vkd3d: Fix some trivial bugs with local root signatures.
Did not properly allocate bindings. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -794,6 +794,8 @@ static HRESULT d3d12_root_signature_init_shader_record_descriptors(
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param = &root_signature->parameters[i];
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param->parameter_type = p->ParameterType;
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param->descriptor.binding = binding;
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context->binding_index++;
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}
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return S_OK;
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@ -1050,6 +1052,9 @@ static HRESULT d3d12_root_signature_init_local(struct d3d12_root_signature *root
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goto fail;
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}
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root_signature->binding_count = info.binding_count;
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root_signature->parameter_count = info.parameter_count;
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hr = E_OUTOFMEMORY;
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root_signature->parameter_count = desc->NumParameters;
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if (!(root_signature->parameters = vkd3d_calloc(root_signature->parameter_count,
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@ -1108,10 +1113,10 @@ static HRESULT d3d12_root_signature_init_global(struct d3d12_root_signature *roo
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}
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root_signature->binding_count = info.binding_count;
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root_signature->parameter_count = info.parameter_count;
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root_signature->static_sampler_count = desc->NumStaticSamplers;
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hr = E_OUTOFMEMORY;
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root_signature->parameter_count = info.parameter_count;
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if (!(root_signature->parameters = vkd3d_calloc(root_signature->parameter_count,
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sizeof(*root_signature->parameters))))
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return hr;
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