Commit Graph

3046 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen f54ac3b9c5 vkd3d: Add app detection for buggy game: ds.exe.
Game renders the map with wrong descriptor type, which means we must
implement everything as texel buffers to make this work.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen 6f8ae20015 vkd3d: Add VKD3D_CONFIG option to disable bindless SSBO.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen d947c17fc2 meta: Add missing VKD3D_DEBUG level to README.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Philip Rebohle bab9b0af92 vkd3d: Support offset buffers for raw/structured texel buffers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen 3e15a3f06a vkd3d: Remove manual tracking of host barriers.
Just emit host barrier on submit unconditionally.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-17 16:34:03 +01:00
Hans-Kristian Arntzen 0f25b827e0 vkd3d: Use pipeline barrier command buffers for queue serialization.
We have observed a lot of large GPU bubbles when using back-to-back
timeline semaphores to synchronize GPU submissions. Use prebaked
pipeline barrier command buffers instead.

To resolve queue sparse serialization, use two binary semaphore pairs to
resolve this. There is no need to use timeline semaphores in this case.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-17 16:34:03 +01:00
Philip Rebohle 8fe83f5e9c vkd3d-shader: Correctly handle bit shifts greater than 31 bits.
This is undefined behaviour in SPIR-V, but well-defined in
DXBC, so we should explicitly 'and' the shift amount with 31.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-17 15:26:36 +01:00
Hans-Kristian Arntzen 0749f46d8e vkd3d: Re-enable wave ops.
dxil-spirv update fixed the issue for me.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-17 10:49:40 +01:00
Hans-Kristian Arntzen de4293f990 vkd3d: Use SHADER_READ for CBV visibility when using ROOT_VA CBV.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-16 17:01:58 +01:00
Hans-Kristian Arntzen 30c417bdbf dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-16 16:55:55 +01:00
Joshua Ashton 4d95cafe10 vkd3d: Implement compare exchange atomics
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-16 09:33:26 +01:00
Joshua Ashton 1e810e8f9e vkd3d: Use consistent comment style in atomic header
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-16 09:33:26 +01:00
Joshua Ashton 093f0eb053 vkd3d: Implement 64-bit and pointer atomics
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-16 09:33:26 +01:00
Joshua Ashton 71328b9be7 vkd3d: Handle reserved resources in host barrier code
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-16 09:25:50 +01:00
Joshua Ashton 08135f7746 vkd3d: Fix validation spam for null descriptor buffers
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-16 09:25:17 +01:00
Hans-Kristian Arntzen 412ec7ac2f vkd3d: Enable root descriptor BDA support.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-13 17:10:48 +01:00
Hans-Kristian Arntzen a1d851e717 vkd3d-shader: Do not require Int64 to use root descriptors.
Can just use uvec2. Also improves performance on ACO since ACO cannot
promote uint64_t to SGPR yet, u32x2 however, works fine and can be
bitcast to pointer as well.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-13 17:10:48 +01:00
Hans-Kristian Arntzen 009b3a69e0 vkd3d-shader: Update dxil-spirv with BDA root descriptor support.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-13 17:10:48 +01:00
Hans-Kristian Arntzen 74a654e273 vkd3d: Disable waveops for time being.
The fix which enabled waveops detection broke HZD, since we never tested
with that feature enabled.

