ent, removeeffects);
}
}
#endif
}
/*
=============
@ -1314,6 +1335,9 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
continue; //not in this dimension - sorry...
}
if (SV_AddCSQCUpdate(ent))
continue;
{
clstate_t clst;
clst.playernum = j;
@ -1726,6 +1750,7 @@ qboolean Q2BSP_EdictInFatPVS(edict_t *ent)
return true;
}
#endif
/*
=============
SV_WriteEntitiesToClient
@ -1811,7 +1836,7 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
pvs = fatpvs;
// send over the players in the PVS
SV_WritePlayersToClient (client, clent, pvs, msg);
SV_WritePlayersToClient (client, clent, pvs, msg);
// put other visible entities into either a packet_entities or a nails message
pack = &frame->entities;
@ -2048,34 +2073,7 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
// if (strstr(sv.model_precache[(int)ent->v.modelindex], "gib"))
// continue;
//QC code doesn't want some clients to see some ents.
#define SF_OWNERSEEONLY 1
#define SF_OWNERDONTSEE 2
#define SF_OWNERTEAMONLY 4
#define SF_OWNERTEAMDONTSEE 8
if (ent->v.sendflags && !ignorepvs) //hmm
{
if ((int)ent->v.sendflags & SF_OWNERSEEONLY)
{
if (PROG_TO_EDICT(svprogfuncs, ent->v.owner) != clent)
continue;
}
if ((int)ent->v.sendflags & SF_OWNERDONTSEE)
{
if (PROG_TO_EDICT(svprogfuncs, ent->v.owner) == clent)
continue;
}
if ((int)ent->v.sendflags & SF_OWNERTEAMONLY)
{
if (ent->v.team != clent->v.team)
continue;
}
if ((int)ent->v.sendflags & SF_OWNERTEAMDONTSEE)
{
if (ent->v.team == clent->v.team)
continue;
}
}
if (ent->v.nodrawtoclient) //DP extension.
if (ent->v.nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
continue;
@ -2097,6 +2095,9 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
if (!((int)client->edict->v.dimension_see & ((int)ent->v.dimension_seen | (int)ent->v.dimension_ghost)))
continue; //not in this dimension - sorry...
if (SV_AddCSQCUpdate(ent)) //csqc took it.
continue;
#ifdef NQPROT
if (nqprot)
{

View File

@ -3036,7 +3036,9 @@ void SV_InitLocal (void)
#ifdef PEXT_FLOATCOORDS
svs.fteprotocolextensions |= PEXT_FLOATCOORDS;
#endif
#ifdef PEXT_SEEF1
svs.fteprotocolextensions |= PEXT_SEEF1;
#endif
svs.fteprotocolextensions |= PEXT_SPLITSCREEN;
svs.fteprotocolextensions |= PEXT_HEXEN2;
svs.fteprotocolextensions |= PEXT_SPAWNSTATIC2;

View File

@ -1389,10 +1389,11 @@ void SV_UpdateToReliableMessages (void)
if (svprogfuncs)
{
extern cvar_t sv_gravity;
// maxspeed/entgravity changes
ent = host_client->edict;
newval = ent->v.gravity;
newval = ent->v.gravity*sv_gravity.value;
if (progstype == PROG_NQ)
{
if (!newval)
@ -1413,7 +1414,7 @@ void SV_UpdateToReliableMessages (void)
else */if (host_client->entgravity != newval)
{
ClientReliableWrite_Begin(host_client, svc_entgravity, 5);
ClientReliableWrite_Float(host_client, newval);
ClientReliableWrite_Float(host_client, newval/movevars.gravity); //lie to the client in a cunning way
host_client->entgravity = newval;
}
newval = ent->v.maxspeed;

View File

@ -2974,6 +2974,7 @@ void SV_ExecuteUserCommand (char *s, qboolean fromQC)
#ifdef NQPROT
void SVNQ_Spawn_f (void)
{
extern cvar_t sv_gravity;
int i;
client_t *client;
edict_t *ent;
@ -3008,7 +3009,7 @@ void SVNQ_Spawn_f (void)
if (host_client->istobeloaded) //minimal setup
{
host_client->entgravity = ent->v.gravity;
host_client->entgravity = ent->v.gravity*sv_gravity.value;
host_client->maxspeed = ent->v.maxspeed;
}
else
@ -3021,6 +3022,7 @@ void SVNQ_Spawn_f (void)
ent->v.netname = PR_SetString(svprogfuncs, host_client->name);
host_client->entgravity = ent->v.gravity = 1.0;
host_client->entgravity*=sv_gravity.value;
host_client->maxspeed = ent->v.maxspeed = sv_maxspeed.value;
}
@ -3687,6 +3689,7 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
int oldmsec;
double tmp_time;
qboolean jumpable;
extern cvar_t sv_gravity;
#ifdef Q2SERVER
if (!svprogfuncs)
@ -3929,7 +3932,7 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
else
pmove.hullnum = SV_HullNumForPlayer(sv_player->v.hull, sv_player->v.mins, sv_player->v.maxs);
movevars.entgravity = host_client->entgravity;
movevars.entgravity = host_client->entgravity/movevars.gravity;
movevars.maxspeed = host_client->maxspeed;
movevars.bunnyspeedcap = pm_bunnyspeedcap.value;
movevars.ktjump = pm_ktjump.value;

