tests: Add test for SM 6.6 64-bit atomics.

Tests all major scenarios:
- Root descriptor
- Table
- Typed
- Groupshared

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-10-28 16:45:09 +02:00
parent cd2218e9c3
commit b47282e78a
3 changed files with 649 additions and 0 deletions

View File

@ -22,6 +22,652 @@
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
#include "d3d12_crosstest.h"
static void run_64bit_atomics_test(struct test_context *context,
D3D12_SHADER_BYTECODE cs,
bool use_heap, bool use_typed)
{
static const uint64_t inputs[] = { 1ull << 40, 3ull << 31, 3ull << 29, 1ull << 63 };
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_range[2];
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
D3D12_ROOT_PARAMETER root_parameters[3];
ID3D12RootSignature *root_signature;
ID3D12Resource *output_texture;
ID3D12Resource *output_buffer;
D3D12_CPU_DESCRIPTOR_HANDLE h;
ID3D12Resource *input_buffer;
uint64_t expected_values[11];
struct resource_readback rb;
ID3D12DescriptorHeap *heap;
ID3D12PipelineState *pso;
const uint64_t *values;
unsigned int i, j;
input_buffer = create_upload_buffer(context->device, sizeof(inputs), inputs);
output_buffer = create_default_buffer(context->device, sizeof(expected_values),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
output_texture = create_default_texture2d(context->device,
ARRAY_SIZE(expected_values), ARRAY_SIZE(expected_values),
1, 1, DXGI_FORMAT_R32G32_UINT,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
expected_values[0] = inputs[0] + inputs[1] + inputs[2] + inputs[3];
expected_values[1] = ~inputs[0] & ~inputs[1] & ~inputs[2] & ~inputs[3];
expected_values[2] = inputs[0] | inputs[1] | inputs[2] | inputs[3];
expected_values[3] = inputs[3];
expected_values[4] = inputs[2];
expected_values[5] = inputs[0];
expected_values[6] = inputs[3];
expected_values[7] = ~0ull ^ inputs[0] ^ inputs[1] ^ inputs[2] ^ inputs[3];
heap = NULL;
if (use_heap)
{
heap = create_gpu_descriptor_heap(context->device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 3);
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
memset(root_parameters, 0, sizeof(root_parameters));
memset(descriptor_range, 0, sizeof(descriptor_range));
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = &root_parameters[0];
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[0].DescriptorTable.NumDescriptorRanges = ARRAY_SIZE(descriptor_range);
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_range;
descriptor_range[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
descriptor_range[0].NumDescriptors = 1;
descriptor_range[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_range[1].NumDescriptors = 2;
descriptor_range[1].BaseShaderRegister = 0;
descriptor_range[1].OffsetInDescriptorsFromTableStart = 1;
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = DXGI_FORMAT_UNKNOWN;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
srv_desc.Buffer.FirstElement = 0;
srv_desc.Buffer.NumElements = 4;
srv_desc.Buffer.StructureByteStride = 8;
h = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
ID3D12Device_CreateShaderResourceView(context->device, input_buffer, &srv_desc, h);
memset(&uav_desc, 0, sizeof(uav_desc));
h = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
if (use_typed)
{
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
uav_desc.Format = DXGI_FORMAT_R32G32_UINT;
h.ptr += ID3D12Device_GetDescriptorHandleIncrementSize(context->device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
ID3D12Device_CreateUnorderedAccessView(context->device, output_texture, NULL, &uav_desc, h);