Keep it disabled until we can figure out what is going on.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-13 12:58:22 +01:00
Philip Rebohle 3da44beb5d vkd3d: Change USE_PUSH_DESCRIPTORS to USE_ROOT_DESCRIPTOR_SET for clarity.
USE_PUSH_DESCRIPTORS may be misleading since it would be set even when
we're not using push descriptors at all due to root descriptors being
passed in via VAs. Instead, make the flag represent whether or not we
use a regular descriptor set for root parameters.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle baf265c666 vkd3d: Update root descriptor VAs as necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle 8999093c54 vkd3d: Add new field to store root descriptor VA.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle 677422993e vkd3d: Add root descriptor VAs to push constant range.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle cd01371756 vkd3d: Always enable BUFFER_DEVICE_ADDRESS usage for buffers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle c11b58418a vkd3d-shader: Support physical storage buffer root SRVs/UAVs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle 4313eaa59c vkd3d-shader: Support physical storage buffer root CBVs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle 5d2b0e6632 vkd3d-shader: Add loadv/storev helpers for aligned memory access.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle 6c9d0cea69 vkd3d-shader: Rename descriptor_table_var_id -> root_parameter_var_id.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle 4b3cec53fc vkd3d-shader: Declare push constants for root descriptor VAs.
We'll always place them at the beginning of the push constant
buffer in order to avoid potential alignment issues.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle 2689c9e0a3 vkd3d-shader: Enable Int64 capability as necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle f69564c6c1 vkd3d-shader: Implement buffer reference type declarations.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-12 15:21:56 +01:00
Philip Rebohle b536723f5a vkd3d: Fix shader model-related feature detection.
We need to know the supported shader model to detect support
for certain features like wave ops correctly.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-11 10:41:11 +01:00
Joshua Ashton d4d14dfca0 vkd3d: Ignore DXGI_PRESENT_ALLOW_TEARING
Fixes warning spam in Horizon Zero Dawn.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-09 15:34:08 +01:00
Joshua Ashton 536ed0427a vkd3d: Create user buffers for degenerate surfaces
Previously this would make the user buffer count == 0, which obviously makes apps and assertions not happy.

Fixes a crash in Horizon Zero Dawn when minimized (therefore having a degenerate surface region)

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-09 15:34:08 +01:00
Joshua Ashton c77428ba44 vkd3d: Implement DXGI_PRESENT_TEST
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-09 15:34:08 +01:00
Alexander Gabello da4a96a25b vkd3d: Free string after PIX decoding
Signed-off-by: Alexander Gabello <alexandergabello@mail.weber.edu>
2020-11-09 10:55:05 +01:00
Hans-Kristian Arntzen 60ac9b4d51 Mark version 2.0.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-06 17:13:19 +01:00
Philip Rebohle 432ba00e3c vkd3d: Only care about DSV mismatch if pipeline actually uses it.
Avoids some unnecessary late compiles in Monster Hunter World.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-06 16:36:27 +01:00
Philip Rebohle 58548a3db2 vkd3d: Fix image memory barrier after fragment shader-based copy.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-06 16:07:47 +01:00
Philip Rebohle 408fed0910 vkd3d: Fix root descriptor indexing.
The packed descriptor index is no longer needed, and causes issues in
case a game sets a root signature, then binds a root descriptor, and
then sets a different root signature which maps the given root parameter
index to a different descriptor since we may now read undefined data
when updating push descriptors.

Fixes #366.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-06 16:07:47 +01:00
Hans-Kristian Arntzen 6b37d36de4 meta: Update COPYING year/name.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-06 16:03:39 +01:00
Hans-Kristian Arntzen 5a666c5f70 meta: Take a pass over the README.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-06 16:03:39 +01:00
Hans-Kristian Arntzen 210ce3b1e2 meta: Update AUTHORS.
Add the main contributors to vkd3d-proton.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-06 16:03:39 +01:00
Hans-Kristian Arntzen 9425dceace meta: Remove old vkd3d 1.1 ANNOUNCE.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-06 16:03:39 +01:00
Joshua Ashton c5e3779257 build: Replace build_linux32 with env vars
This is much distro-agnostic.

(Only sane distros [Arch] use /usr/lib32 and not /usr/lib/i386-linux-gnu)

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-05 16:46:22 +00:00
Juuso Alasuutari 6bfead391d build: fix build_arch() in package-release.sh so that quoted input arguments behave normally
Signed-off-by: Juuso Alasuutari <juuso.alasuutari@gmail.com>
2020-11-05 16:35:40 +00:00
Joshua Ashton 8dea487861 meta: Add missing newlines to end of files
Remove trailing whitespace also

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-05 17:16:57 +01:00
Joshua Ashton a18da4560d build: Fix pkgconfig and install target
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-05 17:16:57 +01:00
Hans-Kristian Arntzen 490d803581 vkd3d-shader: Add OpSource support to DXIL.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-05 15:57:16 +01:00
Hans-Kristian Arntzen 7e14f80e2a vkd3d-shader: Emit OpSource with DXBC hash.
Makes it possible to backtrace which shader we're working with
when we get raw SPIR-V from unrelated sources (Fossilize or RADV crash
dumps for example).

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-05 15:57:16 +01:00