View File

@ -13,24 +13,6 @@ void SV_BuildClientFrame (client_t *client)
}
#else
#define Q2PS_M_TYPE (1<<0)
#define Q2PS_M_ORIGIN (1<<1)
#define Q2PS_M_VELOCITY (1<<2)
#define Q2PS_M_TIME (1<<3)
#define Q2PS_M_FLAGS (1<<4)
#define Q2PS_M_GRAVITY (1<<5)
#define Q2PS_M_DELTA_ANGLES (1<<6)
#define Q2PS_VIEWOFFSET (1<<7)
#define Q2PS_VIEWANGLES (1<<8)
#define Q2PS_KICKANGLES (1<<9)
#define Q2PS_BLEND (1<<10)
#define Q2PS_FOV (1<<11)
#define Q2PS_WEAPONINDEX (1<<12)
#define Q2PS_WEAPONFRAME (1<<13)
#define Q2PS_RDFLAGS (1<<14)
#define Q2RF_BEAM 128
q2entity_state_t *svs_client_entities;//[Q2UPDATE_BACKUP*MAX_PACKET_ENTITIES];
int svs_num_client_entities;
int svs_next_client_entities;

View File

@ -734,39 +734,24 @@ vec_t VI2Length(int x, int y)
length = sqrt (length);
return length;
}
void D_DrawSparkTrans32 (particle_t *pparticle) //draw a line in 3d space
void D_DrawSparkTrans32 (particle_t *pparticle, vec3_t src, vec3_t dest) //draw a line in 3d space
{
/*
Finds 2d coords for the points, then draws a line between them with an appropriate alpha
*/
vec3_t delta;
unsigned char *pdest;
unsigned char *pal;
short *pz;
int count, u1, v1, z1, a1, a, ia;
int u2, v2, z2;
float speed;
int du, dv, dz, da;
if (pparticle->alpha <= 0.0)
return;
speed = Length(pparticle->vel);
if ((speed) < 1)
{
D_2dPos(pparticle->org, &u1, &v1, &z1);
D_2dPos(pparticle->org, &u2, &v2, &z2);
}
else
{ //causes flickers with lower vels (due to bouncing in physics)
if (speed < 50)
speed *= 50/speed;
VectorMA(pparticle->org, 5/(speed), pparticle->vel, delta);
D_2dPos(delta, &u1, &v1, &z1);
VectorMA(pparticle->org, -5/(speed), pparticle->vel, delta);
D_2dPos(delta, &u2, &v2, &z2);
}
D_2dPos(src, &u1, &v1, &z1);
D_2dPos(dest, &u2, &v2, &z2);
if ((v1 > d_vrectbottom_particle) ||
(u1 > d_vrectright_particle) ||
@ -837,35 +822,20 @@ pal = (qbyte *)(d_8to32table + (int)pparticle->color);
} while (count--);
}
void D_DrawSparkTrans16 (particle_t *pparticle) //draw a line in 3d space, 8bpp
void D_DrawSparkTrans16 (particle_t *pparticle, vec3_t src, vec3_t dest) //draw a line in 3d space, 8bpp
{
vec3_t delta;
unsigned short *pdest;
short *pz;
int count, u1, v1, z1;
int u2, v2, z2;
float speed;
int du, dv, dz;
if (pparticle->alpha <= 0.0)
return;
speed = Length(pparticle->vel);
if ((speed) < 1)
{
D_2dPos(pparticle->org, &u1, &v1, &z1);
D_2dPos(pparticle->org, &u2, &v2, &z2);
}
else
{ //causes flickers with lower vels (due to bouncing in physics)
if (speed < 50)
speed *= 50/speed;
VectorMA(pparticle->org, 2.5/(speed), pparticle->vel, delta);
D_2dPos(delta, &u1, &v1, &z1);
VectorMA(pparticle->org, -2.5/(speed), pparticle->vel, delta);
D_2dPos(delta, &u2, &v2, &z2);
}
D_2dPos(src, &u1, &v1, &z1);
D_2dPos(dest, &u2, &v2, &z2);
if ((v1 > d_vrectbottom_particle) ||
(u1 > d_vrectright_particle) ||
@ -925,14 +895,12 @@ void D_DrawSparkTrans16 (particle_t *pparticle) //draw a line in 3d space, 8bpp
} while (count--);
}
void D_DrawSparkTrans (particle_t *pparticle) //draw a line in 3d space, 8bpp
void D_DrawSparkTrans (particle_t *pparticle, vec3_t src, vec3_t dest) //draw a line in 3d space, 8bpp
{
vec3_t delta;
qbyte *pdest;
short *pz;
int count, u1, v1, z1;
int u2, v2, z2;
float speed;
int du, dv, dz;
/*
@ -941,12 +909,12 @@ void D_DrawSparkTrans (particle_t *pparticle) //draw a line in 3d space, 8bpp
*/
if (r_pixbytes == 4)
{
D_DrawSparkTrans32(pparticle);
D_DrawSparkTrans32(pparticle, src, dest);
return;
}
if (r_pixbytes == 2)
{
D_DrawSparkTrans16(pparticle);
D_DrawSparkTrans16(pparticle, src, dest);
return;
}
@ -955,21 +923,8 @@ void D_DrawSparkTrans (particle_t *pparticle) //draw a line in 3d space, 8bpp
if (t_state & TT_ZERO)
return;
speed = Length(pparticle->vel);
if ((speed) < 1)
{
D_2dPos(pparticle->org, &u1, &v1, &z1);
D_2dPos(pparticle->org, &u2, &v2, &z2);
}
else
{ //causes flickers with lower vels (due to bouncing in physics)
if (speed < 50)
speed *= 50/speed;
VectorMA(pparticle->org, 2.5/(speed), pparticle->vel, delta);
D_2dPos(delta, &u1, &v1, &z1);
VectorMA(pparticle->org, -2.5/(speed), pparticle->vel, delta);
D_2dPos(delta, &u2, &v2, &z2);
}
D_2dPos(src, &u1, &v1, &z1);
D_2dPos(dest, &u2, &v2, &z2);
if ((v1 > d_vrectbottom_particle) ||
(u1 > d_vrectright_particle) ||

