vkd3d: Move ID3D12QueryHeap impl_froms to header

Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2021-09-21 10:09:18 +01:00 committed by Hans-Kristian Arntzen
parent 2334c136e3
commit 875fbe5f50
3 changed files with 13 additions and 18 deletions

View File

@ -8297,7 +8297,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_BeginQuery(d3d12_command_list_i
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_query_heap *query_heap = unsafe_impl_from_ID3D12QueryHeap(heap);
struct d3d12_query_heap *query_heap = impl_from_ID3D12QueryHeap(heap);
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
VkQueryControlFlags flags = d3d12_query_type_get_vk_flags(type);
@ -8338,7 +8338,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_EndQuery(d3d12_command_list_ifa
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_query_heap *query_heap = unsafe_impl_from_ID3D12QueryHeap(heap);
struct d3d12_query_heap *query_heap = impl_from_ID3D12QueryHeap(heap);
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
TRACE("iface %p, heap %p, type %#x, index %u.\n", iface, heap, type, index);
@ -8462,7 +8462,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(d3d12_command_
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count,
ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset)
{
struct d3d12_query_heap *query_heap = unsafe_impl_from_ID3D12QueryHeap(heap);
struct d3d12_query_heap *query_heap = impl_from_ID3D12QueryHeap(heap);
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_resource *buffer = impl_from_ID3D12Resource(dst_buffer);
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;

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@ -5597,11 +5597,6 @@ static void d3d12_query_heap_set_name(struct d3d12_query_heap *heap, const char
}
/* ID3D12QueryHeap */
static inline struct d3d12_query_heap *impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_query_heap, ID3D12QueryHeap_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_QueryInterface(ID3D12QueryHeap *iface,
REFIID iid, void **out)
{
@ -5701,7 +5696,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetDevice(ID3D12QueryHeap *ifa
return d3d12_device_query_interface(heap->device, iid, device);
}
static CONST_VTBL struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl =
CONST_VTBL struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl =
{
/* IUnknown methods */
d3d12_query_heap_QueryInterface,
@ -5716,14 +5711,6 @@ static CONST_VTBL struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl =
d3d12_query_heap_GetDevice,
};
struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_query_heap_vtbl);
return impl_from_ID3D12QueryHeap(iface);
}
HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc,
struct d3d12_query_heap **heap)
{

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@ -1223,7 +1223,15 @@ struct d3d12_query_heap
HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc,
struct d3d12_query_heap **heap);
struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface);
static inline struct d3d12_query_heap *impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface)
{
extern CONST_VTBL struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl;
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_query_heap_vtbl);
return CONTAINING_RECORD(iface, struct d3d12_query_heap, ID3D12QueryHeap_iface);
}
static inline size_t d3d12_query_heap_type_get_data_size(D3D12_QUERY_HEAP_TYPE heap_type)
{