tests: Add test for how blending on integer RTVs are validated.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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2b13d06f82
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@ -97,6 +97,101 @@ void test_create_compute_pipeline_state(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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void test_integer_blending_pipeline_state(void)
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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ID3D12RootSignature *root_signature;
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ID3D12PipelineState *pso;
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D3D12_BLEND_DESC *blend;
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ID3D12Device *device;
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unsigned int i;
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HRESULT hr;
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static const DWORD ps_code[] =
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{
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#if 0
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uint main() : SV_Target
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{
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return 10;
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}
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#endif
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0x43425844, 0x9f26b611, 0xc59570a7, 0x9b327871, 0xb1015fc6, 0x00000001, 0x000000a8, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
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0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000030, 0x00000050, 0x0000000c,
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0x0100086a, 0x03000065, 0x00102012, 0x00000000, 0x05000036, 0x00102012, 0x00000000, 0x00004001,
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0x0000000a, 0x0100003e,
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};
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static const DWORD ps_code_no_rt[] =
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{
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#if 0
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void main()
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{
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}
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#endif
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0x43425844, 0x499d4ed5, 0xbbe2842c, 0x179313ee, 0xde5cd5d9, 0x00000001, 0x00000064, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000010, 0x00000050, 0x00000004, 0x0100086a,
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0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps = { ps_code, sizeof(ps_code) };
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static const D3D12_SHADER_BYTECODE ps_no_rt = { ps_code_no_rt, sizeof(ps_code_no_rt) };
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struct test
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{
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HRESULT hr;
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const D3D12_SHADER_BYTECODE *ps;
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UINT8 write_mask;
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};
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static const struct test tests[] =
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{
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{ S_OK, &ps_no_rt, D3D12_COLOR_WRITE_ENABLE_ALL },
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{ E_INVALIDARG, &ps, 0 },
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{ E_INVALIDARG, &ps, D3D12_COLOR_WRITE_ENABLE_ALL },
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};
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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root_signature_desc.NumParameters = 0;
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root_signature_desc.pParameters = NULL;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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for (i = 0; i < ARRAY_SIZE(tests); i++)
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{
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vkd3d_test_set_context("Test %u", i);
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init_pipeline_state_desc(&pso_desc, root_signature, DXGI_FORMAT_R32_UINT, NULL, tests[i].ps, NULL);
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blend = &pso_desc.BlendState;
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blend->IndependentBlendEnable = false;
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blend->RenderTarget[0].BlendEnable = true;
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blend->RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
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blend->RenderTarget[0].DestBlend = D3D12_BLEND_DEST_ALPHA;
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blend->RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
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blend->RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
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blend->RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;
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blend->RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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blend->RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&pso);
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ok(hr == tests[i].hr, "Unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12PipelineState_Release(pso);
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}
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vkd3d_test_set_context(NULL);
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ID3D12RootSignature_Release(root_signature);
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ID3D12Device_Release(device);
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}
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void test_create_graphics_pipeline_state(void)
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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@ -276,3 +276,4 @@ decl_test(test_copy_buffer_to_depth_stencil);
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decl_test(test_map_texture_validation);
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decl_test(test_read_write_subresource_2d);
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decl_test(test_read_subresource_rt);
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decl_test(test_integer_blending_pipeline_state);
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