tests: Add mesh and amplification shader tests.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -296,3 +296,7 @@ decl_test(test_rayquery);
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decl_test(test_typed_srv_uav_cast);
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decl_test(test_typed_srv_cast_clear);
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decl_test(test_aliasing_barrier_edge_cases);
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decl_test(test_mesh_shader_create_pipeline);
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decl_test(test_mesh_shader_rendering);
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decl_test(test_mesh_shader_execute_indirect);
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decl_test(test_amplification_shader);
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@ -25,6 +25,7 @@ d3d12_test_src = [
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'd3d12_render_target.c',
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'd3d12_tessellation.c',
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'd3d12_sm_advanced.c',
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'd3d12_mesh_shader.c',
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'd3d12_descriptors.c',
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'd3d12_raytracing.c',
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'd3d12_robustness.c',
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