Georg Lehmann
1946e42367
vkd3d-shader: Fix use-after-free on failure.
...
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-09-21 11:22:34 +01:00
Hans-Kristian Arntzen
a4b082a828
vkd3d-shader: Add helper to parse output signature.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 16:57:28 +02:00
Joshua Ashton
68a035c605
vkd3d-shader: Fix vkd3d-compiler crash
...
Since we added validation here for FH4, this crashes now as vkd3d-compiler passes a NULL shader_interface_info.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-26 14:06:47 +02:00
Joshua Ashton
56e12d88ce
vkd3d-shader: Fix multiple constant buffers with RAW_VA
...
Consider we have declarations of CB0 of size 36 and CB1 of size 153.
Previously we'd just return the struct of CB0 when accessing CB1 because it came first as we didn't consider the size.
Psychonauts 2 indexes into CB1 by constant values above 36.
There is no reason a compiler could not eliminate these reads as it is technically out of bounds for the underlying array type.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-26 14:05:52 +02:00
Hans-Kristian Arntzen
5df4a5c083
vkd3d-shader: Add 16-bit feature usage to meta.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-07-28 15:28:19 +02:00
Joshua Ashton
a53a7f8d7c
vkd3d-shader: Restrict descriptor-qa extras and logic to VKD3D_ENABLE_DESCRIPTOR_QA
...
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-07-08 16:52:58 +02:00
Hans-Kristian Arntzen
732d1dd234
vkd3d-shader: Reflect patch vertex count for DXIL HS.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-07-07 15:58:45 +02:00
Hans-Kristian Arntzen
37e8f42f4a
vkd3d: Move patch vertex count to meta struct.
...
Will make it easier to implement for DXIL.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-07-07 15:58:45 +02:00
Hans-Kristian Arntzen
92c4f861e7
vkd3d-shader: Report CS workgroup size metadata.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-07-02 15:15:42 +02:00
Hans-Kristian Arntzen
12e0aa2a46
vkd3d-shader: Query if subgroup size is used.
...
Lets calling code know if it should use ALLOW_VARYING_SUBGROUP_SIZE.
To avoid too much churn on pipeline caches, only add the flag when
needed.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-06-25 15:08:53 +02:00
Hans-Kristian Arntzen
1ea31701c5
vkd3d: Move F1 2020 workaround over to quirks system.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-06-17 16:42:14 +02:00
Hans-Kristian Arntzen
cb61a4c83a
vkd3d-shader: Implement sample explicit LOD override.
...
In control flow, we can force LOD 0.0 to avoid undefined result when
games sample with implicit LOD in non-quad uniform control flow.
Behavior on different implementations is:
- Helper lanes come to life and interpolate shader input.
- LOD is clamped to 0.0 in divergent control flow.
This hack is not safe in general, since we force 0.0 even when the
control flow is quad uniform.
This is the most practical solution for the problem for now.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-06-17 16:42:14 +02:00
Hans-Kristian Arntzen
a08e493a3a
vkd3d-shader: Add interface for shader workarounds.
...
Don't really have much of a choice for the short term. :\
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-06-17 16:42:14 +02:00
Hans-Kristian Arntzen
4c101a4e81
vkd3d-shader: Keep track of early returns.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-06-17 16:42:14 +02:00
Hans-Kristian Arntzen
8589a425fe
vkd3d-shader: Emit NoContraction for MAD/DFMA.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-06-17 16:01:46 +02:00
conor42
3b1f34217c
vkd3d-shader: Fix a bug in constant double vector handling.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2021-06-09 20:54:02 -07:00
Hans-Kristian Arntzen
a83c99ba77
vkd3d-shader: Don't apply offset buffers for non-bindless resources.
...
Fixes root descriptors when BDA support is disabled.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-27 23:30:51 +02:00
Hans-Kristian Arntzen
a3fb2f1cd6
vkd3d-shader: Opt-in to early fragment tests with descriptor QA.
...
Since we introduce side effects, avoid full late-Z for everything, which
is slow, and not necessarily correct either.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-26 17:26:01 +02:00
Hans-Kristian Arntzen
077740f15c
vkd3d-shader: Implement descriptor QA for DXBC as well.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-26 17:26:01 +02:00
Hans-Kristian Arntzen
0d5f1d7784
vkd3d-shader: Add way to pass down descriptor QA buffers.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-26 17:26:01 +02:00
Joshua Ashton
a3ad7cae90
vkd3d-shader: Remove type/next from interface structures
...
This was never really used for anything useful.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton
0c8349cb8e
vkd3d-shader: Remove vkd3d_shader_domain_shader_compile_arguments
...
This is never used by anything, and all the info is in the shader anyway.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton
220e1146ee
vkd3d-shader: Make vkd3d_shader_transform_feedback_info a member
...
Moves it into vkd3d_shader_interface_info, this doesn't need to be
a pNext.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton
07e801192f
vkd3d-shader: Resolve arguments to variable before passing to epilogue
...