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
memset(&uav_desc.Buffer, 0, sizeof(uav_desc.Buffer));
uav_desc.Buffer.NumElements = ARRAY_SIZE(expected_values);
h.ptr += ID3D12Device_GetDescriptorHandleIncrementSize(context->device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
ID3D12Device_CreateUnorderedAccessView(context->device, output_buffer, NULL, &uav_desc, h);
}
else
{
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.FirstElement = 0;
uav_desc.Buffer.NumElements = ARRAY_SIZE(expected_values);
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.Buffer.StructureByteStride = 8;
h.ptr += ID3D12Device_GetDescriptorHandleIncrementSize(context->device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
ID3D12Device_CreateUnorderedAccessView(context->device, output_buffer, NULL, &uav_desc, h);
h.ptr += ID3D12Device_GetDescriptorHandleIncrementSize(context->device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
ID3D12Device_CreateUnorderedAccessView(context->device, output_buffer, NULL, &uav_desc, h);
}
}
else
{
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
memset(root_parameters, 0, sizeof(root_parameters));
root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
root_signature_desc.pParameters = root_parameters;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[2].Descriptor.ShaderRegister = 1;
}
create_root_signature(context->device, &root_signature_desc, &root_signature);
pso = create_compute_pipeline_state(context->device, root_signature, cs);
if (heap)
ID3D12GraphicsCommandList_SetDescriptorHeaps(context->list, 1, &heap);
ID3D12GraphicsCommandList_SetComputeRootSignature(context->list, root_signature);
if (heap)
{
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(context->list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap));
}
else
{
ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(context->list, 0,
ID3D12Resource_GetGPUVirtualAddress(input_buffer));
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(context->list, 1,
ID3D12Resource_GetGPUVirtualAddress(output_buffer));
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(context->list, 2,
ID3D12Resource_GetGPUVirtualAddress(output_buffer));
}
ID3D12GraphicsCommandList_SetPipelineState(context->list, pso);
ID3D12GraphicsCommandList_Dispatch(context->list, 1, 1, 1);
transition_resource_state(context->list, output_buffer,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(output_buffer, 0, &rb, context->queue, context->list);
reset_command_list(context->list, context->allocator);
values = get_readback_data(&rb, 0, 0, 0, 1);
for (i = 0; i < 8; i++)
{
if (use_typed && i != 5 && i != 6)
continue;
ok(values[i] == expected_values[i], "Value %u = 0x%"PRIx64", expected 0x%"PRIx64"\n",
i, values[i], expected_values[i]);
}
/* We're spamming exchanges or compare exchanges. There is only one winner. */
if (!use_typed)
{
for (i = 8; i < ARRAY_SIZE(expected_values); i++)
{
for (j = 0; j < ARRAY_SIZE(inputs); j++)
if (values[i] == inputs[j])
break;
ok(j < ARRAY_SIZE(inputs), "Got value 0x%"PRIx64", but it does not exist in inputs.\n", values[i]);
}
}
release_resource_readback(&rb);
if (use_typed)
{
transition_resource_state(context->list, output_texture,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(output_texture, 0, &rb, context->queue, context->list);
reset_command_list(context->list, context->allocator);
for (i = 0; i < 8; i++)
{
if (i == 5 || i == 6)
continue;
values = get_readback_data(&rb, i, i, 0, sizeof(uint64_t));
ok(*values == expected_values[i], "Value %u = 0x%"PRIx64", expected 0x%"PRIx64"\n",
