vkd3d: Remove dead code from d3d12_command_list.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-03-05 12:35:41 +01:00 committed by Philip Rebohle
parent ce9ae01c79
commit c351dfc8d3
2 changed files with 0 additions and 6 deletions

View File

@ -3870,8 +3870,6 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
list->rt_state = NULL;
list->active_bind_point = VK_PIPELINE_BIND_POINT_MAX_ENUM;
list->descriptor_updates_count = 0;
memset(list->so_counter_buffers, 0, sizeof(list->so_counter_buffers));
memset(list->so_counter_buffer_offsets, 0, sizeof(list->so_counter_buffer_offsets));

View File

@ -1722,10 +1722,6 @@ struct d3d12_command_list
VkBuffer so_counter_buffers[D3D12_SO_BUFFER_SLOT_COUNT];
VkDeviceSize so_counter_buffer_offsets[D3D12_SO_BUFFER_SLOT_COUNT];
struct d3d12_deferred_descriptor_set_update *descriptor_updates;
size_t descriptor_updates_size;
size_t descriptor_updates_count;
struct vkd3d_initial_transition *init_transitions;
size_t init_transitions_size;
size_t init_transitions_count;