vkd3d-shader: Enable Int64 capability as necessary.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-11-11 12:41:35 +01:00 committed by Hans-Kristian Arntzen
parent f69564c6c1
commit 2689c9e0a3
1 changed files with 3 additions and 0 deletions

View File

@ -911,6 +911,9 @@ static uint32_t vkd3d_spirv_build_op_type_int(struct vkd3d_spirv_builder *builde
static uint32_t vkd3d_spirv_get_op_type_int(struct vkd3d_spirv_builder *builder,
uint32_t width, uint32_t signedness)
{
if (width == 64)
vkd3d_spirv_enable_capability(builder, SpvCapabilityInt64);
return vkd3d_spirv_build_once2(builder, SpvOpTypeInt, width, signedness,
vkd3d_spirv_build_op_type_int);
}