Commit Graph

2252 Commits

Author SHA1 Message Date
Philip Rebohle 3cd93781ff vkd3d: Create multiple queues per queue family if possible.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-15 12:52:00 +01:00
Philip Rebohle 6967b1e92b vkd3d: Wait for queue idle before destroying vkd3d queue.
Fixes a potential issue where we may destroy objects that
are still in use by the GPU.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-15 12:52:00 +01:00
Philip Rebohle b0309f6f90 vkd3d: Introduce d3d12_device_allocate_vkd3d_queue.
Replaces d3d12_device_get_vkd3d_queue when mapping D3D12
command queues to Vulkan device queues.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-15 12:52:00 +01:00
Philip Rebohle 7359686609 vkd3d: Introduce d3d12_device_get_vkd3d_queue_family.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-15 12:52:00 +01:00
Philip Rebohle 4c0a0b0467 vkd3d: Introduce vkd3d_queue_family_info.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-15 12:52:00 +01:00
Hans-Kristian Arntzen b44bfa7066 vkd3d: Remove obsolete comment.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-13 06:26:27 +00:00
Hans-Kristian Arntzen 43370c6426 vkd3d: Only enable DXR if requested.
The implemnentation is not complete enough to safely enable it, since
some games will try to create RTPSOs by default, leading to crashes.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen 58615cd5dc vkd3d: Allow devices with recursion of 1 to be accepted.
We can fail RTPSOs later if they for whatever reason use recursion.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen d9be9b57f2 vkd3d: Actually use RGBA16 formats for RT VBO.
It's really supposed to load 4 components and ignore. RGB16 is not
mandatory, so just use the "expected" formats after all.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen 2b6658da67 vkd3d: Enable RT tier 1.0 if possible.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen c5c45b851f vkd3d-shader: Add missing stage conversion for RT.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen 4f2776ff93 vkd3d-shader: Dump RT export SPIR-V.
Need one unique blob per export.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen 3358fca922 vkd3d: Implement local root signature association.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen 028b87ab61 vkd3d: Fix some trivial bugs with local root signatures.
Did not properly allocate bindings.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Philip Rebohle 85f15916c4 vkd3d: Optimize unmapping adjacent resource regions.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-11 13:57:45 +01:00
Philip Rebohle 2ef8106136 vkd3d: Optimize sparse binding for buffers and full subresources.
Compacts ranges and only issues one bind for buffer ranges and
full subresource updates, rather than one bind per tile.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-10 13:18:44 +01:00
Philip Rebohle ead9f2d620 vkd3d: Store subresource index in d3d12_sparse_image_region.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-10 13:18:44 +01:00
Hans-Kristian Arntzen ff78b2df1c vkd3d: Dump DXIL when parsing entry points as well.
Parse can fail, and it's is useful to debug that.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 13:08:25 +01:00
Hans-Kristian Arntzen cd876284e0 vkd3d: Fix some const warnings on MSVC.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 10:48:01 +00:00
Hans-Kristian Arntzen 0bf3a1d441 vkd3d-shader: Recognize recent descriptor range flag.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 11:46:05 +01:00
Hans-Kristian Arntzen 13d132f1c4 vkd3d: Add support for hoisting CBV descriptors to push descriptors.
Bindless CBV is *pretty* bad on NVIDIA, so add a code path which can
promote descriptor table CBVs into push descriptors.

We can safely do this with Root Signature 1.1 STATIC or
the somewhat obscure STATIC_KEEPING_BUFFER_BOUNDS_CHECKS.

With VOLATILE, which basically all titles are using,
we can still force this behavior through a config flag,
but this is an incorrect speed hack. It works in most
titles however, since bindless CBV is exceptionally rare.

We only hoist descriptors when the root signature range has 1 descriptor
anyway, so we should avoid any reasonable bindless scenario.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 11:46:05 +01:00
Hans-Kristian Arntzen d758a6e296 vkd3d: Convert Root Signatures to 1.1.
We will be able make use of the use STATIC vs VOLATILE flags.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 11:46:05 +01:00
Hans-Kristian Arntzen c409d0f30a vkd3d: Optimize R32UI texel buffer creation.
There is no need to scan through the Vulkan format list,
especially since texel buffer creation happens in the hot path
in cases where we know we need to create R32UI texel buffer views.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 11:46:05 +01:00
Hans-Kristian Arntzen 3e876c2857 vkd3d: Log VKD3D_CONFIG with INFO.
Useful to make sure we actually passed it correctly ...

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 11:46:05 +01:00
Hans-Kristian Arntzen c351dfc8d3 vkd3d: Remove dead code from d3d12_command_list.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-05 15:49:28 +01:00
Hans-Kristian Arntzen b34af6a7fa vkd3d: Convert RT vertex format correctly.
Context sensitive formats, oh boy!

