vkd3d: Use SHADER_READ for CBV visibility when using ROOT_VA CBV.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -2469,7 +2469,7 @@ static void vk_access_and_stage_flags_from_d3d12_resource_state(const struct d3d
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*stages |= queue_shader_stages;
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*access |= VK_ACCESS_UNIFORM_READ_BIT;
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if (device->bindless_state.flags & VKD3D_BINDLESS_CBV_AS_SSBO)
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if (device->bindless_state.flags & (VKD3D_BINDLESS_CBV_AS_SSBO | VKD3D_RAW_VA_ROOT_DESCRIPTOR))
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*access |= VK_ACCESS_SHADER_READ_BIT;
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if (vk_queue_flags & VK_QUEUE_GRAPHICS_BIT)
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