Should fix the cl_nopext 1 issue where entity effects do not appear on powerups.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2316 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-06-04 18:57:00 +00:00
parent 3866a4c292
commit 4090b9985a
1 changed files with 8 additions and 2 deletions

View File

@ -452,6 +452,7 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
#endif
int bits;
int i;
int fromeffects;
float miss;
static entity_state_t defaultbaseline;
@ -503,9 +504,14 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
if ( to->frame != from->frame )
bits |= U_FRAME;
if ( (to->effects&0x00ff) != (from->effects&0x00ff) )
if (force && !(protext & PEXT_SPAWNSTATIC2))
fromeffects = 0; //force is true if we're going from baseline
else //old quakeworld protocols do not include effects in the baseline
fromeffects = from->effects; //so old clients will see the effects baseline as 0
if ( (to->effects&0x00ff) != (fromeffects&0x00ff) )
bits |= U_EFFECTS;
if ( (to->effects&0xff00) != (from->effects&0xff00) )
if ( (to->effects&0xff00) != (fromeffects&0xff00) )
evenmorebits |= U_EFFECTS16;
if ( to->modelindex != from->modelindex )