Commit Graph

2451 Commits

Author SHA1 Message Date
Joshua Ashton bf8ce8cd27 build: Add public include dirs to demos
Fixes building on Windows...

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-01 19:04:26 +01:00
Joshua Ashton c485b21726 build: Link tests against DXGI on Windows
Fixes compilation

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-01 19:02:34 +01:00
Joshua Ashton cfdcaa84a1 build: Fix checking for xcb when building on Windows
It goes unused anyway, just makes Meson fail.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-01 18:56:01 +01:00
Joshua Ashton 211b9c37b0 meta: Make README markdown and update for Meson
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-01 12:01:26 +02:00
Philip Rebohle ee949c0916 vkd3d: Avoid UAV counter address updates for non-UAV descriptors.
Saves a few CPU cycles. We expect things to explode anyway when
the app uses a non-UAV descriptor as a UAV in the shader.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle d524b770bc vkd3d: Do not create view for NULL UAV descriptors if possible.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle e50b707709 vkd3d: Do not create view for NULL SRV descriptors if possible.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle e10b9a72e2 vkd3d: Handle views being null in non-bindless descriptor updates.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle 3434c4ef6f vkd3d: Handle views being null in bindless descriptor updates.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle c8e97a581d vkd3d: Use NULL descriptors for constant buffer views.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle fbbcb30590 vkd3d: Use NULL descriptors for vertex buffers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle 87bf1e8937 vkd3d: Use NULL descriptors for undefined root descriptors.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle d43f70bb1b vkd3d: Enable VK_EXT_robustness2 if available.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Joshua Ashton 9770eea1f3 build: Add .gitlab-ci
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-29 17:04:56 +02:00
Joshua Ashton 4140ea0d31 build: Add package-release helper
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-29 17:04:56 +02:00
Joshua Ashton bc7aebda33 build: Disable some extra warnings
Disabled -Wmissing-field-initializers and -Wunused-parameters

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-29 17:04:56 +02:00
Joshua Ashton 25b40c5df8 build: Only find demo dependencies if building demos
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-29 17:04:56 +02:00
Joshua Ashton 8af31b5105 vkd3d-shader: Fix potential buffer overrun for image_operands
This would happen if you both sampled with both a texel offset and were LOD masked.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-29 15:26:54 +02:00
Joshua Ashton d1b58f954e vkd3d-shader: Fix buffer overrun for bindless constant loads
Previously, last_index would be 4 by the time it got to the loop if we were bindless -- which corrupted the component_ids that were being written.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-29 15:26:54 +02:00
Joshua Ashton 02fca8d190 build: Enable warning level 2
Equivelant to -Wall -Wextra

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-27 15:23:09 +02:00
Joshua Ashton d70223e57d vkd3d: Cast down tile extents in offsets explicitly
Fixes a signedness comparison warning -- shouldn't be a problem as we aren't going to get images with 2m+ tiles.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-27 15:23:09 +02:00
Joshua Ashton ed6adc3fa2 vkd3d-common: Refactor string loop code
Also fix some bad signed comparison problems.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-27 15:23:09 +02:00
Joshua Ashton 079a012dab build: Use Meson subproject for dxil-spirv
Removes the CMake dependency and solves some trouble building.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-26 18:33:27 +02:00
Joshua Ashton 9564f57a69 vkd3d-shader: Fix incorrect use of static in ext arrays
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-26 15:42:41 +02:00
Joshua Ashton fdcf33ff47 vkd3d-shader: Fix incorrect enum being used for tesselator partitioning
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-26 15:42:41 +02:00
Joshua Ashton ce7eba6210 vkd3d-shader: Fix incorrect type enum in global binding
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-26 15:42:41 +02:00
Joshua Ashton 0b6d460813 vkd3d-shader: Fix wrong enum for {CLIP,CULL}_DISTANCE
The wrong enum was used here... It was just returning the same thing

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-26 15:42:41 +02:00
Krzysztof Bogacki 12b71b9f5a build: Remove SPIRV-Tools dependency
For autotools–based builds only, Meson never used it anyway.

