vkd3d: Remove dead code from d3d12_command_list.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -3870,8 +3870,6 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
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list->rt_state = NULL;
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list->active_bind_point = VK_PIPELINE_BIND_POINT_MAX_ENUM;
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list->descriptor_updates_count = 0;
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memset(list->so_counter_buffers, 0, sizeof(list->so_counter_buffers));
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memset(list->so_counter_buffer_offsets, 0, sizeof(list->so_counter_buffer_offsets));
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@ -1722,10 +1722,6 @@ struct d3d12_command_list
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VkBuffer so_counter_buffers[D3D12_SO_BUFFER_SLOT_COUNT];
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VkDeviceSize so_counter_buffer_offsets[D3D12_SO_BUFFER_SLOT_COUNT];
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struct d3d12_deferred_descriptor_set_update *descriptor_updates;
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size_t descriptor_updates_size;
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size_t descriptor_updates_count;
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struct vkd3d_initial_transition *init_transitions;
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size_t init_transitions_size;
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size_t init_transitions_count;
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