build: Fix MinGW build.

Revert removal of MinGW forceinline hacks.
They are necessary or MinGW fails to build.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2020-06-24 11:09:41 +02:00 committed by Joshie
parent 2b7ef38248
commit 69f338be8f
2 changed files with 23 additions and 0 deletions

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@ -25,6 +25,14 @@
* which leads to the "multiple storage classes in declaration
* specifiers" compiler error.
*/
#ifdef __MINGW32__
#include <_mingw.h>
# ifdef __MINGW64_VERSION_MAJOR
# undef __forceinline
# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
# endif
#endif
#include <vkd3d_windows.h>
#define WIDL_C_INLINE_WRAPPERS
#define COBJMACROS

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@ -19,6 +19,21 @@
#ifndef __VKD3D_D3D12_CROSSTEST_H
#define __VKD3D_D3D12_CROSSTEST_H
/* Hack for MinGW-w64 headers.
*
* We want to use WIDL C inline wrappers because some methods
* in D3D12 interfaces return aggregate objects. Unfortunately,
* WIDL C inline wrappers are broken when used with MinGW-w64
* headers because FORCEINLINE expands to extern inline
* which leads to the "multiple storage classes in declaration
* specifiers" compiler error.
*/
#ifdef __MINGW32__
#include <_mingw.h>
# ifdef __MINGW64_VERSION_MAJOR
# undef __forceinline
# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
# endif
# define _HRESULT_DEFINED
typedef int HRESULT;
#endif