vkd3d: Cleanup weird assignment.

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
This commit is contained in:
Georg Lehmann 2021-09-21 00:04:00 +02:00 committed by Joshie
parent 1946e42367
commit 0afa6732ad
1 changed files with 2 additions and 2 deletions

View File

@ -5416,7 +5416,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawInstanced(d3d12_command_lis
UINT start_instance_location)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
const struct vkd3d_vk_device_procs *vk_procs = vk_procs = &list->device->vk_procs;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
struct vkd3d_scratch_allocation scratch;
TRACE("iface %p, vertex_count_per_instance %u, instance_count %u, "
@ -5454,7 +5454,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(d3d12_comm
INT base_vertex_location, UINT start_instance_location)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
const struct vkd3d_vk_device_procs *vk_procs = vk_procs = &list->device->vk_procs;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
struct vkd3d_scratch_allocation scratch;
TRACE("iface %p, index_count_per_instance %u, instance_count %u, start_vertex_location %u, "