vkd3d: Remove almost unused variable.

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
This commit is contained in:
Georg Lehmann 2021-09-21 00:16:27 +02:00 committed by Joshie
parent edeb0658b7
commit cf4fb44629
1 changed files with 1 additions and 4 deletions

View File

@ -3707,7 +3707,6 @@ static bool vkd3d_buffer_view_get_aligned_view(struct d3d12_desc *descriptor,
VkDeviceSize max_element_headroom;
VkDeviceSize element_align;
VkDeviceSize max_elements;
VkDeviceSize element_size;
VkDeviceSize begin_range;
VkDeviceSize end_range;
@ -3721,8 +3720,7 @@ static bool vkd3d_buffer_view_get_aligned_view(struct d3d12_desc *descriptor,
if (format)
{
vkd3d_format = vkd3d_get_format(device, format, false);
element_size = vkd3d_format->byte_count;
max_resource_elements = resource->desc.Width / element_size;
max_resource_elements = resource->desc.Width / vkd3d_format->byte_count;
}
else
{
@ -3730,7 +3728,6 @@ static bool vkd3d_buffer_view_get_aligned_view(struct d3d12_desc *descriptor,
* be in terms of u32 since the offset buffer must be in terms of words.
* When using typed buffers, the offset buffer is in format of u32
* (element offset, element size). */
element_size = sizeof(uint32_t);
first_element = (first_element * structured_stride) / sizeof(uint32_t);
num_elements = (num_elements * structured_stride) / sizeof(uint32_t);
structured_stride = sizeof(uint32_t);