i, *values, expected_values[i]);
}
for (i = 8; i < ARRAY_SIZE(expected_values); i++)
{
values = get_readback_data(&rb, i, i, 0, sizeof(uint64_t));
for (j = 0; j < ARRAY_SIZE(inputs); j++)
if (*values == inputs[j])
break;
ok(j < ARRAY_SIZE(inputs), "Got value 0x%"PRIx64", but it does not exist in inputs.\n", *values);
}
release_resource_readback(&rb);
}
if (heap)
ID3D12DescriptorHeap_Release(heap);
ID3D12Resource_Release(output_texture);
ID3D12Resource_Release(input_buffer);
ID3D12Resource_Release(output_buffer);
ID3D12PipelineState_Release(pso);
ID3D12RootSignature_Release(root_signature);
}
void test_shader_sm66_64bit_atomics(void)
{
D3D12_FEATURE_DATA_SHADER_MODEL shader_model;
D3D12_FEATURE_DATA_D3D12_OPTIONS11 options11;
D3D12_FEATURE_DATA_D3D12_OPTIONS1 options1;
D3D12_FEATURE_DATA_D3D12_OPTIONS9 options9;
struct test_context context;
ID3D12Device *device;
HRESULT hr;
static const BYTE cs_code_64bit_atomic[] =
{
#if 0
StructuredBuffer<uint64_t> RO : register(t0);
RWStructuredBuffer<uint64_t> RW : register(u0);
RWStructuredBuffer<int64_t> RWSigned : register(u1);
[numthreads(4, 1, 1)]
void main(uint thr : SV_DispatchThreadID)
{
if (thr == 0)
{
RW[1] = uint64_t(-1);
RW[4] = uint64_t(-1);
RW[7] = uint64_t(-1);
}
AllMemoryBarrierWithGroupSync();
uint64_t v = RO[thr];
InterlockedAdd(RW[0], v);
InterlockedAnd(RW[1], ~v);
InterlockedOr(RW[2], v);
InterlockedMax(RW[3], v);
InterlockedMin(RW[4], v);
InterlockedMax(RWSigned[5], v);
InterlockedMin(RWSigned[6], v);
InterlockedXor(RW[7], v);
uint64_t old_value;
InterlockedExchange(RW[8], v, old_value);
InterlockedCompareStore(RW[9], 0, v);
InterlockedCompareStore(RW[9], 0, v + 1);
InterlockedCompareExchange(RW[10], 0, v, old_value);
InterlockedCompareExchange(RW[10], 0, v + 1, old_value);
}
#endif
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};
static const BYTE cs_code_64bit_atomic_typed[] =
{
#if 0
StructuredBuffer<uint64_t> RO : register(t0);
RWTexture2D<uint64_t> RW : register(u0);
RWBuffer<int64_t> RWSigned : register(u1);
[numthreads(4, 1, 1)]
void main(uint thr : SV_DispatchThreadID)
{
if (thr == 0)
{
RW[int2(1, 1)] = uint64_t(-1);
RW[int2(4, 4)] = uint64_t(-1);
RW[int2(7, 7)] = uint64_t(-1);
}
AllMemoryBarrierWithGroupSync();
uint64_t v = RO[thr];
InterlockedAdd(RW[int2(0, 0)], v);
InterlockedAnd(RW[int2(1, 1)], ~v);
InterlockedOr(RW[int2(2, 2)], v);
InterlockedMax(RW[int2(3, 3)], v);
InterlockedMin(RW[int2(4, 4)], v);
InterlockedMax(RWSigned[5], v);
InterlockedMin(RWSigned[6], v);
InterlockedXor(RW[int2(7, 7)], v);
uint64_t old_value;
InterlockedExchange(RW[int2(8, 8)], v, old_value);
InterlockedCompareStore(RW[int2(9, 9)], 0, v);
InterlockedCompareStore(RW[int2(9, 9)], 0, v + 1);
InterlockedCompareExchange(RW[int2(10, 10)], 0, v, old_value);
InterlockedCompareExchange(RW[int2(10, 10)], 0, v + 1, old_value);
}
#endif
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0xa0, 0x42, 0x28, 0xbc, 0x81, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const BYTE cs_code_64bit_atomic_shared[] =
{
#if 0
StructuredBuffer<uint64_t> RO : register(t0);
RWStructuredBuffer<uint64_t> RW : register(u0);
groupshared uint64_t uv[11];
groupshared int64_t sv[11];
[numthreads(11, 1, 1)]
void main(uint thr : SV_DispatchThreadID)
{
uv[thr] = thr == 1 || thr == 4 || thr == 7 ? uint64_t(-1) : uint64_t(0);
sv[thr] = 0;
GroupMemoryBarrierWithGroupSync();
if (thr < 4)
{
uint64_t v = RO[thr];
InterlockedAdd(uv[0], v);
InterlockedAnd(uv[1], ~v);
InterlockedOr(uv[2], v);
InterlockedMax(uv[3], v);
InterlockedMin(uv[4], v);
InterlockedMax(sv[5], v);
InterlockedMin(sv[6], v);
InterlockedXor(uv[7], v);
uint64_t old_value;
