vkd3d: Use NULL descriptors for vertex buffers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -5456,7 +5456,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(d3d12_comman
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}
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else
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{
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buffers[i] = null_resources->vk_buffer;
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bool null_descriptors = list->device->device_info.robustness2_features.nullDescriptor;
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buffers[i] = null_descriptors ? VK_NULL_HANDLE : null_resources->vk_buffer;
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offsets[i] = 0;
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stride = 0;
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}
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