vkd3d-shader: Add loadv/storev helpers for aligned memory access.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -1206,6 +1206,18 @@ static uint32_t vkd3d_spirv_build_op_load(struct vkd3d_spirv_builder *builder,
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result_type, pointer_id, memory_access);
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}
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static uint32_t vkd3d_spirv_build_op_loadv(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t pointer_id, uint32_t memory_access,
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const uint32_t *operands, uint32_t operand_count)
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{
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if (memory_access == SpvMemoryAccessMaskNone)
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return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLoad,
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result_type, pointer_id);
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else
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return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpLoad,
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result_type, pointer_id, memory_access, operands, operand_count);
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}
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static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
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uint32_t pointer_id, uint32_t object_id, uint32_t memory_access)
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{
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@ -1217,6 +1229,18 @@ static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
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pointer_id, object_id, memory_access);
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}
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static void vkd3d_spirv_build_op_storev(struct vkd3d_spirv_builder *builder,
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uint32_t pointer_id, uint32_t object_id, uint32_t memory_access,
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const uint32_t *operands, uint32_t operand_count)
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{
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if (memory_access == SpvMemoryAccessMaskNone)
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vkd3d_spirv_build_op2(&builder->function_stream, SpvOpStore,
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pointer_id, object_id);
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else
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vkd3d_spirv_build_op3v(&builder->function_stream, SpvOpStore,
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pointer_id, object_id, memory_access, operands, operand_count);
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}
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static void vkd3d_spirv_build_op_copy_memory(struct vkd3d_spirv_builder *builder,
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uint32_t target_id, uint32_t source_id, uint32_t memory_access)
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{
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