Commit Graph

3649 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen 9415191111 vkd3d: Add LOG_MEMORY_BUDGET logging for non-budget as well.
Useful to be able to debug which allocations happen.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Joshua Ashton c9ff20d4ac vkd3d: Make a generic UE4 shader quirk collection
Many UE4 games have this broken bloom shader that samples a texture with implicit lod in divergent control flow.

Fixes Bus Simulator 21

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 7a66669e92 vkd3d: Add empty element to shader quirks
If we ever remove these, we need this for MSVC.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton d91d47d827 vkd3d: Use vkd3d_string_compare for shader quirks
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 70ee02bce0 vkd3d: Use vkd3d_string_compare for application overrides
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 4c959c8a77 vkd3d: Add vkd3d_string_compare helper
Compares a string with a given comparison mode.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 6dbb4f6dfe vkd3d: Add vkd3d_string_ends_with helper
Checks if a string ends with another string.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Hans-Kristian Arntzen 0f802b151e vkd3d-shader: Avoid undefined result for Ibfe/Ubfe/Bfi.
Width + offset must not overflow in SPIR-V. SM 5+ is well-defined here.
It's enough to just clamp the width against 32 - offset in all cases.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-05 15:45:02 +02:00
Hans-Kristian Arntzen cd3d759b95 vkd3d: Enable VK_KHR_shader_integer_dot_product.
Accelerates SM 6.4 packed ops if present.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-05 15:38:59 +02:00
Hans-Kristian Arntzen 50d41d8f02 khronos: Update SPIR-V and Vulkan headers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-05 15:38:59 +02:00
Hans-Kristian Arntzen f58b23e8e7 tests: Verify that integer dot products do not saturate.
SPIR-V has a saturating and non-saturating variant, so to be sure ...

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-05 15:38:59 +02:00
Hans-Kristian Arntzen 807232ceff dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-05 14:49:49 +02:00
Danylo Piliaiev 77c67e2bf5 vkd3d: Use 64bit atomics on all 64bit platforms
Previous check was not exhausting.

Closes: #830

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
2021-10-05 13:22:25 +02:00
Hans-Kristian Arntzen 4ff1166230 tests: Remove obsolete check for lack of wait-before-signal support.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-05 11:44:42 +02:00
Hans-Kristian Arntzen d9cd18b1ca vkd3d-shader: Handle vectorized FIRSTBIT_HI.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-01 16:23:52 +02:00
Hans-Kristian Arntzen 7b4423eee5 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-01 16:14:37 +02:00
Hans-Kristian Arntzen 4edd76d8bb tests: Fix validation error in test_null_rtv.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-30 16:50:02 +02:00
Hans-Kristian Arntzen 4f7e4ee753 tests: Add test for rendering to unbound RTV.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-30 16:50:02 +02:00
Hans-Kristian Arntzen af822939fb vkd3d: Implement support for rendering to NULL/unbound RTV.
Need to use fallback pipeline system here.
Keep track of active masks for PSO and current render target.
The intersection of those sets are the attachments which should be
active in the render pass.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-30 16:50:02 +02:00
Hans-Kristian Arntzen b0f3512b8b tests: Add test for discarding UAVs in compute list.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-29 14:17:31 +02:00
Hans-Kristian Arntzen 173b565ccf vkd3d: Optimize DiscardResource when all subresources are discarded.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-29 14:17:31 +02:00
Hans-Kristian Arntzen 0b11fad67c vkd3d: Allow discarding UAV resources.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-29 14:17:31 +02:00
Hans-Kristian Arntzen 6f0677eb2e vkd3d: Refactor out queue flags -> stages conversion.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-29 14:17:31 +02:00
Hans-Kristian Arntzen 0c2ddb89cd vkd3d: Add CONFIG for forced CACHED memory.
Very useful for capturing. Speeds up a ton.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-27 14:48:26 +02:00
Hans-Kristian Arntzen 6863f1c6a8 vkd3d: Fix test suite regression on NV.
Fix failure in test_create_heap where a TIER_2 host visible heap was
attempted, but failed due to recent DEATHLOOP fixes.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-24 16:48:34 +02:00
Joshua Ashton bde3ad8e01 vkd3d: Move ID3D12StateObject impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton cabc31fc4c vkd3d: Move ID3D12Device impl_froms to header
Basic casts should not be function calls.
2021-09-23 12:12:13 +02:00
Joshua Ashton bfaf72386f vkd3d: Move ID3D12CommandSignature impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton b84c3ff163 vkd3d: Move ID3D12PipelineState impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton 7c993ae1a6 vkd3d: Move ID3D12RootSignature impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton 875fbe5f50 vkd3d: Move ID3D12QueryHeap impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton 2334c136e3 vkd3d: Move ID3D12DescriptorHeap impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton 8d5308c9a1 vkd3d: Move ID3D12Resource impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton 27e66b5c4a vkd3d: Move ID3D12Heap impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton 26d8011b06 vkd3d: Move ID3D12Fence impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton e597adb83a vkd3d: Move d3d12_query_heap_type_get_data_size to header
This should be inlined.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton 3b3bd37f93 vkd3d: Avoid tracking + ending render passes when calling ResolveQueryData with 0 queries
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Conor McCarthy da8daa860b tests: Add test for SampleDesc.Count == 0 in test_create_committed_resource().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2021-09-23 11:00:04 +01:00
Conor McCarthy 446c7423ce vkd3d: Return E_INVALIDARG for texture creation if SampleDesc.Count == 0.
Windows returns E_INVALIDARG at least on AMD and Intel.
Psychonaughts 2 seems to use this as a de facto "do not create"
value, and reasonable vram usage depends on the call failing.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2021-09-23 11:00:04 +01:00
Conor McCarthy d366ba47ac Revert "vkd3d: Support SAMPLE_DESC.Count of 0"
Windows returns E_INVALIDARG in this case.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2021-09-23 11:00:04 +01:00
Georg Lehmann cf4fb44629 vkd3d: Remove almost unused variable.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-09-21 11:22:34 +01:00
Georg Lehmann edeb0658b7 vkd3d: Fix memory leak on failure.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-09-21 11:22:34 +01:00
Georg Lehmann 0afa6732ad vkd3d: Cleanup weird assignment.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-09-21 11:22:34 +01:00
Georg Lehmann 1946e42367 vkd3d-shader: Fix use-after-free on failure.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-09-21 11:22:34 +01:00
David McCloskey a19619ccbf vkd3d: Fixing compile errors on Windows. 2021-09-18 21:40:30 +01:00
Hans-Kristian Arntzen 173b8ecef0 vkd3d: Add workaround for DEATHLOOP.
Game attempts to create a host visible resource with
ALLOW_RENDER_TARGET flag. We cannot make this work on NVIDIA, but the
game never seems to actually create an RTV, so as a workaround, nop out
the flag, which does make it work after all :3

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-17 14:21:09 +02:00
Hans-Kristian Arntzen fa4d2182b1 vkd3d: Copy all aspects in CopyResource.
Just like we're promoting layer count, also promote aspect mask.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-17 14:21:09 +02:00
Hans-Kristian Arntzen 2b13d06f82 tests: Add test for how blending on integer RTVs are validated.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 16:57:28 +02:00
Hans-Kristian Arntzen e687d489ab vkd3d: Validate blend state against output signature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 16:57:28 +02:00
Hans-Kristian Arntzen a4b082a828 vkd3d-shader: Add helper to parse output signature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 16:57:28 +02:00