vkd3d: Do not add uint format to image format list.

Fixes #1069.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2022-04-20 17:45:36 +02:00 committed by Hans-Kristian Arntzen
parent beaedbd857
commit 119e00ed45
1 changed files with 0 additions and 6 deletions

View File

@ -224,12 +224,6 @@ static bool vkd3d_get_format_compatibility_list(const struct d3d12_device *devic
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
{
const struct vkd3d_format *uint_format = vkd3d_get_format(device, list.uint_format, false);
/* Format used for ClearUnorderedAccessViewUint */
if (uint_format)
vkd3d_format_compatibility_list_add_format(&list, uint_format->vk_format);
/* Legacy D3D11 compatibility rule that allows typed UAV loads on FL11.0 hardware */
if (format->byte_count == 4 && format->type == VKD3D_FORMAT_TYPE_TYPELESS)
{