InterlockedExchange(uv[8], v, old_value);
InterlockedCompareStore(uv[9], 0, v);
InterlockedCompareStore(uv[9], 0, v + 1);
InterlockedCompareExchange(uv[10], 0, v, old_value);
InterlockedCompareExchange(uv[10], 0, v + 1, old_value);
}
GroupMemoryBarrierWithGroupSync();
RW[thr] = thr == 5 || thr == 6 ? uint64_t(sv[thr]) : uv[thr];
}
#endif
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};
static const D3D12_SHADER_BYTECODE cs_64bit_atomic = SHADER_BYTECODE(cs_code_64bit_atomic);
static const D3D12_SHADER_BYTECODE cs_64bit_atomic_typed = SHADER_BYTECODE(cs_code_64bit_atomic_typed);
static const D3D12_SHADER_BYTECODE cs_64bit_atomic_shared = SHADER_BYTECODE(cs_code_64bit_atomic_shared);
if (!init_compute_test_context(&context))
return;
device = context.device;
memset(&options9, 0, sizeof(options9));
memset(&options11, 0, sizeof(options11));
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS9, &options9, sizeof(options9));
ok(SUCCEEDED(hr), "OPTIONS9 is not supported by runtime.\n");
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS11, &options11, sizeof(options11));
ok(SUCCEEDED(hr), "OPTIONS11 is not supported by runtime.\n");
/* For later, when we test more exotic 64-bit atomic scenarios ... */
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS1, &options1, sizeof(options1));
if (FAILED(hr) || !options1.Int64ShaderOps)
{
skip("64-bit shader operations not supported, skipping ...\n");
destroy_test_context(&context);
return;
}
shader_model.HighestShaderModel = D3D_SHADER_MODEL_6_6;
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
if (FAILED(hr) || shader_model.HighestShaderModel < D3D_SHADER_MODEL_6_6)
{
skip("Device does not support SM 6.6.\n");
destroy_test_context(&context);
return;
}
vkd3d_test_set_context("64-bit atomic root descriptor");
run_64bit_atomics_test(&context, cs_64bit_atomic, false, false);
vkd3d_test_set_context(NULL);
if (options11.AtomicInt64OnDescriptorHeapResourceSupported)
{
vkd3d_test_set_context("64-bit atomic table (raw)");
run_64bit_atomics_test(&context, cs_64bit_atomic, true, false);
vkd3d_test_set_context(NULL);
}
else
skip("AtomicInt64OnDescriptorHeapResourceSupported not set, skipping.\n");
if (options11.AtomicInt64OnDescriptorHeapResourceSupported &&
options9.AtomicInt64OnTypedResourceSupported)
{
vkd3d_test_set_context("64-bit atomic table (typed)");
run_64bit_atomics_test(&context, cs_64bit_atomic_typed, true, true);
vkd3d_test_set_context(NULL);
}
else
skip("AtomicInt64OnTypedResourceSupported is not set, skipping.\n");
if (options9.AtomicInt64OnGroupSharedSupported)
{
vkd3d_test_set_context("64-bit atomic groupshared");
run_64bit_atomics_test(&context, cs_64bit_atomic_shared, false, false);
vkd3d_test_set_context(NULL);
}
else
skip("AtomicInt64OnGroupSharedSupported is not set, skipping.\n");
destroy_test_context(&context);
}
void test_shader_sm66_compute_derivatives(void)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;

View File

@ -302,6 +302,8 @@ static inline unsigned int format_size(DXGI_FORMAT format)
case DXGI_FORMAT_R8G8_UNORM:
return 16;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_TYPELESS:
return 8;
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT:

View File

@ -275,6 +275,7 @@ decl_test(test_shader_sm64_packed);
decl_test(test_shader_sm65_wave_intrinsics);
decl_test(test_shader_sm66_quad_op_semantics);
decl_test(test_shader_sm66_compute_derivatives);
decl_test(test_shader_sm66_64bit_atomics);
decl_test(test_get_copyable_footprints_planar);
decl_test(test_depth_stencil_test_no_dsv);
decl_test(test_copy_buffer_to_depth_stencil);