Commit Graph

4098 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen 3210832ad9 vkd3d: Enable VK_EXT_scalar_block_layout.
dxil-spirv can take advantage of this now.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen 58aab78a5b vkd3d-shader: Add PER_COMPONENT_ROBUSTNESS shader extension.
Signals that we can use vectorized vec3 byte address buffers.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen e605d19ef7 vkd3d-shader: Add shader extension for scalar block layout.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen 7986e241f3 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen 164273521f tests: Add test for vectorized byte address buffers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen db89d403d6 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-02 17:51:39 +01:00
Hans-Kristian Arntzen 35d2f1e87f vkd3d: Correctly check for SM 6.6 required features.
Remove the experimental flag and unconditionally enable SM 6.6 if
available.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 2b11c70129 vkd3d: Hook up WaveSize implementation.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 6966cd2f33 vkd3d-shader: Reflect CS WaveSize.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 7cc435c0bc vkd3d: Enable feature bits for 64-bit atomics.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen de64ebd1d1 vkd3d: Expose Int64 feature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 23ad0247e3 vkd3d: Enable 64-bit atomics extensions.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen a392e82d1c tests: Add test for SM 6.6 packed intrinsics.
To get any performance out of these, we require Int8, which is
fortunately widely supported.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 570ecd5f79 tests: Add SM 6.6 WaveSize test.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 1d99a80f22 tests: Add test for SM 6.6 IsHelperLane().
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen b47282e78a tests: Add test for SM 6.6 64-bit atomics.
Tests all major scenarios:
- Root descriptor
- Table
- Typed
- Groupshared

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen cd2218e9c3 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 6255eaec32 vkd3d: Stub out the more recent FEATURE_DATA structs.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen daa96ba879 idl: Add new OPTIONS feature structs.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
David Gow 2a8b5471ca vkd3d: Handle D3D12_APPEND_ALIGNED_ELEMENT for <4 byte wide elements
In d3d12, input element alignment needs to be the _minimum_ of 4 and the size of
the type. See the D3D11 spec, section 4.4.6, which behaves similarly:
https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#4.4.6%20Element%20Alignment

This is correctly taken into account when generating, e.g., the
vertex_buffer_stride_align_mask used for validation, but is not taken
into account when D3D12_APPEND_ALIGNED_ELEMENT is used to automatically
place input elements. Currently, vkd3d always assumes the alignment is
4.

This means that, for example, bytes or shorts should be packed tightly
together when D3D12_APPEND_ALIGNED_ELEMENT is used, but are instead
padded to 4 bytes.

Fixing this makes units appear in Age of Empires IV (see vkd3d-proton
issue #880 for examples.)

Signed-off-by: David Gow <david@ingeniumdigital.com>
2021-11-01 13:30:04 +01:00
Robin Kertels 430c77d3b3 vkd3d: Don't add xfb struct to rasterization state when NumEntries is 0.
Wine VKD3D version of my original commit.

Co-authored-by: Conor McCarthy <cmccarthy@codeweavers.com>

Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
2021-10-29 18:06:31 +02:00
Hans-Kristian Arntzen c20852435d tests: Add tests for SM 6.6 compute derivatives.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-27 17:00:33 +02:00
Hans-Kristian Arntzen cd04aa63e6 tests: Test semantics for quad ops in SM 6.6.
Depending on the shader model used, quads are assigned to lanes differently.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-27 17:00:33 +02:00
Hans-Kristian Arntzen 85c75a042f vkd3d: Enable VK_NV_compute_shader_derivatives.
Supported on more implementations too :)

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-27 17:00:33 +02:00
Hans-Kristian Arntzen 30436436cd dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-27 17:00:33 +02:00
Georg Lehmann eb48213bfa vkd3d: Follow the new shaderStorageImage{Read, Write}WithoutFormat rules.
The Vulkan spec update 1.2.195 restricted these features to a very limited
format subset, and somehow this is supposed to not be an API break?
Anyway, let's follow the new rules.

