cache: Add some performance information for shader cache operations.
They can take a long time and it's useful to have some reports here. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -2893,20 +2893,36 @@ out_cancellation:
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static void vkd3d_pipeline_library_disk_cache_initial_setup(struct vkd3d_pipeline_library_disk_cache *cache)
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{
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uint64_t begin_ts;
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uint64_t end_ts;
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HRESULT hr;
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begin_ts = vkd3d_get_current_time_ns();
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/* Fairly complex operation. Ideally, Steam handles this.
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* After this operation, only read_path should remain, and write_path (and temporary merge path) is deleted. */
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vkd3d_pipeline_library_disk_cache_merge(cache, cache->read_path, cache->write_path);
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end_ts = vkd3d_get_current_time_ns();
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INFO("Merging pipeline libraries took %.3f ms.\n", 1e-6 * (double)(end_ts - begin_ts));
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begin_ts = vkd3d_get_current_time_ns();
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if (!vkd3d_file_map_read_only(cache->read_path, &cache->mapped_file))
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{
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INFO("Failed to map read-only cache: %s.\n", cache->read_path);
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}
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else
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{
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end_ts = vkd3d_get_current_time_ns();
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INFO("Mapping read-only cache took %.3f ms.\n", 1e-6 * (double)(end_ts - begin_ts));
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begin_ts = vkd3d_get_current_time_ns();
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hr = d3d12_pipeline_library_read_blob_stream_format(cache->library, cache->library->device,
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cache->mapped_file.mapped, cache->mapped_file.mapped_size);
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end_ts = vkd3d_get_current_time_ns();
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INFO("Parsing stream archive took %.3f ms.\n", 1e-6 * (double)(end_ts - begin_ts));
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if (hr == D3D12_ERROR_DRIVER_VERSION_MISMATCH)
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INFO("Cannot load existing on-disk cache due to driver version mismatch.\n");
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