vkd3d-shader: Fix incorrect type enum in global binding

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2020-06-26 13:42:59 +01:00 committed by Hans-Kristian Arntzen
parent 0b6d460813
commit ce7eba6210
1 changed files with 1 additions and 1 deletions

View File

@ -5757,7 +5757,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
if (counter_binding && (counter_binding->flags & VKD3D_SHADER_BINDING_FLAG_BINDLESS))
{
global_binding = vkd3d_dxbc_compiler_get_global_binding(compiler,
VKD3D_DATA_UAV, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UINT,
VKD3D_DATA_UAV, VKD3D_SHADER_RESOURCE_NONE, VKD3D_TYPE_UINT,
SpvStorageClassUniform, counter_binding, SpvImageFormatUnknown, 0);
counter_type_id = global_binding->type_id;