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-04 16:30:29 +01:00
Hans-Kristian Arntzen 686a3efc08 vkd3d: Verify VBO RTAS support when checking RT tier.
Format conventions for RT are ... special.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-04 16:30:29 +01:00
Hans-Kristian Arntzen b5d433baaa vkd3d: Implement RTAS clone and compact copy operations.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-04 16:30:29 +01:00
Philip Rebohle 39513d6503 vkd3d: Silence log spam around Min LOD Clamp.
This seriously hurts performance in AC:Valhalla.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-04 13:37:05 +01:00
Philip Rebohle 5e94183975 vkd3d-shader: Do not insert branch to loop header if outside of block.
Fixes invalid SPIR-V in case there is an unconditional break right
before the loop ends.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-04 13:36:31 +01:00
Philip Rebohle ba8e306452 vkd3d-shader: Ignore break instructions if there is no active block.
This can happen if a continue statement is immediately followed
by a break instruction in a switch case.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-04 13:36:31 +01:00
Joshua Ashton 47606f4339 build: Rename vkd3d_msvc and vkd3d_clang
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-03 19:22:44 +01:00
Hans-Kristian Arntzen 031ad9e139 vkd3d: Track dynamic pipeline stack size
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen 9588ec082e vkd3d: Fix warnings when AS is used without support.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen fcd00f0559 vkd3d: Implement DispatchRays.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen b162e5ec72 vkd3d: Refactor descriptor updates.
We might have to emit to different bind point than our binding entry
suggests due to DXR, so pass down information explicitly to leaf
functions.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen eeaca4a500 vkd3d: Pass down raygen pipeline layout to command list.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen 0b161f5693 vkd3d: Implement SetPipelineState1.
Refactor push constant invalidation to SetPipelineState,
it is technically more correct to only invalidate when actually pushing
constants, but we need to do full state invalidation when transitioning
between RT pipelines and non-RT pipelines due to bind point aliasing
shenanigans in D3D12, so it makes more sense to invalidate state based
on active bind point there.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen 77089065cd vkd3d: Compute default pipeline stack size.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen 9ffa3bf351 vkd3d: Support CreateSRV with RTAS.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen 9ff7b82235 vkd3d: Rename VKD3D_DESCRIPTOR_FLAG_UAV_COUNTER to RAW_VA_BUFFER.
We're going to place acceleration structures here.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Joshua Ashton 3224688295 vkd3d: Enable VK_EXT_debug_utils conditionally
Enabling VK_EXT_debug_utils comes at some overhead in Wine due to the object tracking required. There is also likely a non-zero overhead in some native implementations also.

By enabling this conditionally, we can also avoid additional overhead from apps that set debug labels on both the Vulkan and front-end side.

The default condition is to enable it when building with Renderdoc integration or in debug builds.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-02 11:09:29 +01:00
Joshua Ashton 91fc472601 vkd3d: Add mechanism for conditional extensions
Add a way to enable an extension via config flags.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-02 11:09:29 +01:00
Joshua Ashton 4c6f5375a6 vkd3d: Refactor config_flags to be global rather than instance state
Makes it so we can access it in code where we have no concept of a device/instance.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-02 11:09:29 +01:00
Joshua Ashton 64a6bae1a0 vkd3d: Remove vkd3d_application_info structure
This thing has no right to exist.

We don't get this information in D3D12 and it's getting in the way of me refactoring config flags.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-02 11:09:29 +01:00
Joshua Ashton 4da76cb51b vkd3d: Simplify properties/features tracing
Simplifies this to make it easier to add new properties/features
so we don't have a bunch of pointers to things that are just a child
of the device info structure.

Fixes warnings when compiling without traces too.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-02 11:09:29 +01:00
Hans-Kristian Arntzen 89fbe334df vkd3d: Redirect push constants to their bind point stages.
Gives a massive boost on NVIDIA for some reason.
RADV defers push constant update, so ALL_STAGES doesn't have
that much of a perf hit.

~20% uplift in RE2, ~5% uplift in CP77 from some quick and dirty testing.
Seems to be heavily content dependent either way.

Also a bug fix, since we would clobber graphics push constants from
compute and vice versa if both graphics and compute used the same root
signature.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-26 17:06:18 +01:00
Hans-Kristian Arntzen 3839f5e17c vkd3d: Ignore known useless validation warnings.
These only clutter up validation in testing.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-26 15:04:11 +01:00
Joshua Ashton 8c9527cdf7 vkd3d: Refactor SetName implementation
As per MSDN, SetName is just a wrapper around SetPrivateData and a specific GUID.

Some apps and tools will use this to retrieve their name back.

So instead, just forward the name to Vulkan in the SetPrivateData call.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-25 21:51:43 +01:00
Joshua Ashton a76daad03f vkd3d-common: Add vkd3d_strdup_n
There is no strndup on Windows.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-25 21:51:43 +01:00