vkd3d: Cleanup weird assignment.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
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@ -5416,7 +5416,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawInstanced(d3d12_command_lis
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UINT start_instance_location)
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{
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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const struct vkd3d_vk_device_procs *vk_procs = vk_procs = &list->device->vk_procs;
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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struct vkd3d_scratch_allocation scratch;
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TRACE("iface %p, vertex_count_per_instance %u, instance_count %u, "
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@ -5454,7 +5454,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(d3d12_comm
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INT base_vertex_location, UINT start_instance_location)
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{
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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const struct vkd3d_vk_device_procs *vk_procs = vk_procs = &list->device->vk_procs;
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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struct vkd3d_scratch_allocation scratch;
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TRACE("iface %p, index_count_per_instance %u, instance_count %u, start_vertex_location %u, "
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