vkd3d: Fix some const warnings on MSVC.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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ce62d3d700
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cd876284e0
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@ -27,7 +27,7 @@ void vkd3d_acceleration_structure_build_info_cleanup(
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if (info->geometries != info->geometries_stack)
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vkd3d_free(info->geometries);
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if (info->build_range_ptrs != info->build_range_ptr_stack)
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vkd3d_free(info->build_range_ptrs);
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vkd3d_free((void *)info->build_range_ptrs);
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if (info->build_ranges != info->build_range_stack)
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vkd3d_free(info->build_ranges);
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}
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@ -30,10 +30,10 @@ static inline VkDeviceAddress vkd3d_va_map_get_block_address(VkDeviceAddress va)
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return (va >> VKD3D_VA_BLOCK_SIZE_BITS) & VKD3D_VA_BLOCK_MASK;
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}
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static const struct vkd3d_va_block *vkd3d_va_map_find_block(const struct vkd3d_va_map *va_map, VkDeviceAddress va)
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static struct vkd3d_va_block *vkd3d_va_map_find_block(struct vkd3d_va_map *va_map, VkDeviceAddress va)
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{
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VkDeviceAddress next_address = vkd3d_va_map_get_next_address(va);
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const struct vkd3d_va_tree *tree = &va_map->va_tree;
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struct vkd3d_va_tree *tree = &va_map->va_tree;
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while (next_address && tree)
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{
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@ -221,7 +221,7 @@ void vkd3d_va_map_remove(struct vkd3d_va_map *va_map, const struct vkd3d_unique_
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static struct vkd3d_unique_resource *vkd3d_va_map_deref_mutable(struct vkd3d_va_map *va_map, VkDeviceAddress va)
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{
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const struct vkd3d_va_block *block = vkd3d_va_map_find_block(va_map, va);
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struct vkd3d_va_block *block = vkd3d_va_map_find_block(va_map, va);
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struct vkd3d_unique_resource *resource = NULL;
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if (block)
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