tests: Mark COLOR -> STENCIL copy test as TODO.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -119,6 +119,7 @@ void test_copy_texture(void)
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DXGI_FORMAT readback_format;
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bool stencil;
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bool roundtrip;
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bool requires_stencil_export;
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};
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static const struct depth_copy_test depth_copy_tests[] = {
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{ 0.0f, 0, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_R32_FLOAT, false, false },
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@ -140,7 +141,7 @@ void test_copy_texture(void)
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/* Test color <-> stencil copies. */
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{ 1.0f, 44, DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGI_FORMAT_R8_UINT, true, false },
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{ 1.0f, 45, DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGI_FORMAT_R8_UINT, true, true },
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{ 1.0f, 45, DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGI_FORMAT_R8_UINT, true, true, true },
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};
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static const D3D12_RESOURCE_STATES resource_states[] =
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@ -352,6 +353,8 @@ void test_copy_texture(void)
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if (depth_copy_tests[i].stencil)
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{
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/* Supported on AMD, but not NV. Need buffer copy roundtrip workaround for that to work. */
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todo_if(depth_copy_tests[i].requires_stencil_export)
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check_sub_resource_float(context.render_target, 0, queue, command_list, (float)depth_copy_tests[i].stencil_value, 0);
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}
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else
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