Signed-off-by: Krzysztof Bogacki <krzysztof.bogacki@leancode.pl>
2020-06-26 13:43:08 +02:00
Krzysztof Bogacki c11d3eed17 vkd3d: Remove SPIRV-Tools-based debugging code
Signed-off-by: Krzysztof Bogacki <krzysztof.bogacki@leancode.pl>
2020-06-26 13:43:08 +02:00
Joshua Ashton 5f4c383c1a vkd3d: Remove _spv suffix from prebuilt shaders
Matches what we build from glslang in Meson now.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-25 13:51:06 +02:00
Joshua Ashton f3f0887c43 vkd3d: Compile glsl shaders at compile time
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-25 13:51:06 +02:00
Joshua Ashton 61dcb5d0dd vkd3d: Move shader contents out of header
This way we can use a glsl generator on them in future in Meson.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-25 13:51:06 +02:00
Joshua Ashton e46b0ef3c5 build: Add glsl generator to root build script
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-25 13:51:06 +02:00
Joshua Ashton a46fb17973 vkd3d: Make enqueued_fence_count a uint32_t
Fixes atomic usage with it.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 21:13:35 +02:00
Joshua Ashton d709fd3306 vkd3d: Add vkd3d_atomic_uint32_{dec, inc}rement helper
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 21:13:35 +02:00
Joshua Ashton 45d4296a54 vkd3d: Rename vkd3d_uint32_atomic to vkd3d_atomic_uint32
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 21:13:35 +02:00
Joshua Ashton 033f76e3ae vkd3d: Define our own memory orders
We shouldn't potentially override stuff in the std library and this allows us to map directly to __ATOMIC_* memory orders which is more correct.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 21:13:35 +02:00
Joshua Ashton 25f6e1d0a9 vkd3d: Use __atomic builtins instead of stdatomic
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 21:13:35 +02:00
Joshua Ashton 26c9dc90f4 vkd3d: Implement sequential consistency on MSVC
Also optimize and reduce unnecessary barriers.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 21:13:35 +02:00
Joshua Ashton 0d1dea607a demos/gears: Don't redefine _GNU_SOURCE
We define this globally now.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:27:22 +02:00
Joshua Ashton 4c819baad3 vkd3d: Use pthread reimplementation only on MSVC
We can use pthreads properly under MinGW
2020-06-24 15:27:22 +02:00
Joshua Ashton fb02f28c41 vkd3d: Don't redefine InterlockedIncrement under MinGW
Fixes compiler warnings

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:27:22 +02:00
Joshua Ashton 2e32cb11ba programs/vkd3d-compiler: Add build script
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:27:22 +02:00
Joshua Ashton c79d073b67 build: Fallback to vkd3d-utils if no d3d12 lib is present
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:27:22 +02:00
Philip Rebohle 945ec70f4d tests: Don't build uninteresting tests.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-24 15:19:18 +02:00
Joshua Ashton 161dc007c5 build: Link dxil-spirv statically
Don't need to link this in any fancy way

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:18:56 +02:00
Joshua Ashton 8931770654 subprojects: Update dxil-spirv submodule
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:18:56 +02:00
Joshua Ashton 22545c189a vkd3d-shader: Build statically
We don't need this to be another random so floating around...

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:18:56 +02:00
Joshua Ashton 4521b253dd vkd3d: Toss VKD3D_DEBUG_ENV_NAME
Creates linking problems if we want to build vkd3d-shader statically given this links back to something in vkd3d-common.

We don't need this distinction anyways...

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:18:56 +02:00
Hans-Kristian Arntzen 69f338be8f build: Fix MinGW build.
Revert removal of MinGW forceinline hacks.
They are necessary or MinGW fails to build.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-06-24 14:17:34 +01:00