Commit Graph

4018 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen 48157c29e8 khronos: Update Vulkan headers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-31 15:59:49 +02:00
Hans-Kristian Arntzen 467db76f90 vkd3d: Remove obsolete COLOR -> COMPUTE workaround for Deathloop.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-31 15:59:35 +02:00
Hans-Kristian Arntzen 2953ef8688 tests: Remove query TODOs from ray tracing tests.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-30 20:26:50 +02:00
Hans-Kristian Arntzen f964532619 vkd3d: Implement extended DXR queries.
Requires ray_tracing_maintenance1.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-30 20:26:50 +02:00
Hans-Kristian Arntzen 5a0c8289d8 tests: Add test for FirstWSlice/WSlice on 3D UAV.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-30 15:09:09 +02:00
Hans-Kristian Arntzen cca7613bca dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-25 13:08:39 +02:00
Philip Rebohle 910f15dff8 vkd3d: Only set VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT for color attachments.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-05-23 17:17:17 +02:00
Hans-Kristian Arntzen a94e9b8b6a vkd3d: Don't create user descriptors until we have observed a pipeline.
If we don't get a swapchain on first frame for whatever reason, defer
creating the descriptors.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-23 16:58:15 +02:00
Hans-Kristian Arntzen 4ac0a3b455 vkd3d: Robustly fall back to user buffers if we fail to present twice.
If we fail to present after a swapchain recreation, force a SURFACE_LOST
scenario and try again later when things hopefully stabilize.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-23 16:58:15 +02:00
Hans-Kristian Arntzen 300058d9a7 vkd3d: Handle all errors after present, not just OUT_OF_DATE.
Can have SURFACE_LOST here as well for example.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-23 16:58:15 +02:00
Hans-Kristian Arntzen 2e16a777ca vkd3d: Get rid of redundant recreate swapchain call.
It just called create_vulkan_swapchain anyways.
Also, add in extra parameter to support temporary user buffer fallbacks.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-23 16:58:15 +02:00
Hans-Kristian Arntzen ac211d5f6a vkd3d: Remove direct calls to d3d12_swapchain_destroy_views.
Refactor destroy_buffers to destroy_resources as it's more obvious what
it's doing that way.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-23 16:58:15 +02:00
Hans-Kristian Arntzen 1dc4bbe5f2 utils: Report Wine segfault VkResult directly.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-23 16:58:15 +02:00
Tatsuyuki Ishi 2965b7e379 vkd3d/tests: Fix Release orders.
Fixes ASan use-after-free warnings on Release.

Signed-off-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
2022-05-23 09:58:30 +02:00
Tatsuyuki Ishi 0d9c0a3903 vkd3d: Fix aligned_alloc ASan errors on native.
Signed-off-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
2022-05-23 09:58:30 +02:00
Robin Kertels 1a773cfb71 tests: Add test for indirect ray tracing.
Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
2022-05-11 19:11:01 +02:00
Robin Kertels cdabda7805 vkd3d: Implement indirect ray tracing.
Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
2022-05-11 19:11:01 +02:00
Robin Kertels 8ac7aaca99 vkd3d: Enable VK_KHR_ray_tracing_maintenance1.
Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
2022-05-11 19:11:01 +02:00
Robin Kertels 7e7c472005 khronos: Update Vulkan headers
Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
2022-05-11 19:11:01 +02:00
Hans-Kristian Arntzen 71940797d1 vkd3d: Check for redundant dynamic state in some cases.
Some dynamic state is at risk of being spammed with same arguments many
times. For the dynamic state that is trivial to check, do so.

