The runtime is specified to validate certain things.
Also, be more robust against unsupported command signatures, since we
might need to draw/dispatch at an offset. Avoids hard GPU crashes.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Useful when used together with pipeline library logging. Confirms that
we can load pipeline caches as expected.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
To be used for upcoming disk driver cache implementation which needs to
live on a thread.
Need a separate wrapper since pthread and SRWLock interface is quite
different. Similar rationale as rwlock_t.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Additionally, add option to ignore cached SPIR-V.
Will be useful for debugging, and also required for VKD3D_SHADER_OVERRIDE.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Avoids saving out pipeline cache blobs which are likely going to be
cached by on-disk cache anyways.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
For pipeline libraries and DXR to some extent later, we'll need an easy
way to compare root signature objects.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Similar issue with this as with NULL DSV rendering test. We did not test
the scenario where RTV is bound, then it is not bound anymore with same
PSO.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
We did not test the scenario where we first render with depth enabled,
and then bind a NULL DSV with the same pipeline.
Also fix issues if we bind NULL RTVs with same pipeline bound.
Fixes crash in Guardians of the Galaxy.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This is benign and easily gets spammed a TON.
We will warn if an indexed draw is actually made like this.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
UBSAN found a bug here since we store RTV descriptors inline, the
compiler can assume the pointer is 64 byte aligned.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
If we're going to create different SPIR-V files from what the
VkPipelineCache represents, it's meaningless to load it.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This key represents the variations of SPIR-V which would be generated
from otherwise identical inputs like DXBC blobs and root signatures.
Typically, changing VKD3D_CONFIG flags or enabled extensions will affect
this key. This ensures that we will not attempt to use a cached SPIR-V
file unless we can trust that the SPIR-V interface will match.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Wraps the D3D12 struct with a pipeline library handle.
This is needed if the blob contains references to external data,
which then needs to be resolved.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
D3D12 expects drivers to implicitly synchronize transfer operations,
since there is no TRANSFER barrier ala UAV barriers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>