Otherwise we pass in a pointer which is bad, or a local value which is also illegal for some reason.
It has to be a "memory object declaration".
Found via. spirv-val
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-19 13:19:44 +02:00
Joshua Ashton
4470ec63cc
vkd3d-shader: Don't emit builtin clip/cull arrays for hull shaders
...
There are no output built-ins here, just per-vertex stuff passed directly to DS to deal with there.
Closes : #227
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-19 13:19:44 +02:00
Joshua Ashton
94a9719557
vkd3d-shader: Rename vkd3d_dxbc_compiler_emit_shader_signature_outputs to vkd3d_dxbc_compiler_emit_clip_cull_outputs
...
This only ever emits these.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-19 13:19:44 +02:00
Joshua Ashton
000407d74c
vkd3d-shader: Enable Clip/Cull distance capabilities
...
Found via. spirv-val
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-19 13:19:44 +02:00
Hans-Kristian Arntzen
c7eb6fdf61
vkd3d: Add some tracing to help narrow down compiler crashes.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Hans-Kristian Arntzen
6292078433
vkd3d-shader: Return INVALID_ARGUMENT instead of SHADER.
...
For invalid bindings, we expect E_INVALIDARG in D3D12.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Hans-Kristian Arntzen
744497274c
vkd3d-shader: Verify that we compile expected shader stage.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Hans-Kristian Arntzen
e7b6cf4089
vkd3d-shader: Report error if binding is not found in root signature.
...
Error out early.
Fixes some crashes when we keep going after having seen completely
broken bindings.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Joshua Ashton
043fd304f8
vkd3d-shader: Add force_tgsm_barriers config flag
...
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 16:29:57 +02:00
Philip Rebohle
6476fabb0b
vkd3d-shader: Implement support for SV_InnerCoverage.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Hans-Kristian Arntzen
e0374d735d
vkd3d-shader: Add shader replacement support for DXR as well.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen
9d3603c336
vkd3d: Fix root descriptor RTAS.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen
bd16d1a88d
vkd3d: Support RTPSO object collections.
...
This is quite complicated, but we can use VK_KHR_pipeline_library
to implement this functionality.
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen
c5c45b851f
vkd3d-shader: Add missing stage conversion for RT.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen
4f2776ff93
vkd3d-shader: Dump RT export SPIR-V.
...
Need one unique blob per export.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen
ff78b2df1c
vkd3d: Dump DXIL when parsing entry points as well.
...
Parse can fail, and it's is useful to debug that.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 13:08:25 +01:00
Hans-Kristian Arntzen
0bf3a1d441
vkd3d-shader: Recognize recent descriptor range flag.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 11:46:05 +01:00
Philip Rebohle
5e94183975
vkd3d-shader: Do not insert branch to loop header if outside of block.
...
Fixes invalid SPIR-V in case there is an unconditional break right
before the loop ends.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-04 13:36:31 +01:00
Philip Rebohle
ba8e306452
vkd3d-shader: Ignore break instructions if there is no active block.
...
This can happen if a continue statement is immediately followed
by a break instruction in a switch case.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-04 13:36:31 +01:00
Hans-Kristian Arntzen
a90ed938b4
vkd3d-shader: Pass down SBT descriptor size to dxil-spirv.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-23 12:28:19 +01:00
Joshua Ashton
fccbd3b5e2
vkd3d: Eliminate wchar_size, use UTF-16 string literals
...
Achieves this with C standard stuff alone, and no compiler hacks.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-09 11:26:28 +01:00
Hans-Kristian Arntzen
859066cd9b
vkd3d-shader: Add ray-tracing pipeline support to DXIL.
...
Also updates relevant submodules.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
d8d1e82024
vkd3d-shader: Refactor DXIL resource remapping.
...
Prepare for local root signatures.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
fdcf583cbc
vkd3d: Rename COUNTER buffer to AUX_BUFFER.
...
We will use the same pointer buffer to handle acceleration structures,
so unify this buffer under a new name. Simplifies some of the binding
code since SRV path and UAV path looks more similar now.
Only difference is that UAV path uses BDA -> uint32_t,
and SRV uses BDA -> RTAccelerationStructure.
RT requires BDA, so the fallback descriptor set (storage texel buffer) is never used for RT.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
326d1cde60
vkd3d-shader: Remove DXIL being optional.
...
We always build with DXIL, not using autotools anymore.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-25 14:03:37 +01:00
Philip Rebohle
6bddcb4352
vkd3d: Store both byte range and element range in offset buffer.
...
The first range will store the byte offset, the second one will
be the typed buffer range. Typed descriptors should write both.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-14 15:34:20 +01:00
Henri Verbeet
c42f4d11e2
vkd3d-shader: Decorate "precise" arithmetic instructions with SpvDecorationNoContraction.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2021-01-12 15:22:11 +01:00