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann fd690e3831 vkd3d: Enable typed uav loads based on KHR_format_feature_flags2.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann 07d53a82cc vkd3d: Init shader extensions later.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann 4c37b4c341 vkd3d: Use vkGetPhysicalDeviceFormatProperties2.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann c8d633cb51 vkd3d: Enable VK_KHR_format_feature_flags2.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Hans-Kristian Arntzen 8ff91b23d6 vkd3d-shader: Hook up global descriptor heap for DXIL.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Hans-Kristian Arntzen aadccb66cf vkd3d: Add more root signature flags to the list of flags we recognize.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Hans-Kristian Arntzen 8977eaef88 vkd3d: Initialize global heap bindings for SM 6.6.
Refactor code which emits SRV/UAV bindings to common code.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Hans-Kristian Arntzen cbef48f90a vkd3d: Refactor out how binding counts are parsed.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Hans-Kristian Arntzen 6548e4fd00 vkd3d: Add VKD3D_CONFIG for experimentally enabling SM 6.6.
To be used for bringup and removed when we complete the support.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Hans-Kristian Arntzen ae185271ff tests: Add SM 6.6 bindless heap test.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Hans-Kristian Arntzen 1a57aa841a idl: Add new SM 6.6 root signature flags.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Hans-Kristian Arntzen e74213c576 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Danylo Piliaiev f6c61a3eae tests: Use 4 samples in test_shader_get_render_target_sample_count
Spec for CheckMultisampleQualityLevels says:
 "FEATURE_LEVEL_11_0 devices are required to support 4x MSAA for all
  render target formats, and 8x MSAA for all render target formats
  except R32G32B32A32 formats."

Test uses R32G32B32A32_FLOAT and since we don't check if this format
supports 8x MSAA, reduce MSAA to the minimum required by spec.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
2021-10-26 10:35:30 +02:00
Hans-Kristian Arntzen 5657f79974 tests: Test that buffer -> DS copies RowPitch is handled correctly.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-20 15:48:12 +02:00
Hans-Kristian Arntzen a0a29bae43 vkd3d: Use correct formats for image -> buffer copies.
Need to use placed format explicitly if we're copying planar resources.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-20 15:48:12 +02:00
ifedorov 0abe8a21dd Fixed row length calculation in CopyTextureRegion()
Signed-off-by: Ivan Fedorov <ifedorov@nvidia.com>
2021-10-20 14:28:35 +02:00
Hans-Kristian Arntzen 9a1b7ab002 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-20 14:12:50 +02:00
Hans-Kristian Arntzen 55e16539db meta: Update Meson build version to 2.5.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 17:31:03 +02:00
Philip Rebohle 9477d4af3d meta: Add Anno fix to change log.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-10-18 17:29:29 +02:00
Hans-Kristian Arntzen d4dfccece9 meta: Update CHANGELOG for 2.5.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 17:25:45 +02:00
Philip Rebohle 890ba87a7c vkd3d-shader: Merge i/o variables using the same location.
Fixes a number of issues observed in tessellation shaders,
and potentially geometry shaders, when inputs and/or outputs
are array variables.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-10-18 17:25:18 +02:00
Hans-Kristian Arntzen 740e23ea8a vkd3d: Add VKD3D_CONFIG to force non-invariant position.
It's common enough that new games break on RDNA2 because of this that we
should enable this by default. This matches DXVK behavior.

SOTTR gets a special weird exception, just like DXVK. The shaders are
broken enough that the proper fix is actually precise, not invariant.
This will be addressed at some later point.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00
Hans-Kristian Arntzen be8d6ec7ad vkd3d: Make global quirks info struct a value.
Allows us to fiddle with it after the fact.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00
Hans-Kristian Arntzen 26bd08bbde vkd3d-shader: Add global quirks for vkd3d_shader_quirk_info.
Will be used for VKD3D_CONFIG overrides.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00