Ghostwire: Tokyo has been observed to spam the same OMSetStencilRef
value causing some context rolls, also RSSetShadingRate has been set
redundantly.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-05-03 16:30:42 +02:00
Hans-Kristian Arntzen 4603c25d69 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-28 13:54:11 +02:00
Hans-Kristian Arntzen 97201b8e93 vkd3d: Clean up straggling getenv() calls.
Replace with the new vkd3d_get_env wrapper.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-25 16:42:41 +02:00
Hans-Kristian Arntzen 51199752dd vkd3d: Fix queue creation for queue family -1.
Fixes validation error on Intel where we are trying to create
CONCURRENT family with {0, -1}.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-25 15:54:13 +02:00
Hans-Kristian Arntzen ebe589d622 tests: Add test for waveop in infinite loop convergence.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-25 14:42:18 +02:00
Hans-Kristian Arntzen 55a6847c61 vkd3d: Fix MSVC warning about redundant snprintf argument.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-25 14:41:44 +02:00
Hans-Kristian Arntzen 04c020525c common: Fix missing include.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-22 18:31:59 +02:00
Dean Beeler 063ce7e4bd Use Windows specific environment calls for better Windows compatibility.
Signed-off-by: David McCloskey <davmcclo@gmail.com>
2022-04-22 17:40:21 +02:00
Hans-Kristian Arntzen 2c54e18245 common: Fix _BitScanForward usage on MSVC.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-22 17:11:07 +02:00
Philip Rebohle bb2e35c539 vkd3d: Use vkGetDevice{Buffer,Image}MemoryRequirementsKHR in vkd3d_memory_info_init.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-04-22 11:36:02 +02:00
Philip Rebohle d5ad5bb1de vkd3d: Use vkGetDeviceImageMemoryRequirementsKHR in vkd3d_get_image_allocation_info.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-04-22 11:36:02 +02:00
Philip Rebohle beb58f8472 vkd3d: Enable and require VK_KHR_maintenance4.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-04-22 11:36:02 +02:00
Hans-Kristian Arntzen 358f95aff2 vkd3d: Ignore cached SPIR-V if we're dumping SPIR-V.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-22 11:29:27 +02:00
Philip Rebohle 119e00ed45 vkd3d: Do not add uint format to image format list.
Fixes #1069.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-04-21 13:51:58 +02:00
Philip Rebohle beaedbd857 vkd3d: Use UAV clear fallback based on format compatibility.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-04-21 13:51:58 +02:00
Philip Rebohle 81927c5895 vkd3d: Fix handling of non-zero base layer in ClearUAV fallback path.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-04-21 13:51:58 +02:00
Philip Rebohle e7a6af4971 vkd3d: Use texel buffer views for UAV clears with buffer to image copy.
Allows this to more easily work with more formats.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-04-21 13:51:58 +02:00
Philip Rebohle a1d5e6f39a vkd3d: Re-add R11G11B10 format compatibility info.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-04-21 13:51:58 +02:00
Hans-Kristian Arntzen 4a05360a0a dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-20 16:56:26 +02:00
Hans-Kristian Arntzen 0c4df9b32c ci: Workaround safe directory errors in vkd3d_build generation.
See https://github.com/actions/checkout/issues/760 for reference.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-20 15:54:30 +02:00
Hans-Kristian Arntzen 25c4bc18e7 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-08 13:04:26 +02:00
Hans-Kristian Arntzen 30ec6b7f1f dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-07 13:06:04 +02:00
Hans-Kristian Arntzen c47a6a904b meta: Add docs for magic shader cache.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-06 16:36:26 +02:00
Hans-Kristian Arntzen 5044975152 vkd3d: Drop redundant validate of PSO state blob from disk cache.
If we get an entry, it's implicitly validated.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-06 16:36:26 +02:00
Hans-Kristian Arntzen 8dc8b72807 cache: Add some performance information for shader cache operations.
They can take a long time and it's useful to have some reports here.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-06 16:36:26 +02:00
Hans-Kristian Arntzen ae0dafa3a1 cache: Attempt to use disk cache instead when appropriate.
When the disk cache is used, the cache we give back to applications is a
dummy. Therefore, try to use the disk cache blob if we detect a useless
application blob.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-06 16:36:26 +02:00
Hans-Kristian Arntzen 6c8542f7d6 vkd3d: Make use of internal pipeline library if we're asked to.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-06 16:36:26 +02:00
Hans-Kristian Arntzen 2dcb1e2efc cache: Implement an on-disk pipeline library.
With VKD3D_SHADER_CACHE_PATH, we can add automatic serialization of pipeline
blobs to disk, even for games which do not make any use of GetCachedBlob
of ID3D12PipelineLibrary interfaces. Most applications expect drivers to
have some kind of internal caching.

This is implemented as a system where a disk
thread will manage a private ID3D12PipelineLibrary, and new PSOs are
automatically committed to this library. PSO creation will also consult
this internal pipeline library if applications do not provide their own
blob.

The strategy for updating the cache is based on a read-only cache which
is mmaped from disk, with an exclusive write-only portion for new blobs,
which ensures some degree of safety if there are multiple
concurrent processes using the same cache.

The memory layout of the disk cache is optimized to be very efficient
for appending new blobs, just simple fwrites + fflush.
The format is also robust against sliced files, which solves the problem
where applications tear down without destroying the D3D12 device
properly.

This structure is very similar to Fossilize, and in fact the idea is to
move towards actually using the Fossilize format directly later.
This implementation prepares us for this scenario where e.g. Steam could
potentially manage the vkd3d-proton cache.

The main complication in this implementation is that we have to merge
the read-only and write caches.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-06 16:36:26 +02:00
Hans-Kristian Arntzen 3095ed84d3 cache: Add concept of internal pipeline libraries.
For internal pipeline libraries, we want a somewhat different strategy.

- PSOs are keyed by hash instead of user key.
- We want the option to conditionally store SPIR-V and PSO blobs.
  For internal caches, there isn't much of a reason to store PSO blobs
  since the disk cache is going to be primed anyways.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-05 14:12:20 +02:00
Hans-Kristian Arntzen db9b9a13de cache: Fix misleading comment about chunk alignment.
It's 8. Used to be 4 before some other fixes ...

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-05 14:12:20 +02:00
Hans-Kristian Arntzen 637834dc75 vkd3d: Make private_root_signatures actually private.
Makes sure that we drop private root signature device references when
public pipeline state refcount hits 0.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-05 14:12:20 +02:00