View File

@ -79,7 +79,7 @@ void R_CalcTransTable(int table, int level)
else
rvr = 0;
COM_FOpenFile (va("data/ttable%i.dat", (int) level) , &f); //we can ignore the filesize return value
COM_FOpenFile (va("tables/ttable%i.dat", (int) level) , &f); //we can ignore the filesize return value
if (f)
{
if (fread (t_lookup[table], 256, 256, f) == 256)
@ -126,14 +126,14 @@ void R_CalcTransTable(int table, int level)
if (r_transtablewrite.value)
{
COM_CreatePath(va("%s/data/", com_gamedir));
COM_CreatePath(va("%s/tables/", com_gamedir));
#if 1
f = fopen (va("%s/data/ttable%i.dat", com_gamedir, (int) level), "wb");
f = fopen (va("%s/tables/ttable%i.dat", com_gamedir, (int) level), "wb");
if (f)
{
if (fwrite (t_lookup[table], 256, 256, f) != 256)
{
Con_Printf("Couldn't write data to \"data/ttable%i.dat\"\n", (int) level);
Con_Printf("Couldn't write data to \"tables/ttable%i.dat\"\n", (int) level);
fclose(f);
if (rvr)
R_ReverseTable(table); // make sure it gets reversed if needed
@ -142,9 +142,9 @@ void R_CalcTransTable(int table, int level)
fclose(f);
}
else
Con_Printf("Couldn't write data to \"data/ttable%i.dat\"\n", (int) level);
Con_Printf("Couldn't write data to \"tables/ttable%i.dat\"\n", (int) level);
#else
COM_WriteFile(va("data/ttable%i.dat", (int)level, t_lookup[table], 256*256);
COM_WriteFile(va("tables/ttable%i.dat", (int)level, t_lookup[table], 256*256);
#endif
}

