vkd3d: Remove useless buffer barrier tracking.
This copy is to a scratch buffer, which needs no tracking. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -8989,7 +8989,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetPredication(d3d12_command_li
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copy_info.regionCount = 1;
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copy_info.pRegions = ©_region;
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d3d12_command_list_mark_copy_buffer_write(list, copy_info.dstBuffer, copy_region.dstOffset, copy_region.size);
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VK_CALL(vkCmdCopyBuffer2KHR(list->vk_command_buffer, ©_info));
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src_stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
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