vkd3d-shader: Add loadv/storev helpers for aligned memory access.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-11-11 14:40:32 +01:00 committed by Hans-Kristian Arntzen
parent 6c9d0cea69
commit 5d2b0e6632
1 changed files with 24 additions and 0 deletions

View File

@ -1206,6 +1206,18 @@ static uint32_t vkd3d_spirv_build_op_load(struct vkd3d_spirv_builder *builder,
result_type, pointer_id, memory_access);
}
static uint32_t vkd3d_spirv_build_op_loadv(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t pointer_id, uint32_t memory_access,
const uint32_t *operands, uint32_t operand_count)
{
if (memory_access == SpvMemoryAccessMaskNone)
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLoad,
result_type, pointer_id);
else
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpLoad,
result_type, pointer_id, memory_access, operands, operand_count);
}
static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
uint32_t pointer_id, uint32_t object_id, uint32_t memory_access)
{
@ -1217,6 +1229,18 @@ static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
pointer_id, object_id, memory_access);
}
static void vkd3d_spirv_build_op_storev(struct vkd3d_spirv_builder *builder,
uint32_t pointer_id, uint32_t object_id, uint32_t memory_access,
const uint32_t *operands, uint32_t operand_count)
{
if (memory_access == SpvMemoryAccessMaskNone)
vkd3d_spirv_build_op2(&builder->function_stream, SpvOpStore,
pointer_id, object_id);
else
vkd3d_spirv_build_op3v(&builder->function_stream, SpvOpStore,
pointer_id, object_id, memory_access, operands, operand_count);
}
static void vkd3d_spirv_build_op_copy_memory(struct vkd3d_spirv_builder *builder,
uint32_t target_id, uint32_t source_id, uint32_t memory_access)
{