View File

@ -27,6 +27,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#endif
#include "d_local.h" //trans stuff
#include "sw_draw.h"
extern unsigned int *d_8to32table;
typedef struct {
@ -1010,9 +1012,8 @@ void SWDraw_Pic (int x, int y, mpic_t *pic)
Draw_SubPic
=============
*/
void SWDraw_TransSubPic(int x, int y, qpic_t *qpic, int srcx, int srcy, int width, int height)
void SWDraw_TransSubPic(int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height)
{
mpic_t *pic = (mpic_t *)qpic;
qbyte *dest, *source;
int v, u;
@ -1103,15 +1104,14 @@ void SWDraw_TransSubPic(int x, int y, qpic_t *qpic, int srcx, int srcy, int widt
Draw_SubPic
=============
*/
void SWDraw_SubPic(int x, int y, qpic_t *qpic, int srcx, int srcy, int width, int height)
void SWDraw_SubPic(int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height)
{
mpic_t *pic = (mpic_t *)qpic;
qbyte *dest, *source;
int v, u;
if (pic->flags & MPIC_ALPHA)
{
SWDraw_TransSubPic(x, y, qpic, srcx, srcy, width, height);
SWDraw_TransSubPic(x, y, pic, srcx, srcy, width, height);
return;
}
@ -1328,42 +1328,39 @@ void SWDraw_TransPic (int x, int y, mpic_t *pic)
Draw_TransPicTranslate
=============
*/
void SWDraw_TransPicTranslate (int x, int y, qpic_t *qpic, qbyte *translation)
void SWDraw_TransPicTranslate (int x, int y, int width, int height, qbyte *source, qbyte *translation)
{
mpic_t *pic = (mpic_t*)qpic;
qbyte *source, tbyte;
qbyte tbyte;
int v, u;
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
(unsigned)(y + pic->height) > vid.height)
if (x < 0 || (unsigned)(x + width) > vid.width || y < 0 ||
(unsigned)(y + height) > vid.height)
{
Sys_Error ("Draw_TransPic: bad coordinates");
}
source = pic->data;
if (r_pixbytes == 1)
{
qbyte *dest;
dest = vid.buffer + y * vid.rowbytes + x;
if (pic->width & 7)
if (width & 7)
{ // general
for (v=0 ; v<pic->height ; v++)
for (v=0 ; v<height ; v++)
{
for (u=0 ; u<pic->width ; u++)
for (u=0 ; u<width ; u++)
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
dest[u] = translation[tbyte];
dest += vid.rowbytes;
source += pic->width;
source += width;
}
}
else
{ // unwound
for (v=0 ; v<pic->height ; v++)
for (v=0 ; v<height ; v++)
{
for (u=0 ; u<pic->width ; u+=8)
for (u=0 ; u<width ; u+=8)
{
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
dest[u] = translation[tbyte];
@ -1383,7 +1380,7 @@ void SWDraw_TransPicTranslate (int x, int y, qpic_t *qpic, qbyte *translation)
dest[u+7] = translation[tbyte];
}
dest += vid.rowbytes;
source += pic->width;
source += width;
}
}
}
@ -1393,23 +1390,23 @@ void SWDraw_TransPicTranslate (int x, int y, qpic_t *qpic, qbyte *translation)
puidest = (unsigned int *)(vid.buffer + ((y * vid.rowbytes + x) << 2));
if (pic->width & 7)
if (width & 7)
{ // general
for (v=0 ; v<pic->height ; v++)
for (v=0 ; v<height ; v++)
{
for (u=0 ; u<pic->width ; u++)
for (u=0 ; u<width ; u++)
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
puidest[u] = d_8to32table[translation[tbyte]];
puidest += vid.rowbytes;
source += pic->width;
source += width;
}
}
else
{ // unwound
for (v=0 ; v<pic->height ; v++)
for (v=0 ; v<height ; v++)
{
for (u=0 ; u<pic->width ; u+=8)
for (u=0 ; u<width ; u+=8)
{
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
puidest[u] = d_8to32table[translation[tbyte]];
@ -1429,7 +1426,7 @@ void SWDraw_TransPicTranslate (int x, int y, qpic_t *qpic, qbyte *translation)
puidest[u+7] = d_8to32table[translation[tbyte]];
}
puidest += vid.rowbytes;
source += pic->width;
source += width;
}
}
}
@ -1694,9 +1691,8 @@ void SWDraw_ImageColours (float r, float g, float b, float a) //like glcolour4f
SWDraw_Image_Blend = r<1 || b<1 || g<1 || a<1;
}
void SWDraw_Image (float xp, float yp, float wp, float hp, float s1, float t1, float s2, float t2, qpic_t *qpic)
void SWDraw_Image (float xp, float yp, float wp, float hp, float s1, float t1, float s2, float t2, mpic_t *pic)
{
mpic_t *pic = (mpic_t*)qpic;
float xend, yend, xratio, yratio;
if (!pic)

View File

@ -32,7 +32,7 @@ void SWDraw_DebugChar (qbyte num);
void SWDraw_SubPic(int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height);
void SWDraw_Pic (int x, int y, mpic_t *pic);
void SWDraw_TransPic (int x, int y, mpic_t *pic);
void SWDraw_TransPicTranslate (int x, int y, mpic_t *pic, qbyte *translation);
void SWDraw_TransPicTranslate (int x, int y, int w, int h, qbyte *pic, qbyte *translation);
void SWDraw_ConsoleBackground (int lines);
void SWDraw_EditorBackground (int lines);
void SWDraw_BeginDisc (void);

View File

@ -147,7 +147,7 @@ void SWSCR_UpdateScreen (void)
D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
// for linear writes all the time
nohud = true;
nohud = false;
#ifdef TEXTEDIT
if (!editormodal) //don't render view.
#endif